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Posts
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Ok,
Now I'm crashing with even less memory used, and I'm crashing sooner into the game, like 5 seconds after loading map.
I'm lost on this one.
If I can't get any help, the game is useless....
Other games seem to play fine. -
My game crashes approx 10 seconds into play. This occurs in costume creator or in live play. No documentation on error, it's a "hard" crash. No apparent memory or processing issues.
I'll be testing live to see if I have the same issue.
Will update as my testing continues.
TEST 1:
Messing with GUI options and get the hard crash
TEST 2:
Its affecting live. I noticed there was a patch for live as well. Could it be the latest live patch?
Occurred while Alt-tabbing to the game.
TEST 3:
Safe mode crashes.
Noticed memory usage is at 1.95 out of 3 gigs. Going to try a restart.
Solution:
I'm running out of memory?
Somehow my browser incurred 1 gig of memory from extended use.
Wow.
Seems like I won't ever be multi-boxxing this game, eh? -
Ok,
I've played several of the different secondaries, but buff botting totally kills my love for thermal.
Now, I felt the best on my thermal, so I'm looking for a compromise.
Anyone else consider skipping the buffs on the demonlings.
Skipping the demonlings makes the set playable again for me, but I'm wondering if that sacks me end-game or not.
I can't really get into the groove for anything DS.
Storm doesn't mesh as well as I thought, and DM isn't paired as well as with necro.
If I try traps, I'd just as soon play my bots.
So question:
Will I fail if I don't buff demonlings? Or is it like ninjas where you don't have to have genin out?
Otherwise, I'm sad to say I can't support you DS/therm on my current sanity level... -
There's definitely some issues with lazy rendering.
1. Often time, items well outside world detail range are calculated when shadow maps are active. You know, I seriously don't care if a shadow pops into range when moving, the whole point of world detail is to have things pop into range.
Solution: If it isn't rendered, don't calculate it's shadows.
2. Far too many times things are rendered when they cannot be seen.
Solution: If I'm looking at a wall that fills my screen, don't render things behind it.
I know the game incorporates lazy rendering effectively. However there are far too many holes.
Honestly, I feel that if it's obscured from view, it's shadow shouldn't be calculated. I know this would lessen realism, but I would like that option. I know it would speed things up drastically. -
Quote:You mamm... are wrong.Answer:
The only way it -could- work is to completely cancel out ALL the conflicting options from the Costume Creation screen. Similar to how shields or dual-pistols opens possibilities you'd have to REMOVE tons of options in order for it to do an "Overlay without overlap. The engine simply isn't capable of altering your costume piece by piece on the fly.
-Rachel-
I remember quite clearly reporting a bug where the midnighter costume did not account for animated tails.
My animated tail from my costume was displayed on top of the costume.
So they can replace parts piecemeal, but they may not currently be able to do it as combinations.
IF this could be implemented, it would lay the ground work for some interesting boss fights.
Imagine a boss that loses his robotic arm halfway into the fight. -
Quote:I never understood why rebirthing requires more exp on the second run.This may be what the Incarnate system is like I don't know, but if not...
What I would like to see is...
around lvl 45+ you can go on mission which ends in your character being put out of commission in some way, not in play mechanics but in story... it would be like a pick your own ending where in does your character get "killed"? injured? powers taken away? what happens is that what you choose you get sent to lvl 1 and are allowed to rechoose your primary and secondaries...
Now once you get to this point you are sent to a new contact who gives you missions. After all you are an established hero but need to rebuild your ability... You can access contacts you skipped before, but those that you already did you can't access now (other than through oroborus)
You would also have full access to power pools without limits, a small boost in power of some sort, but also would need more xp than a normal lvl 1 to progress.
This has the benefit of keeping chars fresh and allowing people to keep their attachments while progressing the story of their char even if it means losing their lvl 50, keeps the balance that is already there with the lvl 50 cap, and lets a person keep their work on a character with badges and such instead of making them reget each and every one every time they want to make a new char and losing one time only badges when they delete older chars.
All that leads to is grinding.
You're out of contacts, you completed most everything, and what's your reward?
Grinding.
Sure, your new char has some advanced skills by which, if you ever get to the same level you WERE, you're more powerful and more respected.
But requiring more exp on the second run???
Are you insane.
The greatest things that American MMOs offer is content. Loads of content.
CONTENT keeps the game fresh.
This is why Korean games MUST be free to play, because they just don't keep people interested with grinding.
WoW is really breaking the mold everyday by creating content that thinks outside the box. Interesting raids, interesting environments, skill puzzles, and unique vehicles that alters the gameplay when you use them.
This game is allowing greater access to content with one player by allowing crossover characters, but it really needs to go back to breaking the mold.
I really miss patrol missions with ambushes. Why can't a newspaper mish be a patrol mission.
Why can't a zone be unlockable by completing a quest line. Say portions of it unlock as you complete the quest chain, allowing access to special stores that offer premade IOs.
That'll allow people to break into IOs without betting the market.
This is one thing I like about WoW, is the fact that you have multiple ways to progress your character instead of market grinding or raiding.
What if things you did affected the world more permanently than a rikti raid.
Imagine RV that altered access to GOOD STUFF within the normal play. People would get involved in RV to maintain their side's access to stuff.
What if the rogue and vigi can access everything their side could access, plus 50% of the other side. They could also fight either side in the conflict. Every PvP kill would affect their karma gauge.
See, multiple alternatives to affect karma gauge, and motive to get involved instead of leaving dead pvp zones.
Hell, what if the entire zone changed as you progressed in the game.
Rebirthing is just grind fest, it is not true content. -
I just can't get shadow maps to work well.
I'm running an overclocked 5850 for crying out loud.
It's just too often in some zones occasional hard spots rack my FPS from 50s down to 10s for no apparent reason.
Like staring at a corner at a building. Everything should be obscured.
I think the ultimate problem with the shadow maps is the fact that it tries to include far too many objects into the map.
There's been times where I hit a slow spot, walk around a building, walk for like 500 ft and find tons of objects and just wonder why those are getting calculated into the map (if they are).
I've tried all kinds of settings, but it's ONLY shadow maps that slows me down... ever.
Could there be a setup issue with my card?
Could there be something I could fix.
Currently I'm running the 10.3 drivers, which saw a big boost in framerate over pre 10 drivers. -
Quote:What if you actually designed a costume for your underwear so to speak that was separate from your costume slots.Here's my question, though - how is this superior to using the costume creator itself, which seems to me to have more power in customization than what you're looking to design. If you're basically adding/replacing costume pieces, don't you have a far greater selection of designs using the costume editor than a custom powerset will ever provide?
Shields serve a purpose for one simple reason - they are analogous to a weapon, in that you don't wear them as clothes and you don't carry them if you're not going to defend yourself. You can have a helmet without having Helmet Defence, but you can't have a shield without Shield Defence. It wouldn't make sense. Shields, therefore, get a context exception.
But armour isn't really something you need to work to use. Armour you simply wear. Current armour sets like Stone Armour and Ice Armour, though possibly replicable with costume pieces, come with exotic mechanics unique to the concept of the element they draw from. I re-read your original post, and I still can't tell what is mechanically, functionally and inherently so exotic about the concept of armour that it requires its own powerset.
I don't mean to shoot down, but I just don't think either the mechanics or visuals of this aren't better served by existing systems.
As each armor piece is put on, that part of your costume is replaced with the item in your costume slot.
That way it would be exactly as deep as the current costume options, allow yourself to customize your untoggled look as well as your toggled look, and give the same mechanic the OP is looking for.
The naked costume slot would be restricted to certain items (maybe no shoulder, no full or half helmet, no gloves and boots other than the skin options).
That way it wouldn't look too goofy if a toggle dropped.
The shoulder, belt, helmet, could belong to the torso toggle.
This actually would be more acceptable than the OP, and would introduce a new mechanic to the game as ingenious as Dual Swords combo system, or Ammo swapping.
And it might be something we can convince the devs to do. -
It's not that I can't handle Ultra mode, I just end up dipping under 20 FPS to as low as 11 FPS in busy zones, whereas I hit 40 or more in clean ones.
In order to run ultra-mode in busy (dirty) environments, I have to lower the world detail, but I don't have to do this in MOST other environments.
The difference is staggering.
In many zones I can run world detail at 200%, then I have to lower it to 70-80% for mercy and a few others.
Lowering other graphic settings is not a desirable option.
Having to self-throttle world detail is annoying too.
I would like to know if one of the following is possible:
1. Can we limit X amount of items drawn (starting excluding items at the farther distance).
If there was a way for the game to lower the world detail by the items drawn instead of the distance drawn would it be worth it.
I can see this being a little bit of a hit on the CPU, but not much.
This is my favorite option.
2. Can the game notice when you drop below a desired FPS, and lower the world detail for you. A world detail throttle so to speak?
This should be less CPU intensive than the first option.
3. Can we eliminate dirty/busy environment options first, instead of buildings.
I know the game does this to a certain extent at MAX distance.
I don't care if a small hill shows a mile away, but I would like the major things to always show.
Maybe there could be two options. World detail (BIG THINGS), and environment detail (dirty/busy things).
This would be the LEAST CPU intensive, I would imagine. -
Ok,
I want to create a DS, but I'm stuck on secondaries. I have my list of pros/cons, but I haven't played DS past Ember on beta, so I can't know how well it works out in the end.
I'm asking this to people who have played the secondaries dark, pain, and storm to a high level.
I MIGHT, MIGHT, be convinced to try tick arrow since I haven't played it. However, I don't want to be dying for a heal power.
1. Did you get bored.
2. Did you wish you had more mitigation
3. Did you wish you had more damage
The question is how much mitigation do demons need.
If none, then pain or trick arrow is my choice. (the deciding factor will be whether oil slick or pain bringer is better awesome sauce)
If some, then storm is better.
If they die a lot, then dark is the best.
I'm not as convinced to play pain, but I might do so considering the storm endurance drought in the mid-levels.
/Storm
Master of chaos, and requires skill. I'm really good with this set.
Pros: Lots of control if you know how to use it, which doubles as damage.
Cons: Endurance heavy. Whenever you get hurricane, you often have to choose 2 of the 3 toggles (cane, snow, steam). It's such a headache that I often don't get snowstorm until later levels. Once you hit mid-30s and have enough end-red in everything it becomes godly.
Synergy: Looks good, and hellish storm sounds like a fun concept. There's -RES in the set and that gives you that extra damage. Stacked with Assault, the team would have a good amount of damage to throw out. Lightning is a good damage dealer too.
/Pain
Good buffs, heals
Pros: You can heal a lot of damage quickly. You get great buffs in the end. You get a buff that can stack with hell on earth, or alternate.
Cons: You have to wait until late to get good buffs that help your pet. The other damage buffs only apply to you, so it's pretty much wasted.
Synergy: AOE damage holds well with AOE buffs and debuffs. Doesn't look as good as storm, particle effects are a little bland being mostly rings.
/Dark
Greatest mitigation in the game.
Pros: Great mitigation. Great opener in Stare that comes in the game exactly when it becomes useful. Get a hold for doubling up with patrons hold. A 7th pet.
Cons: Not as much damage as Pain or Storm. 7th pet is not so much damage as mitigation. This is fine, but how much mitigation do we need. Night needs an anchor
Synergy: Effects can look like blood or fire with the right colors. AoE debuffs. Great combo.
/Traps
Great mitigation with some great damage later.
Pros: The mitigation is middle of the road between dark and pain. Feels equal in mitigation and damage to storm if you have the time to setup trip mine.
Cons: Damage requires setup. Blowing up a minion is opportunity cost at best.
Synergy: Absolutely no synergy. Shield gives pets a mix of RES and DEF, but a lot of the powers are just sidelined by demons. Bots has way better synergy.
/Poison
No comment. Poison is ST. I'm not willing to argue this further. I love ninja or necro with poison.
/therm /ff
No comment. Tried this on beta, can't stand buff botting.
Can we just get kinetics already. -
Quote:What does "one slot" mean.Been thinking about getting a card for the wife so she can go nuts with Ultra Mode: Hoping this would do it for Low-Mid: http://www.newegg.com/Product/Produc...82E16814143186 BFG Tech GeForce 9800 GT 512MB;
If you can recommend a mid to High Card for 100-200 that isn't HUGE (I need a card that only takes up 1 slot); that would be appreciated.
Caveats: I tend to shop NewEgg for their Customer service (Been burned on PriceWatch too often), and shop NVidia.
9800 GT takes up one PCI-e slot, but IT CAN BE as physically tall as two slots.
So be careful to get specs on the physical size. It really depends on the manufacturer.
9800 GTX is guaranteed to be as big as two slots. -
Quote:It about killed me when I bought my 5850 and couldn't get it to fit. Then I realized I could bump my harddrive up a slot (I have six connections and the first two didn't consider large video cards).You bring up a good point: some top-end video cards require their own power cable in your case, and some even require two. Make sure your PC's power supply can handle what you are planning on putting in. In addition, some of these cards are physically huge. I know the card I ended up putting in my home PC -barely- fit and I had to remove several other things just to get it into the slot. If you find yourself in this position and are not comfortable with the inside of your PC, have a friend do the install for you, or have it professionally done.
It takes a little while longer to boot up from the bios; not sure why. However, once I'm in windows I'm gravy.
Jumped from 8800 GTX to HD 5850 and my framerate doubled. (using sapphire's overclocked model though, which is more like a 5870). -
Quote:Personally, I like the delay, cause you can use it to create mini conversations between pets when used the right way. lol
As for the bubbles themselves.. I am not really a big fan to begin with. I don't even like the player ones most of the time, and the only time I ever actually look at chat bubbles in general is when an NPC talks in a mission and I can look around to see which direction they are in.. and even then I'm still not reading it. haha
But you, THE USER, have the option to turn bubbles off. It's an option for you only.
I would like to see mine, and it wouldn't impede you. -
Quote:Yeah, but if you use this, they stop attacking.I don't feel like looking for the thread or post, but if you search my name, you might find it.
A couple examples..
Macro:
/macro 123 petsaypow "Assault Bot" Pet Chat<em>NPC Line 1<em>NPC Line 2<em>NPC Line 3
Result:
[Pet](Character_Name)Pet_Name: Pet Chat
[NPC] Assault Bot: NPC Line 1
[NPC] Assault Bot: NPC Line 2
[NPC] Assault Bot: NPC Line 3
The [Pet] chat does not have bubbles, but the [NPC] chat does. There is approximately 1 second delay between each line.
Macro:
/macro ABC petsaypow "Assault Bot" hmm..<em>Is it against the rules to talk in NPC chat?<em>Is it?<em>Well.. I guess I'll try it anyway.
Result:
[Pet](Character_Name)Pet_Name: hmm.
[NPC] Assault Bot: Is it against the rules to talk in NPC chat?
[NPC] Assault Bot: Is it?
[NPC] Assault Bot: Well.. I guess I'll try it anyway. -
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Thugs/Storm....
I always picture stormies as masters of controlled chaos.
Therefore.
Shadow-Dust : Virtue
Brusier : Chaos
Enforc : Ashes to Ashes, Dust to Dust
Punks : Earth, Wind
Arsonit : Fire -
I'm not talking about the responses to commands.
I'm talking about /petsayall text
No bubbles are showing.
Bubbles setting is enabled, only pets and only missing with petsay. -
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Quote:Correction:Acid Mortar has a timer, ammo limit, and health the loss of any will cause it to despawn. It has 10 shots and lasts 60 seconds so you have to get your recharge down to less than 60 from its base of 90 seconds. Also it will only use one shot per mob so you need to have a lost of mobs to get the most of having 2 out in the first place. I don't think I have ever seen 3 out at once maby If you got hasten and a kin and slotted for recharge but its not worth it. (IMO)
On Triage Beacon a Cor gets very little use out of it for any thing other than EB/AVs. (IMO) If you have it and your play style works with it more power to you.
And yes the similarity between Bots/FF and paint drying are few and far between
Acid mortar is not affected by +RECH buffs, and lasts 60 seconds and attacks every 6.1 seconds such that it cannot attack more than 10 times.
It has no ammo limit, that's just a side effect from it's real restrictions.
Theoretically if you could affect it's recharge, it would attack more often. -
Quote:That makes me think of the superman intro:I have a pretty cool DP/TA on test, fully IO'd, with S/L defense softcapped and high recharge; able to use HoB and OSA every spawn. Can comfortably clear +2/x8 spawns of S/L mobs by himself
Higher recharge than a locomotive
Able to leap S/L alpha strikes in a single bound
Able to use HoB and OSA every spawn
Is it a SS/Fire Brute? A fire/psy dom?
No...
It's DPTA-Cor -
I tried it on test.
Costume that strikes fear into your enemies: 600,000 infamy
Faster recharge on oil slick: 8 million infamy.
Full cheap set of IOs: 30 million infamy.
Setting up with flash arrow, patron AoE web grenade, poison arrow, acid arrow, disruption arrow, oil slick arrow, then 9th tier hail of bullets on incendiary rounds successfully setting off oil slick inferno.....
priceless. -
It's crazy,
This game seems to cause me all kinds of heck.
I've run games with way better graphics than this game smoothly. However this one slows down a lot (not a lot noticeably, but a lot in comparison).
I still get hiccups in the game loading some things as I move around the map. However I'm not on a 64 bit system, and I've only got 3 gigs of ram, which I'm suspicious of.
Like I said, I've run other newer games maxed, reflections and all. However this one seems to just chug, and I have no apparent reason.