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Posts
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Joined
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Just hit 26 on my fire/kin and was looking at Bonfire, and I just dont know if its worth taking.
Any advice would be helpful, because its either Bonfire or Increased Density at this point. -
Quote:I would take stamina, but really once you get Energy Absorbtion, you end problem days will be over.Thanks. Is there any order I should be getting these powers in? Any that should be put off until after Stamina, or taken as early as possible? I assume that Stamina's still a very good idea, as it is for nearly any build.
For my Ice/Elect, I took most of Ices powers pretty early, powers to definitly take when avilable: Frozen Armor, Hoarfrost, Chilling Embrace, Wet Ice
Powers to hold off till stamina: Icicles, Glacial Armor
And I like Hibernation, some people dont. but i do.
The thing about Ice Armor is that since its all about defense, baddies will have a hard time hitting up, but every once in awhile they will hit you, and it will hurt (especially if its a boss/eb). Thats where Hoarfrost comes in, but if thats not up, Hibernation is just as good.
With Ice Armor, there will be times where you feel unbeatable, and others where you feel like a blaster.
SO's/IO's definitly make a huge difference once you get into the 20s, so keep that in mind, because there will be some rough patches along the way. -
So I am playing my new Spines/ELA scrapper and was wondering if i would be hurting myself if i skipped Conductive shield?
The only place I could fit it in would be at lvl 30, but was planing on taking Build up
So the question is Build up or Conductive shield AT lvl 30?
Note: I usually team with a buddy who is an Earth/FF troller
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 37 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Hero Profile:
Level 1: Lunge -- Empty(A)
Level 1: Charged Armor -- Empty(A)
Level 2: Spine Burst -- Empty(A)
Level 4: Lightning Field -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Impale -- Empty(A)
Level 10: Static Shield -- Empty(A)
Level 12: Hurdle -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Grounded -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Energize -- Empty(A)
Level 24: Quills -- Empty(A)
Level 26: Ripper -- Empty(A)
Level 28: Lightning Reflexes -- Empty(A)
Level 30: Build Up -- Empty(A)
Level 32: Throw Spines -- Empty(A)
Level 35: Power Sink -- Empty(A)
Level 38: Power Surge -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run -
Been trying to come up with this, I know Stone tank is obvious kin, but what about Willpower/Elec tank?
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Is there some type of trick or something that I am missing, because I see all of these IO's for millions of influence, and its just out of my price range.
I have about 20 mil on my 30 tanker, and he is looking at IO's that are 100+ mil, so my question is how do I get these IO's.
How do I make the big bucks?
I know there is the buy common IO's and sell them, but theres no way ur making 100 mil doing that. -
I really like that build, and was curious how much that would that would cost? (rough estimate)
And I imagine that you dont get everything all at once, so what should I focus on first? Defensive powers?
And general question: do you build ur enhancements (get them as recipies) or do u buy the enhancments. I can probably have anywhere from 10-20 mil on a toon by 30, if it cost more then 20 mil (which it probably will) whats a good way at making influence? -
This is what I came up with, main thing was thinking about getting close to the soft cap w/o EA, then having EA fill in the other areas (energy+neg def), then the other area I thought about was regen.
So without further delay, here it is.....
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Endurance/Recharge
- (9) Luck of the Gambler - Defense/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (36) Accuracy IO
- (A) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Endurance/Recharge
- (5) Numina's Convalescence - Heal/Endurance/Recharge
- (7) Miracle - Endurance/Recharge
- (7) Miracle - Heal/Recharge
- (9) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (34) Accuracy IO
- (A) Endurance Reduction IO
- (A) Eradication - Damage
- (11) Eradication - Accuracy/Recharge
- (11) Eradication - Damage/Recharge
- (13) Eradication - Accuracy/Damage/Recharge
- (13) Accuracy IO
- (A) Endurance Reduction IO
- (A) Perfect Zinger - Taunt
- (46) Perfect Zinger - Taunt/Recharge
- (46) Perfect Zinger - Taunt/Recharge/Range
- (48) Perfect Zinger - Chance for Psi Damage
- (A) Jumping IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (17) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (33) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Numina's Convalescence - Heal
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (19) Regenerative Tissue - +Regeneration
- (46) Healing IO
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Accuracy
- (21) Efficacy Adaptor - EndMod/Endurance
- (A) Eradication - Accuracy/Recharge
- (23) Eradication - Damage/Recharge
- (23) Eradication - Accuracy/Damage/Recharge
- (31) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Damage
- (37) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (25) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Recharge
- (A) Gift of the Ancients - Defense
- (27) Gift of the Ancients - Defense/Endurance
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (42) Pounding Slugfest - Accuracy/Damage
- (43) Pounding Slugfest - Damage/Recharge
- (A) Jumping IO
- (A) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Numina's Convalescence - Heal
- (A) Jumping IO
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Recharge/Hold
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
- (45) Devastation - Damage/Recharge
- (45) Devastation - Accuracy/Damage/Recharge
- (A) Curtail Speed - Accuracy/Slow
- (48) Curtail Speed - Damage/Slow
- (48) Curtail Speed - Accuracy/Endurance
- (50) Curtail Speed - Endurance/Recharge/Slow
- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 17.4% Defense(Smashing)
- 17.4% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 11.8% Defense(Energy)
- 11.8% Defense(Negative)
- 6.13% Defense(Psionic)
- 13% Defense(Melee)
- 7.38% Defense(Ranged)
- 9.25% Defense(AoE)
- 3.6% Max End
- 10% Enhancement(RechargeTime)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(RunSpeed)
- 2% Enhancement(FlySpeed)
- 45% Enhancement(Accuracy)
- 2% Enhancement(JumpHeight)
- 365.4 HP (19.5%) HitPoints
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.75%
- 8.5% (0.14 End/sec) Recovery
- 106% (8.29 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 3.13% Resistance(Negative)
- 2% XPDebtProtection
Any suggestions would be helpful, I am sure there are some areas your going to be like, "what is he thinking," just remember I am still learning, be gentle -
I got a quick IO question here for u guys
Do you always want to get the highest IO u can get, or do u settle sometimes, and figure 18% recharge is not much different from 19.5% (general example).
Are u always upgrading, or do u sometimes settle for a lvl 35 IO? -
So what are the best/good enough inexpensive sets to look at?
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Hi, doing level pack with a buddy, he is going to be Earth/FF, and was wondering what would be the best tank that would benefit the most from the combo?
Was thinking maybe Fire/Elec, to get the most out of Burn, but already have an Ice/Elec tank, but open to suggestions (even if its a different AT) -
What type of sets do you want as an Ice Tank?
Would think that you would want to max defense, and add maybe resistance, regen.
I am a lvl 28 Ice/Elec looking for some advice
Was thinking about Red Fortune set for EA, but open to suggestions
Powers:
Ice: All but Permafrost
Electric: All but Build up
Power Pools: Swift, Health, Stamina
Planed on taking Travel power at 30 & 35 -
Another Question
Is EA auto hit? Or does it just have a very high accuracy like Burn? -
I know that EA is both a +end and +def, but which is better?
Like do people use it as an opener to get the +def, or only when you are low on end?
Also, I noticed that I am like a sapper now because my secondary is Electric, and EA takes awhile like half there end, so would slotting end mods in EA (or attacks) would that be worth it?
I know the benefit of End mods in EA because if ur fighting a solo AV the extra end will help, but what about reducing the baddies end? -
Stone Armor can be fun, and now especially with IO's its possible to fill most of the wholes that Stone Armor has like run speed with rooted/Granite, and Recharge speed of granite armor.
Right now I have a Stone/SS tank which I solo alot, he is fun to play, tried to take down an Ice EB and it didnt end well, I didnt die, but I couldnt kill her, so had to tone down the missions.
I had a Fire/Stone Armor Brute that was pretty fun to play, lots of AoE's there.
Could also try Stone/Electric, not to many of those around (Currently playing my Ice/Electric who I love) -
If you had a different secondary, I would say it might be worth it, but with Fire/Fire you will probably better off not taking it.
If u were /Ice or /Stone then probably, but I dont take Burn anymore -
Does anyone have a list of foes that have the fire/cold/energy/negative damage.
I currently am 28 and only run it for freakshow, because of the end drain, but I think there might be an enemy that has that enrgy/neg damage type that I should be running the toggle, but currently am not. -
Can someone explain how these chance for ____ damage IO's work.
I know its something like 20%, but does the number of foes affected, change the %?
Like the IO Perfect Zinger has this for Psi damage for taunt, so if I taunt the max amount, 5 foes, is the chance to do damage 20% For the group on the one time use of the power, or is it 20% damage for each foe, etc....
Is it the more baddies the better? Or is it a 1 in 5 chance of working. So if I taunt 5 times, one of those times all the baddies will get the psi damage -
No i meant the stealth power vs Cloak of fear.
Was planing on taking OG, but who knows. I havent thought about the mob wandering out of my aura range (Quills + Shroud)
I planed on picking 2 out of the 3 powers, just havent decided which 2 -
Spines/Dark here and was wondering which power I should take at 28, I was reading some guides and some people prefer one or the other, so just wanted some other thoughts about which power people would rather have.
Powers so far
Spines: Lunge, Spine Burst, Impale, Quills, Ripper
Dark: Dark Embrace, Death Shroud, Murky Cloud, Obsidian Shield, Dark Regen
Fitness: Hurdle, Health, Stamina
Leaping: CJ, SJ
I have a KB IO, so no acro, and plan on taking Build Up at 30.
So the question is CoD or CoF
And what about slotting (regular and/or IO sets) -
Although I love the very younger Tanker i made
Have a couple Questions
Slotting
Is a taunt duration worth it in chilling embrace? Seems like I am only putting an end redux in that and wet ice
Chain Induction, i know awhile ago it was bugged and it would steal xp or something like that, is that still the case? Is it worth to take?
Set bonuses, what do you look for? -
Hi, I am having this problem where I will be playing CoH and all of a sudden my computer will shut off auctomically and start back up.
Some Basic info, Dell 4700, 3 Gigs memory, Nvidia Gefore 7600.
I think it might be some type of overheating problem, but IDK -
I always wanted to play an Ice tank, but am having a really hard time deciding on a secondary.
I try not to do the same secondary twice, so the current high lvl tanks I have are Stone/SS, Fire/Ice, Invul/EM, and of course my shelved 50 Stone/Stone.
So its between Fire, Electric, Weapons, and Dark
I was thinking Electric might be good, because of Ice's powerful aggro (chilling embrace + Icicles) and Lightning Rod and Thunderstrike could work well with that.
What do you guys think? I am open for suggestions. -
Been playing my Stone/SS and it seems like everytime Rage drops, one of my toggle goes along with it.
If i put an end redux in it will it reduce the crash end usage?
I dont think it will, but figured I atleast ask. -
Here is what I came up with, have no idea how expensive it is (though gives me something to shoot for), any suggestions will be helpful.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor- (A) Gift of the Ancients - Run Speed +7.5%
- (3) Gift of the Ancients - Defense
- (15) Gift of the Ancients - Defense/Endurance/Recharge
- (15) Gift of the Ancients - Defense/Endurance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Damage/Recharge
- (A) Aegis - Resistance
- (3) Aegis - Resistance/Endurance
- (23) Aegis - Psionic/Status Resistance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Recharge
- (46) Recharge Reduction
- (A) Endurance Reduction IO
- (9) Endurance Reduction IO
- (9) Accuracy IO
- (23) Accuracy IO
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (42) Crushing Impact - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal
- (13) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Recharge
- (43) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (A) Interrupt Reduction IO
- (A) Run Speed IO
- (17) Run Speed IO
- (17) Run Speed IO
- (A) Doctored Wounds - Heal
- (19) Doctored Wounds - Heal/Endurance
- (19) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (21) Endurance Modification IO
- (21) Performance Shifter - EndMod/Accuracy
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (25) Endurance Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (27) Crushing Impact - Damage/Endurance
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (34) Crushing Impact - Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Gladiator's Armor - Resistance
- (33) Gladiator's Armor - Resistance/Rech/End
- (33) Resist Damage IO
- (33) Defense Buff IO
- (34) Defense Buff IO
- (34) Luck of the Gambler - Recharge Speed
- (A) Gladiator's Javelin - Accuracy/Damage
- (36) Gladiator's Javelin - Damage/Recharge
- (36) Gladiator's Javelin - Damage/Endurance/Recharge
- (36) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (37) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Damage/Endurance
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (A) Accuracy IO
- (42) Accuracy IO
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Damage/Endurance
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (A) Accuracy IO
- (50) Hold Duration IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 3.13% Defense(Energy) (in PvP)
- 3.13% Defense(Negative) (in PvP)
- 1.56% Defense(Ranged) (in PvP)
- 1.56% Defense(AoE)
- 4.05% Max End
- 7.5% Enhancement(Range) (in PvP)
- 12% Enhancement(Heal)
- 52.5% Enhancement(RechargeTime)
- 58% Enhancement(Accuracy)
- 5% FlySpeed
- 119.5 HP (6.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 5% (in PvP)
- MezResist(Immobilize) 13.8%
- MezResist(Sleep) 5% (in PvP)
- MezResist(Stun) 5% (in PvP)
- MezResist(Terrorized) 11.6%
- 15% (0.25 End/sec) Recovery
- 11.3% Resistance(Fire)
- 8.82% Resistance(Cold)
- 1.89% Resistance(Energy) (in PvP)
- 1.89% Resistance(Negative) (in PvP)
- 5.5% Resistance(Psionic)
- 17.5% RunSpeed
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