Rule of 5 - I forgot, can you remind me


Adeon Hawkwood

 

Posted

I remember there was a rule of 5 when slotting.. Meaning if you cannot have 5 of the same something or other.. I have no clue..

Does the hero builder notify you if your violating the rule of 5 ?


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

It's the same set bonus (has to match both type and magnitude to count, global IOs are counted seperatly). If you click on the set bonus button in mids it will have a thing at the top of the pop up if you're over it.


 

Posted

You can have five set bonuses of the same strength for the same attribute. So five +2.5% Cold resists, for instance.

You can have five single-Enhancement bonuses that work the same as set bonuses. So five +4 Knockback Protection from Karma, for instance. I'm not sure if this applies to different Enhancements, but I think you get 5 for each one (meaning I think you can get 60 KB protection by using five each of Karma, Zephyr and Steadfast Protection).

Anything more than the fifth in either scenario will be "zilched," as it were. It will not apply.

Procs are not affected by the law of fives. You can have 13 Pacing of the Turtle Chance for -Recharges in your build if you want.


 

Posted

Also, it has to be the same NAME. So you can have five "7.5% moderate recharge bonus" and five "7.5% LoTG: increased global recharge", for a total of ten 7.5% recharge bonuses (75% recharge ftw!) which is a nice little loophole. So even if the number is the same, of one is called a "moderate" bonus and one is called a "large bonuses", even if they're the same NUMBER (though i don't think the devs were that sloppy with anything), you can stack five of each.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Hi all.

Preface = I know you can only get 5 “set” bonuses of the exact same type, i.e. you can only get say, 5 sets of Fire/Cold Resistance +1.26%, but by the 6th set, it drops off, i.e. you don’t get the 6th +1.26% due to the Law of Fives.

Now, the question (and forgive the circuitous speak, I’m English Second Language) = Is an enhancement that gives a global bonus also subject to the same rule if it’s on an enchancement with a different name?

Case in point re: a tanker build heavy on resistance…

Say, I have 5 Impervium Armor: Psionic Resistance enhancements (which gives +3% psionic resistance). That’s not a set bonus, it’s the global bonus of the enhancement. I know I can’t add a 6th Impervium ENH for an extra +3%.

But, say, I add 1 Aegis: Psionic/Status Resistance (which also gives +3% global psionic resistance… and I’ll ignore the status resistance for right now). Is that 6th enhancement blocked by the above Law of Fives? Or is it unaffected by the Law of Fives because of the different name (or is it a different name since it’s +3% global) and I get +18% psionic resistance total instead of +15%?

I do apologize if it’s not clear, but, basically, is the Aegis +3% considered separately from the impervium armor +3% or do they both count against the Law of Fives?

Thanks in advance for any help.


 

Posted

Quote:
Originally Posted by Fiery_Redeemer View Post
Say, I have 5 Impervium Armor: Psionic Resistance enhancements (which gives +3% psionic resistance). That’s not a set bonus, it’s the global bonus of the enhancement. I know I can’t add a 6th Impervium ENH for an extra +3%.
Yes you can. The rule of fives is based on the bonus name and the global IOs all have unique names (or at least I can't think of any with duplicated names). Of course you are limited to a single Aegis +3% IO since it is unique.


 

Posted

Quote:
Originally Posted by Fiery_Redeemer View Post
Say, I have 5 Impervium Armor: Psionic Resistance enhancements (which gives +3% psionic resistance). That’s not a set bonus, it’s the global bonus of the enhancement. I know I can’t add a 6th Impervium ENH for an extra +3%.
Technically, it is a set bonus; it's just granted by slotting a specific Enhancement rather than multiples from the set. The law of fives will block the sixth Enhancement in any such situations.


Quote:
Originally Posted by Fiery_Redeemer View Post
But, say, I add 1 Aegis: Psionic/Status Resistance (which also gives +3% global psionic resistance… and I’ll ignore the status resistance for right now). Is that 6th enhancement blocked by the above Law of Fives? Or is it unaffected by the Law of Fives because of the different name (or is it a different name since it’s +3% global) and I get +18% psionic resistance total instead of +15%?
To answer your question in its most fundamental state: the Aegis psi resist will stack with the Impervium Armor psi resist. You can have 5 Impervium Armors before the law of fives kicks in, and on top of that you can have 5 Aegises before the law of fives kicks in (for a total of +30% resistance to Psionic).


The notion that the name of a set bonus is counted in the algorithm for the law of fives is a bit of a misnomer, but I don't blame everyone for believing it: Castle said that's how it works. However, unless the law of fives really was implemented that sloppily, it's more likely that it counts how many times a given power is applied to your character.

Set bonuses are auto powers, pure and simple. They're granted to your character just like the Accolades or whatever, but they don't show up in the Status window. The actual powers that grant the effects of the set bonuses in question can be seen by typing the following into the game's chat window:
  • [Impervium Armor]
  • [Set Bonus.Aegis: Psionic/Status Resistance]
If either of these powers shows up a 6th (or more) time, you won't see the benefit of it.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
The notion that the name of a set bonus is counted in the algorithm for the law of fives is a bit of a misnomer, but I don't blame everyone for believing it: Castle said that's how it works. However, unless the law of fives really was implemented that sloppily, it's more likely that it counts how many times a given power is applied to your character.
The name of the set bonus is the power it applies. Having the set adds a bonus power to your powers list (fortunately it only shows up in the info window), "set bonus" is simply a generic term for this power. In other words Set Bonus = Set Power. So saying "you can only have 5 set bonuses with the same name" means exactly the same thing as "you can only have 5 instances of a set power active at once". I'm honestly not quite sure why you're making this distinction anyway since it's a purely semantic distinction that doesn't really affect anything.


 

Posted

"Name" is the display text: a human-readable, language-dependant value. Powers are identified by unique ID strings regardless of language. For this reason, it's technically possible for two set bonuses to have the same "name" but still be treated differently by the law of fives.

Examples:

ID: Blaster_Ranged.Assault_Rifle.Sniper_Rifle
Name: Sniper Rifle

ID: Temporary_Powers.Accolades.Task_Force_Commander
Name: Task Force Commander

ID: Set_Bonus.PVP_Set_Bonus.Immob_Res_1
Name: Tiny Immobilize Resistance Bonus (PVP)


See what I mean? While I trust the devs will never give two set bonuses the same "name", it wouldn't actually matter if they did because the algorithm looks at the powers themselves rather than just their display text.

With that said, the "3% Psionic Resistance" name of global bonuses is inconsequential to the law of fives. What matters is the actual power granted by 5 copies of the same Enhancement.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
"Name" is the display text: a human-readable, language-dependant value. Powers are identified by unique ID strings regardless of language. For this reason, it's technically possible for two set bonuses to have the same "name" but still be treated differently by the law of fives.
I guess. I tend to think of the ID string as being the "name" of the power with the human readable text serving as a translation convienience, but I'm weird that way.


 

Posted

Thank you for all your help and input. And, it worked exactly as you all said it would. I will admit that I did wince when I clicked in that last Enhancement, being flat broke after the purchase and all, but it all worked out well.

Thanks again for your time.


 

Posted

I just noticed the Aegis global is unique, so you can't have 5 of them. But it'd totally work if it wasn't!


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
I just noticed the Aegis global is unique, so you can't have 5 of them. But it'd totally work if it wasn't!
Yes. Sorry I wasn't clear. All I wanted was 1 Aegis and 5 Impervium Armor. I got the +18% Psionic. I'm happy. Thanks again for all the help.


 

Posted

There are a few places where you can use the "different name" distinction to stack more than 5 copies of a bonus. As mentioned above, you can stack up to five each of the various -KB IOs, five Luck of the Gambler: Defense/Increased global Recharge with five +7.5% recharge bonuses, or an Aegis Psi Resist with five Impervium Armor Psi Resists.

The most commonly overlooked stacking option is a side effect of the pairing of defense options a few issues ago. All defense bonuses are identified by their main type, so if you stacked five 2.5% Ranged Defense bonuses and five 5% Energy/Negative Defense Bonuses, you'd get an extra 5x1.25% Energy/Negative and an extra 5x2.5% ranged. That ranged defense all stacks, because it comes from two different bonuses.

There aren't many places where the numbers match up exactly, but when they do, they still stack.


@Roderick