Ask Anything: Ranged Blast and Blaster Manipulation Changes


Abysmalyxia

 

Posted

Quote:
Originally Posted by Reppu View Post
It doesn't work that way. 22% removes it flat out. It does not build up to the removal, unless we missed something from the devcast.

Which we didn't.
And even then, Interrupt reduction doesn't decrease the activation time at all -- it just makes less of the long windup interruptable.

Like Reppu said, this is branching to an entirely different power if you have more than 22%, like Titan Weapons momentum or the new Assassin's Strike. Hawk even explicitly mentioned power redirection in a previous post.


 

Posted

Quote:
Originally Posted by Roderick View Post
I'm really not sure what you're implying here. You do know that Accuracy and ToHit are two totally serarate mechanics, and slotting all the Accuracy in the world will have no impact on insta-snipe, right?
He's implying that Calibrated Accuracy's stupid, unusably huge overabundance of accuracy, for powers that already have boosted accuracy, continues to be stupid and has, in fact, found a new and exciting way to fail to be any use whatsoever.

So I think he understands that fine.


 

Posted

Quote:
Originally Posted by Wonderslug View Post
He's implying that Calibrated Accuracy's stupid, unusably huge overabundance of accuracy, for powers that already have boosted accuracy, continues to be stupid and has, in fact, found a new and exciting way to fail to be any use whatsoever.

So I think he understands that fine.
ohhh!

I had not understood that joke. I think because I had no idea what those enhancements had for mods. Because I knew it was a Snipe set, and therefore almost certainly useless.


 

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Originally Posted by Mr_Kingkillaha View Post
"Shout" is the T3 single target attack that will get its range boosted. Other than that you are right on.
The devs will be making other changes to the sniper-less sets as necessary, but those changes haven't been defined in detail AFAIK.
Actually, Howl is the Tier 3 attack that will be boosted to 80 ft. Shout is Tier 5 and will stay unchanged.


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Posted

Quote:
Originally Posted by St_Angelius View Post
It may be Tier 5 over all, but it is Tier 3 single target. for comparison to the other blasts that are getting bosted...

Executioner's Shot = Tier 7
Lancer Shot = Tier 6
Power Burst = Tier 4
Blaze = Tier 7
Bitter Ice Blast = Tier 7
Cosmic Burst = Tier 7

But basicly, it is all the 40ft and 50ft single target blasts that are getting normalized to 80ft.
Where are you getting this information? Only the tier 3 cone attacks are getting a range boost.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

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Originally Posted by Derangedpolygot View Post
Where are you getting this information? Only the tier 3 cone attacks are getting a range boost.
During the stream Arbiter Hawk specifically mentioned those powers by name and specifically pointed out that this was being applied to the 40/50ft Single target attacks.


 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Where are you getting this information? Only the tier 3 cone attacks are getting a range boost.
Yes...the Tier 3 Single Target attacks. i.e. the standard ranged attacks, like Blaze etc, that have 40ft range. As the Devs realised that this was stupid and are thus correcting it.

You are misunderstanding the terminology.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by DMystic View Post
During the stream Arbiter Hawk specifically mentioned those powers by name and specifically pointed out that this was being applied to the 40/50ft Single target attacks.
Ah. I couldn't watch the Twitch broadcast because of work; recording still isn't up.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

don't make snipes instant under domination. A lot of work was put in to make domination not be so uber by not making it affect damage.

making snipes instant under domination will undo that work and make permadom that much better once again.


 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Ah. I couldn't watch the Twitch broadcast because of work; recording still isn't up.
The recording is up, I rewatched with my partner later the same day and is supposed to stay up for 2 weeks.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Actually, Howl is the Tier 3 attack that will be boosted to 80 ft. Shout is Tier 5 and will stay unchanged.
No it isn't. It is remotely possible that cone attacks will get their range boosted although personally I really, really doubt it but in any case the powers that we specifically KNOW are getting a range boost are the 40/50ft single target attacks. These are (somewhat confusingly) referred to collectively as "Tier 3 Blasts" because even though they aren't the third power in the set they are the third single target attack.

As for why I doubt cones will get a boost, the devs use a formula for calculating the recharge and endurance costs for AoEs which factors in the size of the AoE. Increasing the range of the cones would increase their area by a significant amount so their recharge would go up and I don't think anyone wants that.

Personally I'm hoping that the various utility and mez powers in the blast sets also get their ranges normalized to 80ft but we shall see.


 

Posted

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Originally Posted by dugfromthearth View Post
don't make snipes instant under domination. A lot of work was put in to make domination not be so uber by not making it affect damage.

making snipes instant under domination will undo that work and make permadom that much better once again.
The game isn't balanced around IOs, thus things shouldn't be balanced around permadom. It's no different than what Device Blasters will be able to do, except they will do more damage because snipes under domination would have their damage scale reduced quite significantly back to the standard snipe damage range.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Don't recall ever asking...and I know you're not the charitable type so...
I'm probably generally far too charitable in these cases. And definitely in this case.


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Posted

Quote:
Originally Posted by Zombie Man View Post
On a Defender, Tactics six-slotted with 50+5 ToHit IOs is 21.96% ToHit, just .04% from hitting the magic 22% for InstaSnipe. So my question is:
1. Just how evil are you?*
2. Do you round?**
One Kisment +6% To Hit will of course be more than enough to increase your To Hit to the required 22%. And those are fairly easy to get.

Edit: It looks like Analyze Weakness Chance for +To Hit just got more valuable.

Edit: And Siphon Insight.


 

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Originally Posted by Arbiter Hawk View Post
It's certainly worth considering! I'd only seen it brought up once before, but we'll look at it. Mental Manipulation has kind of operated in its own paradigm independent of other Blaster Support sets for years, but a lot of that paradigm contributed to making that secondary both powerful and fun to play.
BELIEVE me. A lot of players would welcome this change!

EDIT: I love the possible snipe Change for Domination! You know Arbiter Hawk...you're a pretty cool dude lol.

Dugfromearthomination is up quite a lot even with just SO's ESPECIALLY when you get into the mid to late game... and on teams...ha! It's oh so sweet. I think that this improvement would easily benefit non perma-doms as well!

And if you are a Paying player you can reach perma dom by accident from just slotting reacharge sets, FF procs or Incarnate abilities.



 

Posted

Quote:
Originally Posted by Roderick View Post
Thunder_Knight: You're thinking of Accuracy. ToHit is a different mechanic, and is used in a different part of the attack mechanic.
ToHit starts at 0, and isn't reflected in your powers' slotting, because it isn't part of the power, it's the same value for all powers. If you want to see your ToHit value, you'll have to look at your Combat Attributes - that's the only place it shows up.

And yes, you were about 12 hours late. But he said he'll be back to read over late responses and try to answer them, so you aren't TOO late, just late. :P
No, I'm thinking of the right number. Take a look at the Combat Attributes yourself. Accuracy Bonus is listed as a multiplier (base 1.00x without enhancements), while To Hit Bonus is listed as a percentage (base 75% without enhancements), and it's the latter I'm talking about. Neither of them start at 0.

And my suggestion had absolutely nothing to do with any sets at all. It was simply that the fast snipe animation be a gradual thing, with any To Hit bonus also being treated as an Interrupt Time bonus for snipes (and only for snipes), as opposed to having full "wind-up" animation at +0% to 21.99% To Hit, no "wind-up" animation at +22% To Hit and above, and nothing in between.

Reppu pointed out a page back that it doesn't work that way, that it's all or nothing, but I was asking if it could (or should) be a more gradual transition.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
As for why I doubt cones will get a boost, the devs use a formula for calculating the recharge and endurance costs for AoEs which factors in the size of the AoE. Increasing the range of the cones would increase their area by a significant amount so their recharge would go up and I don't think anyone wants that.
Yep. Arbiter Hawk can wave his magic wand and boost the ranges of all 40 foot single target attacks to 80 feet, and it will be so. He can't buff the range of cone attacks specifically, without being forced to increase their endurance costs and recharge times accordingly due to the increase in the AoE factor.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Yep. Arbiter Hawk can wave his magic wand and boost the ranges of all 40 foot single target attacks to 80 feet, and it will be so. He can't buff the range of cone attacks specifically, without being forced to increase their endurance costs and recharge times accordingly due to the increase in the AoE factor.
I'm so looking forward to this change...I think it makes Sonic Attack quite appealing than it already is. All you need to do is throw the -KB proc in Shockwave if you're not a fan of KB and you are golden.



 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Ah. I couldn't watch the Twitch broadcast because of work; recording still isn't up.
I saw the recording was up and watched a bit of it just a few hours after the live feed ended.

I used it as reference for some posts I made that night.


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Posted

Are 40 foot range powers gone the way of the dodo?
Will newer sets only feature 80 foot range powers?

Was Boost Range considered for elimination from EM and do the Devs view it as problematic?


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Posted

Quote:
Originally Posted by Neuronia View Post
Was Boost Range considered for elimination from EM and do the Devs view it as problematic?
I Certainly hope not, I very much enjoy having my archery/energy blaster sniping from the draw distance with her 2 snipes thank you very much! and is very much looking forward to having one of them becoming insta!!


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Boost Range will be fine.



 

Posted

Alright guys, I'm back and I'll try to answer as many of these as I can. However, I do have spreadsheets to make so I can't guarantee I'll get to all the unanswered questions - if your question is similar to someone else's, my apologies if I don't reply directly to your post, and hopefully you'll get all the information you were seeking. Fire away, and I'll work through the unanswered questions as I get a chance.


 

Posted

I don't think I have a question (that you can answer) right now, but I just wanted to chime in and say that your interests in buffing up Electric Blast's damage (and, eventually, the secondary effects) make me very happy.
I love the set, but I do recognize that it could be more powerful.
I do sometimes wish that we had another blast to choose from instead of VS, but I also recognize and appreciate having that unique variation among the Blaster sets. I guess I sometimes feel like the hold and the energy drain is enough of a variation, hehe.

I am also very excited to see you mention improving Build Up's potential for quicksnipes.


AND... I think increasing the range of the Tier 1 Secondary immobs would be fantastic!!

Thanks for the open dialog!


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