Rage Crash Question


Absorber_NA

 

Posted

Been playing my Stone/SS and it seems like everytime Rage drops, one of my toggle goes along with it.

If i put an end redux in it will it reduce the crash end usage?

I dont think it will, but figured I atleast ask.


 

Posted

Yeah no


 

Posted

Used to be that If you were able to fire Rage off again before it ran out that you never got an endurance crash. Though if memory serves you still got the only-affecting-self period...? These days? Nope, sorry. Crash is pretty much unavoidable.

Technically one of the few things keeping double or triple-stacked Rage from being way, way overpowered is the crash period (incredibly high damage debuff and moderate endurance drain). Only thing you can do really to mitigate it is raise your maximum endurance or your recovery. Conserve Power from the epic pools helps too, as it makes your other powers (not rage though) drain less over time. Or Save the Geas accolade in reserve. Or pop a blue...


 

Posted

The question wasn't asked here, but someone did the math and - even with the crash - Rage is worth the cost.


 

Posted

The crash really isn't that bad. Have your power monitoring set up to show you your damage buff. When it drops to negative 10,000 or so, only use your temps like the Sands of Mu and Nemesis Staff. Since they ignore all damage buffs, they also ignore all damage debuffs - i.e. they do normal damage while your regular attacks will be doing 1 pt.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
The crash really isn't that bad. Have your power monitoring set up to show you your damage buff. When it drops to negative 10,000 or so, only use your temps like the Sands of Mu and Nemesis Staff. Since they ignore all damage buffs, they also ignore all damage debuffs - i.e. they do normal damage while your regular attacks will be doing 1 pt.
I've always done this, thankfully the crash doesnt lower your accuracy also, I'll still attack to maintain aggro through it sometimes. But I always show damage buffs, the first thing At the top of my window for combat attributes, on all my characters, but i think i might have started it for my SS, that or my kineticist to see how much of a buff I was getting :P

P.S. they need to let the CA window be larger to show more data, having a cap of 10? attributes isn't enough on some of my toons.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
P.S. they need to let the CA window be larger to show more data, having a cap of 10? attributes isn't enough on some of my toons.
It'd be really nice if we could add in extra line breaks to separate data a bit more. In the heat of combat, trying to find a particular attribute in the middle of the window can be a bit annoying. So instead of looking like this:

Quote:
Current Hit Points
Current Endurance
Regeneration Rate
Recovery Rate
ToHit Bonus
Last Hit Chance
Smashing Resistance
Base Defense
Smashing Defense
Energy Defense
It could look something like this:

Quote:
Current Hit Points
Current Endurance
Regeneration Rate
Recovery Rate
---
ToHit Bonus
Last Hit Chance
---
Smashing Resistance
---
Base Defense
Smashing Defense
Energy Defense

(I bring it up because monitoring more than 10 would make finding data in the middle worse.)