Praetorian Zone Events, Badges, and Healers
It seems likely. Colonel mentions 4 ways to rez someone. Just off the top of my head, there would be one with the Empathy set, the Day Job one, the temp power recipe, and that's all I can think of that Colonel could consistently get without resorting to the Medicine pool.
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Carl and Sons @Aurora Girl (Pinnacle)
You DO realize that unless you rolled Emp/Archery or Emp/Fire, your secondary is full of powerful debuffs than in many cases can significantly reduce the amount of damage taken by your teammates and/or increase the speed at which they defeat the enemies, right?
Seriously, look at the debuff numbers on defender attacks sometime. Especially Dark and Sonic.
IIRC the participation metric is based on the number of click powers activated. I'd be willing to bet that powers on autofire don't count toward that total -- only ones that you activate yourself. So if you're just standing there with an attack on auto and occasionally mashing heal other, you won't get credit.
Well, there's your problem.
Your offense in this case is Fortitude, Adrenaline Boost, and Recovery Aura (stretching things a bit for that one) and one attack. Two have long cooldowns and one a very long cooldown. That's not really participating. When I read the first post, my initial thought was "Not sure if healor." You don't happen to have the medicine pool by chance? |
And yes, I do have the medicine pool.
It seems likely. Colonel mentions 4 ways to rez someone. Just off the top of my head, there would be one with the Empathy set, the Day Job one, the temp power recipe, and that's all I can think of that Colonel could consistently get without resorting to the Medicine pool.
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*trying so hard to restrain snark*
Basically, the deal is this: "Participation" in these kinds of events/trials are based on you, personally, using powers that affect enemy characters.
You, as a single-attack Empath, don't affect enemy characters. Therein lies your problem.
If you don't want to use a second build, or respec to a more reasonable build, or use your Vet attacks (Sands of Mu, Nemesis Staff, Blackwand, etc.) if you have them...then, honestly, you're SOL, and
Carl and Sons @Aurora Girl (Pinnacle)
You DO realize that unless you rolled Emp/Archery or Emp/Fire, your secondary is full of powerful debuffs than in many cases can significantly reduce the amount of damage taken by your teammates and/or increase the speed at which they defeat the enemies, right?
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IIRC the participation metric is based on the number of click powers activated. I'd be willing to bet that powers on autofire don't count toward that total -- only ones that you activate yourself. So if you're just standing there with an attack on auto and occasionally mashing heal other, you won't get credit.
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Going into battle: Power Build Up, Hasten, Recovery Aura, Regeneration Aura, Conserve Power, Aim. In battle, buff with Fortitude, Adrenaline Boost, Clear Mind, and as recharge allows, Support Radial Embodiment. Heal with Heal Other, Healing Aura, Absorb Pain, and as recharge allows, Rebirth Partial Radial Invocation. Autoattack with Power Bolt, and as recharge allows, Warworks Partial Radial Improved Ally and Cryonic Core Final Judgement. These are my main battle powers. Not to mention monitor EVERYBODY's health, recall friend and Resurrect and Rescusitate as necessary. So, no, I'm not "occasionally mashing heal other."
Aim?
For one attack power?
Everything else in your "attack chain" is ally-focused and will auto-hit. Why do you have Aim, exactly?
Carl and Sons @Aurora Girl (Pinnacle)
Basically, the deal is this: "Participation" in these kinds of events/trials are based on you, personally, using powers that affect enemy characters.
You, as a single-attack Empath, don't affect enemy characters. Therein lies your problem. If you don't want to use a second build, or respec to a more reasonable build, or use your Vet attacks (Sands of Mu, Nemesis Staff, Blackwand, etc.) if you have them...then, honestly, you're SOL[/IMG] |
Carl and Sons @Aurora Girl (Pinnacle)
I ran it solo a couple of times, solo on a BS/SD scrapper, I was going for the emote... I didn't get that table, I was told I didn't participate enough... I finished it solo... and I didn't participate enough?!?
I believe the trick is there are some ghouls BEFORE the main mobs that don't count towards your total, those are the triggers
So the arguement is, "my build is wrong, yours is right"?
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Okay, so it's a special purpose build. Fine. I understand you don't solo with it. Okay. But badge-hunting is clearly also an issue FOR THAT BUILD.
BTW, I came across your other thread first and made a much longer post there with two suggestions on how to fix the problem (having pets and having someone buff you) and an offer to help if you're on Infinity.
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GUIDE: Issue 19 Open Beta
Rewards for participation in the zone events will be based on the amount of participation, and not just damage done -- (de)buffing and heals are tracked. By some unknown metric, you will be given either the Top Tier or the Lower Tier Reward Table upon completion.
Removing all the arguements about my build, my question is, why isn't the badge in the Lower Tier Reward Table, instead of the Top Tier?
And as to why I use Aim: If I didn't, I'd never hit anything with my autopower.
*chuckle* Well, that serves me right for not double-checking. Still, though, I feel that this wouldn't be an issue for you if you had a so-called "proper" build, rather than a buffbot, so removing arguments about your build isn't really something we can do.
As for the actual question of why the badge isn't in the lower tier reward table...seems obvious to me that the badge is supposed to be earned through participation, like other iTrial rewards, rather than the (in case people AFK for the entire thing) significantly lower-reward tier.
For Aim...what, you don't even slot an ACC IO in your one, lonely, miserable little attack? Why even worry about it then? If you don't take Aim, you could take whatever the new tier 5 in Medicine will be, and then be double-plus secret redundant.
Carl and Sons @Aurora Girl (Pinnacle)
I know that I am one of the best healers on my server (#2, in fact, according to COHTitan).
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Any idiot can sit there and rock aura and heal a couple dozen HP worth of wounds with a couple jillion points of heals. It doesn't mean you're necessarily contributing (or not contributing a much as you could).
Take my FF/Arch defender. Do I spend all my time with my **** in my hand going "Your defense is buffed, job done!"
Nope. I toss out the personal shields, pop my big bubble(s) and then proceed to make enemies resemble hedgehogs (roughly 99% of my time is spent attacking).
So many times, I have heard, "I'll take on Lord Recluse, but only if the healer's healing me," or, "I'll taunt the Hami, if the healer will keep heals and buffs on me," or "Don't bother attacking, just spam your heals," or even, "Keep CM (or AB, or Fort) on me while I tank him." |
Yes, you MIGHT be helping people who're playing with severely broken builds to be somewhat competitive. But for people with sensible builds or people rocking optimized builds, you're not helping them all that much.
That's what I do, and I dont mind it. |
I have 8 different ways to heal somebody |
4 different ways to rez them |
and three different ways to buff their endurance |
In short. What are you doing the other 99% of the time?
I don't need an offensive power, I have teammates, and I make sure that they have the power to do it for me. |
There are things you can't solo. And the participation metric takes into account your attacks as well. If you don't attack, or don't attack enough, you're not participating.
It's what I do. |
You may be one of those "I can take on anything" tankers (I have one of those, too), but every once in a while, I see even the strongest of tanks get beat by a Envoy of Pain, or a Lord Recluse, or even a Tyrant. It happens. But it happens a LOT less when I am on the team. |
Best way to prove this: every once in a while, not too often, but occasionally to prove my point, if my empath falls in battle, I'll shout out, "Healer down!," and wait for the team wipe. |
The /SR scrapper IS wrong, I agree. A lack of defense puts you at a disadvantage. If you're not living, you can't take out anybody. But a lack of offense is not the same. As long as you're living, a small ping can eventually, theoretically, take down the mightyest of foes. Even so, the /SR scrapper with only the mandatory secondary power can still solo. None of his powers, especially his primary powers, go away if he is soloing. Not so with the healer. |
And you're not "a healer". You're a defender. Or a controller. Or a corruptor. There is NO "healer" AT in the game.
Literally EVERY AT IN THIS GAME has the capability of healing. The ability to heal doesn't make you special. It's simply one of the tools in your toolbox. You've basically got 10-12 hammers, and need to drive a screw.
The comparison to the Forcefield/? def is a little better, but even there, What I see is you complaining that the defender doesn't have enough to do: he's not pushing enough buttons. |
And this is where I say the devs have a problem. It could take a tanker or a scrapper, on average, six or seven keyclicks to bring down a single enemy, whereas, I can buff a teammate for six or seven enemies with a single keyclick. It is also better for that teammate that I have the endurance to buff and heal him than to spend that endurance on my little ping-blasting. Yes, I could select higher damaged offensive weapons while building, but then I would have to give up something else. Hmmm. CM, maybe? |
Nobody's saying you have to kill every enemy, or contribute X% of damage on every enemy killed. But you DO have to be attacking regularly, in addition to buffing/debuffing/healing to be considered as a participant.
Taking a single attack and using it once in a blue moon doesn't meet this basic requirement.
Now, the devs see fit to say that I need at least ONE offensive power. They give it to me when I start. But they give me the OPTION to not choose any more, and that, is not a bad thing. I'll say it again: my offense comes from my teammates. But then, when they choose to NOT award me the same awards that my teammate gets from benefiting from my choices, THAT, my friend, is where the empath gets shortchanged. |
You are NOT a mastermind. And your teammates are NOT your pets.
Empaths are not shortchanged.
Players who build "pure healer" empaths are shortchanging THEMSELVES. These type of builds are only marginally better than door-sitters.
I doubt it counts heals that are completely overheals as participation.
With Fortitude, Adrenaline Boost, and Regeneration aura up on your teammate even a suicidal blaster on SOs only shouldn't require much attention.
Is your one attack slotted with just one recharge? One accuracy SO is good for same level enemies most of the time, two should cover you for a few levels above you and with defender grade tactics you shouldn't have much of a problem with anything short of a Rikti drone or a god mode.
You are NOT a mastermind. And your teammates are NOT your pets.
Empaths are not shortchanged. Players who build "pure healer" empaths are shortchanging THEMSELVES. These type of builds are only marginally better than door-sitters. |
This. Emphasis added for, well, emphasis.
Carl and Sons @Aurora Girl (Pinnacle)
EMP/Energy, and it's too late to change. I have too many badges to start over.
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Admittedly it's a fairly new option for Energy that it didn't have before, but it's still an option.
You probably are recalling correctly. Apparently, what is happening is my autopower is NOT counting toware my total. I am not, however, "standing there with an attack on auto and occasionally mashing heal other." My typical "attack chain" looks like this: ... [ lots of long recharge stuff ] ... |
They must have a really bad build. On my emps when I duo, Fort and auras alternating with AB is plenty, only occasionally using Heal Other or Aura. I never have to use Absorb Pain (and frequently skip it, in situations where it's actually needed, pressing it is usually a suicide button).
On a big team, unless the emp is the only support, it's much the same. Either I'm blasting/controlling away or I'm standing there doing nothing. I suppose spamming clear mind on people who don't need it is one way to pass the time but everything else has a fairly long recharge.
If the emp is the only support, well then the heals aren't all overheal and I think the participation mechanic takes that into account. If you just want to get the badge for this one, cycling energy bolt/brawl (non-autopower) while buffing and healing only as necessary should be more than enough to get it.
PS: If your emp is your badge character, I'd highly recommend a second build slotted for damage (with procs) and offensively-oriented incarnate powers. Otherwise you'll have a very hard time getting into a successful league for badges like Ready to Rumble/Hard Way/Really Hard Way, which require the entire league to do as much damage as possible. A few people with Rebirth/Barrier are more than enough to cover the defensive needs on Tyrant for that one, so damage and debuffs are king.
*chuckle* Well, that serves me right for not double-checking. Still, though, I feel that this wouldn't be an issue for you if you had a so-called "proper" build, rather than a buffbot, so removing arguments about your build isn't really something we can do.
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As for the actual question of why the badge isn't in the lower tier reward table...seems obvious to me that the badge is supposed to be earned through participation, like other iTrial rewards, rather than the (in case people AFK for the entire thing) significantly lower-reward tier.
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Actually, I slotted three Gaussians in it. I took it because, at level 38 I had taken all the power pool powers I wanted (Recall Friend, Super Speed, Hasten, Teleport, Aid Other, Aid Self, Resuscitate, Stealth, and Teleport Foe), had taken all the Primary powerset powers available, and was stuck choosing it. And because I still couldn't hit anything without it.
Again, we are talking about a "Mine is right, yours is wrong" arguement. I built my character the way I did because I build my characters based upon a "story"; in this case, the story is that she has a need to heal rather than harm.
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However, that being said, the point was already brought up: Our builds are right for receiving this badge. Yours (and your playstyle) is wrong. For this particular badge (and any other reward like it). Not wrong like smacking children is wrong, but wrong as in "you won't get it doing it the way you're doing it."
As for your concept, why is the one, lonely attack even in your tray at all? If this h3410rbot is so conceptually unable to cause harm to zombies/Nazis/ghosts/tech pirates/real pirates/killer mushrooms/aliens/ninjas/ninja aliens/demons, etc, why use it, EVER? Doesn't that little bit of concept-breaking justify having a little more usefulness on a team by having actual attacks?
Speaking of, if you join a TF or trial team, and see literally ANY other support AT, do you feel useless?
Carl and Sons @Aurora Girl (Pinnacle)
With Fortitude, Adrenaline Boost, and Regeneration aura up on your teammate even a suicidal blaster on SOs only shouldn't require much attention.
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One time I was playing my TA/A Defender on a team with an Empath. Now normally on my TA/A I don't use EMP Arrow all the time, I tend to save it for when the team needs a bit of a boost. However in this case I noticed that whenever I used EMP Arrow the Empath would see my endurance drop a lot and immediately use Adrenalin Boost on me. End result: I used EMP Arrow whenever it was up for the rest of the Task Force.
Speaking as a suicidal blaster: Heck Yeah! Fortitude and Adrenalin Boost are some of my favorite buffs. I'll even admit to deliberately crashing my endurance to encourage Empaths to give me AB instead of someone else (for some reason a lot of Empaths seem to distribute AB based on who needs the Endurance rather than who benefits from the recharge).
One time I was playing my TA/A Defender on a team with an Empath. Now normally on my TA/A I don't use EMP Arrow all the time, I tend to save it for when the team needs a bit of a boost. However in this case I noticed that whenever I used EMP Arrow the Empath would see my endurance drop a lot and immediately use Adrenalin Boost on me. End result: I used EMP Arrow whenever it was up for the rest of the Task Force. |
(Unless there is a Granite user on board, then they get AB because the recharge for them is monstrously delicious. They can attack like a normal character! But that doesn't happen often, cos Granite isn't needed in most content, so AB gets spread around to the endurance abusers.)
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I had a feeling from my first post that the OP's was a "pure healer" complaint. Good to see I've still got my radar.
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Great. But that doesn't necessarily mean you're playing a defender/controller/corruptor well.
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Any idiot can sit there and rock aura and heal a couple dozen HP worth of wounds with a couple jillion points of heals. It doesn't mean you're necessarily contributing (or not contributing a much as you could).
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Take my FF/Arch defender. Do I spend all my time with my **** in my hand going "Your defense is buffed, job done!"
Nope. I toss out the personal shields, pop my big bubble(s) and then proceed to make enemies resemble hedgehogs (roughly 99% of my time is spent attacking). |
Then the people you're teaming with are morons. Plain and simple.
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Yes, you MIGHT be helping people who're playing with severely broken builds to be somewhat competitive. But for people with sensible builds or people rocking optimized builds, you're not helping them all that much.
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Great. But what are you doing when people don't need healing?
Great. But what are you doing when people don't need to be rezzed? Great. And what are you doing when they don't need to have their endurance buffed? In short. What are you doing the other 99% of the time? |
Demonstrably false.
There are things you can't solo. And the participation metric takes into account your attacks as well. If you don't attack, or don't attack enough, you're not participating. |
Yay. But if you're not also contributing damage output, you're not fully contributing to the team. Sure, you my only contribute another 5% of total damage output for the team. But that's the GM/AV/etc dying 5% faster.
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Doesn't happen on decent teams. Most decent teams know to protect their healer.
And you're not "a healer". You're a defender. Or a controller. Or a corruptor. There is NO "healer" AT in the game.
Literally EVERY AT IN THIS GAME has the capability of healing. The ability to heal doesn't make you special. It's simply one of the tools in your toolbox. You've basically got 10-12 hammers, and need to drive a screw. |
Yes, everyone in the game has the ability to heal, but very few take the power to heal. Are you saying that you're a proponent of "Everyone must have a heal power" Well, what if then, someone came up to you and said that if you didn't take two different types of heal powers (say, the Medicine pool ALSO), that you were an idiot! How would that make you feel?
Again. If a FF defender sits there and relies SOLELY upon bubbles and does NOTHING else, THEY AREN'T CONTRIBUTING.
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The problem is that you're not contributing ANY damage at all. Or doing it in amounts so miniscule as to be incidental. As such you're not contributing.
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Nobody's saying you have to kill every enemy, or contribute X% of damage on every enemy killed. But you DO have to be attacking regularly, in addition to buffing/debuffing/healing to be considered as a participant.
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Yes. You're given an OPTION not to take any more offensive powers. But there's a basic EXPECTATION that you should.
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You are NOT a mastermind. And your teammates are NOT your pets.
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Empaths are not shortchanged.
Players who build "pure healer" empaths are shortchanging THEMSELVES. These type of builds are only marginally better than door-sitters. |
I'm not sure why you dislike "pure healer" empaths so much, but your entire arguement seems to be "you're stupid for building your character the way you want to build it." Which to me, sounds a lot like, "my build is right, yours is wrong"
However, that being said, the point was already brought up: Our builds are right for receiving this badge. Yours (and your playstyle) is wrong. For this particular badge (and any other reward like it). Not wrong like smacking children is wrong, but wrong as in "you won't get it doing it the way you're doing it."
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As for your concept, why is the one, lonely attack even in your tray at all? If this h3410rbot is so conceptually unable to cause harm to zombies/Nazis/ghosts/tech pirates/real pirates/killer mushrooms/aliens/ninjas/ninja aliens/demons, etc, why use it, EVER? Doesn't that little bit of concept-breaking justify having a little more usefulness on a team by having actual attacks?
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Nope, I welcome the assistance. If anything, I like to think I tend to make them feel useless.
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