IO my Stone Tanker


Absorber_NA

 

Posted

Looking to respec my 32 Stone SS, and looking for advice on what IO's I should be looking at, and in what powers should they go into.

So if this was Your Stone/SS tanker, had roughly 30 mil to spend, how would YOU spend it.

Powers so far
Stone Armor: Everything except Brimestone, Crystal, Mineral Armors
SS: Everything Except Hand Clap

Power Pools:
Swift, Health Stamina
Teleport Friend, Teleport
Hasten


 

Posted

My thoughts on Stone after taking two of them to 50 are that there's little need to build for survivability... on pure SO's a well built Stone tank can solo tank the tower buffed Lord Recluse on the STF. That being the case, what I want is to minimize the penalties.

To accomplish that I look for primarily two things, recharge bonuses and runspeed bonuses. If you've an end heavy secondary you may want to get some recovery/end bonuses. Some sets I'd look at:

  • Gift of the Ancients - 4 slot this for a recovery and endurance bonus. Use the runspeed IO as one of the 4 and you get two things you need in one set. Toss this into Rock Armor.
  • Crushing Impact - 5 of these gives a 5% recharge bonus; they go nicely into melee attacks.
  • Doctored Wounds - 5 of these also gives a 5% recharge bonus; toss it into Earth's Embrace.
  • If you've the inf you can toss Luck of the Gambler 7.5% recharge IO's into several of your defense armors... they ARE pricey and something for you to work toward.
Granite is a weird animal... you want ED capped resistance enhancement and ED capped defense enhancement, this makes slotting sets a challenge. You're going to want to Frankenslot resistance and defense, yet most sets won't ED cap you in only 3 slots. I tend to use a mix of common def and res IO's and toss a couple of special IO's in the last two slots, typically the Steadfast Resist/3% defense and Luck of the Gambler 7.5% recharge.

Now your current budget places some tight constraints; you don't have enough to fully slot the sets I listed even disregaurding the expensive IO's. I would work on the sets a piece at a time as I had the money... probably starting with the GotA sets, then Doctored Wounds followed by Crushing Impact. I usually use SO's as placeholders so the character is playable while you're trying to acquire the IO's you need.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
My thoughts on Stone after taking two of them to 50 are that there's little need to build for survivability... on pure SO's a well built Stone tank can solo tank the tower buffed Lord Recluse on the STF. That being the case, what I want is to minimize the penalties.

To accomplish that I look for primarily two things, recharge bonuses and runspeed bonuses. If you've an end heavy secondary you may want to get some recovery/end bonuses. Some sets I'd look at:

  • Gift of the Ancients - 4 slot this for a recovery and endurance bonus. Use the runspeed IO as one of the 4 and you get two things you need in one set. Toss this into Rock Armor.

  • Crushing Impact - 5 of these gives a 5% recharge bonus; they go nicely into melee attacks.
  • Doctored Wounds - 5 of these also gives a 5% recharge bonus; toss it into Earth's Embrace.
  • If you've the inf you can toss Luck of the Gambler 7.5% recharge IO's into several of your defense armors... they ARE pricey and something for you to work toward.
Granite is a weird animal... you want ED capped resistance enhancement and ED capped defense enhancement, this makes slotting sets a challenge. You're going to want to Frankenslot resistance and defense, yet most sets won't ED cap you in only 3 slots. I tend to use a mix of common def and res IO's and toss a couple of special IO's in the last two slots, typically the Steadfast Resist/3% defense and Luck of the Gambler 7.5% recharge.

Now your current budget places some tight constraints; you don't have enough to fully slot the sets I listed even disregaurding the expensive IO's. I would work on the sets a piece at a time as I had the money... probably starting with the GotA sets, then Doctored Wounds followed by Crushing Impact. I usually use SO's as placeholders so the character is playable while you're trying to acquire the IO's you need.
Thanks, Great Info


 

Posted

Here is what I came up with, have no idea how expensive it is (though gives me something to shoot for), any suggestions will be helpful.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Gift of the Ancients - Run Speed +7.5%
  • (3) Gift of the Ancients - Defense
  • (15) Gift of the Ancients - Defense/Endurance/Recharge
  • (15) Gift of the Ancients - Defense/Endurance
Level 1: Jab
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Accuracy/Damage
  • (43) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Damage/Recharge
Level 2: Stone Skin
  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (23) Aegis - Psionic/Status Resistance
Level 4: Punch
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Accuracy/Damage
  • (43) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
Level 6: Earth's Embrace
  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance
  • (37) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Recharge
  • (46) Recharge Reduction
Level 8: Mud Pots
  • (A) Endurance Reduction IO
  • (9) Endurance Reduction IO
  • (9) Accuracy IO
  • (23) Accuracy IO
Level 10: Haymaker
  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (25) Crushing Impact - Accuracy/Damage/Recharge
  • (42) Crushing Impact - Damage/Endurance/Recharge
Level 12: Rooted
  • (A) Doctored Wounds - Heal
  • (13) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Recharge
  • (43) Doctored Wounds - Heal/Recharge
  • (45) Doctored Wounds - Heal/Endurance/Recharge
Level 14: Recall Friend
  • (A) Interrupt Reduction IO
Level 16: Swift
  • (A) Run Speed IO
  • (17) Run Speed IO
  • (17) Run Speed IO
Level 18: Health
  • (A) Doctored Wounds - Heal
  • (19) Doctored Wounds - Heal/Endurance
  • (19) Doctored Wounds - Endurance/Recharge
  • (45) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Heal/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Endurance Modification IO
  • (21) Performance Shifter - EndMod/Accuracy
Level 22: Taunt
  • (A) Recharge Reduction IO
Level 24: Teleport
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 26: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (27) Crushing Impact - Damage/Endurance
  • (27) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Damage/Endurance/Recharge
  • (34) Crushing Impact - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
Level 28: Rage
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Granite Armor
  • (A) Gladiator's Armor - Resistance
  • (33) Gladiator's Armor - Resistance/Rech/End
  • (33) Resist Damage IO
  • (33) Defense Buff IO
  • (34) Defense Buff IO
  • (34) Luck of the Gambler - Recharge Speed
Level 35: Hurl
  • (A) Gladiator's Javelin - Accuracy/Damage
  • (36) Gladiator's Javelin - Damage/Recharge
  • (36) Gladiator's Javelin - Damage/Endurance/Recharge
  • (36) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (37) Gladiator's Javelin - Accuracy/Endurance/Recharge
Level 38: Foot Stomp
  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Damage/Endurance
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
Level 41: Stone Prison
  • (A) Accuracy IO
  • (42) Accuracy IO
Level 44: Quick Sand
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 47: Stalagmites
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
Level 49: Fossilize
  • (A) Accuracy IO
  • (50) Hold Duration IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 3.13% Defense(Energy) (in PvP)
  • 3.13% Defense(Negative) (in PvP)
  • 1.56% Defense(Ranged) (in PvP)
  • 1.56% Defense(AoE)
  • 4.05% Max End
  • 7.5% Enhancement(Range) (in PvP)
  • 12% Enhancement(Heal)
  • 52.5% Enhancement(RechargeTime)
  • 58% Enhancement(Accuracy)
  • 5% FlySpeed
  • 119.5 HP (6.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 5% (in PvP)
  • MezResist(Held) 5% (in PvP)
  • MezResist(Immobilize) 13.8%
  • MezResist(Sleep) 5% (in PvP)
  • MezResist(Stun) 5% (in PvP)
  • MezResist(Terrorized) 11.6%
  • 15% (0.25 End/sec) Recovery
  • 11.3% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 1.89% Resistance(Energy) (in PvP)
  • 1.89% Resistance(Negative) (in PvP)
  • 5.5% Resistance(Psionic)
  • 17.5% RunSpeed



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Posted

I don't really understand why you take rock armor without minerals.
Aegis might cill be better than gladiators (and give you 5% run speed)

if you really want to get purples (wich can cost up to 200mil/each) and build for recharge and run speed, try this:

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), GftotA-Def(3), GftotA-Def/EndRdx/Rchg(15), GftotA-Def/EndRdx(15), LkGmblr-Rchg+(25)
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg(40), C'ngImp-Acc/Dmg/Rchg(43)
Level 2: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-Psi/Status(23), S'fstPrt-ResDam/Def+(29)
Level 4: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(46)
Level 6: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(40), RechRdx(46)
Level 8: Mud Pots -- EndRdx-I(A), EndRdx-I(9), Acc-I(9), Acc-I(23)
Level 10: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 12: Rooted -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(45)
Level 14: Recall Friend -- IntRdx-I(A)
Level 16: Swift -- Run-I(A), Run-I(17)
Level 18: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(46)
Level 24: Teleport -- EndRdx-I(A)
Level 26: Knockout Blow -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(34), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Granite Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(33), ResDam-I(33), LkGmblr-Def(33), DefBuff-I(34), LkGmblr-Rchg+(34)
Level 35: Hurl -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dam%(37)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40)
Level 41: Stone Prison -- GravAnch-Immob(A), GravAnch-Acc/Rchg(42)
Level 44: Quick Sand -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Rng/Slow(45)
Level 47: Stalagmites -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Fossilize -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run


English isn't my birth language, so don't blame me if I do some mistakes. thank you !

 

Posted

Quote:
Originally Posted by slaad View Post
I don't really understand why you take rock armor without minerals.
Aegis might cill be better than gladiators (and give you 5% run speed)

if you really want to get purples (wich can cost up to 200mil/each) and build for recharge and run speed, try this:
You're over the cap for 5% recharge time on that build.

I'm working towards a Stone/Stone that's got softcapped Defense and Maximum Runspeed/Recharge boosts.

Taking out Stone Melee Powers and slotting in SuperStrength gives the below, which negates Granite's Recharge and Runspeed penalties completely, as well as negating the damage penalty too assuming you run Perma-Rage (Which is possible in Granite even without running Hasten on the below build). It doesn't have perma Earth's Embrace whilst Granite is on, but it does (by a large margin) when it's off. Toggling Rooted on gives a total of over 500% Regeneration. Outside of Granite is boasts a very respectable 39% Defense to S/L/E/N and 53% to Psychic, as well as 39% S/L Damage Resistance and 68-HP-per-second regen, plus capped HP from the aforementioned Perma-Earth's Embrace. There's obviously no need to run "Tough" whilst wearing Granite Armor...

Concerning Price, it's fairly moderately priced for a set-io build, aside from the Purple Sets in KO Blow and Footstomp which are handy to have but not required (can be swapped for Crushing Impact or Obliteration Sets - though note that swapping both of them will put you over the 5x-IO-set-bonus cap for "5% recharge") and the Gladiators Proc in Stone Skin which is wildly expensive and only there to raise the build's Typed Defences from 42.2% to 45.2% - a difference you'll rarely if ever notice.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), HO:Cyto(3), GftotA-Run+(19)
Level 1: Jab -- Acc-I(A)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 4: Earth's Embrace -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Mrcl-Heal/Rchg(40)
Level 6: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 8: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Regen/Rcvry+(9), Mrcl-Heal(19), Mrcl-Rcvry+(45), RgnTis-Regen+(46)
Level 10: Swift -- Run-I(A), Run-I(11), Run-I(11)
Level 12: Recall Friend -- Winter-ResSlow(A)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(46), Heal-I(48)
Level 18: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(45), Zinger-Acc/Rchg(45), Zinger-Taunt/Rng(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), EndMod-I(21)
Level 22: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/EndRdx(37)
Level 24: Crystal Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), HO:Cyto(25), GftotA-Run+(43)
Level 26: Knockout Blow -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Minerals -- LkGmblr-Rchg+(A), HO:Cyto(29), GftotA-Def/EndRdx(29), GftotA-Run+(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(33), DefBuff-I(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam(34), ResDam-I(34)
Level 35: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-Rchg(43)
Level 38: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), S'fstPrt-ResDam/Def+(42), GA-3defTpProc(42)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), HO:Ribo(48)
Level 49: Weave -- LkGmblr-Rchg+(A), HO:Cyto(50), GftotA-Def/EndRdx(50), GftotA-Run+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run


 

Posted

I like your build, really ... but glad armor ... 2b+ ... ouch :s


English isn't my birth language, so don't blame me if I do some mistakes. thank you !

 

Posted

Quote:
Originally Posted by slaad View Post
I like your build, really ... but glad armor ... 2b+ ... ouch :s
Not so much even that it goes for 2 billion+ inf, as that it goes for 2 billion+ inf and theres never any for sale because the market can only handle bids of up to 2 billion. That's why it's only in there as an addon to Stone Skin for the "MUST! GET! TO! SOFTCAP!" factor... ;-)

...also, I still have one sitting in wentworths storage from my old PVP farming sessions, which I'm fully intending to getting around to using one of these days...


 

Posted

you can also swap hasten for maneuvers

(btw, there IS a difference between 42 and 45% def ...)


English isn't my birth language, so don't blame me if I do some mistakes. thank you !