Aquila_NA

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  1. Quote:
    Originally Posted by TonyV View Post
    There is a supergroup on Infinity that I specifically avoid. I have yet to meet a single person in it that was worth a durn, and I've seen them on several occasions grief events to the point where some of them were kicked by community reps who were attending.

    Come to think of it, I haven't seen anyone from that first group in a while. Maybe they've done us a favor and gone.
    Sounds like/hope its PK S*******. Oh, and their masters O*****.
  2. WELCOME!
    About time you shed your lemming fur.

    To answer your question, as I'm sure 65 others have before me (didn't read), Scrappers (DPS +durability) then Blasters (Glass Cannons).

    Some other ATs with some powerset combinations and builds bend or even break this "rule" but for the most part go with a Scrapper if you intend heavy solo play and a Blaster if you intend to mostly team.
  3. No, AE Exp does not have to go.
    A few brief points, if I may:

    1) AE needs, as it has from the beginning, developers and testers who want a fair and enjoyable tool for telling interesting stories with interesting characters and mechanics.

    2) Having said that, said developers and testers will know that there are some players who will squeeze every bit of advantage out of any loophole you give them. This will lead to "abuse" by some, and poor knowledge/skills in others.

    3) Further, knowing this, begin to "police" our tool. But none of this "report a Farm" crap that we had last time. I mean LOOK at the patrons of the AE buildings. Listen to the Level 1 n00bs broadcasting for a "Rikti team" or "Mito team" or "Monster team" or a "Korea Korea" team. When you hear this kind of chat LOOK at the mission being mentioned. Use your vaunted data-mining to see what missions are being played and then look at these missions. Indeed, you seem to be getting better at snuffing out "exploits" but why is it that you are determined to castrate the entire system? There is no fairness in the system that you seem to want.

    4) Rethink that "Risk vs Reward" *****. As long as there are various damage types and defenses to different types of damage there will always be less risk for some toons than others. Period. Is it WRONG for a */Electric Scrapper to like Malta when almost nobody else does? Is it also wrong for that same to Scrapper to avoid CoT and other Negative Energy wielding opponents like the plague because his resistance to Negative is weak? Well, that's called leveraging your Risk vs Reward in his favor. I guess XP from just about every source in the game needs to be nerfed because SOMEBODY is going to leverage it.

    5) LOOK AROUND! Go to PI and stand at a portal. Wait few minutes and count the number of level 50 Fire/* Controllers standing around, entering the portal, exiting the portal, etc. wearing "random" costumes, zero vet months, Global the same as the toon name, have ONLY AE and level badges, and have names like aspietrj, 09edifja, and oasfdj. You may even catch that single level 1 Blaster SSK'd to 49 mingled in with the group.
    Those RMT farmers are a huge problem yet most people have a "play and let play" attitude about them. Why is that?

    6) Now that we have the Powered Personnel Power Profile, Farmers have no need to "pad" their missions by increasing their team size. Consequently there is no reason to include random lowbies in your missions. So lowbies that you invite are there because you WISH for them to be, meaning that you share in the responsibility for not making level 50s who don't know where Steel Canyon is. Bottom line: Don't PL people that you wouldn't run with on a "real" team.

    7) Remove AE from Atlas Park, Galaxy City and Mercy Island. 'Nuff said.

    8) Lastly (I know, its longer than I intended, sorry)
    Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding.
    A known Arch Villain and Subordinate of Recluse running the show with another Arch Villain and her evil MegaCorporation holding the purse strings is not a recipe for anything good for Paragon City. Positron is enamored of the technology but has doubts about all of the data being collected by the wrong people. Still, he shrugs this off, saying that he has faith in the Heroes of Paragon City and that he believes that the benefits outweigh the risk. What benefits? I can only guess that's the extra EXPerience that Heroes can gain.
    What about the downside of Heroes spending time in simulations when they could be fighting REAL CRIME? And don't forget: "The fact that the whole thing is a scheme to benefit me and further my needs and goals should not be counted against me by posterity." ~ Dr. Aeon
    TL/ I know, but here's the point: All the time that Heroes OR Villains spend in AE is time that they aren't doing their JOB. Don't people NOTICE this? Is a Hero that's spending all his time playing video games as worthy of public respect as one who's out on the streets protecting the innocent? No. Therefore, CHARGE INF each time a character enters an MA mission. Put the charge on a scale based on the mission level and difficulty setting. Level 1 missions are free, level 2 missions are almost free. Level 50 missions are cheap for a 50 or even a 30 but they are prohibitively expensive for the brand new toon unless it is funded by an alt or friend.

    I know this is an old topic and there are many varying perspectives. Don't flame me too hard. ;P
  4. Aquila_NA

    Terrible Lag?

    Last night was the worst I've seen it on Pinnacle in a long time.
  5. I use WASD for movement, TAB and CTRL-TAB for targeting, mouse for direction, view and powers. Almost everyone I know shakes their head at me...
  6. Quote:
    Originally Posted by SoyLeyenda View Post
    Oh, I remembered!

    DOORWAYS WITH BUILT-IN STAIRS OR RAMPS. AND ESCALATORS. AND MOVING WALKWAYS.

    Someone mentioned "the good old days" when you couldn't have base items within 10 feet of a door. What happens if one room has a high floor and the other a low one? Does everyone just jump or fall eight feet from room to room? We're super heroes, not barbarians! We were not raised in barns like some trademarked corporate super hero who shall remain nameless!

    Have 3 doorway "rooms" in the create room portion of the editor. One is the current style, one is Stair Doorway, the other is Ramp Doorway. The last two have selectable styles once you place them. Arcane/stone stairs vs. steel stairs and Plain vs shiny ramps. Even if you just re-use the current ramps and stairs and don't make cool windy or curvy sparkly, glowing stairs.

    You could even make the doorways tube shaped, or arched - double arched even! And if you allowed doorways to attach to doorways... the mind boggles! In a good way, I mean.

    Of course you'd have to add railings to stairs to conform to OSHA standards, but still! Easy-peasy, right?

    Love it.

    Love almost all of the things that so many people would just be giggling over. I've always been a "builder" by nature and bases could be SO cool, entertaining and TIME-intensive (hint, Devs).

    Sad thing is that I don't believe we'll ever see any of it. (
  7. Quote:
    Originally Posted by Starjammer View Post
    No friggin' Jack Emmert touting getting killed as a power-up strategy.
    I played with a Scrapper who actually believed this.
  8. Quote:
    Originally Posted by Steel_Shaman View Post
    Wicked Wendy, when it comes to TFs my personal experience is that there are a LOT of players that try to stealth and speed run everything and they get confused when they discover that not everyone on the team is built that way. I've had a TF or two that worked just like your experience. Mission starts, a couple of people take off and expect the whole team to somehow keep up. I just shake my head in those scenarios. I remember one Sharkhead SF in which the team leader said, "Just run past the spawns and pop inspirations to stay alive if you don't have stealth." You can imagine how well that worked.

    I've gotten to the point that I always ask when joining a TF/SF if they intend on it being a speed run or not.
    Except for the the Sharkhead part, that could have been the exact description of a Synapse TF I was in. Guardian, 4 years ago. Leader was an Ice Tank, I was a baby Fire/Kin. Last time I played the toon and virtually the last time I played on Guardian (Tank was also an SG officer).
  9. Quote:
    Originally Posted by mercykilling View Post
    a small bone thrown to them by the addition of a wolf tail to the mutant booster pack
    Microtransactions on top of subscriptions ftl.
  10. Aquila_NA

    Fire/TA help

    Its been around forever, so its either WAI or its too complicated for them to fix.
  11. My niece just did have her WoW account hacked this week. She says that something like 70 or so WoW "realms" have been offline for "maintenance".
  12. I prefer the first, and think its gorgeous. I do not, however, like the size and how half of it wraps to the back of your leg. I think that a lot of the beauty will be lost if only half is seen at a time.
  13. To clarify:

    Whichever build you are in when you earn the respec makes no difference. When you USE your respec is when you need to make sure you have as "active" the build that you want to change.
  14. I believe that Bases have already done pretty much all that the Devs wanted them to do. That is it coerced people to fork out the money for CoV whether we had ANY intention, whatsoever of PvPing OR playing a Villain.

    That's right. For those of you who don't remember (I know a lot of you do), back before I6 we had no bases. No zone teleporters, no med bays, no storage, etc. We were used to it and it didn't bother us overmuch.

    Then along rolls I6 in conjunction with the release of CoV. Suddenly SGs can have all of those neato things. Only 1 problem... you couldn't enter your SGs base (yes, the one that YOU were earning Prestige for) unless you owned CoV.

    So your SG builds a base with your hard work and is really excited about it. Its the new toy and as such it is just SO cool! And you sat outside... and sat... until you bit the bullet and payed for ANOTHER GAME (CoV).
  15. Aquila_NA

    Time bomb

    Quote:
    Originally Posted by Megumi_EU View Post
    posta my char is a def ,i get neather smoke nor cloak
    Right. He said Traps, not Devices.
  16. /signed on this if for NOTHING else, to allow those unfortunates who misspelled their SG name years ago to FINALLY fix it.
  17. It takes longer to reboot because every line of code has (( )) around it.
  18. Aquila_NA

    Day/Night Cycle

    Quote:
    Originally Posted by Decorum View Post
    Oooh, no, I like that glare. But if they lengthen the day, it won't happen as often at least.
    I didn't ask that they take it away from YOU. I asked if I could take it away from MYSELF. I asked for more control over my own gaming experience. Not to dictate to others how they must adjust to my preferences.
  19. Aquila_NA

    Day/Night Cycle

    Lengthen it or not doesn't much matter to me, but can we PLEASE have a way to eliminate or lessen the horrible GLARE at sunrise/sunset?

    ---Edit---

    Actually, I'm happy without night unless the zone/event "mood" REALLY calls for it.
  20. Debuffs OFTEN cause mobs to scatter.
  21. I can see it making a MMs job a lot more difficult. My Tanks are LOVING it, though.

    Seems this is the other side of the coin from the "mob wandering" issue. Blasters and Defenders love it. Tanks, Scrappers and other AoE specialists (FIRE/KINs) HATE it.