DS/??? Deciding factor: Mitigation
Well i have my demon/dark at 42 rightnow an while its a good set . it feels kinda meh to me an now im wishing i was ds/storm. the reason being Demon storm will make you feel like the end of the world on two legs . and the targeted heal is more usefull i think than the dark heal ( that u have to keep your pets in check to use on em ) my ds/dark is no prob on single av's an gm's but its those longbow that make me wanna cry they scatter all about an give me a nice lead shower but if i had a tornado an a storm cloud that would show em
im playing demon/trap right now and im loving it, i have no problems with just having triage beacon because once you have both upgrades your ember demon will have a single target and AoE heals, plus the defense from force field gen will help them survive as well as having seeker drones to take alpha strikes
Ok,
I want to create a DS, but I'm stuck on secondaries. I have my list of pros/cons, but I haven't played DS past Ember on beta, so I can't know how well it works out in the end.
I'm asking this to people who have played the secondaries dark, pain, and storm to a high level.
I MIGHT, MIGHT, be convinced to try tick arrow since I haven't played it. However, I don't want to be dying for a heal power.
1. Did you get bored.
2. Did you wish you had more mitigation
3. Did you wish you had more damage
The question is how much mitigation do demons need.
If none, then pain or trick arrow is my choice. (the deciding factor will be whether oil slick or pain bringer is better awesome sauce)
If some, then storm is better.
If they die a lot, then dark is the best.
I'm not as convinced to play pain, but I might do so considering the storm endurance drought in the mid-levels.
/Storm
Master of chaos, and requires skill. I'm really good with this set.
Pros: Lots of control if you know how to use it, which doubles as damage.
Cons: Endurance heavy. Whenever you get hurricane, you often have to choose 2 of the 3 toggles (cane, snow, steam). It's such a headache that I often don't get snowstorm until later levels. Once you hit mid-30s and have enough end-red in everything it becomes godly.
Synergy: Looks good, and hellish storm sounds like a fun concept. There's -RES in the set and that gives you that extra damage. Stacked with Assault, the team would have a good amount of damage to throw out. Lightning is a good damage dealer too.
/Pain
Good buffs, heals
Pros: You can heal a lot of damage quickly. You get great buffs in the end. You get a buff that can stack with hell on earth, or alternate.
Cons: You have to wait until late to get good buffs that help your pet. The other damage buffs only apply to you, so it's pretty much wasted.
Synergy: AOE damage holds well with AOE buffs and debuffs. Doesn't look as good as storm, particle effects are a little bland being mostly rings.
/Dark
Greatest mitigation in the game.
Pros: Great mitigation. Great opener in Stare that comes in the game exactly when it becomes useful. Get a hold for doubling up with patrons hold. A 7th pet.
Cons: Not as much damage as Pain or Storm. 7th pet is not so much damage as mitigation. This is fine, but how much mitigation do we need. Night needs an anchor
Synergy: Effects can look like blood or fire with the right colors. AoE debuffs. Great combo.
/Traps
Great mitigation with some great damage later.
Pros: The mitigation is middle of the road between dark and pain. Feels equal in mitigation and damage to storm if you have the time to setup trip mine.
Cons: Damage requires setup. Blowing up a minion is opportunity cost at best.
Synergy: Absolutely no synergy. Shield gives pets a mix of RES and DEF, but a lot of the powers are just sidelined by demons. Bots has way better synergy.
/Poison
No comment. Poison is ST. I'm not willing to argue this further. I love ninja or necro with poison.
/therm /ff
No comment. Tried this on beta, can't stand buff botting.
Can we just get kinetics already.