World Detail: Better option (limit items drawn)


5th_Player

 

Posted

It's not that I can't handle Ultra mode, I just end up dipping under 20 FPS to as low as 11 FPS in busy zones, whereas I hit 40 or more in clean ones.

In order to run ultra-mode in busy (dirty) environments, I have to lower the world detail, but I don't have to do this in MOST other environments.

The difference is staggering.

In many zones I can run world detail at 200%, then I have to lower it to 70-80% for mercy and a few others.


Lowering other graphic settings is not a desirable option.
Having to self-throttle world detail is annoying too.

I would like to know if one of the following is possible:




1. Can we limit X amount of items drawn (starting excluding items at the farther distance).

If there was a way for the game to lower the world detail by the items drawn instead of the distance drawn would it be worth it.

I can see this being a little bit of a hit on the CPU, but not much.

This is my favorite option.


2. Can the game notice when you drop below a desired FPS, and lower the world detail for you. A world detail throttle so to speak?

This should be less CPU intensive than the first option.


3. Can we eliminate dirty/busy environment options first, instead of buildings.

I know the game does this to a certain extent at MAX distance.

I don't care if a small hill shows a mile away, but I would like the major things to always show.

Maybe there could be two options. World detail (BIG THINGS), and environment detail (dirty/busy things).

This would be the LEAST CPU intensive, I would imagine.