If you wanted to plow through Praetoria...


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Posted

And were, say, planning to do it on four different characters to do all the storylines, what would you suggest as being best suited for Praetorian mob damage that aren't all the same?

Actually, since I know the missions are different, if there's a particular mob slant per crusader/warden/power/uhhh the other one, specific suggestions towards that would be great and appreciated!

Oh, and I'm not very good with controllers.

I've been semi-through the arcs so far, but always end up doing someone else's missions or levelling by too fast, so I'm looking forward to just sitting down and trying, like I've been doing on my hero scrapper of doing every single hero storyline through ouro on her.

I remember liking the Power arc where I got to show Reese exactly what I thought of him, plus my posse. Loved my posse.

How many of you guys have done that? Just sat down and methodically went through every piece of story?


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Talking of Michelangelo.

 

Posted

If you're looking for a good way to deal w/the GR Arcs, Zombie Man's Plots of the Four Tracks Guide is a must.

As to a good AT and/or Powerset suggestion, I'd refer it to others on the Forum. I've run one Brute (KM/EA), Scrapper (KM/Regen) & Corr (DP/Traps) through and have two Doms (Electric/Electric & Mind/Psy) in the mid to upper teens. Each playthrough has been a little different. The Doms have been a bit more a PITA, I think, 'cause of the heavier Status resists that Prae Mobs have in general, for that Level Range.

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

Posted

I'd say use one of the melee ATs. Scrapper or Brute would probably be fine and dandy to quickly plow through those story arcs. Stalkers...well, I think a lot of ambushed are seeking ambushes, but being caught with your Hide down isn't as much of an issue anymore.

I keep thinking I'd try to follow that all story lines guide, but it just looks so convoluted.


 

Posted

Doing all four Storylines on one Character, I agree is more of a hassle than it's worth. If you float between the Loyalist Responsibility & the Resistance Warden Arcs, I feel you get just enough jist of what's going on in Prae and floating in enough Grey Area as well.

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

Posted

I've successfully completed Praetoria with a KM/SR scrap, FA/FA scrap, and SS/Inv brute. The DP/Kin corr doesn't count, because I got frustrated and wound up teaming his way to level 20.

I'm puttering with ideas to run through all-Prae content to 35 with, but I'll likely do it with a brute or scrap again.


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Posted

Stalker/Scrapper/Brute are always usable. Masterminds and some Controllers/Dominators/Corruptors/Defenders do well (avoid late bloomers, in general.) Stalkers need to cope with homing ambushes, and Blasters will be facing enemies with ranged and mezzing powers from the word go, so they have it a little rougher. That said, you can get anything through if you are careful. (I ran all four sides on an AR/Time, for instance.)


 

Posted

Resistance Crusader Arcs: started on a DP/Traps Corr, went 6 levels before realizing that DP was not a set for me, rerolled into a WarMace/Shields Brute, steamrolled everything.

Loyalist Power Arcs: rolled a Demons/Dark Mastermind, no problems here.

Loyalist Responsibility Arcs: rolled a Bots/FF Mastermind (my favourite ex-Villain AT for soloing), no problems here.

Resistance Warden Arcs: wanted to try a Stone/Stone Tank, rolled one, had a ball...



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Posted

If you're playing a melee set in Praetoria, Electric Armor is advantageous, since it gives you a lot of energy resistance very early, as well as some Psi resistance. While energy damage isn't the only thing you face there, I generally find that the most dangerous opponents usually use it in spades. That, and Electric Armor continues to be useful throughout the game.


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Posted

Quote:
Originally Posted by MisterMagpie View Post
And were, say, planning to do it on four different characters to do all the storylines, what would you suggest as being best suited for Praetorian mob damage that aren't all the same?
Each alignment faces just slightly different mobs more frequently, at least from what it strikes me. Everyone will fight all of the groups (including your own faction) at some point or other. My personal observations over the full arcs, especially the Imperial City arcs (thought don't take me as an expert):
Responsibility seem to fight more broken Clockwork. That should make getting something with energy resistance a priority.
Power seem to go through a lot of Destroyers. Look at getting some knockback protection.
Wardens seem to fight more Syndicate. Try to fit in some psionic defense to get around their bosses.
Crusader seem to fight more PDD (no surprise). Getting some ranged defense, while great as a whole in Prae, is going to be a touch higher.

Keep in mind: everyone in Praetoria has some form of ranged damage and is usually pretty good at it. Even the random protestors can be deadly with those rocks.

My problem in giving advice on what to play is that I've spent about half of the time playing characters in 2 person teams (go having your signifigant other playing too). My Responsibility fire/fire blaster would not have survived anywhere in Praetoria is she wasn't hiding behind a Ice/Titan weapon tank, but she would have had trouble solo in the main game as well. My bots/traps mastermind on the Powers line did fine (except for one or two missions), but she would have been fine even if she started Primal. My rule of thumb when you are solo: if the character could do the main game on a x2 enemy multiplier, they should do well.

Quote:
I've been semi-through the arcs so far, but always end up doing someone else's missions or levelling by too fast, so I'm looking forward to just sitting down and trying,
Manage your experience gain carefully. The cut off points for finishing a stories arcs are level 9, level 16, and level 20. So at level 9, unless you are on the final arc of the Nova storyline for your faction(s), you'll over level the rest of it and be sent on to Imperial. I personally shut off experience at 8 until I move to Imperial, 15 until I move to Neutropolis, and level 20 until I'm sure I'm on the final arc for my faction(s).

Quote:
I remember liking the Power arc where I got to show Reese exactly what I thought of him, plus my posse. Loved my posse.
I <3 the Power line- it will occasionally go just so over the top: especially working with Bobcat. I think my least favorite is the Crusader missions.

Quote:
Just sat down and methodically went through every piece of story?
I've played every faction and now I'm working on juggling a couple of people that work different combinations of lines.


 

Posted

Quote:
Originally Posted by SpyralPegacyon View Post
I'm puttering with ideas to run through all-Prae content to 35 with, but I'll likely do it with a brute or scrap again.
Done it with an MA/Elec scrapper. Night Ward hurt, otherwise it was quite manageable.


@bpphantom
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Posted

Quote:
Originally Posted by _Tacitala_ View Post

Manage your experience gain carefully. The cut off points for finishing a stories arcs are level 9, level 16, and level 20. So at level 9, unless you are on the final arc of the Nova storyline for your faction(s), you'll over level the rest of it and be sent on to Imperial. I personally shut off experience at 8 until I move to Imperial, 15 until I move to Neutropolis, and level 20 until I'm sure I'm on the final arc for my faction(s).
Nova is up to and including 10. Marchand/Scott will give you Imperial contacts at 8 but you can go directly to the contacts (love that find contacts button yellow side) for your alignment.


 

Posted

Only problem I have with Praetoria is it makes Paragon and the Rogue Isles zones look primitive. I miss the shinny, glowie, bumpy, crisper and gentler terrain height changes of Praetoria's zones.


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Posted

Quote:
Originally Posted by _Tacitala_ View Post
Each alignment faces just slightly different mobs more frequently, at least from what it strikes me. Everyone will fight all of the groups (including your own faction) at some point or other. My personal observations over the full arcs, especially the Imperial City arcs (thought don't take me as an expert):
Responsibility seem to fight more broken Clockwork. That should make getting something with energy resistance a priority.
Power seem to go through a lot of Destroyers. Look at getting some knockback protection.
Wardens seem to fight more Syndicate. Try to fit in some psionic defense to get around their bosses.
Crusader seem to fight more PDD (no surprise). Getting some ranged defense, while great as a whole in Prae, is going to be a touch higher.
Thank you (and everyone else!) very much for the advice! Here's what I ended up running with:

Responsibility: Amped Up SJ/ELEC brute



Power: Technophilia BS/WP brute



Warden: Jukebox Jamwhammer DB/WP stalker



Crusader: Stutter Sue SJ/Shield brute


In the room the women come and go
Talking of Michelangelo.

 

Posted

Quote:
Originally Posted by bpphantom View Post
Done it with an MA/Elec scrapper. Night Ward hurt, otherwise it was quite manageable.
If you are including Night Ward, Confuse and Fear protection make life a whole lot easier. Which would be WP and SD.


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Posted

Jukebox Jamwhammer is an AWESOME name. That is just epic cool.


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


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Posted

I wanted to add that I'm getting a lot of mileage out of a water/storm corrupter right now. I'm blazing through Praetoria at a decent clip.

I've been running at +0/X2 and it was kind of leisurely until I hit 12 and the mob placement generator decided that X2 MUST be X3. Still, I splurged on insps and I'm maybe an hour from knocking on Paragon City's door.

Dehydrate saves my bacon...alot.


 

Posted

Quote:
Originally Posted by Starhammer View Post
Jukebox Jamwhammer is an AWESOME name. That is just epic cool.

Thanks! I was trying to think of a Resistance-sounding name for someone with good psionic shields.


Quote:
Originally Posted by Hqnk View Post
I wanted to add that I'm getting a lot of mileage out of a water/storm corrupter right now. I'm blazing through Praetoria at a decent clip.

I've been running at +0/X2 and it was kind of leisurely until I hit 12 and the mob placement generator decided that X2 MUST be X3. Still, I splurged on insps and I'm maybe an hour from knocking on Paragon City's door.

Dehydrate saves my bacon...alot.
Dehydrate is amaze-sauce. I love that power.


In the room the women come and go
Talking of Michelangelo.