The ONE thing you want to know...
My point is: Venture is right: any inconsistency can be handwaved if you're willing to swallow enough codswallop. This is the point.
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Further, equally, a reader's choice to believe something is inconsistent when it isn't, doesn't mean it starts being inconsistent.
And I still don't understand what your post was trying to show. I said the statements about Wednesday and Thursday had to be completely out-of-character, while your example was still from the perspective of one of the characters.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
And I still don't understand what your post was trying to show. I said the statements about Wednesday and Thursday had to be completely out-of-character, while your example was still from the perspective of one of the characters.
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I still can see ways a writer can make it work IF he did it intentionally. An out of character narrator can still lie or missrepresent facts. If it never gets mentioned throughout the entire story then it indeed is inconsistency.
I'm not saying inconsistency does not occur, just that it can be caught and you can recover from it should you decide to, without having to go back and rewrite the previous events.
This can be especially true in serialized stories, where inconcistency is the most likely but you get future chances to clean up the stains. Even as an out-of-character narrator.
BTW, the theory of creating separate timelines is just one of various theories. Some say you actually rewrite history. Most accepted theories I have gazed at simply state that all time travel that can happen would already had also happened so there is no actual changes or branching of timelines possible.
As far as fiction goes, it's a bit of a bad point to focus on unless you are the writer of the story that can set the rules for the universe in that story. You seem to be doing that right now, but you are doing it in responce to some one catching a potential hole in the forced inconcistency. Since you want to force the inconsistency you going back and enforcing rules that were not stated at first.
Oh and a link: DuhemQuine thesis
I wanna know who Pristine is. Every since I was a noob and ended up in the hospital (again, can't remember which city...) she's been half dead laying there. And I thought, "Man! Did I look like that when I popped out of the mediporter?" Click her and there is no info... Maybe you remember her; she has a pretty cool purple costume and the Dr.s all think she's gonna die...Poor girl...
That's a case of two time-lines, not the same sense of two time-lines as you're thinking of, but two time-lines nevertheless. |
Ah yes, name dropping without any link or explanation of the relevance... |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Given earlier in the thread. Keep up. |
Oh, and the Hineson-Martin Theorem and the Godburg Rebuttal clearly prove how you're completely wrong, to the point I don't have to explain the relevance at all.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
BTW, the theory of creating separate timelines is just one of various theories. Some say you actually rewrite history. Most accepted theories I have gazed at simply state that all time travel that can happen would already had also happened so there is no actual changes or branching of timelines possible. As far as fiction goes, it's a bit of a bad point to focus on unless you are the writer of the story that can set the rules for the universe in that story. You seem to be doing that right now, but you are doing it in responce to some one catching a potential hole in the forced inconcistency. Since you want to force the inconsistency you going back and enforcing rules that were not stated at first. |
Now, of course, that story could be retconned, but that's another issue.
What I'm saying is that there are some inconsistencies that simply are, they can't be changed without altering the original story. Simply adding bits is not enough.
If a writer says explicitly that there is no time-travel and that everything said out-of-character is true, then the Wednesday-Thursday is inherently an inconsistency. One that can be retconned, but not claimed to have been correct in the first place.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
If a writer says explicitly that there is no time-travel and that everything said out-of-character is true, then the Wednesday-Thursday is inherently an inconsistency. One that can be retconned, but not claimed to have been correct in the first place.
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In fact, since many stories specifically rely on unreliable narrators, you can never be certain if any particular story contains one.
Incidentally, the sentence "this sentence is false" is not necessarily a contradiction either. That's an English sentence, and whether it expresses a contradiction depends on what idea the writer attempted to express, because those words do not have a single universal definition in English. If the writer is using the word "false" to mean "not provably true" then the sentence expresses the idea "this sentence is not provably true." That sentence could be true but not provably true, or it could be false and not provably false, and neither meaning is a contradiction.
On the other hand he could have meant false to mean "provably false" in which case the sentence expresses "this sentence is provably false." In that case, its almost certainly false, just not provably so.
You have to be careful between constructing paradoxes in mathematical frameworks and attempting to prove them when uttered by human beings using a language without a singular formalized system for logical comprehension.
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Yes, I read that, and I Googled it, I'm still not see how any of it is relevant.
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Its a short bus ride from being unable to determine the truth or falseness of a statement without resorting to exterior assumptions, to determining if a statement is contradictory without similarly bringing in other assumptions, each of which can be recursively challenged without limit.
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Here's what I REALLY want to know:
Why is it that the 800-lb Gorilla Game has a back story even richer than that of Paragon City, and they don't just publish all of it inside the game but they award you "badges" for finding and reading it all? How is it that they are able to continue publishing new material without constraint, yet our studio is somehow put into a straight jacket if they so much as jot down a piece of historical info, let alone incorporate it into the game where anyone who wished to could find it?
Here's what I REALLY want to know:
Why is it that the 800-lb Gorilla Game has a back story even richer than that of Paragon City, and they don't just publish all of it inside the game but they award you "badges" for finding and reading it all? How is it that they are able to continue publishing new material without constraint, yet our studio is somehow put into a straight jacket if they so much as jot down a piece of historical info, let alone incorporate it into the game where anyone who wished to could find it? |
Here's what I REALLY want to know:
Why is it that the 800-lb Gorilla Game has a back story even richer than that of Paragon City, and they don't just publish all of it inside the game but they award you "badges" for finding and reading it all? How is it that they are able to continue publishing new material without constraint, yet our studio is somehow put into a straight jacket if they so much as jot down a piece of historical info, let alone incorporate it into the game where anyone who wished to could find it? |
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When the writer says "everything I'm about to tell you is true" they could be an unreliable narrator. There's no way to declare the narrator as absolutely reliable without potentially unreliable narration.
In fact, since many stories specifically rely on unreliable narrators, you can never be certain if any particular story contains one. |
If you're calling that into question, then that's an entirely different discussion.
Incidentally, the sentence "this sentence is false" is not necessarily a contradiction either. That's an English sentence, and whether it expresses a contradiction depends on what idea the writer attempted to express, because those words do not have a single universal definition in English. If the writer is using the word "false" to mean "not provably true" then the sentence expresses the idea "this sentence is not provably true." That sentence could be true but not provably true, or it could be false and not provably false, and neither meaning is a contradiction. On the other hand he could have meant false to mean "provably false" in which case the sentence expresses "this sentence is provably false." In that case, its almost certainly false, just not provably so. |
You have to be careful between constructing paradoxes in mathematical frameworks and attempting to prove them when uttered by human beings using a language without a singular formalized system for logical comprehension. |
The basic idea is that truth is a function of systems, not singular statements. Truth is determined by context. A statement can be true or false depending on the framework surrounding it. To prove an idea true or false requires bringing in other assumptions, which themselves could be true or false depending on other assumptions.
Its a short bus ride from being unable to determine the truth or falseness of a statement without resorting to exterior assumptions, to determining if a statement is contradictory without similarly bringing in other assumptions, each of which can be recursively challenged without limit. |
Regardless lets, for a second, assume it's provable that no story can be inconsistent in a way that can't be explained.
In which case, saying "This story is inconsistent" is nothing more than a poncy way of saying "I don't like this story." And it would still be far more meaningful to say something like "This has a plot hole" or "I find this story overly convoluted."
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
Before the fall of the Soviet Union (and the formation of the Valiant Defenders of the Motherland) there was the Soviet Defenders of the Motherland. It wouldn't be much of a stretch to figure that they got their start around WW2.
Oddly enough they're listed under the Historical Heroes section, when even in that listing they're credited with downing a US plane and nearly starting a Nuclear war... |
http://wiki.cohtitan.com/wiki/Talk:H...s_and_Villains
They started with Warcraft lore before WoW launched, and they have more people continuing to write lore than Paragon Studios would have in their entire building on take your child to work day.
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Our studio has a "story bible" which contains much the same sort of world lore within its pages. Most of it is probably as not as thoroughly developed as that other game's past history but is that really a reason for NONE of it to be accessible inside the game?
I have to think that even if they only put a single summer intern to the task each year that the past eight years would have been plenty of time for most of it to have been typed up and formatted and fleshed out and inserted into the game.
The fact that a forum thread like the Canon Fodder thread can exist or that I could write Manticore or Arctic Sun or Hero One or (apparently) Protean and get answers means that there are answers to be had.
They just don't want to give them to us and for the life of me I can't understand why. Well, I DO understand: the whole straight jacket thing, which is my point - other games don't seem to feel that their lore is a straight jacket. They feel that it adds value.
Why does our studio treat player access to the lore as a liability?
You're about to dive into a few decades of logical set theory. I hope you packed a lunch.
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Desperately tries not to post something about anyone having a "logical set", fails miserably.
Why does our studio treat player access to the lore as a liability?
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First, they want to encourage players to maximize their playtime by playing through every single bit of content in the game. They encourage lore mavens to do so by spreading the lore throughout the game rather than collating it in places that can be easily located.
Second, giving players access to the lore tends to produce threads like this one: endless arguments about how stupid the writers are, how players could write a better story, assertions that tvtropes.com should be the guiding principle for story development, etc. Whatever you think of the opinions expressed herein, they spread negative feedback about the game, which may reduce player traffic.
I'm not saying that either of those reasons is necessarily or always a good one, but they might factor into the way the studio deals with lore development.
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Precisely. All of that prior lore is summarized inside the game in book form.
Our studio has a "story bible" which contains much the same sort of world lore within its pages. Most of it is probably as not as thoroughly developed as that other game's past history but is that really a reason for NONE of it to be accessible inside the game? I have to think that even if they only put a single summer intern to the task each year that the past eight years would have been plenty of time for most of it to have been typed up and formatted and fleshed out and inserted into the game. The fact that a forum thread like the Canon Fodder thread can exist or that I could write Manticore or Arctic Sun or Hero One or (apparently) Protean and get answers means that there are answers to be had. They just don't want to give them to us and for the life of me I can't understand why. Well, I DO understand: the whole straight jacket thing, which is my point - other games don't seem to feel that their lore is a straight jacket. They feel that it adds value. Why does our studio treat player access to the lore as a liability? |
I have long since been lobbying for the devs to make this info available to the playerbase (supposedly it's a word document, but now they have an internal wiki - or at least that's what Joe Morrissey told me at one of the HeroCons). If it's no longer being used because it's outdated/irrelevant/whatever, let us see it as an example of how a game's canon lore was initially conceived. How much did THEY flesh out certain groups? Why were certain things changed (names, origins, whatever)? Why were certain things brainstormed but NOT developed? However, I *SUSPECT* that the reason why they don't do it is because a) IF they ever go back and mine it for ideas, there's a major potential for spoilers, b) if they don't do it exactly as they detailed it (especially if the idea was a good one), the players will howl about it/bait and switch/we were lied to/not what was promised/insert other player rant here, or c) the players will immediately point out why they SHOULDN'T have used said idea because of how it breaks SOMETHING (canon lore/their own personal history/whatever). Still wish they'd release it, though. |
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If you're attempting to get technical, then prove "this statement is ¬true" has meaning. If its a meaningless statement, it says nothing about the story its contained within. Its therefore a contradiction without implication. It can be dismissed because its of no consequence. The story itself continues to have no contradiction.
You're about to dive into a few decades of logical set theory. I hope you packed a lunch. |
I wasn't trying to use it as an example of an inconsistent story, merely as an example of how contradictions can provably exist in written words, to the point of a statement contradicting itself.
Sorry for the confusion.
Edit: That said, I would love to dive into a few decades of logical set theory with you Arcanaville. It's always been one of my favourite subjects.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
... and the Well attempts to commit suicide by not selecting a defender against the Battalion. That's the way out of the inconsistency?
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This only works if the Well finds out about the Coming Storm from Silos. Which is ludicrous: when Silos comes back he thinks the Well is mythical. He wouldn't have deliberately warned the Well. |
You can't just say the Well is reading everyone's minds. Because the apparent chronology for the Menders is that they are aware of the Coming Storm before Silos does any manipulations: Ramiel just confirms their belief in the prophesy that predicts it. Ramiel just has more specific knowledge about the actual events and incarnates in particular. |
And why would this nullify Prometheus' involvement? |
Even if the Well was totally ignorant of the Coming Storm, all that seems to do is eliminate the need for Prometheus to guide us to defeating Tyrant. It does not prevent his independent need to use us to stop the Battalion, and that only realistically happens by putting us on the Incarnate path. |
Also, it seems Prometheus and the Well have been aware of what was coming for a while now: |
The whole lot is predicated on knowledge of The Coming Storm existing far enough before the Storm Comes for the current plans to make sense to The Well/Prometheus/etc... If there is no warning (and if we assume Ouro is the only source of the warning), there is no champion, Prometheus doesn't need to stop there being a champion and doesn't know Battalion are coming, there is no general knowledge of the Well.
That is where Silos comes from.
Or says he does, since he has been introduced as an entirely unreliable character.
Always remember, we were Heroes.
That's the exact same thing, just using different words. |
Yes, I read that, and I Googled it, I'm still not see how any of it is relevant. |
In your example, the degenerate solution is to add "Wednesday and Thursday are interchangeable" to the mix. Is this complete nonsense? <bison>OF COURSE!</bison> So what?
But even conceding that the example is irreconcilable doesn't get you anywhere really. The only types of inconsistencies you're willing to admit could exist in a story are the kind of childish mistakes that a proofreader would (or at least should) catch. If a writer oh, I don't know, says vampires can't have kids and then in the next book has a vampire knock up the lead babe, according to you this isn't inconsistent or bad writing as long as she can handwave it, and she'll always be able to do so. Your position admits of only the most trivial of objections and thus can be safely dismissed as an unreasonable criterion.
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"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
I'm not sure it actually does, but I can think of two logical reasons it might do so.
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There's no need to search for reasons beyond that one.
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Because he doesn't know the coming storm is coming, and the well doesn't either so it doesn't choose a champion, then he doesn't know he needs to do anything right now.
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Actually, he does know.
QED
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I'd like to know more about the Doppelganger world that we stoped during our fight with Protean, also about the world were our "Alternate Self" came from.
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Personally, I'd like to get back to the Coralax and Blood of the Black Stream, both of which had tantalizing hints back when there was different management involved; I'd also like to go more into the origins of the Path of the Dark and the Cimeroran connection. But I'll admit, I forget half the lore I learn after I learn it, so a lot of these questions were probably answered.
Time-line B overwriting time-line A, is still two time-lines.
You automatically win now! Gratz!
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"