Adeon Hawkwood

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  1. Quote:
    Originally Posted by Imadinu View Post
    My concern as a whole is that I feared limiting the AT selection to what I propose would harm us when we set out to do TF’s, SF’s, or fight against some random named boss etc.
    That shouldn't be an issue. You might be a bit slow against enemies with highish energy resistance but pretty much any content can be done with single AT teams if necessary, and honestly, buff/debuff sets are so good if you stack at least a couple of controllers with a suitable selection of sets the similarity of other sets won't matter much.
  2. My personal opinion is that the buffs should be kept up on whomever needs them to keep the team moving although it's nice to keep them on everyone if manageable.

    That being said I personally refuse to play any set with 4 minute shields or Kinetics because I hate having to rebuff everyone that frequently (so as not to start a flamewar regarding Speed Boost, I do not consider it essential for a Kin to keep SB up, however for me not keeping SB up close to 100% of the time would ruin my enjoyment of the character). Personally I think all of the 100% uptime on the entire team powers (with the possible exception of the mez protection powers) should be made more user-friendly whether by increasing the duration or simply making them PBAoE buffs (although I realize that this necessitates a means to block or cancel them). As far as I'm concerned making a power inconvenient to use isn't a means of balancing it.
  3. Adeon Hawkwood

    A dev in pvp!!!!

    Quote:
    Originally Posted by Tokyo View Post
    That's some leap of logic there.
    Not at all. You stated that you plan to leave the moment you find an MMO with decent PvP. That sounds like a pretty solid statement that you do not like the PvP of ANY MMO currently on the market.

    Quote:
    Originally Posted by Vexington View Post
    I think the allure is the free movement and speed of PvP. If you're a fiteklubber, moving to other games probably wouldn't be a problem.
    Ok, that makes sense to me.
  4. Personally I wouldn't limit the ATs quite so much. You can make a balanced team with pretty much any AT combo and there are a lot of powersets that would fit with the general theme and open up the AT choices a bit (always a good idea when trying to recruit for a static team). Your proposal comes off less as an RP static team and more as a powerset based static team. Assuming that the RP theme is "aliens who have suddenly developed Electricity powers and/or Telekinesis" there are a lot of potential powersets you could use without breaking the theme that would open up Blasters, Defenders and Corruptors (Anything with Electric in the name would fit, plus Kinetics and maybe even Force Field).

    I'll also second what The Grim Heaper said about the Empathy/Elec Defender. My first thought on reading that was "oh, it's a GMPC" and that is not something you want people to think when recruiting for a static team (obviously if you already have team members and they agree to it then it's different). You're adding an AT you declared "off-limits" for the rest of the team for the apparent reason of providing a powerset that one of the "allowable" ATs could just as easily provide (you could play an Elec/Empathy Controller instead).
  5. Adeon Hawkwood

    Fast leveling

    With my BS/SD Scrapper I found that running +1/x4 got me very good experience, especially if I focused on groups that don't have strong defense debuffs (Council and Rikti are both good, Freakshow aren't bad but the endurance drain attacks annoyed me).
  6. Adeon Hawkwood

    i19 free respec?

    Quote:
    Originally Posted by Cade Lawson View Post
    I'm still a little unclear on why this would cause me to respec anyway - inherent or not, it was never the number of power picks that causes cramping, it's the number of slots.
    This varies a lot between characters. Some characters do have spare slots but are power choice limited (for example my AR/Dev blaster has a full Trap of the Hunter in Web Grenade because the Ranged Defense bonus was the most useful thing I could so with those slots).

    Even if you don't have the slots to spare there are lots of potentially useful powers that don't need slotting.
    1. Travel Powers (if you skipped one before)
    2. Any passives in your Armor set you didn't have room for
    3. The rez power in your Support set if you skipped it
    4. A single target mez (stick an Endoplasm Exposure or even just a generic accuracy and you can reasonably reliably mez an LT for a few seconds if you need to).
    6. Leadership toggles, Assault in particular doesn't really benefit from slots
    7. Recall Friend
    8. Combat Jumping (a small defense boost that requires virtually no endurance to run plus can take quite a few useful globals/procs in the default slot)
    9. Stealth Pool (or Maneuvers) as a LotG mule
    10. A Snipe. These have a base accuracy of 1.2 so even with just a level 50 damage IO it can be ok as an opening move. It'll do almost as much damage as your 12 second recharge blast so it's basically a little extra burst damage at the start of combat.
    11. Fighting Pool. Ok, it's not great unslotted but if you've got the endurance to run it you're still tougher than you were before.

    Personally I'm hoping this change will encourage more people to take Leadership powers. Individually they are weak but when you stack them 8 deep those bonuses add up.
  7. It's also important to watch out for enemies with defense debuffs. Unlike SR Shields has only moderate DDR so defense debuffs tend to kill you fast.
  8. Adeon Hawkwood

    An Alien Origin

    Quote:
    Originally Posted by TwilightPhoenix View Post
    The Rikti themselves could all possibly fit under any of the origins we have in game, different from soldier to soldier. Mutant and Natural are the least likely to fit, since I'm not sure if they're born with psychic powers or not or if the Lost eventually turn into full Rikti. And yes, Magic does apply to a few Rikti. See the Rikti Magus.
    *spoiler warning (although I think this is something the vast majority of people know)*

    Actually all Rikti are Mutated Humans from another dimension although there is some argument whether this counts as Science or Mutation since the process was at least partly of artificial oriign.
  9. Quote:
    Originally Posted by MaelwysAlts View Post
    And I can definitely recommend /Traps for general all-round soloing.
    Traps is an excellent solo set for all ATs that have it. Masterminds are probably the best but Defenders/Corruptors both solo very well with it. There isn't a huge difference between the two with the new Vigilance so D'd recommend a Defender over a Corruptor for soloing since the extra Defense from FFG makes a big difference.
  10. Adeon Hawkwood

    Pet's accuracy?

    Quote:
    Originally Posted by AnElfCalledMack View Post
    Players and player pets (and by extension, NPC pets that are copied from PC powers, like Tuatha's Stonies or Malta gun drones) have a base to-hit of 75%. The defense soft-cap against these opponents is indeed 70%, and 45% will drop that chance from 75% to 20%. Achieving these levels of defense is extremely difficult if not impossible, and will probably not be worth the sacrifices required to achieve it.
    You are correct, I just checked Phantasms, Dark Servants and Auto-Turrets. All have a base to hit of 75%.
  11. Adeon Hawkwood

    Pet's accuracy?

    I believe most pets have the same base to hit as players or NPCs (depending on who summons them) although I'll admit I've only checked a couple in game (I'll try and check a few NPC pets tonight).

    Some pets do have an accuracy bonus but there's no real consistency on it, you pretty much have to check the individual powers on RedTomax. Most MM pets have 1x accuracy on the majority of their powers with a few having slightly higher values on specific attacks. Other than that all you can really do is check the specific pet.

    Since most of the variation is in Accuracy the softcap remains the same, they simply hit more often, and more defense won't help. I recommend reading up on Attack Mechanics and the difference between Accuracy and To Hit.
  12. Adeon Hawkwood

    A dev in pvp!!!!

    Quote:
    Originally Posted by Tokyo View Post
    No.

    many of us plan to leave the moment another MMO with a decent pvp system comes around. CoH developers have already made it perfectly clear that there is not enough incentive to take another look at pvp; despite promising the community to do just that.

    It's time to move on.
    Ok, this makes no sense to me. There are a lot of MMOs on the market most of which have some form of PvP. The fact that you claim to be waiting here until you find one an MMO with good PvP implies that of all of the MMOs on the market CoX has the best PvP.
  13. Quote:
    Originally Posted by Angryellow View Post
    I've rolled many toons just because I thought of a cool name, with no regard to their backstory or concept, and barely any regard to their archetype. Has anybody else done this?
    Nope, the name is always the thing I think of last and with a few exceptions I tend to end up picking a first name and then stringing together random syllables until I get a surname I like. I tend to make characters based on powerset combos i want to try rather than theme.
  14. Quote:
    Originally Posted by je_saist View Post
    The developers policy is to leave existing content as existing content. Case in point: Old Positron Task Force, old Maria Jenkins Arc, old Tina McIntyre arc, and Calvin Scott Task Force (I19).

    The developers policy is that they will design new content with new stories using new tools. Players who want to re-write old content are free to do so through the Mission Architecture System. In many cases, Mission Architecture will give the players more flexibility on older arcs than the developers had themselves.
    Doesn't mean they can't rework the arcs to bring them up to the quality of the new ones and then put the old ones in Ouro. Personally I see this as a issue of manpower rather than anything else. Most people prefer to work on their own ideas rather than redo someone else so the devs are naturally going to prefer making new content over revamping old content. Personally I would love to see them do a "quick fix" pass through the older story arcs, not changing the dialogue or missions but limiting the zone choices a bit to reduce travel time, reducing the number of kills required in hunt missions and (if possible) changing the objectives on at least some of the "kill all" missions to "kill boss" or "find glowie" (I don't mind the occasional "kill all" but I think the older story arcs have to many of them). That would make the older story arcs a lot more fun to run without needing a complete rewrite.

    Quote:
    Let me rephrase what you want in three words.

    GAPING SECURITY HOLE

    No. City of Heroes does not need User Created Addons, and I will fight every chance I get to keep anybody from thinking that this horrible idea is in any way, under any condition, of any form, in any presentation, resembles anything that looks like a good idea.

    It is not a good idea. It is just asking for trouble.
    *cough* WoW *cough*. WoW is (probably) the largest MMO out there, it allows you to compeltely redo your interface and I am sure that there are lots of people constantly looking for ways to hack it (such as the gold selling sites) yet it doesn't seem to be an issue. A properly designed API would not be a security hole and would allow people a high degree of customization if they wanted it.

    That being said it's still not really the sort of thing we need in CoX. From a practical point of view adding the capability now would be a heck of a lot of effort compared to building the capability in when the game was first designed. Secondly it isn't really needed, the basic interface is pretty functional and a lot of the things WoW addons provide are not not particularly relevant to CoX (like threat meters, boss warnings etc.).

    I would quite like to see increased macro functionality (specifically the ability to make a macro button that shows the icon and recharge status for a regular power instead of a gray circle) but i don't think a full API is a necessity for this game.
  15. What you do not get in Ouro is the non-arc misisons that contacts give out (except for the badge ones). Of course on hero side most of these seem to be "go out and kill 50 of some enemy group in a hazard zone which has groups way to large for you to solo at your level unless maybe if you're a tank". The Villain ones are a bit better.
  16. I think it's a theme thing (as others have said). Thematically the APPs represent extensions of your own skills while PPPs represent training and support from one of the Arachnos Patrons (although obviously people frequently chose to RP them as part of the character's own powers instead). The nature of the SoA's powers (being based on Arachnos training and equipment) mean that the Brute/Tanker APPs would not be thematically appropriate for them. The devs could theoretically make a couple of APPs that tie in with the SoA lore but I don't think there's a particularly huge need for them.
  17. Adeon Hawkwood

    i19 question...

    Quote:
    Originally Posted by Siefro View Post
    Though if people want a new attack power and keep there fitness slotted the way it is how would they slot their new power?
    Then they will have to either slice some slots from other powers or manage with just the default slot. If the devs wanted us to 6-slot every power they would have given us sufficient slots to do so. Part of building a character is learning to compromise, you can't have all of the slots you want and you can't have all of the powers you want. The Stamina change gives us three more power choices and the default slot with them which is enough of an upgrade. Some characters already have enough powers but are short on slots, they will probably use the power choices for the little utility power that doesn't need slots or take powers that can use a global IO. Other people have spare slots (for example my AR/Dev has 6-slotted Trap of the Hunter in Web Grenade since it was the most useful thing to do with those slots) and will be able to add extra slots to their new powers.

    Heck even with your example of taking an extra attack, don't underestimate the value of an attack with only one or two slots. Consider an attack with just a Nucleolus Exposure in the default slot. It'll still do about 68% of the damage of an ED capped attack and have 1 SO of accuracy. It's not an optimal choice for an attack chain but if you're got gaps and can spare the endurance it could be handy as a filler attack. Add a second slot with a Dam/End IO and it's doing 80% of it's ED capped damage and gets a bit of endurance reduction (or recharge if you have lots of recovery). People 5/6-slot attacks to increase the secondary benefits (mainly recharge and endurance usage) or to get set bonuses. An attack with 1, 2 or 3 slots is still pretty effective (especially if you frankenslot rather than using generics).
  18. Quote:
    Originally Posted by SwellGuy View Post
    I think the key is to hope they happen at the same time and confuse the robots into thinking the zombies are their targets while we hide.
    Unless the zombies figure out how to merge with the robots and we end up with a Zombie Cyborg Apocalypse.
  19. Quote:
    Originally Posted by redtornado View Post
    ...the only hope I see for Bases is Individual Player Housing. If they make it so everyone can get a starter appartment and kit it out with INF (not Prestige), THAT and THAT ALONE could cause a demand for improvements in the bases, items available and editing. The ebil marketteers keep calling for an INF sink. Individual player housing that is purchased with and can be improved with INF spending, could be a MASSIVE INF SINK, that would create a call for more purchaseable stuff and improvements to editing. If everyone, not just a SG/VG's designated designer, had access to editing for their housing, excitement would build and demand would begin to rise.
    Personally I don't see Player housing as being an effective Inf Sink. In general there are two types of Inf sinks in games. The first are the small everyday fees that everybody pays and thus suck small amounts of cash from everybody. In CoX this role is filled primarily by the market fees (and to a lesser extend by SO vendors and crafting fees). The second is the really expensive "prestige" item that is only available to a small portion of the population and is mostly used for bragging rights.

    Making player housing a "prestige" inf sink strikes me as way to much development effort for something only a small portion of the population would use and if you make it accessible to everyone it loses most of the benefit as an Inf sink. What price level would you select? To make a decent inf sink you'd probably need the total cost to be in the 100 million range (or even more) but to people who don't play their 50s or marketeer a lot that price is going to be very steep.

    The other issue is that player housing is not a great prestige item anyway, it's something you show off to friends but not visible to the player who sees you in the street. I don't think that there is enough overlap between "people with lots of spare inf" and "people who want to be an interior designer" for it to be effective as an inf sink.
  20. Quote:
    Originally Posted by GuyPerfect View Post
    "Name" is the display text: a human-readable, language-dependant value. Powers are identified by unique ID strings regardless of language. For this reason, it's technically possible for two set bonuses to have the same "name" but still be treated differently by the law of fives.
    I guess. I tend to think of the ID string as being the "name" of the power with the human readable text serving as a translation convienience, but I'm weird that way.
  21. Quote:
    Originally Posted by Steampunkette View Post
    I'm still hoping Issue 20 is City of Heroes 2.0, with everything already in the game being lifted and plunked down into a new engine which, while compatible with the current engine's overall design, doesn't have quite so many restrictions. Shortly afterward followed by various travel power abilities, customizations, etc, etc, etc.
    Considering that the graphics engine just got a face lift I can't see them scrapping the existing engine quite so soon.
  22. Full Auto.

    The reverse rain of numbers from using it on a large group never gets old no matter how much I use it.
  23. I'm going to say 6 for Epic Pools, 2 for Regular Pools and 0 for EATs.

    To be honest I don't use power customization a whole lot (and when I do I tend to just apply a blanket theme to all powers) but I would like the ability to change the Epic pools to match the rest of my character's powers, particuarly in cases where I have a matching element between regular powersets and epic powersets (i.e. for an Earth/Whatever/Stone controller it would be nice to be able to give the Stone Mastery powers a similar appearance to that used for the Earth Control powers).
  24. Quote:
    Originally Posted by GuyPerfect View Post
    The notion that the name of a set bonus is counted in the algorithm for the law of fives is a bit of a misnomer, but I don't blame everyone for believing it: Castle said that's how it works. However, unless the law of fives really was implemented that sloppily, it's more likely that it counts how many times a given power is applied to your character.
    The name of the set bonus is the power it applies. Having the set adds a bonus power to your powers list (fortunately it only shows up in the info window), "set bonus" is simply a generic term for this power. In other words Set Bonus = Set Power. So saying "you can only have 5 set bonuses with the same name" means exactly the same thing as "you can only have 5 instances of a set power active at once". I'm honestly not quite sure why you're making this distinction anyway since it's a purely semantic distinction that doesn't really affect anything.
  25. Quote:
    Originally Posted by Kelenar View Post
    I kinda have the opposite right now. I'm 25 and playing D&D in a group where the average age is a good deal higher than that and tops out in the fifties.
    Moderately similar situation for me. I play with a group of boardgamers (general boardgames not RPGs) who are all quite a bit older than me.