Question about /pain


Aett_Thorn

 

Posted

I am intrigued by the /pain set, and am wondering if it's better on Corrs or MM. Also, are the buffs good enough (I rarely see them) that it would make me an asset to a team? Or are Emp/ff/kin/therm all better buffs? Lastly, which powersets go well with /pain? I was think of trying beam or beasts (one I havent tried/purchased yet) but maybe those don't provide much synergy. Thanks for any help/advice given!




@DrkFlz


 

Posted

Is it even on Corruptors? I thought it was solely for MMs.

Beast and pain do have a lot of synergy, though.


 

Posted

I like my Beast/Pain, alternating World of Pain and Fortify Pack to keep my pets survivable, or both when things get real messy. Painbringer is a nice buff for the Dire Wolf who gulps down endurance. Personally, I think Beast/Pain has as much synergy as any combo you'll find and makes a fun and effective character, but neither are top tier sets so that's to be considered if you're set on top end performance.

I don't think I'd pair Pain with Beam Rifle. While the pairing would work, Pain is a busy set and the constant redraw would be distracting. I do really like Beam Rifle though, with a Beam/Dev blaster that I love, and Beam/Traps corruptor that's become my main character.

Pain does have one difference between Corrs and MM's. For MM's Suppress Pain is a PBAoE +regen toggle, and for Corr's it becomes Soothing Aura, a PBAoE toggle with a periodic minor heal. I prefer the MM version, but opinions on that vary.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Great ty for the replies! I actually just made a beasts/pain and I like it so far. I totally agree on the suppress pain power, I think the MM version seems better. Gunna enjoy this one I think.


 

Posted

Quote:
Originally Posted by Mad Grim View Post
Is it even on Corruptors?
It is. I went with Dual Pistols/Pain. Really enjoyed my character.


We often sit and think of you,
We often speak your name;
There is nothing left to answer,
But your photo in the frame.
-Anon.

 

Posted

To answer the question, it works well for both, but it is better for a corruptor, because you get damage buffs out of it, and the toggle heal is only on corruptors that can wake sleeping teammates - the toggle on MM does regen instead.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
the toggle on MM does regen instead.
I was under the impression that the regen version was significantly better and everyone skipped the heal version.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Mad Grim View Post
Is it even on Corruptors? I thought it was solely for MMs.
Corruptors had it since its debut. Poison was Mastermind-only for the longest time, though. Maybe you're thinking of that.


 

Posted

Quote:
Originally Posted by Vauluur View Post
I was under the impression that the regen version was significantly better and everyone skipped the heal version.
Not exactly. The Heal version is significantly better for Masterminds, so they gave them Regeneration. Regen scales with max health, so it has a better effect on a Tank or a Brute than it does on a Defender, but those are far better than the effects on the henchmen.

I haven't analyzed the difference, but I would be willing to bet the Regen aura is better for played characters.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Not exactly. The Heal version is significantly better for Masterminds, so they gave them Regeneration. Regen scales with max health, so it has a better effect on a Tank or a Brute than it does on a Defender, but those are far better than the effects on the henchmen.

I haven't analyzed the difference, but I would be willing to bet the Regen aura is better for played characters.
I haven't done the analysis either, but I think the break-even point is supposed to be Corruptor base hp (1070 @ level 50). Anything with less hp is helped more by the heal, anything with more is better off with regen.

But yeah, both ATs originally had the heal version and it was much better for MM pets and with a combination of it and the tier 1 AoE heal bodyguard mode was just plain silly.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Pain isn't fantastic. Its a more even spread over the team than Empathy - making everyone moderately good rather than the select few very good.

It performs better than it looks on paper. World of Pain gives everyone 18% resistance to everything, which doesn't sound like a lot, but pushes everyone up a tier. Resistance Scrappers/Brutes become resistance Tanks, Fire Tankers become Invulnerability tankers, and so on. Its like giving everyone an extra dose of Tough from the Fighting pool, but to all damage.
Between that and the constant pulse of Soothing Aura you need remarkably little spot healing. I found Empathy to be much more "health bar whack-a-mole" than Pain.

Come the snipe changes in I24, World of Pain gets a boost in providing +10% To Hit to the whole team. That will make the set more popular ( but still wont be a match for Time which will do the same).

I'm currently playing a level 50 Beam Rifle/Pain corrupter, and its a combo that doesn't give me much personal survival, but shores up any team quite adequately and subtly. I spend most of my time shooting, pausing for the odd spot-heal and application of PainBringer when its up (Pains very sub-par verison of Adrenalin Boost). I need to respec to take the snipe before I24.


 

Posted

It should be noted that Field Medic in the Medicine pool will help corruptors and not masterminds when it comes to the toggle aura also.

...but yeah, on top of everything else, Pain brings damage buffs for the caster, and it seems the majority of masterminds don't use damage powers much.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
It should be noted that Field Medic in the Medicine pool will help corruptors and not masterminds when it comes to the toggle aura also.

...but yeah, on top of everything else, Pain brings damage buffs for the caster, and it seems the majority of masterminds don't use damage powers much.
That is because Masterminds have the damage modifiers of a gnat, and 20% more damage than a gnat is still a gnat, just a particularly buff one.

I was actually under the impression that Masterminds had Pain, and everything else had Empathy. Never bothered to check on Corruptors because I never considered either for them.


 

Posted

I always get the feeling that /Pain would be even better on a Controller. But alas, they do not have it yet.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Mad Grim View Post
That is because Masterminds have the damage modifiers of a gnat, and 20% more damage than a gnat is still a gnat, just a particularly buff one.
.
Lol, that's signature worthy right there.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I have a demon/pain and it works well - my pets never die but that's about it. It will never beat how much I enjoy thugs/traps.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Mad Grim View Post
That is because Masterminds have the damage modifiers of a gnat, and 20% more damage than a gnat is still a gnat, just a particularly buff one.
From the context of a Mastermind being buffed for damage by Pain Domination, it is largely wasted. However, in the interest in keeping the perception in line with reality...

The combined damage scales for the Mastermind and all six Henchmen, not counting any additional pets, comes out to 3.65 melee and 2.95 ranged. For reference, Blaster is 1.0 melee and 1.125 ranged.

Masterminds can out-DPS arch-villain regen out of the box, almost universally. They generally can't solo them because the henchmen are too fragile, but Masterminds (with pets, Pain Domination notwithstanding) are some of the highest damage output available.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
From the context of a Mastermind being buffed for damage by Pain Domination, it is largely wasted. However, in the interest in keeping the perception in line with reality...

The combined damage scales for the Mastermind and all six Henchmen, not counting any additional pets, comes out to 3.65 melee and 2.95 ranged. For reference, Blaster is 1.0 melee and 1.125 ranged.
I think it's pretty obvious that he wasn't talking about the henchmen. I'm pretty sure he only meant the actual Mastermind's damage.

Quote:
Originally Posted by GuyPerfect View Post
Masterminds can out-DPS arch-villain regen out of the box, almost universally. They generally can't solo them because the henchmen are too fragile, but Masterminds (with pets, Pain Domination notwithstanding) are some of the highest damage output available.
I would say that Masterminds generally can solo them, regardless of pet fragility, as long as Bodyguard mode is properly leveraged.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Yea, I was talking about the Mastermind himself. I'm well aware of the absurd damage a Mastermind and his pets can put out.

So long as you have Provoke and a basic understanding of Bodyguard Mode soloing an AV isn't much of a challenge, generally. Now, there are some exceptions, of course. Some AVs with controller powers can be troublesome, and then there's Recluse and his infinite army of Bane Executioners.


 

Posted

The self-only damage buffs in Pain aren't much to write home about. The Absorb Pain clone gives you 25% ( a small red ) and rezzing someone gives you +30% with a crash later. You won't be spamming either of these powers.

A Mastermind will give all their pets the World of Pain buff (+16%) and can choose a pet to give PainBringer (+50%) when its up, which a solo Pain Corrupter cant do.

So I'd say its debatable that MM's really lose out on much at all over Corrupters in terms of how damage boost are applied.


 

Posted

Quote:
I do enjoy /pain though, just feel it needs something slightly more to take it out of being in the middle.
This is actually an argument for keeping it exactly as it is. Game design wise you want powersets to all be "in the middle". I personally don't see a real need to buff PD.

As for MM vs Corr, I don't know that I think of one as significantly "better" than the other. The MM can use Share Pain without fear. When the Corr uses it they have to either pray for good rng rolls or lower their threat. The MM gets to stay in business as usual since Suppress Pain's regen keeps on working.


Global = Hedgefund (or some derivation thereof)