An Update
Personally, I trust PayScale.com more than I do a 2 year old article written by a guy in Gamasutra.
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In both cases, they're self reported numbers, I see no reason why PayScale.com would be more credible. In any event, there's not a huge difference, considering that the survey reported an average salary of $70k for a game designer, not that far off from the $66k you posted.
It's still well over the $50k average you'd need to justify costing Paragon out at $75k a head.
You know, if Paragon were actually making a profit, this could mean that their employees were significantly underpaid, even for the industry.
In which case, this is a great thing for them! \o/ ::balloons:: \o/ |
Once you are in a company, you don't get your compensation increased proportionate to your gained experience, that's something you only get when you change jobs (IF you are good at negotiating.)
It tends to be the reason why people rarely stay working for the same company for too long (unless they already are darn high in the corporate food chain.)
So many favorite posts in this thread, so little room to quote them all.
I'd just like to give a shout out to Another Fan and Brilling for raising the bar when it comes to dedicating yourself to tearing down anyone and everyones thoughts, opinions and ideas while speaking from a position of apparent absolute certainty and correctness.
While I'd caution you that sometimes the speed in which your replies come and nature of the attacks (Arcanaville bought and paid for, for example) leave you open for a sort of tin foil hat counter argument, the sheer amount of time and posts you have invested is enough to wash over statements like that and keep the focus on telling everyone they are wrong.
I couldn't help myself. This was my favorite.
For 8 years this community has swallowed every developer lie hook line and sinker. You even had volunteer liars like Golden Girl step in to amplify. Even nowm when the devs have admitted they were throwing B.S. at you, the community isn't internalizing the implications.
Think on this, the people who are promoting plan Z are the same people who can't admit that a dead game wasn't healthy, encouraged people to waste money on points, condoned preying on people with a weakness for gambling. Now they are seeking funding this B.S. ? |
Five gold stars good sir!
That assumes that NCSoft doesn't respond to the decreased workload by decreasing staff. And support costs for MMOs tend to be quite high.
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Server maintenance is a crazy job. I been involved with that in the past and taking half the servers off the grid still does not change the team job a bit. It's tends to just result in fewer lines to look at in a weekly report or up-status.
Support costs for MMOs can be high when managed in isolation, but when you consolidate support centers and host huge numbers, they tend to go down like crazy. I think it was quoted a few years back as the reason why EQ1 would not be canceled anytime soon. SOE hosts so many MMOs that adding new ones comes basically for free.
PayScale breaks it down like:
10% are under 45k/y 25% are under 55k/y 50% are under 67k/y 75% are under 82k/y 90% are under 100K/y Remember: this is for Video Game Designers. |
But what looks like a list of entries for the video game designer category is showing only 220 data profiles and clicking it brings up a chart that says 205 individuals reporting (for that chart)
How many data points does it show for you?
I think it was quoted a few years back as the reason why EQ1 would not be canceled anytime soon.
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All hindsight, of course, but you have to wonder what would have happened if CoH had been doing an expansion a year instead of putting everything in free Issues...
That's an interesting site but not sure if i'm looking at the right place, or probably it's only showing a small portion to unregistered viewers.
But what looks like a list of entries for the video game designer category is showing only 220 data profiles and clicking it brings up a chart that says 205 individuals reporting (for that chart) How many data points does it show for you? |
BTW, the reason I trust this is precisely it seems to align with what I have been told by people in the industry in the area. One of the reasons I entirely disregarded the idea of finding a job in the gaming industry: it would be an absurd downgrade. Heck, many positions are not even "employee" status, but as contractor with no benefits at all.
Actually, I think the real reason that EQ1 continues to soldier on is that they manage to sell an expansion a year (or more).
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BTW, you got me curious and I looked up info on their newest expansion. This thing jumped at me in the feature list:
- New Autonomous Brokering system that allows you to post your Trader in the Bazaar while offline
All hindsight, of course, but you have to wonder what would have happened if CoH had been doing an expansion a year instead of putting everything in free Issues... |
I just ran a custom report for the region, didnt register. I am not certain but I don't think "data profiles" mean "employees".
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So i thought maybe not being registered had something to do with it...oh well still interesting.
I think they are DLC - but they are also still advertised - which addresses a different complaint many have about NCSoft's support of CoH.
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One of the reasons WoW is where it is, are the silly basic game CDs you can find in almost every store that sells games. Think they sell them for $1.99. For that price, people just p ick them up. It's like the drug dealer that gives you the first sample for free or extremely cheap.
No download to do, just go home and install this thingy in that computer gadgety of yours.
The Architect Edition did a LOT of good for the game. Would have been indeed much better if every big issue somehow managed to sell boxed editions.
One of the reasons WoW is where it is, are the silly basic game CDs you can find in almost every store that sells games. Think they sell them for $1.99. For that price, people just p ick them up. It's like the drug dealer that gives you the first sample for free or extremely cheap. No download to do, just go home and install this thingy in that computer gadgety of yours. |
My point was something about it being nearly imposible for the game to go into the negative zone. If it became unprofitable to maintain the dev team, the game itself would still live as long as they have data centers.
BTW, you got me curious and I looked up info on their newest expansion. This thing jumped at me in the feature list:
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It just allows you to set it up so that when you are offline, you can still trade/peddle your wares.
Yep, I had to google it up, but this isnt just "throw stuff up on the market and leave it be". You can choose for your character to stay in game and do it...
Think of this like in Aion or Lineage 2, or any game where you could set up a *stall* for players to look at and buy, and not "sending stuff to an offline person".
It just allows you to set it up so that when you are offline, you can still trade/peddle your wares. Yep, I had to google it up, but this isnt just "throw stuff up on the market and leave it be". You can choose for your character to stay in game and do it... |
This is the latest we have from Mercedes Lackey and Brian Clayton, the Producer at Paragon Studios:
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I'm thrilled that Brad is finally going public with *something.* He's one of the missing links from this whole ordeal. And I'm ultra-thrilled (and I secretly wondered this myself) that most of the Paragon Studios team could still get pulled back if CoH's future changed.
Even if this falls to dust, thanks for posting REAL news and not attention-grabbing false b.s. like so many others have littered the forums with. And thanks to Mercedes Lackey and the others involved in this not-giving-up, last-ditch effort they're trying to pull together, whatever happens.
I just did a search in payscale.com and it seems the median for someone with 5 years of experience would be 66k, thats for a Video Game Designer in San Francisco. A total starter would be below that mark. This is also industry wide, my understanding is steady jobs like MMO maintenance are a bit under the median due to their "steady" nature.
As you say, QA, Artists and others are likely to be way under that.
Define support. The bulk of support costs is manpower, and I would figure this to be covered under the 80 man head count.
Edit to add:
PayScale breaks it down like:
10% are under 45k/y
25% are under 55k/y
50% are under 67k/y
75% are under 82k/y
90% are under 100K/y
Remember: this is for Video Game Designers.