Praetorian Zone Events, Badges, and Healers


Abe_Froman

 

Posted

Bear with me, hyperbole ahead:

Would a tanker who took only his 1st attack be "wrong?" Would a Controller with Empathy as a secondary set who only took Heal Other be "wrong?"

The secondary set is, technically, completely optional. As are any powers, really, aside from the ones you're locked into at level 1/2. There are many "man" builds, brawl-only builds, etc. However, that mindset, however "independent and creative and I'LL DO WHAT I WANT" as it is, is severely limiting.

Defenders are not meant to be healer/debuff/buff only. If they were, they would be Buff/Buff, not Buff/Attack. Yes, your contributions to damage may be less than other teammates, but your debuff values on your attacks are the highest, and in the case of Energy Blast, well-placed knockback/down can be game-changingly amazing.

The forum community dislikes the "pure healer" empath because it's self-limiting. It's intentionally halving your effectiveness as a teammate, as a contributor, and as a player of the game as a whole. The game is designed such that no specific AT or powerset (or individual power, for that matter) is really NEEDED for anything. Certain other games are not. They require people whose only job in life is to put up green numbers, but that is not our game. That is not how we want our game to be.

It's not so much that your build is "wrong," necessarily, it's just that you don't seem to reconcile your limited capability as the reason you can't get this particular badge.


Carl and Sons @Aurora Girl (Pinnacle)
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Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

Quote:
Originally Posted by Aurora_Girl View Post
Bear with me, hyperbole ahead:

Would a tanker who took only his 1st attack be "wrong?" Would a Controller with Empathy as a secondary set who only took Heal Other be "wrong?"

The secondary set is, technically, completely optional. As are any powers, really, aside from the ones you're locked into at level 1/2. There are many "man" builds, brawl-only builds, etc. However, that mindset, however "independent and creative and I'LL DO WHAT I WANT" as it is, is severely limiting.

Defenders are not meant to be healer/debuff/buff only. If they were, they would be Buff/Buff, not Buff/Attack. Yes, your contributions to damage may be less than other teammates, but your debuff values on your attacks are the highest, and in the case of Energy Blast, well-placed knockback/down can be game-changingly amazing.

The forum community dislikes the "pure healer" empath because it's self-limiting. It's intentionally halving your effectiveness as a teammate, as a contributor, and as a player of the game as a whole. The game is designed such that no specific AT or powerset (or individual power, for that matter) is really NEEDED for anything. Certain other games are not. They require people whose only job in life is to put up green numbers, but that is not our game. That is not how we want our game to be.

It's not so much that your build is "wrong," necessarily, it's just that you don't seem to reconcile your limited capability as the reason you can't get this particular badge.
Wonderful arguement! It had me thinking. I had a concept once. A bouncer, who when he got drunk THOUGHT he had super powers. As such, I built him to be a WP tank. But he couldn't do superspeed, superjump, fly or teleport. Slow as molasses in January, UNTIL I found a jet pack!

If the concept of your character caused you to only take the first power of your secondary powerset, then, I'd say, no, you're not wrong. It's your toon, build it the way you want it. However, expect to WANT to change it somehow, and expect to find workarounds: The tank is going to team up a lot with a radiation debuffer, for example. The controller is going to buy a lot of blue and green inspirations.

This, however, should not stop them from playing the game. And if the game for them is achieving level 50, then they should be able to do so, with only one secondary power. If the game for them is running PvP, they are going to get knocked down a lot, but they will win a few, and they will still have fun. If the game for them is running AE mishs, go for it. You can create your own, and there won't be a problem. If the game for them is creating incarnates, well, get on large leagues, and your shortcomings won't matter as much. But if your game is badge-hunting, that's a different story. There is one badge, that you may have problems with. If you have only one secondary power, you'll be okay, even then, AS LONG AS YOU DONT HAVE ONE SPECIFIC PRIMARY POWERSET. What is different about that powerset? It has no attack powers.


 

Posted

I can't think of one Defender primary powerset that has an attack, per se.

You're exactly right, if they want to slog through to level 50 with one attack (which we, on Pinnacle, did just recently with a brawl-only Tank), that's fine. If they want to PvP and lose every single match and they're okay with that, more power to them.

As far as the "go on iTrials where your shortcomings won't show as much," I (and I'd assume, most of the game's community) don't view completely ignoring an entire powerset as a "shortcoming." Underslot something? Sure, that's a shortcoming. What you're doing is so contrary to the spirit of the game it causes folks to have trouble understanding *why* you're doing it. Why you would intentionally sacrifice so many of your abilities to do something that, frankly, on a halfway well-built team isn't necessary.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

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Originally Posted by ColonelKomphort View Post

Never said they were. Merely pointed out that to their benefit, I am contributing to their ability to do more damage. If they choose not to do that damage, well, then I have lost a firing of Fortitude, or whatever, they have lost an opportunity to do that damage, and there is no attack button I can press that will make them attack, and I knowingly accept that fact.
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Every time a tank goes down to red on his health bar, I am contributing. If I keep him alive a little while longer, I'm contributing. He now has the ability to hit more than he did without me. Whether it's because he didn't have to spend the time going to his base, the hospital, buying inspirations, I'm contributing that much more. My time was spent making his time more productive. If he dies, goes to the hospital and returns, it has taken him more time to do that than he has spent already on attacking the creature that killed him. If I save him this hassle, he has spent that time attacking that creature. That's WAY more valuable than 5%.
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I am contributing. By increasing the ability of my teammates to do damage. It's not directly damaging. It's not Dps, but it IS DoT.
As stated up-thread, the problem you're having is that while you are participating, you aren't breaking the 'threshold' of participation for the next reward table because you aren't attacking enough. Everything above talks about you helping others - which is fine and DOES ADD to the level of participation you've received. But the fact of the matter is that the system in place to measure your participation is going to count the added damage the people you buff/heal/rez for their participation ranking, you get your 'points' for the buffing and heals. More damage output from you on top of your buffbotting will enable you to the next tier of reward tree.

This isn't a "my build is right, yours is wrong" opinion by other players, this is the underlying reward mechanics at work.

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Yes, everyone in the game has the ability to heal, but very few take the power to heal. Are you saying that you're a proponent of "Everyone must have a heal power" Well, what if then, someone came up to you and said that if you didn't take two different types of heal powers (say, the Medicine pool ALSO), that you were an idiot! How would that make you feel?
Straw-man. That's not what he said at all. There's a difference between "Any AT can heal" and "all characters must have heals".

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No other AT and powerset has to do what a healer does. You make buffing/debuffing/healing sound as if it were secondary to attacking. Not so with the Empathy powerset. It says so, right there in the description: "Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched." And that's the PRIMARY powerset. That is what an Emp Def, a healer, does.
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I don't think I read that in the rules anywhere. Can you point that out to me? You are given an option, I chose to take it. That's why there's chocolate AND vanilla ice cream.
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I'm not sure why you dislike "pure healer" empaths so much, but your entire arguement seems to be "you're stupid for building your character the way you want to build it." Which to me, sounds a lot like, "my build is right, yours is wrong"
What is being pointed out is that, even for Emp Defenders, healing/buffing is not the end-all, be-all for team functionality and having that as the sole focus with little-to-no regard towards attacks is commonly frowned upon by a sizable number of players to the point to where it has become a bit of a joke.

As Aurora Girl said, QFT:

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The forum community dislikes the "pure healer" empath because it's self-limiting. It's intentionally halving your effectiveness as a teammate, as a contributor, and as a player of the game as a whole. The game is designed such that no specific AT or powerset (or individual power, for that matter) is really NEEDED for anything. Certain other games are not. They require people whose only job in life is to put up green numbers, but that is not our game. That is not how we want our game to be.

It's not so much that your build is "wrong," necessarily, it's just that you don't seem to reconcile your limited capability as the reason you can't get this particular badge.
Given the proliferation of participation gates of rewards for more recent content, I get the impression that the devs don't want it to be like that either.

If Healbot Extraordinaire is the concept you're married to and you're enjoying it, rock on with your bad self. However, don't expect others to be as married to it as well and certainly don't expect the underlying system to be.

Best wishes on earning the badge.


 

Posted

I got seriously waxed during this event. I ended up being the only one participating in it, and I was doing fine, even knocking out enemies that were red to me. And then it spawned an army of PPD guys that started wiping me out in seconds flat. And then the boss showed up, while I was practically dead, and then killed me.

It was a really frustrating situation, so much that I decided it wasn't worth ever trying again.


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Posted

Quote:
Originally Posted by Aurora_Girl View Post
Would a tanker who took only his 1st attack be "wrong?" Would a Controller with Empathy as a secondary set who only took Heal Other be "wrong?"

The secondary set is, technically, completely optional. As are any powers, really, aside from the ones you're locked into at level 1/2. There are many "man" builds, brawl-only builds, etc. However, that mindset, however "independent and creative and I'LL DO WHAT I WANT" as it is, is severely limiting.
Would a Scrapper, Brute or Stalker who just took their first secondary power be "wrong"? I mean they aren't Tankers so they shouldn't need to worry about taking damage right? What about a Dominator who skipped all of their attacks? Or a Mastermind who didn't bother with their support powers?

As someone once said in the defender forum: you have a primary set and a secondary set, not a primary set and an unnecessary set.

Yes, you can build a character that completely neglects one of their powersets but that doesn't make it a balanced character. the game is balanced around the idea that characters have two powersets and are using both of them. Power Pools exist to allow character to round out their build and take powers their AT can't otherwise have but they aren't intended as a replacement for actual powerset powers.

Speaking for myself I tend to think that if you can't find four powers that you like in each of your sets you should probably select different sets.

Quote:
Originally Posted by Aurora_Girl View Post
I can't think of one Defender primary powerset that has an attack, per se.
Trick Arrow has Oil Slick Arrow, Force Field has Repulsion Bomb, Storm Summoning has Tornado and Lightning Storm, Radiation Emission has Fallout and Traps has Trip Mine (it also has Time Bomb but we don't talk about that). So overall 5 out of 13 Defender primaries have something I would class as an attack (using the rough definition of "I'd slot it for damage").

OSA, Repulsion Bomb and Tornado are useful for reasons other than damage they both also deal damage that is on a par with the AoEs in Defender secondaries while Lightning Storm and Trip Mine are basically pure attacks (yes, they deal knockback but the main reason to use them is for damage, both sets have better options for enemy positioning). Fallout is comparable to a Nuke.

Additionally, Sleet, Caltrops, Gale and Freezing Rain all deal damage but none of them deal enough to really be worth enhancing so I don't count them (althoguh YMMV).


 

Posted

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Originally Posted by Adeon Hawkwood View Post
Would a Scrapper, Brute or Stalker who just took their first secondary power be "wrong"? I mean they aren't Tankers so they shouldn't need to worry about taking damage right? What about a Dominator who skipped all of their attacks? Or a Mastermind who didn't bother with their support powers?

As someone once said in the defender forum: you have a primary set and a secondary set, not a primary set and an unnecessary set.

Yes, you can build a character that completely neglects one of their powersets but that doesn't make it a balanced character. the game is balanced around the idea that characters have two powersets and are using both of them. Power Pools exist to allow character to round out their build and take powers their AT can't otherwise have but they aren't intended as a replacement for actual powerset powers.

Speaking for myself I tend to think that if you can't find four powers that you like in each of your sets you should probably select different sets.
I think you misunderstood me.

I, personally, do think someone who neglects either of their powersets (unintentionally or no) is silly.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

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Originally Posted by ColonelKomphort View Post
No, but it's a pretty good indicator.
No. Actually it isn't.

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Are you calling me an idiot? An ad hominem arguement. Classic.
No. I said "any idiot could do this".

This does not, by extension, make you an idiot or mean that I'm implying you're an idiot. Thicker skin and a less contentious attitude please.

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That's you.
Yes. Yes, it's me. And I don't seem to have issues with the participation metrics for some reason.

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I'm sure when you are playing, you play to the best of your ability. I'm sure you are not spending your time withyour *** in your hand, nor are you playing with unslotted powers, no insps, etc. Assuming basic common sense in even the most "idiotic" of players, none of us are. Im just playing with a different set of powersets and power choices.
Sorry. The "I'm playing a different powerset" argument doesn't work.

I have Emp characters too. I take more than one attack from my secondary. And, again, I don't have problems attaining badges in events that include the participation metric.

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Another ad hominem arguement.
Sorry. But it's commonly accepted here that people who try to pigeon hole other players into singular categories like "healer" and expect them to essentially do nothing else in the game simply don't understand that the game is quite a bit broader than that. Moreover, it rewards people who aren't caught up in the Healer, DPS, Aggro trinity mentality.

I'm not going to soften my opinion of people who still react this way (because they aren't actually "thinking") and then insist that the game conform to THEIR interpretation of the "holy trinity".

In short. "I calls 'em like I sees 'em!"

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Conversely, I ASSUME that I'm helping people who're playing with broken builds, who are playing with their **** is their hands, because, quite frankly, that's what I find. You see, I'm a helper, or more precisely a HELPER, it's right there, over my head, I read it all the time. Newbies, noobs, and new supergroup members come to me because they know they can do the stupid stuff and, with a EMP DEF on the team, their mistakes will be mitigated.
Again. And what happens when you're in a group that doesn't REQUIRE your sort of "help". You just sit back and leech XP/Inf/Prestige/Rewards? Like you're "due" for it because you helped someone else out in a completely different situation at some nebulous point in the past?

Yeahno.

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There have been times when I have been on a team that didn't need me. Sure. It happens.
As you level up, you'll notice it happening more and more as builds get more self-sufficient. So you'll, what? Sit around, thumb rectally inserted, going "I did my job, this is my reward"?

Are you going to camp the door too?

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Usually when running a mish that is three or four levels old for the mish owner, things like that. Then what do I do? Nothing. I ride it out. I say, "Good job", and, "you guys don't really need a healer."
You "ride it out"?

And on four level-old missions? Please.

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But those times are rare.
Then it says something about the people you're playing with.

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The thing is, if they don't need a healer, then they surely don't need any extra firepower from me. I may be redundant, but I'm not useless. Next mish, they'll need me again.
Again, even adding a couple percent to firepower is killing enemies that much faster.

Sitting back with your hands in your pockets going "You don't need me" or spamming unneeded powers isn't contributing.

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I CAN solo, I just don't. It takes me longer, with my one attack, but I can. It doesn't make sense for me to solo, with my five wasted powers, but I can. And in this case, I attack, I AUTOattack. so it's not that it's not enough. I participate. With buffs and heals.
It doesn't make sense for you to solo because it's much easier for you to level up when everyone else is doing the actual work for you on a team right? That's what you're actually saying.

And if they don't need the buffs and heals, you keep spamming them anyhow to pretend like you're actually doing something when what's actually happening can be summed up in one word.

Leeching.

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Every time a tank goes down to red on his health bar, I am contributing. If I keep him alive a little while longer, I'm contributing. He now has the ability to hit more than he did without me. Whether it's because he didn't have to spend the time going to his base, the hospital, buying inspirations, I'm contributing that much more. My time was spent making his time more productive. If he dies, goes to the hospital and returns, it has taken him more time to do that than he has spent already on attacking the creature that killed him. If I save him this hassle, he has spent that time attacking that creature. That's WAY more valuable than 5%.
I didn't say you weren't contributing. I said you're not "fully contributing" to the team.

  • The more damage the enemy takes, the faster they die.
  • The faster they die, the fewer attacks they make.
  • The fewer attacks they make, the fewer land and do damage.
  • When less damage is taken the need for healing is less.

You're so caught up in treating the symptom, that you're not treating the problem.

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Doesn't happen on decent teams. Most decent teams know to protect their healer.
Most decent teams don't require such constant healing that they need to fall back into "protect the healer so we don't die" mode. And, as I've been saying, in this game, it isn't needed.

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I am an Empathy Defender, I said that at the beginning. I am using "healer" as shorthand for that. I'm sorry if I confused you.
Sorry, but an Empathy defender isn't a healer either. It is primarily a buff set (5 of the powers in the set are buffs, not heals) with a rez and three heals in lieu of enemy debuffs.

You, additionally, have an entire secondary that you've essentially ignored.

I say again. This game has no "healer" AT. Only people who don't understand that a "healer" build of existing ATs (or the introduction of a "healer" AT) would be of only marginal use. As your case so aptly demonstrates.

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Yes, everyone in the game has the ability to heal, but very few take the power to heal.
And you have stats to back this up right?

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Are you saying that you're a proponent of "Everyone must have a heal power"
No. I'm saying that while healing can be a valuable part of an arsenal of powers, healing and buffing to the exclusion of all else (a buffbot) is of marginal real utility.

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Well, what if then, someone came up to you and said that if you didn't take two different types of heal powers (say, the Medicine pool ALSO), that you were an idiot! How would that make you feel?
Before or after I stopped laughing in their face?

Also, isn't this, essentially, the argument you're giving me with your "pure healer"?

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YOUR OPINION! I've seen situations where FF defenders have been brought on mishs solely to bubble against one AV.
No. FACT. Powers like Dispersion Bubble (and healing auras) require little to no actual monitoring. Ally bubbles (and Emp buffs) don't get spammed continually. CM is of some use because it can be stacked. But you don't go spamming that all the time either.

Again. I ask you, what do you SPECIFICALLY. When your allies require no healing and you've already got a layer of buffs on them, what do you do with that other 90+% of your time in a mission?


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I am contributing. By increasing the ability of my teammates to do damage. It's not directly damaging. It's not Dps, but it IS DoT.
But you're not contributing as much as someone who's actually helping them kill the enemies.

Healing is the last, and therefore least dependable form of "mitigation" in the game. Technically it's not "mitigation" at all. No incoming damage was "mitigated". You're simply spackling over it.

The best damage mitigation in the game is to kill the enemy before they can do damage.
The next best way is to prevent them from actually doing damage (controls, defense, etc).
The next best is to reduce incoming damage (resistance, Absorb, etc).
After that, about all you can do is heal up (healing/regen).

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No other AT and powerset has to do what a healer does.
I say again, there is no "healer" AT in the game.

As to power sets.

You heal. Lots of sets heal. All ATs can heal with the addition of ancillary power sets, temp powers and Incarnate powers.

You can rez. Same thing goes for my argument about many power sets and all ATs being able to do this.

You can grant some status status protection. Other power sets can do this as well.

You buff defense, damage and ToHit. Again, there are several defender primaries that do so. also, other ATs can do this as well.

You can buff Recovery. Other sets can do this, other ATs (well outside of controllers and Corruptors), not so much.

You can buff regen. There's several other sets that boost regen.

You can boost End and Recharge. Again, other sets can do this. Many better than you and sooner.

So your comment about "no other AT or powerset" being able to do what you do is demonstrably false.

Empathy simply happens to be all buff/heal at the expense of enemy debuffs.



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You make buffing/debuffing/healing sound as if it were secondary to attacking.
No, they're equally important. But you're essentially buffing/healing to the exclusion of attacking. You're the one who's forgotten that they're equally important.

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Not so with the Empathy powerset. It says so, right there in the description: "Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched." And that's the PRIMARY powerset. That is what an Emp Def, a healer, does.
Nowhere does it say you must do so to the total exclusion of all else.
You've added that spin yourself.

And this is why you're having the issues you do.


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I don't think I read that in the rules anywhere.
This is why I said "basic expectation".
Not "required by the rules".

While it's harder, you can (and have) STILL come up with totally gimped builds in this game.

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Can you point that out to me? You are given an option, I chose to take it. That's why there's chocolate AND vanilla ice cream.
This game is about more than chocolate and vanilla. This is basically a smorgasboard. You've opted to get a chocolate and vanilla sundae from the the desert bar and are bemoaning the fact that you didn't get any ham, vegetables, bread, pastaor even a Coke.

The fact that you're given an entire secondary THAT YOU ARE REQUIRED TO ACTUALLY TAKE A POWER FROM DURING CHARACTER CREATION should indicate to you that, yeah, attacks are a Good Thing To Have™ in this game. Even for a VERY support-oriented build.

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Never said they were.
No. But that's how you're playing and the message you're conveying in your post. That killing enemies is "my teammate's problem, not mine".

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Merely pointed out that to their benefit, I am contributing to their ability to do more damage.
Right. But that's ALL you're contributing. You have the ability to contribute MORE. You've just opted NOT to do that.

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If they choose not to do that damage, well, then I have lost a firing of Fortitude, or whatever, they have lost an opportunity to do that damage, and there is no attack button I can press that will make them attack, and I knowingly accept that fact.
Again with the "I am a mastermind and they are my minions" mentality.

Sorry. NO. Doing damage to the enemy is EVERYONE'S job. Not just the tank/scrapper/blaster/troller/etc. And if you're spamming all your buffs all the time in lieu of attacking, you're wasting Endurance and not contributing anything additional.

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And we close with another ad hominem attack arguement.
Rocking aura on people who don't need heals is not contributing anything.
Spamming non-stacking buffs on allies is not contributing anything.
Waiting around to rez someone who may or may not fall over dead is not contributing anything.

If that's all someone is doing, they are not contributing most of the time and thus, are only marginally better than a door sitter.

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I'm not sure why you dislike "pure healer" empaths so much, but your entire arguement seems to be "you're stupid for building your character the way you want to build it." Which to me, sounds a lot like, "my build is right, yours is wrong"
I don't "dislike" "pure healer" empaths. I simply have little to no use for them as their players don't understand the game well enough to see that such builds are only marginally useful in a very small swath of content level ranges and utterly pointless for the rest of the time.

If you're standing around waiting for a chance to be useful, you've already failed.

If you're standing around faking usefulness as a way to avoid ACTUALLY being useful where it counts, you've already failed.

I'm not saying your build is "wrong". I'm saying that, outside of the aforementioned narrow swath of content, it isn't as useful as someone who wasn't so monofocused on a single in-game mechanic.

If I had a choice between a Thermal who'd gone light on their heals and buffs and your "pure healer" Emp, I'd take the thermal any day of the week. Because they'd be trying to earn their place instead of simply being escorted through missions because they can put up Big Green Numbers from three powers taken in the first 4-8 levels.



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Posted

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Originally Posted by ColonelKomphort View Post
This, however, should not stop them from playing the game.
The problem is, you're demanding that the game reward you the same as any other character for artificially hobbling yourself.

If you want to hobble yourself, tweak task force conditions or PVP.



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Posted

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Originally Posted by Aurora_Girl View Post
I think you misunderstood me.

I, personally, do think someone who neglects either of their powersets (unintentionally or no) is silly.
Whoops yeah sorry, I had only been skimming the thread and mis-interpreted your post, sorry about that .


 

Posted

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Originally Posted by Aurora_Girl View Post
I can't think of one Defender primary powerset that has an attack, per se.
Cold: Sleet
Radiation: Fallout
Sonic: Liquefy
Storm: Gale, Freezing Rain, Tornado, Lightning Storm
Traps: Caltrops, Acid Mortar, Seeker Drones, Trip Mine, Time Bomb
Trick Arrow: Acid Arrow, Oil Slick Arrow



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Posted

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Originally Posted by Adeon Hawkwood View Post
(for some reason a lot of Empaths seem to distribute AB based on who needs the Endurance rather than who benefits from the recharge).
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Originally Posted by Aggelakis View Post
This is how I operate with my AB. If you have no endurance, all you can do is brawl. That **** is whack, yo. Have some endurance++!

(Unless there is a Granite user on board, then they get AB because the recharge for them is monstrously delicious. They can attack like a normal character! But that doesn't happen often, cos Granite isn't needed in most content, so AB gets spread around to the endurance abusers.)
I also operate pretty much the same as Aggelakis. We can see when someone's endurance drops, but unless you know the powers, you can't see someone's recharge rate. Additionally for me, if AB pops up and no one needs endurance, I'll pop it on anyone who has a power set that I know has long recharge powers, most commonly Controllers and to a lesser degree, Dominators (who seem more likely to push recharge to get perma-dom), in order to get those AoE mezzes up faster.


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Posted

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Originally Posted by ColonelKomphort View Post
I have put in a petition to change the statement in paragonwiki from "Complete the ..." to "Materially participate in the..." I think the original was misleading.
Uh, you do realize that the ParagonWiki is a player created, player controlled, and player updated resource, don't you? Petitioning won't do a thing and NCSoft/Paragon Studios have nothing to do with it. You can register with CoHTitan and edit the wiki yourself if you disagree with something. Of course, that doesn't stop someone else from changing anything you might write as well.


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Posted

Quote:
Originally Posted by ColonelKomphort View Post
Gotcha AG. But, according to Zombie Man, in City of Heroes Forums > removed forum sections > Issue 19 Alpha Strike Open Beta: Announcements, Chatter, & Discussion
GUIDE: Issue 19 Open Beta


Rewards for participation in the zone events will be based on the amount of participation, and not just damage done -- (de)buffing and heals are tracked. By some unknown metric, you will be given either the Top Tier or the Lower Tier Reward Table upon completion.

Removing all the arguements about my build, my question is, why isn't the badge in the Lower Tier Reward Table, instead of the Top Tier?
My guess is that you still took too long to get it done. You're participating... but not enough to the satisfaction of some unknown metric.

I'm also on record to the Devs over and over again that their 'fixes' to that metric are still broken. So, it most definitely is buggy.

All I can say is wait to you outlevel it so that you have access to 5+level powers and have lots of attack temp powers and temp pet powers with you. That should do it.


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Posted

Quote:
Originally Posted by StarGeek View Post
I also operate pretty much the same as Aggelakis. We can see when someone's endurance drops, but unless you know the powers, you can't see someone's recharge rate. Additionally for me, if AB pops up and no one needs endurance, I'll pop it on anyone who has a power set that I know has long recharge powers, most commonly Controllers and to a lesser degree, Dominators (who seem more likely to push recharge to get perma-dom), in order to get those AoE mezzes up faster.
That's fine. I have no aversion to deliberately tanking my endurance to get AB cast on me.


 

Posted

Quote:
Originally Posted by Aggelakis View Post
No, only Empaths with one attack are shortchanged. I had absolutely no issue on my Emp I ran through there, but I am not expecting other people to pick up my part of the killing. I actually took my attacks.
Aggelakis speaks the truth. At least in spirit. The reason SOME Emps are so pathetic soloing is because SOME empaths take mostly their primary sets, and ignore their secondary to a large degree (not completely).
This is true only of some empaths. Some take an adequate attack chain, and frankenslot it, others slot for set bonuses.

Should the badge be awarded to you? Yes.

I would ask that you open your mind a bit here. None of us pay your sub. It's certainly not my place to tell you how to play, what powers to pick or any of that. However, the reason your toon is having trouble soloing/meeting the minimum participation is your play style.

I can see having something like a dominator's Domination on auto-fire, or Hasten, or Accelerate Metabolism.

But, playing an emp, I cannot fathom why you'd have an attack set to auto-fire. Maybe your heal aura, but not an attack.
I heartily recommend you park your toon for a bit and play a blaster.
Then, pick your emp back up and then look at your ...lack of attack.

Consider this - on a team of 8, you can probably get away with primarily buffing/healing. (though you should still finish off those kills with a sliver of health left.) I always made it a game of sorts to try and be a kill stealer. I love getting the kill shot with my emp.

But, in a duo, or a trio, you need to pull your weight. At higher levels, most savvy players love the buffs - but we don't "need" them. I'd much rather team with someone who can play solo as well as team. No, I really don't want to carry you just for your yummy buffs. My toon is built to solo - so that I'm not a burden to my teammates. (except for my
moodswings and such, lol)

Again, that's me, and I'm not at all typical. But, I recommend you at least consider selecting a decent attack chain from your secondary so that you can solo, albeit slowly, if you need to.

I am sympathetic to the issue you've had. I do applaud your "search-fu" in digging up Baryonx's old post. I do think you've shown a good bit of determination, and I sincerely hope you get it. In my mind, you have earned it.
Still, I think learning to play your secondary (more) would serve you well.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

You've made it clear that you consider your build above question, but I'm going to be blunt here.

Taking the medicine pool on an empathy defender is about as useful as just taking nothing for those power selections. With minimal recharge you can be spamming heal other enough that aid other is pointless (be honest now, how often do you use a single target heal that takes almost 4 seconds to cast AND is interruptible?) Stimulant doesn't do anything that clear mind doesn't already do better. Resuscitate is just plain bad even if you didn't already have a rez in your primary. It takes 7.33 seconds to cast and is interruptible. If your healing is really that important to the team's success do you have time in combat to stop everything for that long to cast an interruptible rez? As for aid self if you're actually taking more damage that you can handle with healing aura then you're probably not going to be able to cast an interruptible self heal anyway.

Even if you REALLY don't want to use those slots for attacks (and I can understand that even if I'd never actually do it) you'd be much more useful to your team if you take powers from the leadership pool instead of medicine.


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by Aurora_Girl View Post
I can't think of one Defender primary powerset that has an attack, per se.
EVERY Defender primary powerset has at least one power that targets a foe: Cold Dom has Sleet, Dark Miasma has Howling Twilight, Force Field has Force Bolt, etc, etc, etc, all EXCEPT one.

Quote:
Originally Posted by Aurora_Girl View Post
You're exactly right, if they want to slog through to level 50 with one attack (which we, on Pinnacle, did just recently with a brawl-only Tank), that's fine. If they want to PvP and lose every single match and they're okay with that, more power to them.
I spoke with Budweiser recently about this very subject. He said that on any given night, in any given match, it's how you play, and the way your toon is equipped, that can have as much influence on the outcome of a match as the build can.

Quote:
Originally Posted by Aurora_Girl View Post
What you're doing is so contrary to the spirit of the game it causes folks to have trouble understanding *why* you're doing it. Why you would intentionally sacrifice so many of your abilities to do something that, frankly, on a halfway well-built team isn't necessary.
Here, I have to go with personal experience. I've never had a problem getting on a team or keeping up. Yes, I use my Lore pets as my damage dealers, but I haven't ever had someone kick me for someone else to take my spot on a league.


 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
You've made it clear that you consider your build above question, but I'm going to be blunt here.

Taking the medicine pool on an empathy defender is about as useful as just taking nothing for those power selections. With minimal recharge you can be spamming heal other enough that aid other is pointless (be honest now, how often do you use a single target heal that takes almost 4 seconds to cast AND is interruptible?) Stimulant doesn't do anything that clear mind doesn't already do better. Resuscitate is just plain bad even if you didn't already have a rez in your primary. It takes 7.33 seconds to cast and is interruptible. If your healing is really that important to the team's success do you have time in combat to stop everything for that long to cast an interruptible rez? As for aid self if you're actually taking more damage that you can handle with healing aura then you're probably not going to be able to cast an interruptible self heal anyway.

Even if you REALLY don't want to use those slots for attacks (and I can understand that even if I'd never actually do it) you'd be much more useful to your team if you take powers from the leadership pool instead of medicine.
Never heard of Interrupt enhancements, huh.

Resuscitate is VERY useful. In cases of team wipes, I can tp and rez the whole team faster than any one team member can hosp and return. Reduce Recharges are wonderful for this purpose.


 

Posted

"H34l0rz are like Depends, only for the incompetent."
- Lady_Sadako


It's the end. But the moment has been prepared for ...

 

Posted

yeah, I realize it. I should have said that I put a message on the discussion page for that page on paragonwiki to have the page changed.


 

Posted

Quote:
Originally Posted by ColonelKomphort View Post
Never heard of Interrupt enhancements, huh.

Resuscitate is VERY useful. In cases of team wipes, I can tp and rez the whole team faster than any one team member can hosp and return. Reduce Recharges are wonderful for this purpose.
If you're still alive then it wasn't a team wipe. If you're getting that much use out of resuscitate then frankly you're not very good at keeping your teammates alive through healing or the team as a whole just plain sucks. Interrupt enhancements can't completely eliminate the chance of interrupt and don't do anything about the stupidly long cast times of the medicine heals. If you really want to be as helpful to team success as you can without using attacks then ditch the medicine pool and get leadership instead.

As far as your participation problems for the events my guess is that your teammates aren't taking enough damage for you get much credit for healing (overhealing won't get you any credit) and buffs can only take you so far.

Edit: I won't be making any more posts in this thread. I don't really care enough about how you choose to play to keep arguing.


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by Abe_Froman View Post
As stated up-thread, the problem you're having is that while you are participating, you aren't breaking the 'threshold' of participation for the next reward table because you aren't attacking enough. Everything above talks about you helping others - which is fine and DOES ADD to the level of participation you've received. But the fact of the matter is that the system in place to measure your participation is going to count the added damage the people you buff/heal/rez for their participation ranking, you get your 'points' for the buffing and heals. More damage output from you on top of your buffbotting will enable you to the next tier of reward tree.
To quote AG, a bit of hyperbole here: So what you are saying, is I should either not buff them, or buff myself. Remember, I AM doing some minor damage with my autoblast. But because I am buffing my teammate, he is doing a lot more damage. Conversely, since I can't buff myself, I am stuck doing my pinging. So maybe I should just stop buffing altogether.

Quote:
Originally Posted by Abe_Froman View Post
Straw-man. That's not what he said at all. There's a difference between "Any AT can heal" and "all characters must have heals".
No, but he IS saying that all character must have at least two damaging powers.

Quote:
Originally Posted by Abe_Froman View Post
If Healbot Extraordinaire is the concept you're married to and you're enjoying it, rock on with your bad self. However, don't expect others to be as married to it as well and certainly don't expect the underlying system to be.

Best wishes on earning the badge.
Thank you. I WILL earn it.


 

Posted

I've had to stop and rewrite this a few times because... I'm going to be blunt, an empath like yours I tend to consider no better than a leech.

The blunt opinion out there, I'm going to give you a piece of advice, and something to think about:

The thing to think about: You only have one attack. You don't mention what your secondary is, but most secondaries have some sort of debuff tied to them that will aid FAR more than the medicine pool you're wasting slots on. Not to mention you'll be doing damage, as well, which will, of course, make this easier to achieve for you ANYWAY.

The suggestion:
Get a second build slotted up for soloing if you're going to try to solo. Don't bother with heal other, absorb pain, etc. Snag leadership - Assault's another 15% damage, at the least, and with the snipe changes, you'll probably want Tactics to help with the tohit. Everything else... purely to taste. Take a full SECONDARY.

Actually, suggestion 2:
Find and join Repeat Offenders. Run with Green Machine. Come back when finished and you'll probably trash your "healer" build without prompting. Green Machine tends to turn "wimpy" empaths into Regen Blasters... and did even before IOs. And will tend to make a better rounded all round Empathy defender out of you anyway.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
No. Actually it isn't.
Okay, you come up with a better one, that is just as, or more comprehensive.

Quote:
Originally Posted by Hyperstrike View Post
No. I said "any idiot could do this".
Followed immediately with

Quote:
Originally Posted by Hyperstrike View Post
It doesn't mean you're necessarily contributing
Quote:
Originally Posted by Hyperstrike View Post
Thicker skin and a less contentious attitude please.
Fair enough. A little bit more open-mindedness please.

Quote:
Originally Posted by Hyperstrike View Post
Sorry. But it's commonly accepted here that people who try to pigeon hole other players into singular categories like "healer" and expect them to essentially do nothing else in the game simply don't understand that the game is quite a bit broader than that. Moreover, it rewards people who aren't caught up in the Healer, DPS, Aggro trinity mentality.
Okay, I get this, I guess. But let me present to your new open-mindedness a different perspective: What is Bullseye's power? Mr. Fantastic? Professor Xavier? What is Green Arrow's power? The Flash? Mr. Freeze? In the comic books, there are a lot of examples of "one-trick ponies," those heroes and villians who make their names on the fact that they can only do one thing, but they do it very, very well.

Quote:
Originally Posted by Hyperstrike View Post
And what happens when you're in a group that doesn't REQUIRE your sort of "help". You just sit back and leech ...
Trying to keep a thick skin...

No, First off, it rarely happens. Second, when it does, I am the first to speak up and say we need to raise the diff level. Third, at that point, I do have pets, temp powers, and my one attack power that I can use to help damage. Fourth, I have stealth, so I can stealth such a mish if possible, and finally, there's the insurance aspect. Im there "just in case" around the next corner is the AV that wipes the team.

Quote:
Originally Posted by Hyperstrike View Post
As you level up, you'll notice it happening more and more as builds get more self-sufficient. So you'll, what? Sit around, thumb rectally inserted, going "I did my job, this is my reward"?

Are you going to camp the door too?
Skin thinning a bit...

My toon IS level 50+3. So I have levelled just about all I am going to. Haven't noticed a difference. Most teams don't want to run a mish that has no element of danger associated with it, any more than I do. Raise the diff. And, no, I don't camp the door.

Quote:
Originally Posted by Hyperstrike View Post
You "ride it out"?

And on four level-old missions? Please.
So you've never run a tank that had a blaster on the team that would take out whatever you target? or ran a blaster on a team that had a scrapper that critted every time he struck? It happens. What do you do? You contribute where and when you can, and thank the Guardians that you got on a good team. You don't blame your build for being bad.


Quote:
Originally Posted by Hyperstrike View Post
Then it says something about the people you're playing with.
Skin becoming pale...

I personally dont talk about the people I play with. Maybe you are different.


Quote:
Originally Posted by Hyperstrike View Post
Sitting back with your hands in your pockets going "You don't need me" or spamming unneeded powers isn't contributing.
I never sit back with my hands in my pockets, or with my **** in my hands. I am beginning to wonder about the people YOU play with.


Quote:
Originally Posted by Hyperstrike View Post
It doesn't make sense for you to solo because it's much easier for you to level up when everyone else is doing the actual work for you on a team right? That's what you're actually saying.

And if they don't need the buffs and heals, you keep spamming them anyhow to pretend like you're actually doing something when what's actually happening can be summed up in one word.

Leeching.
Skin beginning to become crack and bleed...

No, I actually said what I meant. I am already level 50, so it's not about levelling up for me. It's about the healing. And I try not to spam if it is not necessary. I said try, because I'm not denying it happens on occasion that I had to put Healing Aura on autopower, then forgot to take it off. I'm getting better about that. But, on the other hand, if Healing Aura was my autopower, it was for a good, GOOD reason.

Quote:
Originally Posted by Hyperstrike View Post
You're so caught up in treating the symptom, that you're not treating the problem.
A good point. But at least I'm helping.

Quote:
Originally Posted by Hyperstrike View Post
Most decent teams don't require such constant healing that they need to fall back into "protect the healer so we don't die" mode. And, as I've been saying, in this game, it isn't needed.
Wow! I'm guessing on your teams, people never die. That's amazing. Someday, they'll just eliminate the debt system altogether.

Quote:
Originally Posted by Hyperstrike View Post
I say again. This game has no "healer" AT. Only people who don't understand that a "healer" build of existing ATs (or the introduction of a "healer" AT) would be of only marginal use. As your case so aptly demonstrates.
Skin becoming transparent...

Sorry, "shorthand" is a language system used back in the olden days when people took dictation. See Mad Men. It's like using "ppl" for "people." I know there is no "Healer AT," I am only using the designation "healer" to mean the Build that I have created, and any other builds similar to it.

Quote:
Originally Posted by Hyperstrike View Post
And you have stats to back this up right?
And you have stats to prove me wrong?

No, I don't have stats to back it up. I was making a point.

Quote:
Originally Posted by Hyperstrike View Post
I'm saying that while healing can be a valuable part of an arsenal of powers, healing and buffing to the exclusion of all else (a buffbot) is of marginal real utility.
And yet the devs made a Primary powerset out of Empathy.

Let me tell you a story:

Once upon a time, I created a Tanker, but I wanted my tanker to have some firepower, so, my tanker had lots of secondary powers, and only a few primary powers. Someone finally woke me up one day by saying, "You're not doing what you are supposed to do, because you can't." I realized that there was a reason a tank's primary powers are defensive in nature. It allows a tank to be a tank. After that, I made sure my tank had his primary powers first, and then, and only then, did he have his secondary and pool powers.

My Emp Def is an Emp Def first and foremost. What goes on after that is the marginal real utility.

Quote:
Originally Posted by Hyperstrike View Post
Also, isn't this, essentially, the argument you're giving me with your "pure healer"?
No, this is the arguement you are giving me with your "use your secondaries" arguement.


Quote:
Originally Posted by Hyperstrike View Post
Again. I ask you, what do you SPECIFICALLY. When your allies require no healing and you've already got a layer of buffs on them, what do you do with that other 90+% of your time in a mission?
You must only buy insurance when you know you are going to have a wreck.

Quote:
Originally Posted by Hyperstrike View Post
The best damage mitigation in the game is to kill the enemy before they can do damage.
The next best way is to prevent them from actually doing damage (controls, defense, etc).
The next best is to reduce incoming damage (resistance, Absorb, etc).
After that, about all you can do is heal up (healing/regen).
Fortitude
CM
Regeneration Aura
Heal Other

Check.

Quote:
Originally Posted by Hyperstrike View Post
I say again, there is no "healer" AT in the game.

As to power sets.

You heal. Lots of sets heal. All ATs can heal with the addition of ancillary power sets, temp powers and Incarnate powers.

You can rez. Same thing goes for my argument about many power sets and all ATs being able to do this.

You can grant some status status protection. Other power sets can do this as well.

You buff defense, damage and ToHit. Again, there are several defender primaries that do so. also, other ATs can do this as well.

You can buff Recovery. Other sets can do this, other ATs (well outside of controllers and Corruptors), not so much.

You can buff regen. There's several other sets that boost regen.

You can boost End and Recharge. Again, other sets can do this. Many better than you and sooner.

So your comment about "no other AT or powerset" being able to do what you do is demonstrably false.

Empathy simply happens to be all buff/heal at the expense of enemy debuffs.
No other powerset has to do what an Empathy Defender powerset has to do.

It has to do whatever it is going to do on friendlies, not enemies, EXCLUSIVELY. Exclusively, that's the difference. Every other primary powerset has at least one Foe-targeted power.


Quote:
Originally Posted by Hyperstrike View Post
While it's harder, you can (and have) STILL come up with totally gimped builds in this game.
Skin becoming transparent...

Come on, you said so yourself, that healing and buffing is contributing. "Totally gimped"? Not even.

Quote:
Originally Posted by Hyperstrike View Post
No. But that's how you're playing and the message you're conveying in your post. That killing enemies is "my teammate's problem, not mine".
Then so does every blaster who stands behind a tank, or every controller who stands behind a brute. If my teammate does not kill the enemy then it becomes my problem. Better to help him now than deal with it by myself then.

Quote:
Originally Posted by Hyperstrike View Post
You have the ability to contribute MORE. You've just opted NOT to do that.
So every player who take Flight instead of Leadership is not contributing to their full potential?

Quote:
Originally Posted by Hyperstrike View Post
if you're spamming all your buffs all the time in lieu of attacking, you're wasting Endurance and not contributing anything additional.
Then why do people tell me, "don't worry about attacking, just spam those heals?" I (used to) hear it all the time.

Quote:
Originally Posted by Hyperstrike View Post
Rocking aura on people who don't need heals is not contributing anything.
Spamming non-stacking buffs on allies is not contributing anything.
Waiting around to rez someone who may or may not fall over dead is not contributing anything.

If that's all someone is doing, they are not contributing most of the time and thus, are only marginally better than a door sitter.
Sending $50-100 a month to Geico doesn't contribute anything to the family budget. Until you get in a wreck.

Quote:
Originally Posted by Hyperstrike View Post
If you're standing around waiting for a chance to be useful, you've already failed.
Sorry, tank who can't get there before the blaster takes out the enemy, apparently, Hyperstrike says you've failed.

Quote:
Originally Posted by Hyperstrike View Post
If you're standing around faking usefulness as a way to avoid ACTUALLY being useful where it counts, you've already failed.
Sorry, mastermind who spends half the mish calling up his minions, and buffing them before going into battle, only to find the battle has been won, Hyperstrike says you've failed.