i19 free respec?
Occasionally they have. The thing is we can only hold one freespec per toon. They have granted an immediate freespec on launch, then another a week after. Whether this will happen for i19 remains to be seen.
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Occasionally they have. The thing is we can only hold one freespec per toon. They have granted an immediate freespec on launch, then another a week after. Whether this will happen for i19 remains to be seen.
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The only way I can think of is either staggered with one freespec when the issue drops and another a week or two later or if they have the tech in place (which they probably don't) give one freespec and one earned respec. Hmm, one thing they do have the tech for is to create a log in badge with a claimable respec attached... it'd work like veteran reward respecs.
Frankly though I doubt we'll get more than the traditional one freespec.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
When Inherent Fitness was first mentioned, Castle made a couple replies in the threads about it. In one of them, he said something about granting two respecs. It didn't sound so much like a promise as a "that's what we want to do". He also didn't say whether it was a change to stacking freespecs, or two staggered freespec grants.
If it happens, I'd put my money on the latter. In that case, people who plan on dual respecs on a lot of characters had better practise their speed respecs, just to make sure they finish before the second grant.
@Roderick
If anything messes up that they have to fix after it goes live, they'll give another one out anyway. It's happened...
I'm still a little unclear on why this would cause me to respec anyway - inherent or not, it was never the number of power picks that causes cramping, it's the number of slots.
On most of my toons, I run health & stam with three a pop; if these become inherent, I'll gain one power pick (passing over swift/hurdle) but still need to throw them three each...which means I'll have at least one more pick that I can't give as many slots to as I did before.
*shrug* Guess I'm just sort of ambivalent about its inherent status. I likely won't bother changing a thing.
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I'm still a little unclear on why this would cause me to respec anyway - inherent or not, it was never the number of power picks that causes cramping, it's the number of slots.
On most of my toons, I run health & stam with three a pop; if these become inherent, I'll gain one power pick (passing over swift/hurdle) but still need to throw them three each...which means I'll have at least one more pick that I can't give as many slots to as I did before. *shrug* Guess I'm just sort of ambivalent about its inherent status. I likely won't bother changing a thing. |
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
This is the problem in a nutshell; since freespec's don't stack how would the Dev's give out one for both builds?
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I believe they've done exactly that before.
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Can you run the hero respecs and the villain respecs to gain 6 respecs? Or are they on the same counter?
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
I'm still a little unclear on why this would cause me to respec anyway - inherent or not, it was never the number of power picks that causes cramping, it's the number of slots.
On most of my toons, I run health & stam with three a pop; if these become inherent, I'll gain one power pick (passing over swift/hurdle) but still need to throw them three each...which means I'll have at least one more pick that I can't give as many slots to as I did before. *shrug* Guess I'm just sort of ambivalent about its inherent status. I likely won't bother changing a thing. |
Slots yes, but they are slots for Incarnate abilites and not your specific powers. From what we've heard about, it's best to think of them as a meta slot, kind of like a reverse Set Bonus.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Nope. you can't even run the ones on the opposite side to get extra badges (not counting the Hero badge just for the trial). It's 3 per customer.
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But again remember you can only get them if the side you started on still says, "Talk to so-and-so to claim this respec."
I'm still a little unclear on why this would cause me to respec anyway - inherent or not, it was never the number of power picks that causes cramping, it's the number of slots.
On most of my toons, I run health & stam with three a pop; if these become inherent, I'll gain one power pick (passing over swift/hurdle) but still need to throw them three each...which means I'll have at least one more pick that I can't give as many slots to as I did before. *shrug* Guess I'm just sort of ambivalent about its inherent status. I likely won't bother changing a thing. |
I'm still a little unclear on why this would cause me to respec anyway - inherent or not, it was never the number of power picks that causes cramping, it's the number of slots.
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Even if you don't have the slots to spare there are lots of potentially useful powers that don't need slotting.
1. Travel Powers (if you skipped one before)
2. Any passives in your Armor set you didn't have room for
3. The rez power in your Support set if you skipped it
4. A single target mez (stick an Endoplasm Exposure or even just a generic accuracy and you can reasonably reliably mez an LT for a few seconds if you need to).
6. Leadership toggles, Assault in particular doesn't really benefit from slots
7. Recall Friend
8. Combat Jumping (a small defense boost that requires virtually no endurance to run plus can take quite a few useful globals/procs in the default slot)
9. Stealth Pool (or Maneuvers) as a LotG mule
10. A Snipe. These have a base accuracy of 1.2 so even with just a level 50 damage IO it can be ok as an opening move. It'll do almost as much damage as your 12 second recharge blast so it's basically a little extra burst damage at the start of combat.
11. Fighting Pool. Ok, it's not great unslotted but if you've got the endurance to run it you're still tougher than you were before.
Personally I'm hoping this change will encourage more people to take Leadership powers. Individually they are weak but when you stack them 8 deep those bonuses add up.
Hand out one with the issue then hand out another one shortly thereafter.
I believe they've done exactly that before. |
Not extra enhancement slot, but an Incarnate Slot which acts like you have more enhancements than you do. This alone would increase the need to respec often. If you just acquired 33% End in all powers, you might want to pull a few EndReduxes out of a few of them. But, then you might hurt yourself if you exemplar since the Incarnate Boost doesn't work while exemplared. This is why the Incarnate system grants a third build so you can have an Incarnate Build on top of your other builds.
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Not according to Necrotech_Master. He has stated down in the suggestions section that he has tested on the live servers and found that if you do one sides respec trial and you have not used the respec you can switch sides and do the other factions trials from the lowest up and get all the badges.
But again remember you can only get them if the side you started on still says, "Talk to so-and-so to claim this respec." |
And if it were true we'd be having people scream bloody murder over it if it was WAI. The idea that you could potentially be unable to earn three badges because you made a decision (maybe years ago) to use a respec or not would be amazingly uncool to say the least. Until I see/hear a bunch of other people verifying this I'm going to politely dismiss this as badging urban legend or at best a bug of some kind.
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As far as getting another 3 to 4 power picks when Fitness becomes inherent and not having extra slots... both the Teleport and Stealth pools can be used effectively with only the base slot in most of the powers regardless of whether you use them as set mules.
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I don't get it. Why can't you have more than one freespec? I have characters from years ago that it says I have 2 or even 3 respecs for, and this is without me hitting the 'claim respec' button on my badges.
I don't get it. Why can't you have more than one freespec? I have characters from years ago that it says I have 2 or even 3 respecs for, and this is without me hitting the 'claim respec' button on my badges.
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I'm guessing they'll give us one free respec like they always do with issues that change the way toons are built, but will they give two respecs to people with dual builds? I don't mean to sound greedy, but my tank (who I've had a long time) has eaten through all his respecs in game. He has a team and solo build - I'll have to shell out the $10 to buy a token, or wait till my next vet one pops up to alter his solo build to the new fitness pool inherit.