Why choose Super Reflexes?


Aett_Thorn

 

Posted

Field Medic won't remove the interrupt from Aid Self, but it will just plain make Aid Self better with its healing boost, and will also give back some endurance. Not sure how much, haven't tried it yet, but it may make many SR builds more endurance-friendly.


 

Posted

Going to add my voice to many of the others here.

95% DDR.. Can't over state this. It's a blast to wade in vs debuffers and laugh...

It caps to all positions easily. Very easily. Even the incarnate cap. After that, build for insane recharge and as much +regen or +HP or +Damage as you can. Good times.

The huge +recharge bonus is nice, and slow protection isn't that common, so it's nothing to overlook either.

And, speaking of overlooked, without a lot of effort, you can get a fairly large amount of unsupressable combat speed, which if you know how to use it isn't anything to sneeze at.. Most PVPers know this, but it's got utility in PVE in too.

Some other sets can do some of these, but none can do them all. Shield comes closest, but it's doubtful you can get as much recharge on a shielder as you can on SR. Then you can go crazy with claws, which LOVES high amounts of recharge, and that Shield just can't do. Or TW, or DB or, etc...

For my money, SR is a great set. It's not for everyone, but, if the above stuff isn't for you, well, that's why they have the other sets.


 

Posted

Not to de-rail the thread, but does the new Arcanaville/Arcanaville Arcanaville come with Arcanaville Mastery that is slotted for Arcanaville with AO's and Arcanaville set bonuses? If so, at what percent does that cap?


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Kractis_Sky View Post
Not to de-rail the thread, but does the new Arcanaville/Arcanaville Arcanaville come with Arcanaville Mastery that is slotted for Arcanaville with AO's and Arcanaville set bonuses? If so, at what percent does that cap?
I don't think that you can get the value to more than 176% Arcanaville, even with the set bonuses.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
I don't think that you can get the value to more than 176% Arcanaville, even with the set bonuses.
No, you can. But the math is really complicated.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Quote:
Originally Posted by Chyll View Post
(I will say that my SR/ tank is one of my most reliable survivors and I generally run - +1 or +2/X8 with bosses. And the coming new IO set changes are just going to extend some layering options. So there really shouldn't be any great concern over lasting through fights. No set is really 'poor', and it really is only min/max approach that looks to any options as superior.)
Yeah - I immediately rolled a SR tanker when it hit and loved every minute of it. I hardly had to do anything to become softcapped to incarnate-level content and you have huge DDR. Sure, the very rare occasion you do get hit, you get hit hard, but there are ways to alleviate that. I went with Rebirth/Nerve/Longbow helper/Cognitive to help me out even more. He's ridiculously tough.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
I don't think that you can get the value to more than 176% Arcanaville, even with the set bonuses.
Wait till they announce the changes for Issue Arcanaville: Arcanaville


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Wait till they announce the changes for Issue Arcanaville: Arcanaville
I thought that was issue 0: Arcanaville Strikes back? Wasn't it?


 

Posted

Quote:
Originally Posted by Kangstor View Post
I thought that was issue 0: Arcanaville Strikes back? Wasn't it?
I think you're confusing it with Issue 7: Arcanaville Fixes All the Defense Things.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

The Arcanaville Horror.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

While I wouldn't recommend it on Stalkers (personal experience, though also tainted by Claws on Stalkers being an exceedingly unimpressive thing), I might take it on Scrappers/Brutes and if I ever want to build a Tanker and take it into iTrials it's almost certainly going to be SR, especially after the i24 IO resist changes.

In fact the only thing stopping me from making a SR/DM Tanker is the amount of fun I'm having on my recently-50 StJ/Nin Stalker and limited playtime.


 

Posted

Quote:
Originally Posted by Chonos View Post
...and if I ever want to build a Tanker and take it into iTrials it's almost certainly going to be SR, especially after the i24 IO resist changes.

In fact the only thing stopping me from making a SR/DM Tanker is the amount of fun I'm having on my recently-50 StJ/Nin Stalker and limited playtime.
Yeah, it's a blast. I went with Ice Melee to be a little different but yeah, the damage is weak as heck even though it has nice mitigation. Stone or Dark would have probably been a little better.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Yeah, it's a blast. I went with Ice Melee to be a little different but yeah, the damage is weak as heck even though it has nice mitigation. Stone or Dark would have probably been a little better.
Dark was mostly just because having a ~20% heal on a fairly short CD even with SOs just sounds so fun paired with SR. I wouldn't be getting any awards for holding AoE aggro or speed kill competitions with that power combo, but I'd certainly be difficult to kill for most of the game.


 

Posted

Yup, gotta agree. I love my SR/MA tank. Stupid tough. But, fairly weak on the damage.

Of course, my other SR is a Claws/SR scrap, so I guess by comparison, most any SR tank is gonna feel a bit damage lite....

Looking forward to the changes and seeing about trying another SR. Maybe an SR brute this time...


 

Posted

Quote:
Originally Posted by SuperT View Post
These days when creating a melee toon... stalker, scrap, brute, or even tank, why would someone still choose super reflexes over the other armor sets considering the majority of them now have some type of heal, end management and/or resistance/defense mix?

I do like super reflexes and always have but I just wonder in the game's current state where it actually falls in comparison to its peers. Being soft capped to everything is great, don't get me wrong, but when soloing an AV or even x8 mobs, those hits will eventually get through and that's when the trouble begins.

Looking for some general feedback and discussion... not looking to get anyone fired up necessarily. Knowledge is power and I can certainly use some in this case. LOL

Thanks!!!
I think a lot of it's going to come from what kind of player you are? If you're building for numbers, then I'm sure that there might be other set that are better for survivability (or whatever your goal is)

However if you allow concept to dictate creation, then there's an unquantifiable myriad of reasons why to take SR over anything/everything else.

It's all how you play.


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

Posted

Quote:
Originally Posted by SuperT View Post
These days when creating a melee toon... stalker, scrap, brute, or even tank, why would someone still choose super reflexes over the other armor sets considering the majority of them now have some type of heal, end management and/or resistance/defense mix?
Because nothing in the game resists defense debuffs like SR.

Because SR tanks can soft-cap on SOs.

Because your concept demands it.

Because set bonuses are being modified in i24 and you can actually build up a respectable amount of resistance with them. That's HUGE for SR. SR soft-caps almost without even trying to, and if you can get resistance bonuses as well you can make it very tough.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Shield can also cap DDR with a ton a better utilities.
Tho, SR is very one on stalkers because you dont have to focus on getting def caped and can only go for more recharge, procs, damage.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Shield can also cap DDR with a ton a better utilities.
Have you tried, lately? Take a look and get back to us.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Shield can also cap DDR with a ton a better utilities.
Slightly less snarkily: No it can't, not since the HO fix. Unless you count Ageless Radial, I guess.


 

Posted

  • Simple to build and play
  • Cheap and easy to softcap
  • +20% passive Global Recharge, no conditions or gimmicks
  • Towards the top of the pack for survivability on SOs/HOs.
  • Doesn't have loud VFX, can be totally invisible outside of PVP zones
  • Maxed DDR protects you from one of the most crippling debuff types in the game
  • Totally "hands free" unless you can't use your autocast on the mez protection click, in which case you only have to hit one button every 1-2 minutes for your entire secondary
That's all I can think of offhand.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Hopeling View Post
Slightly less snarkily: No it can't, not since the HO fix. Unless you count Ageless Radial, I guess.
Crap, is that live yet?


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Crap, is that live yet?
Yeah. I had to go look it up to find when exactly -- looks like it went in with Issue 22 launch patch: March 6, 2012.

Quote:
Enhancements
  • Hamidon, Synthetic Hamidon, Titan and Hydra Enhancements will no longer incorrectly enhance attributes other than those specified by the enhancement.
There's a very lengthy, acrimonious discussion of it here: The Enzyme Nerf Cometh.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Have two /sr scrappers from back in the day back when perma elude rocked

Anyways most the reason where listed why to take it but it still has a psi hole and no heal to help and on scrappers no taunt aura fun.

The old advantage of a click mezz protection is gone

Fun set but now days I skip it in favor of other sets


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Psy hole? It's not typed defense. I don't recall having an issue with psy damage.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom