Pet's accuracy?


Adeon Hawkwood

 

Posted

Most pets (players and NPC's summon pets) have higher accuracy. How much exactly?

Lets say that on have 75% chance to hit you. Then a "soft capped" character with 45% def would still have 20% chance to be hit? But a character with 70% def would be soft capped even against pets? Or did i get wrong all the maths there?


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

I believe most pets have the same base to hit as players or NPCs (depending on who summons them) although I'll admit I've only checked a couple in game (I'll try and check a few NPC pets tonight).

Some pets do have an accuracy bonus but there's no real consistency on it, you pretty much have to check the individual powers on RedTomax. Most MM pets have 1x accuracy on the majority of their powers with a few having slightly higher values on specific attacks. Other than that all you can really do is check the specific pet.

Since most of the variation is in Accuracy the softcap remains the same, they simply hit more often, and more defense won't help. I recommend reading up on Attack Mechanics and the difference between Accuracy and To Hit.


 

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Quote:
Originally Posted by FireWyvern View Post
Most pets (players and NPC's summon pets) have higher accuracy. How much exactly?

Lets say that on have 75% chance to hit you. Then a "soft capped" character with 45% def would still have 20% chance to be hit? But a character with 70% def would be soft capped even against pets? Or did i get wrong all the maths there?
Players and player pets (and by extension, NPC pets that are copied from PC powers, like Tuatha's Stonies or Malta gun drones) have a base to-hit of 75%. The defense soft-cap against these opponents is indeed 70%, and 45% will drop that chance from 75% to 20%. Achieving these levels of defense is extremely difficult if not impossible, and will probably not be worth the sacrifices required to achieve it.


 

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Quote:
Originally Posted by AnElfCalledMack View Post
Players and player pets (and by extension, NPC pets that are copied from PC powers, like Tuatha's Stonies or Malta gun drones) have a base to-hit of 75%. The defense soft-cap against these opponents is indeed 70%, and 45% will drop that chance from 75% to 20%. Achieving these levels of defense is extremely difficult if not impossible, and will probably not be worth the sacrifices required to achieve it.
You are correct, I just checked Phantasms, Dark Servants and Auto-Turrets. All have a base to hit of 75%.


 

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Slight correction: vs. a base to-hit of 75%, the "softcap" of 45% yields a 30% chance to hit.


 

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Does this include the Illusionists summoned by Master Illusionists? That would explain a great deal about why they give my Super Reflexes Scrapper so much more trouble than any other boss.


50s: Anaxagoras - En/En/For Blaster, Vicious Kittie - Claws/SR Scrapper, Rad. Therapy - Emp/Rad/For Defender, Anaximander - En/En/Mu Brute, Marble Vanguard - Stone/EM Tanker
Current: Vitriolic - 42 Bots/Poison MM, Aseity - 38 DB/WP Scrapper, Tai Shar - 42 Earth/Storm

 

Posted

Quote:
Originally Posted by Anaxagoras View Post
Does this include the Illusionists summoned by Master Illusionists? That would explain a great deal about why they give my Super Reflexes Scrapper so much more trouble than any other boss.
No, that's the lack of positional tags. Master Illusionists and Illusionists have a number of powers from the Illusion power set available to players. Blind, the single-target hold, is tagged only as a Psionic attack, not Melee, Ranged or AoE. Only Psionic defense will protect you from this attack. So Super Reflexes has no native defense against those attacks - and a Master Illusionist and its three copies are putting out a lot of Blinds.


 

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Quote:
Originally Posted by AnElfCalledMack View Post
No, that's the lack of positional tags. Master Illusionists and Illusionists have a number of powers from the Illusion power set available to players. Blind, the single-target hold, is tagged only as a Psionic attack, not Melee, Ranged or AoE. Only Psionic defense will protect you from this attack. So Super Reflexes has no native defense against those attacks - and a Master Illusionist and its three copies are putting out a lot of Blinds.
And you get a sort of double tap from them to boot. The scaling resistance of the Passives does not apply vs toxic or psionic damage either, only smash, lethal, cold, fire, negative energy and energy damage types.


 

Posted

Quote:
Originally Posted by AnElfCalledMack View Post
Players and player pets (and by extension, NPC pets that are copied from PC powers, like Tuatha's Stonies or Malta gun drones) have a base to-hit of 75%. The defense soft-cap against these opponents is indeed 70%, and 45% will drop that chance from 75% to 20%. Achieving these levels of defense is extremely difficult if not impossible, and will probably not be worth the sacrifices required to achieve it.
Is clicking Elude that much of a sacrifice? This is one of those few reasons to actually take it even on a softcapped character... especially after the Fitness pool goes inherent. Elude with a single recharge IO is enough to take a softcapped build over 70% defense to deal with annoying pets.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
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Posted

Quote:
Originally Posted by StrykerX View Post
Is clicking Elude that much of a sacrifice? This is one of those few reasons to actually take it even on a softcapped character... especially after the Fitness pool goes inherent. Elude with a single recharge IO is enough to take a softcapped build over 70% defense to deal with annoying pets.
Sorry, not worth it except for SR characters who keep Elude even once they're softcapped against everything else.

Not every softcapped character is Super Reflexes. Shields, Ice and Stone can't get 70% defense, and they're defense sets. And plenty of people take a squishy character and softcap to one position, at which point 70% is ridiculous to try and obtain.


 

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I mixed accuracy and to-hit again. >.< And i failed at math...

Thanks all! I was wondering cause my dom have 33-ish% def to s/l/nrg but Woodsman's pets where hitting way too much, even after a purple. Then i fought Zenflower who also have pets! So i was wondering for those case, if it's better to use more purples or if it was useless and i'd be better with oranges.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

You basically need an extra 25% defense against pets, so one extra medium purple or two extra small purples will do the job. With 33% defense you only need three small purple pills to softcap against pets so it's not that hard.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636