Genesis?


Adeon Hawkwood

 

Posted

See this is where devs should come into the thread with comments like

"We know what it is :P"
"ZoMG , Look at what Genesis can do o.o!!!"
"If you haven't slotted Genesis, you haven't been a true hero/villain"

you know, the typical - Sure lets go tease the player base some more lol


 

Posted

Quote:
Originally Posted by Kangstor View Post
I just wish they will fix hybrid in i24 as well (yeah I know no chance at all since devs says it is working as intended but I can dream before my subscription expires in september right)
...by doing what?


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Posted

Quote:
Originally Posted by JayboH View Post
...by doing what?
Presumably by making it a perma-toggle, which as Kangstor acknowledged will not happen because the power is working as intended. Some people just have no concept of balance.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

I always thought of genesis not so much about being about creation as being about 'beginnings.' In the way this could be applied to the game, this could be applied to perhaps a new beginning, or fresh start.

The first thought went to the 'inner will' power for blasters, that gives the player a boost, but only if they are under a certain effect or their stats fall to a certain point. So perhaps a choice for a self-heal if at low health, a way to cleanse oneself from heavy debuffs, or control?

The other idea that came to mind would be perhaps giving another a new beginning, so maybe a supercharged ally buff.


 

Posted

Quote:
Originally Posted by DarkGob View Post
Presumably by making it a perma-toggle, which as Kangstor acknowledged will not happen because the power is working as intended. Some people just have no concept of balance.
...Or maybe just not backload the power so heavily such that anything below rare is not worth slotting, and anything below Very Rare has a minor buff (Assault Total Core Graft is less than HALF the power of Assault Core Embodiment).

EDIT:

- Oh, and fix DoubleHit for Propel - it's doing 9 points of energy damage due to that AoE KD with a target cap of 3.
- Status Resistance for the passive for Control is of little use to controllers. Or Dominators, or Melees or anyone but Blasters.
- Passives in general could use a tweak or two (Assault is fine, Melee should be 10% per tier, and I don't know what support's end cost should be - 6.25% per tier?)
- Support is essentially worthless outside of a not completely terrible defense bonus (+8% Acc? Really? And the +Heal and mez duration are so small they're unnoticable).


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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by DarkGob View Post
Some people just have no concept of balance.
'Balance' is whatever the devs say it is. It's no more relevant to this conversation than swiss cheese.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
'Balance' is whatever the devs say it is. It's no more relevant to this conversation than swiss cheese.
We know from history that's not true at all. You're saying you've never seen data provided to the devs that caused a game alteration in the name of balance?


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
...by doing what?
Currently it does not work for mastermind henchmen unless you dismiss all of them then use it, then summon, then buff. Then your free to attack.

Lets say it was any other class. Turn off all your toggles, use hybrid, then turn everything back on. Thats the annoyance.


 

Posted

It will allow us to terraform a planet and grow ourselves a brand new Statesman.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by atomicdeath View Post
Currently it does not work for mastermind henchmen unless you dismiss all of them then use it, then summon, then buff. Then your free to attack.

Lets say it was any other class. Turn off all your toggles, use hybrid, then turn everything back on. Thats the annoyance.
It is, I agree, but the question was to Kangstor.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
It is, I agree, but the question was to Kangstor.
For example returning it to 0.5 end/second full toggle version at the beginning of vip-beta would be good.

Or making it gives constant bonuses instead of procs that has a chance for only happen half the time (for assault, control and melee for support increase bonuses would work)

I mean really 3 out of 4 hybrid tree depends on chance or enviromental situations (melee needs enemies around you good luck keeping a good amount of them around you for 2 minute and eve if you manage to it just means when buff goes you will face doom) while they can only be up for half time max.

Let assault give a fix amount of damage if you want to keep half time up half time down. Make control trees damage always. Let melee give a set amount of def res regen and whateverelse.

Or for gods sake return it a true toggle how it was in the vip-beta's first days.

But since devs claim that it is WAI as it is all of these are just trashbin suggestions. Mind you all of them were presented in vip-beta too and many more and probably better ones but devs didn't even bothered to take them serious than why should they start now? Only suggestion devs took serious was adding passive boost because it was the only one they could add to hybrid without changing release date or admiting their wrong and rerolling it back to how it was.


 

Posted

Quote:
Originally Posted by JayboH View Post
It is, I agree, but the question was to Kangstor.
My thread bro. Aint about to let a whats wrong with hybrid question go un answered.


 

Posted

Quote:
Originally Posted by DarkGob View Post
Presumably by making it a perma-toggle, which as Kangstor acknowledged will not happen because the power is working as intended. Some people just have no concept of balance.
working as intended doesnt mean that it doesnt suck

as mentioned the ONLY hybrid which even really works for a mm is support, ALL of the hybrids are underpowered because of this BS click toggle stuff just makes it a nuisance to use

right now IMO its the worst incarnate power we can get, i literally only have it unlocked on 2 toons and thats because 1 was to get the badge for unlocking it and the other was just cause i ended up running enough magi trials with the toon, hybrid is NOT worth the time/effort to unlock unless it gets changed to be a perma toggle, i wouldnt care of the effects were reduced slightly, having a power i could just toggle up and more or less forget about would be worth it


 

Posted

Given how inconsequential end usage is in the end-game, an "always on" toggle might as well be a 0 end use passive. And even for how little Hybrid seems to do, that wouldn't be very balanced.

What might have worked better is an ability that's a passive, but when toggled you lose the passive but gain something else. For instance, Control might be passive damage bonus to attacks, while the toggle would give you the extra control mag. That way, you could choose what you wanted based on the current situation: do I want to do more damage, or more controlling?


-STEELE =)


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Posted

Quote:
Originally Posted by EmperorSteele View Post
Given how inconsequential end usage is in the end-game, an "always on" toggle might as well be a 0 end use passive. And even for how little Hybrid seems to do, that wouldn't be very balanced.

What might have worked better is an ability that's a passive, but when toggled you lose the passive but gain something else. For instance, Control might be passive damage bonus to attacks, while the toggle would give you the extra control mag. That way, you could choose what you wanted based on the current situation: do I want to do more damage, or more controlling?
I didn'y said 0 end cost full time toggle I was ok with 0.5 end/sec one eventhough it sometimes detoggling my full SR toggles after conserve power run out i could make my build working around that cutting a little bit recharge and damage.


 

Posted

Quote:
Originally Posted by Tenzhi View Post
It will allow us to terraform a planet and grow ourselves a brand new Statesman.
I request fan art of this.


 

Posted

Quote:
Originally Posted by JayboH View Post
this is classsic hahahahhah...16bit of fun!!!!


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