Posted 05-02-2010 06:10 PM It's not that I can't handle Ultra mode, I just end up dipping under 20 FPS to as low as 11 FPS in busy zones, whereas I hit 40 or more in clean ones. In order to run ultra-mode in busy (dirty) environments, I have to lower the world detail, but I don't have to do this in MOST other environments. The difference is staggering. In many zones I can run world detail at 200%, then I have to lower it to 70-80% for mercy and a few others. Lowering other graphic settings is not a desirable option. Having to self-throttle world detail is annoying too. I would like to know if one of the following is possible: 1. Can we limit X amount of items drawn (starting excluding items at the farther distance). If there was a way for the game to lower the world detail by the items drawn instead of the distance drawn would it be worth it. I can see this being a little bit of a hit on the CPU, but not much. This is my favorite option. 2. Can the game notice when you drop below a desired FPS, and lower the world detail for you. A world detail throttle so to speak? This should be less CPU intensive than the first option. 3. Can we eliminate dirty/busy environment options first, instead of buildings. I know the game does this to a certain extent at MAX distance. I don't care if a small hill shows a mile away, but I would like the major things to always show. Maybe there could be two options. World detail (BIG THINGS), and environment detail (dirty/busy things). This would be the LEAST CPU intensive, I would imagine.
It's not that I can't handle Ultra mode, I just end up dipping under 20 FPS to as low as 11 FPS in busy zones, whereas I hit 40 or more in clean ones.
In order to run ultra-mode in busy (dirty) environments, I have to lower the world detail, but I don't have to do this in MOST other environments.
The difference is staggering.
In many zones I can run world detail at 200%, then I have to lower it to 70-80% for mercy and a few others.
Lowering other graphic settings is not a desirable option.
Having to self-throttle world detail is annoying too.
I would like to know if one of the following is possible:
1. Can we limit X amount of items drawn (starting excluding items at the farther distance).
If there was a way for the game to lower the world detail by the items drawn instead of the distance drawn would it be worth it.
I can see this being a little bit of a hit on the CPU, but not much.
This is my favorite option.
2. Can the game notice when you drop below a desired FPS, and lower the world detail for you. A world detail throttle so to speak?
This should be less CPU intensive than the first option.
3. Can we eliminate dirty/busy environment options first, instead of buildings.
I know the game does this to a certain extent at MAX distance.
I don't care if a small hill shows a mile away, but I would like the major things to always show.
Maybe there could be two options. World detail (BIG THINGS), and environment detail (dirty/busy things).
This would be the LEAST CPU intensive, I would imagine.