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Posts
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I think what it's actually done is set it so that, until the person you invited last accepts or declines, you cannot ask anyone else..I think?
In a way I can see some merit...and also a huge pain sans le derriere. So, yeah, lose it again please. -
Quote:Heh, some people would get quite a shock to meet some of the Unionite heavy hitters. Theres a couple of gals in there who specialise in up close and personal pain deliveranceMost of my characters are female, and I've also played every AT at least once. My male characters are 2 brutes and a controller. Actually, now that I think about it, I don't think I've made a female brute. Female and Brute don't really go together in my head.
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Hell yes, and PLEASE fix the damn thing! Backspace means I want to go back, return means I want a new line/paragraph. NOT for the cursor to vanish and me have to spent a minute fiddling to get it back in the right place.
Damn thing has been broken since AE. There is NO excuse for it still being that way. -
Quote:This is what I'm getting at. I just think that the inability to jump over a 1" teeny tiny bump in geometry is a rediculous concept that belongs back in the Jackanist era of Cryptic running the show. Inability to jump at all isn't balancing anything; it's just a huge inconvenience.
I do see it. That's why I suggested taking away all buffs from rooted while you're off the ground, and only allowing the granite-form to take tiny jumps; basically enough to get up a flight of stairs that's too steep to walk without jumping, or maybe to get through one of those Arachnos bases with the weird pit in the hallway that you HAVE to jump out of. I never asked for the ability to Super Jump around in granite form - I just want to be able to get to the other side of that fence without having to fall significantly behind the team, or take teleport. -
Quote:Except that Granite and Rooted already have enough gameplay based, meaningful counters to their bonuses. The lack of jump for both of them and the crippling reduction in run speed is a letover fossil from the days when it was considered valid strategy to balance things by making them 'un fun'. Even if you took away the -jump on Rooted and Granite, even if it was just enough to jump half of a normal jump, and halve the run penalty divided evenly between Granite and Rooted...that would be enough. And, y'know what? It'd still be balanced*, it would simply be a QoL improvement.It does when the set is "balance by annoyance" As people seem to enjoy phrasing here.
*In comparison to what the set is already. Wether it is balanced overall and in comparison to other sets is a whole other thread. -
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I'm guessing the biggest problem would be the bugged (again) pet AI that insists on using melee on all pets, even those with only one melee attack.
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Nnn....no, it takes a set and removes a pointless, 'Difficulty through frustation' point. Making Teleport the only really viable for Stone without toggling and unttogling a lot isnt hard, a buff or a nerf. Its just irritating. Why should there be a risk of getting mezzed jsut to get over a six inch curb? That makes less than no sense at all. It's a blatant Jackanism.
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Just ran a Stone Tanker through Mids.
I can see why people still run them. If you can last until level 34 on a Tanker, you basically become a walking monolith of Unkillableness. Maybe not utterly, sure. But damn close.
An IO'd Stone Tanker is just...it...ouch. Ye Gods. If you can slog through Hero Merits to get a ton of LotGs, you can just about negate the -Recharge, making Hasten have a point again.
I'd say, if anything, Stone was- No, Correction; Granite is too powerful. You 3 Res/3 Def that thing outta the box, and it doesnt matter about the penalities, your a tank.
Granite for a Brute, now, I have no idea about. But even so...the set seems very much a 'Dead or Invincible' candidate right now.
Brimstone Armour still cofuses me. -
/Signed
And fix the damn text boxes already! Still broken since AE came out and make using the mouse and even selecting the end of a line nigh impossible! -
One suggestion or rather question I have is; Why is Brimstone Armour a resistance in a primarily Defence set? It makes no sense...
Other points, looking at Mids;
-Does Granite actually do -Damage anymore? Or is Mids just showing incorrect numbers temporarily? (Looks like it doesnt decrease damage below 100%, but negates Assault)
-Granite does -65% Recharge? I mean...really? Sure, thematically it sorta makes sense, but hows about, outside of set bonuses, having next to no attack chain. And not mentioning enemies that do -recharge? The game is meant to be balanced around SOs, not being IO slotted to the gills with + Recharge. I realise its meant to be a Godmode power, but why not, I dunno, a very very high end cost? Meh.
-Mud Pots costs how much to run? For the primary taunt aura, and one that does 1) Pathetic damage 2) Unreliable Immob 3)Ok, some slow, thats pretty lame, in my opinion.
If the only answer I get back is 'You should play the set to 50 first!' then how about the counterfoil; If a set is too frustrating for people to get higher than, say, teens/20s, maybe the set should be looked at a bit? -
Quote:Fixed that for ya.Playing something a long time ago and playing it now after big changes makes big differences if the set has actually changed in any meaningful way, which it hasn't.
Seriously, there are some people who will love the 'Granite Set' come rain or fire. That's fine and dandy, and I understand that. However, the changes suggested penalise no one, and make the set much more open to players for whome the current arbitrary restrictions (and, face it, they are) are simply too much to allow for enjoyment of the set. -
Quote:Shame...I liked not having that. Is there an option to turn them off?Patch notes for build 1900.201011102104.23.
COMBINED
Powers
- The Player Info window should now correctly display Set Bonuses owned by a character.
Miscellaneous
- The Praetorian IDF are now sporting their new armors.
Also, any pictures? As far as I knew, the IDF/Test all wore the 'PPD' armour that the Players get, while the True PPD armour was NPC only *grumbles* -
"Ooh no...this is Earth, isn't it?"
I know how he feels :P
Awesome. Do want. -
Why oh why can we not get actual dragon heads like that in game?
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Quote:Oh, damn, do I approve*Tucker's Kobolds, a demonstration on how to play by the book Kobolds in a way that scares even midlevel player characters. To quote the article: "NOOOOOO!!! It's THEM! Run!!!" If the reaction you get from your players when doing a Kobold encounter is any less than that, you're playing them wrong.

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Quote:Someone please inform my Bots that melee is a last resort. Sure, its an effective, semi-ton last resort that really hurts whoever it hits...I just wish there was some pet trainers. Some sort of pet whisperer to tell Phantasm (among many others) that since he doesn't have melee attacks, he doesn't have to make a beeline straight to the middle of the action.
But no, running up to Scrapyard and punching in the face is NOT a good idea!
Oh, and Scrapyard? The guys a WUSS! He gets debuffed once and runs for the hills! And, since he's immune to slow and immob, it makes it impossible to deal with him! Git...
Starting to really hate A.I. in the game at the moment. -
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Amen to the costume pieces/customisation option. Really. Friggin'. WANT!
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Not fussed about Defence or Resistane. But everything else? Thumbs up and /Signed from me. Good suggestions.
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At least make sure they don't look so damn hideous! I mean, yellow and purple? Really?
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Pretty simple, really. Give Costume toggles (Halloween, perma temps, etc, not temps that grant stealth) immunity to power suppression from walk and places like the quiet rooms in AE. Walk itself already has this, so it is already feasible. It'd just be a case of copying that over to the costume powers.
A small QoL change for people who use them. For example, my Rikti Character has to rely on that toggle. Its a shame I cant use walk with it at any time. -
Sods law.
Sods law is to blame for pretty much anything RNG related in this game.
What did I want last night? Incarnate Shards. Did I get them? Not on your bleeding nelly. I only just managed to scrape the 8 I needed by the end of the entire of Scorpions second arc, completing the Destiny arc. The guy on my team got a Purple and a LotG + Recharge, plus shards.
Tonight? Cold Demons. Hordelings, to be exact, on Caps north coast. Do they spawn often? Pffft, get away. Archers, Spectral followers and ghost knights up the wazzoo! You don't want Hordelings mate, naaah, course ya don't!
And to top it off? Deathsurge spawns, at long last.
And is unfindable. PRobably glitched into a building or a hole in the map. The last. Damn. Badge. I needed for Headline Stealer.
I'm going to make him pay for this. With freaking LASERS!
