What made City of Heroes unique for you?


Adeon Hawkwood

 

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Quote:
Originally Posted by Aggelakis View Post
Three, then later, seven. Rest, brawl, sprint initially. Inherent Fitness added four more later on.

But your statement is still valid, if it missed a minor point.
Well, I meant the ability inherent to the AT ("class") itself, not abilities inherent to all characters.

By which I mean, for example, if you make a Warrior in WoW, you get all the same attacks that every other WoW Warrior gets. It's determined the second you select "Warrior" as your class.

But if you make, say, a Corruptor in CoH, the only thing you're guaranteed to get (that's unique to Corruptors) is the ability to Scourge, and it's the actual powersets you select after that that determine how this particular character plays.


 

Posted

The original poster is correct in all detail and additions.

The concept I like most about City of Heroes/Villains: you can make whatever genre you wanted. There are the flying witches of croata with electric blast/storm summoning. You have the alien kheldians. You can create your own aliens. You can be a robot, mad scientist, or a fighting rooster ( I was pwned by one in Bloody Bay), a cowboy, a troll, a revolutionary war soldier, a pirate, a futuristic soldier in the RWZ, You can even be your very own original superhero or archvillain! As stated, there are billions of costume permutations.

I looked but not extra-careful, I might have missed. You can have 3 (three) alternate builds for each character if you are feeling like teaming or PuGging, or super-future or arcane. This to me was a HUGE consideration of characters I intentionally had special designs for such as the potential permutation of powers AND slotting of say a Rad/rad defender/corruptor.

Storm/fire doesn't resemble an empathy/ice, but some of my Rad/rads look nothing like my other Rad/rads


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

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I have to add, CoH doesn't require 30 minutes of rolling to see who gets what loot dropped after each and every mission/taskforce.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

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Quote:
Originally Posted by Ouul View Post
[/B]The people I've met and the friendships and bonds I've forged for life.
The way I was rickrolled by friendly Aussies from down under, repeatedly.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

There were four things CoH had that I've never really seen duplicated in any MMO I've played (or rather I've never seen all four at once, some MMOs have one or two):

1. The Powerset system meaning that each class has 70+ "specs" each of which will play at least somewhat differently. Contrast with other MMOs where most classes have fewer than 10 viable specs.

2. The really fast travel time making it simple to just jump in and go.

3. The easy PvE and lack of team building requirements allowing a team to be composed of whomever wants to come instead of needing a specific combination of roles.

4. Content being almost entirely instanced which combined with the difficulty settings allowed for easy ability to play how you wanted to without impacting others.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
There were four things CoH had that I've never really seen duplicated in any MMO I've played (or rather I've never seen all four at once, some MMOs have one or two):

snip!

3. The easy PvE and lack of team building requirements allowing a team to be composed of whomever wants to come instead of needing a specific combination of roles.

4. Content being almost entirely instanced which combined with the difficulty settings allowed for easy ability to play how you wanted to without impacting others.
Supersidekicking was a huge improvement. My level 35 could team as 25 or 45 and contribute and get XP without the +/- 3 level requirement bridging horse hockey of old school P/L. Taskforces, contact missions, radio missions, and hero tips were easy to build teams for.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

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Swinging signs hanging over shops.

Gates that you could break off thier hinges

Monsters in the waters of Faultline

Sally.

Baby New Year.

Snowball fights

"I got a rock"

The ghost ship

Veluta Lunata (what a wonderful phrase)

O wretched man

Random NPC chatter that becomes a Nemesis threat

Luddite chatter

All of these and more. Simply because they showed me that the Developers cared about this game. And if they cared that much, how could I do any less?


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

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Quote:
Originally Posted by Psylenz View Post
Supersidekicking was a huge improvement. My level 35 could team as 25 or 45 and contribute and get XP without the +/- 3 level requirement bridging horse hockey of old school P/L. Taskforces, contact missions, radio missions, and hero tips were easy to build teams for.
Yeah it was good before that but SSK really kicked it up a notch. Bam!


 

Posted

The community. Oh, I am a grinder at heart, and I ground solo for years, in ignorance, happily. But looking for answers (and friends) I found a couple great channels, and they made my gaming life complete. Also certain posters. I don't want to start a list, cause I will leave out some peeps. I loved getting my butt handed to me when I was wrong (too often) because then I learned stuff. I loved listening to some people talking way over my head, not because they wanted to sound cool. They just naturally think and talk WAY over my head. One name in particular jumps out there (Arcana) of course. Disagreeing with her and getting a response was like disagreeing with my mathematics professor. But I love so many posters for different reasons, their style, their humor, the graphic on their signature. Where the heck did Aett Thorn ever find that odd photo? Thank you for being here, for being those posters. I am trying to find a place for myself elsewhere. Again, I am a solo grinder by nature, so that is satisfied. But the channel I said goodnight to before logging out every night? The channel I would drop my gaming plans to get into a 8 person "I know all you geeks" Synapse for? The wonderful mix of nuts on this board that gave me great advice, bad jokes, and listened to my whining for years? There is a big hole. I hope to find a good community I fit into for online gaming. But City of Heroes will always be the bar they are measured to. Thank you all.


 

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For me the thing that stood out for COH was flying. I never played another game where you could fly.


 

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Game concepts and mechanics that could be mastered and enjoyed by players from 7 to 70 years old. I was always amazed and delighted by the broad range of players that called CoH home.


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Updated:

  • Didn’t involve politics or endless rolls for loot distribution – all drops were 100% random for every member in your group and dropped instantly directly to your character

Added:
  • Allowed each character to have three different builds, enabling even more customization of ability sets
  • Was the first MMO to allow your character to be capable of fully unrestricted flight
  • Allowed your character to fall from any height without dieing or swim in any water without drowning


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Posted

If I had to sum up the points that made CoH unique in four bullets it would be as follows:

  • Fast - both travel and combat, Enemies fall fast individually but overwhelm in numbers or in damage, as well, there are almost no pure time sinks in the game at all.
  • Cooperative - While PvP exists technically, the majority of developer focus was on cooperative PvE, which went a long way toward building the friendly community.
  • Sandbox - from character creation to story arc building, there are as few limits as possible on player creativity.
  • Story Driven - While street farming from start to finish is possible technically, the majority of developer focus was on story-driven content.

I feel that these four are the true cornerstones of what made the City of franchise great. Sadly, I've never found another MMO that fits them all anywhere near as close as CoH has.


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All that is built crumbles. This will always be true.

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Posted

Quote:
Originally Posted by Zanddara313 View Post
For me the thing that stood out for COH was flying. I never played another game where you could fly.
The first, and sometimes last thing I notice about most of the other MMOs I've played since CoH is that I can't get over that hill over there.

No matter that I understand the design and gameplay issues, the fact that I can't fly over a hill I could climb in real life is usually the first two strikes against a new MMO for me.

When I first acquired fly, I just flew around. Literally, for a couple days I spent most of my playtime just flying around the zones and shooting things from the air.


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1) fast paced combat

2) the community


 

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1) Not a fantasy MMO but set on "present day" earth. I want to throw cars and leap tall buildings.

2) Superpowers (Laser Beam Eyes yay!)

3) Very high customization, through Archetypes, Powers, costume designer, etc. No cookie cutter builds. Everyone was unique and looked unique

4) Roleplaying though Origin, background story and wikis.

5) OSX support!!!!

6) Ragdoll physics.

7) Lot's and lot's of content, and a lot of very good stories.

8) Nice mature community.


 

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Quote:
Originally Posted by Cherokee View Post
Sadly there will most likely never be another City of Heroes/City of Villians.

If I had the money I would buy this game and keep everyone who works on it employed continuing to do so. I would do it in a heartbeat!

Many would join you. If the IP were made available would the playerbase buy it? At the time of 'The Announcement' CoX had about 100,000 players. If only half wanted in on the deal that fifty grand. Each one ponies up just twenty bucks and you have ten million dollars to buy the IP and arrange for the servers to be kept on until the game could be transferred.

Yeah...I'd do it...


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Quote:
Originally Posted by Comicsluvr View Post
At the time of 'The Announcement' CoX had about 100,000 players.
Not proven, only speculated. Pre-Freedom, based on revenue you could estimate 60-80 thousand subscriptions. After Freedom revenue numbers stayed relatively flat. Sure it's possible that we had 20-40 thousand new Premium players who paid next to nothing but that doesn't help the top or bottom line.


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Posted

The very first thing that made City of Heroes unique for me was the fact that they had an extensive skin tone palette, which allowed me to make heroes that looked like me. That palette actually represented the skin tones of the world. There are 3 rows of 10 shades each having undertones of red, yellow and I believe green...30 different shades for skin colors. I do not know of any other MMO that has that many or would even take the time to make that many. I know this seems like a very tiny thing, but it really is not.

Skin tone palettes are extremely important because it says to me that the makers of the game actually have a good world view and understand that people come in a variety of colors and not all from a eurocentric palette. I'm an African American woman and a large portion of my characters are African American women. I probably have more black female superheroes than there are in the entire comic universe. Sure that could be exaggeration but the sad part is, it probably is not.

City of Heroes allowed me to create the characters I wanted to play and to have characters look the way I wanted them to look.




 

Posted

Quote:
Originally Posted by Altoholic_Monkey View Post
The very first thing that made City of Heroes unique for me was the fact that they had an extensive skin tone palette, which allowed me to make heroes that looked like me. That palette actually represented the skin tones of the world. There are 3 rows of 10 shades each having undertones of red, yellow and I believe green...30 different shades for skin colors. I do not know of any other MMO that has that many or would even take the time to make that many. I know this seems like a very tiny thing, but it really is not.

Skin tone palettes are extremely important because it says to me that the makers of the game actually have a good world view and understand that people come in a variety of colors and not all from a eurocentric palette. I'm an African American woman and a large portion of my characters are African American women. I probably have more black female superheroes than there are in the entire comic universe. Sure that could be exaggeration but the sad part is, it probably is not.

City of Heroes allowed me to create the characters I wanted to play and to have characters look the way I wanted them to look.
Very true. I might be European white male, but in this game I could be anyone. I had characters with all kinds of backgrounds and colours. I agree that it's a problem of a lot of MMOs that the humans/elves often can only look european.

Because of the way I grew up, I've been on the wrong end of discrimination a few times in a way that few white males would experience. Nothing like a real black person, woman or other minority might experience, but enough to know how it tastes. It's subtle things like this, not just the clearly visible, that make the difference.

Oh, and Storm is my personal favourite SuperHero, especially the time she lost her powers but still was tough as nails.


 

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Just thought of another point that was a big addition for many people:

* Enabled players to find level-appropriate content with a single click, thus eliminating XP "dead zones"

And another one that should've been listed earlier:

*Provided multiple opportunities to respecify your character's abilities and enhancements, without spending any real money


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Posted

Quote:
Originally Posted by Verene View Post
Not having to manually pick up your drops is a huge one for me.
A thousand times This. My first player RPGs seem to consist of: kill, mash X button, check inventory.


 

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It revived those AOL chatroom days.
Let me discover levels of creativity that I've never thought/known how to test.
Brought out the leader in me that tends to hide behind a shield of humility. *pre-emptive KOIS thwap* (stop snickering!)
Gave me yet another reason to learn more about computers (repair, diagnostics, troubleshooting, etc).
Most importantly, it gave me an outlet for the wide range of emotions and general personality quirks that I simply cannot do IRL because it scares the pants off people. (IE: even during gaming IRL I would lose the privilage to speak. :-p)


 

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  1. Unprecedented customization. Eight years later, no game has managed to come close.
  2. Flight. No mounts. No gliding. True, unfettered flight.
  3. Taking on dozens of mobs at once, and blowing them all away with a nuke.
  4. The friendliest, most supportive community in all of gaming.


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Posted

The costume customization

The story arcs/missions

The powers

Ease of PuG

Ease of leaving that PuG to solo and still level up.

Somewhat nice maps.

Cool concept.


That is about it for me that I can think of. Short list but it is the most important things that matter to me in a game.


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