Why choose Super Reflexes?
Going to add my voice to many of the others here.
95% DDR.. Can't over state this. It's a blast to wade in vs debuffers and laugh...
It caps to all positions easily. Very easily. Even the incarnate cap. After that, build for insane recharge and as much +regen or +HP or +Damage as you can. Good times.
The huge +recharge bonus is nice, and slow protection isn't that common, so it's nothing to overlook either.
And, speaking of overlooked, without a lot of effort, you can get a fairly large amount of unsupressable combat speed, which if you know how to use it isn't anything to sneeze at.. Most PVPers know this, but it's got utility in PVE in too.
Some other sets can do some of these, but none can do them all. Shield comes closest, but it's doubtful you can get as much recharge on a shielder as you can on SR. Then you can go crazy with claws, which LOVES high amounts of recharge, and that Shield just can't do. Or TW, or DB or, etc...
For my money, SR is a great set. It's not for everyone, but, if the above stuff isn't for you, well, that's why they have the other sets.
Not to de-rail the thread, but does the new Arcanaville/Arcanaville Arcanaville come with Arcanaville Mastery that is slotted for Arcanaville with AO's and Arcanaville set bonuses? If so, at what percent does that cap?
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FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
(I will say that my SR/ tank is one of my most reliable survivors and I generally run - +1 or +2/X8 with bosses. And the coming new IO set changes are just going to extend some layering options. So there really shouldn't be any great concern over lasting through fights. No set is really 'poor', and it really is only min/max approach that looks to any options as superior.)
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While I wouldn't recommend it on Stalkers (personal experience, though also tainted by Claws on Stalkers being an exceedingly unimpressive thing), I might take it on Scrappers/Brutes and if I ever want to build a Tanker and take it into iTrials it's almost certainly going to be SR, especially after the i24 IO resist changes.
In fact the only thing stopping me from making a SR/DM Tanker is the amount of fun I'm having on my recently-50 StJ/Nin Stalker and limited playtime.
...and if I ever want to build a Tanker and take it into iTrials it's almost certainly going to be SR, especially after the i24 IO resist changes.
In fact the only thing stopping me from making a SR/DM Tanker is the amount of fun I'm having on my recently-50 StJ/Nin Stalker and limited playtime. |
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Yup, gotta agree. I love my SR/MA tank. Stupid tough. But, fairly weak on the damage.
Of course, my other SR is a Claws/SR scrap, so I guess by comparison, most any SR tank is gonna feel a bit damage lite....
Looking forward to the changes and seeing about trying another SR. Maybe an SR brute this time...
These days when creating a melee toon... stalker, scrap, brute, or even tank, why would someone still choose super reflexes over the other armor sets considering the majority of them now have some type of heal, end management and/or resistance/defense mix?
I do like super reflexes and always have but I just wonder in the game's current state where it actually falls in comparison to its peers. Being soft capped to everything is great, don't get me wrong, but when soloing an AV or even x8 mobs, those hits will eventually get through and that's when the trouble begins. Looking for some general feedback and discussion... not looking to get anyone fired up necessarily. Knowledge is power and I can certainly use some in this case. LOL Thanks!!! |
However if you allow concept to dictate creation, then there's an unquantifiable myriad of reasons why to take SR over anything/everything else.
It's all how you play.
... Hit it ...
These days when creating a melee toon... stalker, scrap, brute, or even tank, why would someone still choose super reflexes over the other armor sets considering the majority of them now have some type of heal, end management and/or resistance/defense mix?
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Because SR tanks can soft-cap on SOs.
Because your concept demands it.
Because set bonuses are being modified in i24 and you can actually build up a respectable amount of resistance with them. That's HUGE for SR. SR soft-caps almost without even trying to, and if you can get resistance bonuses as well you can make it very tough.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Shield can also cap DDR with a ton a better utilities.
Tho, SR is very one on stalkers because you dont have to focus on getting def caped and can only go for more recharge, procs, damage.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
- Simple to build and play
- Cheap and easy to softcap
- +20% passive Global Recharge, no conditions or gimmicks
- Towards the top of the pack for survivability on SOs/HOs.
- Doesn't have loud VFX, can be totally invisible outside of PVP zones
- Maxed DDR protects you from one of the most crippling debuff types in the game
- Totally "hands free" unless you can't use your autocast on the mez protection click, in which case you only have to hit one button every 1-2 minutes for your entire secondary
@Draeth Darkstar
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I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Enhancements
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Have two /sr scrappers from back in the day back when perma elude rocked
Anyways most the reason where listed why to take it but it still has a psi hole and no heal to help and on scrappers no taunt aura fun.
The old advantage of a click mezz protection is gone
Fun set but now days I skip it in favor of other sets
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Psy hole? It's not typed defense. I don't recall having an issue with psy damage.
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Field Medic won't remove the interrupt from Aid Self, but it will just plain make Aid Self better with its healing boost, and will also give back some endurance. Not sure how much, haven't tried it yet, but it may make many SR builds more endurance-friendly.