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Posts
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Joined
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MORE BEES! Bwa-haha-haha!
Damn, just going through this list makes it hard to name one each side! -
Your account is never erased or removed. If you can recall the account name and passwords, you can resurrect it and your characters may still have membership in the supergroups in question. Might be worth $20 to find out.
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You don't need a CD copy to sign-up, download, install or play this game.
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Seconded. More RAM significantly decreased my zone load times.
From 512kB to 1.2GB to 2GB under XP. Significant improvement.
EDIT: I've heard 2GB for XP, 4GB for Vista for good performance.
Also, turning off other applications while running helps too. -
Cannot find a team? Form your own!
Also, make sure your team-search flag is set properly, with an informative search comment.
Join server-specific badge/teaming/task force channels.
Join an active supergroup that doesn't treat you like an indentured servant.
Put good helpful players on your friends list, and chat them up once in a while, taking care that they may not remember you!
Put complimentary notes, and high-star ratings on good and helpful players to pick them out of the crowd.
AE content can be challenging, funny, and interesting. It can also be mind-numbingly boring grind-fests.
There is much this game has to offer. There are many helpful people willing to answer questions and help you out.
And, the game is designed so that any archetype can solo as well. -
Ask your questions on the Help Channel
/hc How do I get a cape?
Also, the trainers have now been equipped to answer a lot of questions.
If it's not too late, I'd try to dig up your old account information and upgrade it with your new box code. Characters are not erased after any time, so they still exist. -
Nope. It's faster. Although the xp for defeating enemies is split between team members, there is an xp bonus given to all team members based on team size. It's +20%, I believe for a team of two. This increases for the team size.
So, defeat enemy solo: 100xp for one.
Defeat enemy in duo: 60xp EACH
With simultaneous mission completion, you can gain xp even faster.
Also, as a team, you can cover each other's weaknesses, and defeat enemies quicker.
My suggestion? Make your team BIGGER! Also, ask your level 21 friend if they'd be willing to exemplar onto your team for a while. He/she/it won't gain xp if they do, but can help you out, and gain influence, prestige, salvage, recipes, etc, and you guys will get to play together!
Another option is for your level 21 friend to find another somebody around level 21, and then sidekick the both of you up for some of their missions.
If you don't know how sidekicking/exemplaring works, find out here: www.paragonwiki.com, or ask any trainer in-game.
It's a great feature that all MMOs should steal right now.
For the future, look up level-pacts at... www.paragonwiki.com -
Yeah, I'll join a task force where the leader has team composition tunnel-vision. They can be fun too.
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Assuming solo...
Masterminds require more area-perception, since you are monitoring your henchmen's health, but less button pushing overall.
Brutes require less attention, since you are only concerned about yourself, but more button pushing.
Decent teams and Strike Forces can significantly increase xp/hr for anybody.
I find farm missions boring. I'd do a variety of missions from contacts, radio missions, and SFMA (story-focussed mission arc) type stuff at the MA. The xp/min may be lower, but the time, to me, would be much more enjoyable. -
There is always mental substitution.
For example, some people will, due to concept, use radiation powers as disease or infection, or probability control for example.
For now, if you want a Light powerset, pick something which looks good, or has the effects you want, and call it Light.
With power-tinting upcoming, you should have more flexibility in how your powers look. -
Hobo, you got a point. I was on a LRSF on Sunday. We didn't succeed, but damn, did we overcome a heck of a lot along the way. I had a tonne of fun, even having to admit defeat.
My Crab Spider kept trying to pull Numina, and instead kept getting (seemingly) one-shotted by Synapse. In retrospect, should have had our Mastermind do the pull under Bodyguard Mode. -
Enough ranting. What's the weirdest team composition that you've ever completed the LRSF, MoLRSF, STF, or MoSTF on?
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Some folks have mental holdovers from other, lesser games, where a holy trinity of heal-tank-dps is essential.
Some people are locked in a tactical freeze, unable to consider approaches other than "what worked last time."
The preferred approach becomes dogma, and anything different becomes heresy.
Some people do not understand the concepts behind other power sets, and that leads to "Force Fields don't do anything!" for example.
"You need a stone tank!" Well, I've met some stone tanks you DON'T need, who can't hold enough aggro to be a good tank, and who don't do enough damage to be a good scrapper.
I once observed that it seems inept players gravitate towards the AT/powersets considered the most vital, perhaps hoping their necessity will outweigh their suckitude.
On the other hand, there are uncommon powersets, played by cunning individuals, who are capable of dragging a mediocre team to greatness, or a pathetic one to at least minimal success. Note them, star them, and embrace them.
Similarly, the meat-and-potatoes ATs/powersets can be used to their full potential by clever players, casting a halo of capability and mandatory selection on the less competent by the less observant.
Some powersets are simpler to use than others, but you can certainly find think of someone who can even screw that up.
I don't expect someone to respec mid-mission to my liking, but I do expect them to use what they have to the best benefit of the team.
You must do enough damage to defeat your foes.
You must survive their attacks.
You must have enough endurance to finish the fight. -
To make sure you get invited onto that TF/SF?
Start your own. -
There was a previous thread on various ways to defeat Romulus.
1) Dogpile
2) Split Healing Nictus
3) Snipe Nictus
4) Use roof to split healing Nictus
Could be others.
A lot of the missions can be stealthed, but it's more fun to steamroll, and it's quicker if you think you can stealth it, but just end up dying a lot.
My fastest ITF was on a team consisting of some serious rad/sonic/kin/kin buffing and debuffing action. The team leader mused about getting more scrappers. Another team member piped in that "with all the debuffs, we're all scrappers!" He was right. Enemies melted in front of us. -
When building a PB, you have to make decisions and sacrifices. They are not meant to be "easy mode." Some may argue they are "hard mode" with the addition of Void/Quantum enemies and Shadow Cysts.
Dual builds could come in handy, as it increases your options. -
Had a catgirl on my team who either started or ended every sentence with "meow" and pawed incessently at my dark fairy buff pet.
Started as slightly annoying, became amusing.
That's the worst I've experienced. -
I'd honour team member requests not to buff them, although I'd make sure they knew what it did for them.
I'd consider team member requests to not use certain powers at all, although that would be severely scrutinized. -
If you have a supergroup, hero or villain, even if it consists of just you, you can have a secret base.
Several folks have made supergroups consisting of just them and their alternate characters, and have build bases on that.
By setting up coalitions and setting coalition permissions, you can have limited access to other coalition member's bases, which allows you to use their teleporters, but not much else.
There is no current way to store recipes where other characters can access them, but bases can have storage for salvage, inspirations and enhancements. If you wanted to hand off a recipe to another character, either get a trusted friend to be the middleman, or build it into an enhancement, temporarily dump it in a enhancement storage bin, and have the other character pick it up. -
I don't RP much, but when I do, I really like to stay in character.
How do you offer, or pass around enhancements, inspirations, salvage and recipes to your group or team members and still stay in character?
I tend to refer to inspirations as "candy" anyways. -
Some Hellions were harassing civilians, and I jumped in to serve up some physical justice, a few spouted the usual empty threats, but one said, "I hate this town."
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NCSoft may have some job openings. Check out the website.
Best of luck, man. Keep that resume current, and your "interview shoes" polished. Stuff happens, and sometimes it happens quickly! -
We do what we can.
I suggest if you see him again, you talk up some of the good story arcs, either inside or outside the MA.
Mention the old standby of "Journey not destination". -
It's possible to get to fifty by only doing well-written and challenging arcs in the AE buildings.
Therefore, you could be level 50 with hard-won experience fighting a huge variety of opponents and situations, all without leaving Atlas.