Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
  • Posts

    10412
  • Joined

  1. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I get lucky every time I log in.
    That's only because your credit card is on file.
  2. Quote:
    Originally Posted by BlackSun17 View Post
    No thanks - I have no interest in creating a new character to get a badge a few months early. For what it is worth, please do not tie badges to servers ever again. Find a better carrot....
    Badges are all about 'trying it all', even things you don't like to do, whether it be PvP or teaming. So, it is unlikely that the argument to not tie badges to events will get no traction.

    The problem was the small-window, one-time, likely-to-miss nature of this badge.
  3. Quote:
    Originally Posted by bAss_ackwards View Post
    I was disappointed when I read that it would be only happening for 3 hours on my server. What gives? Are these being manually run by developers and GMs?
    Quote:
    Originally Posted by Johnny_Butane View Post
    Chances are, YES.

    The invasions are for a limited time because likely a community rep is going to be manually sitting there, logged in to the server, spawning in waves like how they spawn in giant monsters to the Pocket D during Dev get-togethers.

    They're not a programmed event as such like the Rikti invasions or the Banner events or Zombies.
    They did the same thing last year with Longbow and Arachnos "invasions" to zones at a specific time. Expect them to throw some AVs in for the heck of it.
    Expect them to throw in *A LOT* of AVs and Giant Monsters, especially, the WarWalkers of the Incarnate TFs.

    But it is a dev-run event. Not a programmed zone invasion like Rikti or Zombies.
  4. Quote:
    Originally Posted by enderbean View Post
    Stress test are all well and good, but what will this do to people playing on less than optimal computers who want to participate? Imagine trial lag x100.
    Quote:
    Originally Posted by EU_Damz View Post
    What is the purpose of this big stress test btw?
    Quote:
    Originally Posted by Man_From_AUNTIE View Post
    Server merges? that is what popped into my mind when I seen the official reason for it just being freedum.
    My guess for why a stress test is this: I've been seeing that Freedom is not 'in the red' as often as Virtue anymore, which makes me think they added more computer power to Freedom. And now they want to see what the breaking point is. That tells them what to set the server queue at. It may also give them info about how to handle a one-server environment that was talked about a really long time ago (but there is *no* evidence that a one-server system is even still be considered).

    But we did hear from Dev chat that cross-server teaming is on the to-do list. This may mean it's still over a year away, but at least they have resources allocated to attempting it (and the attempt may fail). And this stress test may be part of the data needed for that, too.

    Will this bring some player's computers to their knees? Oh, yes. But for some, a Mothership Raid already does that. That is completely irrelevant. The Server is being tested, not players' computers.

    Of course, that some players who attempt to experience this won't be able to is another obvious reason that using a badge as enticement was a Really Big Bad Idea. "I couldn't get on! I got on but rubberbanded and couldn't get to the event" ... and so on. A great way to give Customer Support more work to do: "/petition "I was at the event and couldn't get on to get the badge!""
  5. Quote:
    Originally Posted by eryq2 View Post
    I really like all the new stuff, BUT, it's getting boring. I don't like waiting 30 min to start a new trial while trying to get 20 people to form them.
    That annoys me to no end: The Trial can be done with less than a full complement. Is it really worth, over the course of a hundred trials to wait around literally for hours and hours and hours just to ensure that you don't get that one in a hundred jerk who gets tagged onto your league who clicks the towers when you told everyone not to? Just one-star the jerk and kick them if they wind up in your league again.

    The iTrials can be completed with the minimum number of players -- it scales. Let's all agree to stop waiting 20 minutes for one more person.
  6. Quote:
    Originally Posted by concreteshift View Post
    So, it can go one of two ways:

    1) The server survives the stress test; everyone participating gets the badge.

    2) The server fails the stress test; many players will either get logged out, mapservered to oblivion or the server crashes. Then MANY won't get the badge regardless of them putting in the time to show up.

    Well, what happens if the server fails? How are they going to award the badge now?
    Yeah, very poorly thought out.

    I also added to the thread removed how having a badge works against what they want to do: The badgers all agree that as soon as they get their badge, they log out to let others on (and for their alts). Thus, making the event a no-show and the stress test less stressed.

    They were incentivizing people *not* sticking around!

    It seems they got the message.
  7. How about if you participate, it unlocks the ;facepalm emote?

  8. Quote:
    Originally Posted by Zombie Man View Post
    Red face, yes. Red name, no.
    Quote:
    Originally Posted by Tunnel Rat View Post
    Hi guys!...
    Spoke too soon!

    Welcome to the forums.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    Nice to meet another red face - and one that'll be on the forums some. Be active. We don't bite (often.) >.>
    Red face, yes. Red name, no.
  10. Zombie Man

    Skating Spidey

    Spider-Man *can't* be a skateboarder because he's not supposed to be a villain!
  11. Quote:
    Originally Posted by Death_Badger View Post
    Is expecting something to work correctly a sense of entitlement?
    No, but that's not what's being posited.

    What's being posited is: "I expect every pay-for power to work in all instances, game mechanics and balance be damned."

    *That* is pure entitlement.


    All that is besides the other point that some of those powers are supposed to be working but are not as a result of a bug, not because of any sort of cheating by the Devs.
  12. It will happen eventually.

    But not for now.
  13. Zombie Man

    Babylon 5

    If it's your "last hope" then, by definition and process of elimination, it is also your "best hope."

    That is all.
  14. Zombie Man

    Babylon 5

    Quote:
    Originally Posted by Forbin_Project View Post
    I'm sorry if my comment may have lead you or anyone else to that conclusion. That was not my intent. I was just suggesting a change of focus to prevent the chance of accidentally crossing a line the mods might choose to act on.
    You mean something that very clearly crosses the line like this?...

    Quote:
    Originally Posted by Forbin_Project View Post
    The sad truth of the matter is that usually it's people that believe in god who can't accept/respect other peoples faith in religions that aren't their own.

    And after taking your swipe, you say:

    Quote:
    Anyway let's get off this topic before the mods feel the need to step in.
    Riiiight. You can make your comment, but others shouldn't.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Is there any way I can force my current mission to somehow restart and use a different, non-bugged mission? Logging out and back in does not work. It just resets the mission, but it still uses the same instance. Abandoning the mission also does not work - the new mission starts in the same door and uses the same instance. I'm currently trying to see if abandoning the mission, logging off, shutting down the game and coming back in half an hour will fix it. But I don't think it will.
    Those tactics normally work if the map/door is randomized among a set of possible map/door. Most Praetorian missions are not like that. The Devs specifically picked a specific map/door for the mission, which means, no chance for a different map for that mission.

    This was all part of their stated goal that doors would 'make sense'. So, e.g., if you had a mission in the Yin Corp building, you would always go to the Yin Corp building.
  16. Quote:
    Originally Posted by Murdok View Post
    Hey, what gives? Base Raiding isn't working. Guess we need to bug report it.

    OH WAIT IT'S BEEN DOWN FOR ALMOST THREE YEARS NOW?!??!?! *facepalm*

    And the Devs said nothing....
    Except, of course, that they shut it off. And that an attempt to make it work with a new base designer didn't work. And that it's not on the development to-do list for now, thus, any expectation that it should work is based on not really listening to what the devs have said, and thus chiding them for saying nothing is facepalm worthy all its own.
  17. Zombie Man

    Purchase Limit

    1. Did you increase the purchase limit allowance to it's maximum?

    https://help.ncsoft.com/app/answers/...rchase%20limit


    2. Or, are you hitting the serial code purchase limit which you can't get around with NCSoft, but, you can get around by purchasing elsewhere?

    https://help.ncsoft.com/app/answers/...charge%20limit


    3. I once elevated a ticket four levels in order to complain about this.
  18. Just push the shader to medium to get rid of the glare.

    However, nothing can be done about the fps hit except the offending items causing it getting fixed or you getting a beefier machine.

    A fix is on the way.

    In the meantime, my experimentation showed that the one thing that helped the most was having geometry buffers enabled.
  19. Quote:
    Originally Posted by EvilGeko View Post
    Looks like Avatea's getting the for set up. Log out to see what I'm talking about.
    The for set up?

    The fort set up?

    The form set up?

    The forum set up? Yes! That must be it!
  20. The 'old lag' was for people on narrow bandwidths where all the transmissions of everyone's buff status was slowing down their connection, but, not creating server side lag for everyone else.

    They tried to fix that by implementing a show-buff filter, just like the one already in place for teammates. But they goofed in unintentionally giving the server tons more work to do causing server-side lag for everyone. And the more people on the league and the more league-wide buffs used, the worse the lag.

    That bad fix has been reverted. A new fix is in the works.
  21. Quote:
    Originally Posted by TheDeepBlue View Post
    There's barely anything written about Krazy Mark and his store.
    But it was a well-written sentence!
  22. Quote:
    Originally Posted by GeneralHospital View Post
    Secondary Mutation Power:

    Secondary Mutation is available every 20 minutes and is not affected by recharge buffs.
    and
    Upon reading the fortune, a Tarot-card effect emanates from the caster onto the second character.
    The resulting fortune will have either a positive or negative effect on that character for the next 20 minutes

    Sorry Zombie Man,you are usually correct in your replies.However,this time you are not.If the power is rechargeable,it will so state that in its description.As in the above Mutant and Magic Pack.
    OK, they advertised limitations for that power. But how about the GvE Pack. I can use the VIP TPer whenever I want, right? No cooldown? Not interruptible? Are there any official warnings for that pack that would make me think twice that this cool power isn't always available at all times?
  23. Actually, things sped up and were almost back to normal starting last night, not this morning.

    And today, I've had no unusual slow downs at all.
  24. Apparently that is a WAI 'feature' that when you claim something via email and you don't have 'space' for it, it goes into limbo waiting for you to clear the space, and sometimes, having to claim something else to wake it up to come back to you.

    All my air quotes are to indicate that a better feature would be an error message telling you that you can't claim it until you free up space.