Any celestial armor fix coming?


Angelxman81

 

Posted

I'm sure it's been brough up before, but this costume set could really use a looking at as far as it's color palette is concerned. Most of the pieces all keep a underlining Silvery/chrome color to them when you try to color them anything but a shade of grey.


 

Posted

We'll get a fix for Celestial Armor around the time we get a non-refelective option for things like the Metallic or Armored pieces. Which is never. However the devs did say that our dislike of the heavy pretinting on Celestial was taken to heart and they'll not try to repeat that mistake again in the future, so there's that.


 

Posted

Well that still doesn' fix the issue. The costume pieces are great looking, but the fact they don't hold any color that weel makes them very hard to use with anything other then the set itself.

If they can fix other costume piece issues why won't they fix this one?


 

Posted

Because, as far as they are concerned, the Celestial set always looking chrome-y with the color washed-out is not something that should be fixed, because it isn't broken. It's intentional. It's an intentional thing that a fair number of people (myself included) dislike, but changing it now would take away the chrome-y look from the people that already are using it for that, which would suck too.


 

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I don't see why they couldn't keep the current option but add the more color tinable version. it wouldn't be the only costume piece int he game with different "skins" you can apply to it. Just like all of the spikes and bone pieces we were given when COV went live. They have a flat skin and a metallic skin.


 

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I would love that, but it's apparently not very high on the "player-requested costume things" list, and that is a VERY long list.


 

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Up to us to raise it on the list then isn't it? :P


 

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Quote:
Originally Posted by Matthew_Orlock View Post
Up to us to raise it on the list then isn't it? :P
Maybe after I get some more animal heads, sure....

And some robot animal parts...and I'd like to wear helmets/hats with animal heads...

And shark week is coming up. I want a shark costume set.


 

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Quote:
Originally Posted by leo_g View Post
and shark week is coming up. I want a shark costume set.
this

Btw what other methods are there for getting celstial armor for those that missed the tier 9 VIP reward.


 

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Quote:
Originally Posted by Matthew_Orlock View Post
Up to us to raise it on the list then isn't it? :P
Again, right after we get all the other things we campaigned for for a long time that the devs forgot entirely about.

The ship's sailed, dude. Sorry to break it to ya.


 

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Originally Posted by Leo_G View Post
And shark week is coming up. I want a shark costume set.
there better be frickin' lasers attached to their frickin' heads


 

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Originally Posted by BricksTown Thug15 View Post
this

Btw what other methods are there for getting celstial armor for those that missed the tier 9 VIP reward.
If you're tier 9 VIP it should roll back into the rewards,
but they've also said that tier 9 VIP costumes will be available on other ways... at some point. Super packs and Market were 2 ideas, however nothing is confirmed so far.

Atm, there is no way to get it.


 

Posted

"Pre-colouring" is why I've always maintained that better graphics don't necessarily make a game look better. Yes, costume pieces in City of Heroes have been looking better of late, but a lot of this has to do with their higher polygon count, higher-resolution textures and a more focused art direction. But every time new tech comes into the mix, it seems to ruin pieces rather than make them better. As far as I'm concerned, "reflective" textures have done nothing for my characters but make them look uglier and less consistent because reflective pieces don't take colour well and don't match other, non-reflective pieces. And Celestial is the most striking example.

This started with Steampunk, where nearly every piece was either pre-tinted to be brown or had untintable brown parts to it. It seems the art team learned their lesson and they're making a LOT fewer mistakes like this with new costume pieces... But these still exist in older costume pieces. And our chances of getting those fixed via adding non-chrome options are pretty much down to Dink's charity in granting player requests in her lunch breaks, because the studio will pretty much never budget for that. Fixing outright broken old costume pieces is like pulling teeth. Fixing costumes that are working as intended and just aren't very good? That's unlikely.

Oh, and by the way - the same is true of Mecha Armour. Roughly half the armour colours correctly, but the other half is chrome and colours barely at all.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Fingers crossed they go back to look at it, but, at the rate they keep making new stuff, it's not likely.


 

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Quote:
Originally Posted by Samuel_Tow View Post
"Pre-colouring" is why I've always maintained that better graphics don't necessarily make a game look better. Yes, costume pieces in City of Heroes have been looking better of late, but a lot of this has to do with their higher polygon count, higher-resolution textures and a more focused art direction. But every time new tech comes into the mix, it seems to ruin pieces rather than make them better. As far as I'm concerned, "reflective" textures have done nothing for my characters but make them look uglier and less consistent because reflective pieces don't take colour well and don't match other, non-reflective pieces. And Celestial is the most striking example.

This started with Steampunk, where nearly every piece was either pre-tinted to be brown or had untintable brown parts to it. It seems the art team learned their lesson and they're making a LOT fewer mistakes like this with new costume pieces... But these still exist in older costume pieces. And our chances of getting those fixed via adding non-chrome options are pretty much down to Dink's charity in granting player requests in her lunch breaks, because the studio will pretty much never budget for that. Fixing outright broken old costume pieces is like pulling teeth. Fixing costumes that are working as intended and just aren't very good? That's unlikely.

Oh, and by the way - the same is true of Mecha Armour. Roughly half the armour colours correctly, but the other half is chrome and colours barely at all.
But here's the weird thing. You know that Metallic costume that's been in the game since release? It got true reflections when the real-time reflection effects first got put in and it takes colors perfectly. Why wouldn't they do the same thing with Celestial armor or any metallic costume part that's supposed to be reflective? It's annoying because it makes an otherwise excellent costume set really hard to work with if you use other pieces. It can be done, sure, but you're pretty limited with your color choices and I really don't think it was designed that way intentionally.


 

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Quote:
Originally Posted by RobotPants View Post
But here's the weird thing. You know that Metallic costume that's been in the game since release? It got true reflections when the real-time reflection effects first got put in and it takes colors perfectly. Why wouldn't they do the same thing with Celestial armor or any metallic costume part that's supposed to be reflective? It's annoying because it makes an otherwise excellent costume set really hard to work with if you use other pieces. It can be done, sure, but you're pretty limited with your color choices and I really don't think it was designed that way intentionally.
It doesn't, not really. Metallic looks very good in white, silver and sometimes black, but as soon as you start colouring it anything RGB and you'll notice your colours blending with what the set is reflecting. Because the editor is, bizarrely enough, designed to reflect a scene with white buildings, green trees and a blue sky despite having a very red background, you end up Metallic looking greenish.

That said, I do agree with you that Metallic does TAKE colours better, it's just that those colours are then mixed in with what it reflects, whereas Celestial just plain doesn't take colour and honestly doesn't look like it reflects anything (it looks "shiny" like the old CoV parts), so it has to be an artistic choice. I don't know why that choice was made, but I'll always pick customizability over artistry, since what I make will naturally always appeal to me more than what other people make. It's the selfishness of self-praise.

This is actually a big problem I have with City of Heroes costume design from pretty much Steampunk until quite recently - the artwork is good, but it's very specific to the artist's vision. Again, no matter how good a piece of artwork is, what a player makes will always appeal more, if for no reason other than because the player made it. The more specific that our pieces get and the more it feels like we're selecting a character rather than making one, the less people will appreciate the artwork and the harder they will judge it. The worst thing that can happen to a good costume set is for people to say "Meh, it's not what I wanted so I don't care about it." Make it customizable and people will make it into what they want it to be.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

This sounds like a Tier-9-unlocked problem =D


Sorry, I couldn't help myself


Level 53: Arrows/Devices/Munitions Blaster

....and hopeless Science-Natzi.

 

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or .... turn the graphic settings down.

i have the graphics toned down till recently, and there was not such tinting


 

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I did a quick test and I think I can fix this but I need to get the ok from Clockwork O1 to slot me some time.


 

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Quote:
Originally Posted by Dink View Post
I did a quick test and I think I can fix this but I need to get the ok from Clockwork O1 to slot me some time.
I would very much appreciate it. The set has some very interesting possibilities, but due to the tinting 8 times out of ten I end up not using this set as it only matches a small handful of colors.


 

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Quote:
Originally Posted by Dink View Post
I did a quick test and I think I can fix this but I need to get the ok from Clockwork O1 to slot me some time.
You're awesome. Thank you for trying, even if it doesn't end up panning out for whatever reason.


 

Posted

Quote:
Originally Posted by Dink View Post
I did a quick test and I think I can fix this but I need to get the ok from Clockwork O1 to slot me some time.
*fangirl squeal*

... I mean...errr... I would REALLY appreciate it if you could make this happen. Thank you.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

Posted

Quote:
Originally Posted by Dink View Post
I did a quick test and I think I can fix this but I need to get the ok from Clockwork O1 to slot me some time.
That would be incredibly cool of you, actually. I assume it'll take a lot of work so I can see how that might need permission, and I assume it would come as alternate versions, but believe me, Dink - if you can pull that off, I am going to be ecstatic.

I have a couple of characters whom this affects: Stardiver who's using non-matching shoulders, chest and belt and Lighteater who's wearing chest, gloves, boots and belt that I really couldn't colour anything but grey because the set doesn't take colour well. If we get a version of Celestial that takes colour more, I will redo both of their costumes and actually go back to playing them again


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Got the ok, sent a bug to myself. I will do this when I wrap up Post Apoc.