i24 Blaster Changes
I have the slot with an End Red IO. I just can't get the Rech/End IO anywhere. Thinking I'll use some converters on my 'every kill drops an enhancement converter' character to try to get one.
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
|
I saw it, Angelius. The idea's been mentioned by at least three people now.
The survivability levels are completely reasonable, but putting everything into one power is going to make things worse in the long run: as we can see from Stone Armor and Kinetics, powersets that have one extremely amazing power become impossible for the Devs to tweak in the future, as there is no way to buff the crap powers without nerfing the uber power. What I don't want is for these powers to be so strong that they won't ever be able to tweak Blaster secondaries again.
|
For example, I would feel perfectly comfortable asking the devs to buff Frozen Aura to not be ridiculous. I would be genuinely surprised to hear them say that they'd like to, but they'd have to nerf Frigid Protection if they do. The manipulation sets have enormous room for improvement and I don't think sustain took even a third of the room available to buff them, particularly on the damage and offensive mitigation side of the fence.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Okay, this is bugging me.
Does TD give Sniper Rifle a damage bonus? TD's in game description says yes. Mids says yes. Another poster said no. Since TD's numbers don't list it, I can't really figure it out without respeccing to pick up sniper rifle (which I'll be doing, just don't want to do it now).
yea its great that some love was given to the AT
but seriously i am unimpressed.
VERY VERY unimpressed...
my brutes, tanks, scrappers, stalkers, still out dmg my blasters by 100's of %s
FACT!
sorry but this is a crap nothing bonus.(yes its better than nothing)
however for the amount of work it takes to do this why not fix this AT this is not a fix this is an appeasement.
I would very much like to see a tanker putting out twice as much damage as a blaster.
What kind of build/combo do you use?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I would very much like to see a tanker putting out twice as much damage as a blaster.
What kind of build/combo do you use? |
I will finish the entire map set anywhere from 50-54 faster than you can finsh half.
It may place some limits on manipulation balancing, but I don't think the situation is all that analogous. The amount of sustain we're getting is closer to what the devs feel compelled to add, not the maximum amount we could credibly get. And that means sustain doesn't really reduce the options for buffing manipulation sets by more than a small amount.
For example, I would feel perfectly comfortable asking the devs to buff Frozen Aura to not be ridiculous. I would be genuinely surprised to hear them say that they'd like to, but they'd have to nerf Frigid Protection if they do. The manipulation sets have enormous room for improvement and I don't think sustain took even a third of the room available to buff them, particularly on the damage and offensive mitigation side of the fence. |
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
I would very much like to see a tanker putting out twice as much damage as a blaster.
What kind of build/combo do you use? |
generic ios are fine if you purple its even better.
With generic ios or regular ios im using.
And my brute is twice as fast as my tank and run an infernal map set to 8/+2 in under 5 mins
the build is fire/fire/pyro with +3 and hybrid assult btw.
generic ios are fine if you purple its even better. With generic ios or regular ios im using. And my brute is twice as fast as my tank and run an infernal map set to 8/+2 in under 5 mins |
do you get what i am saying.
this is not a fix this is nothing but a shush to the blaster thread!
The survivability levels are completely reasonable, but putting everything into one power is going to make things worse in the long run: as we can see from Stone Armor and Kinetics, powersets that have one extremely amazing power become impossible for the Devs to tweak in the future, as there is no way to buff the crap powers without nerfing the uber power. What I don't want is for these powers to be so strong that they won't ever be able to tweak Blaster secondaries again.
|
Okay, this is bugging me.
Does TD give Sniper Rifle a damage bonus? TD's in game description says yes. Mids says yes. Another poster said no. Since TD's numbers don't list it, I can't really figure it out without respeccing to pick up sniper rifle (which I'll be doing, just don't want to do it now). |
http://tomax.cohtitan.com/data/power...e.Sniper_Rifle
Yes.
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
Ah, that's what Range Finder is. Good to know.
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
|
While I definitely have some concerns with these changes, I can't help but be giddy at how game-changing this is going to be for ranged blast classes.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
BrandX Future Staff Fighter
The BrandX Collection
Well, either they're going to give the "right" amount of sustain, which means that Blasters will still be below par, or they'll give them too much sustain, which means that Blasters will be "good enough" and then they can't balance the sets without nerfing those powers. I fear they're going to put themselves in between a rock and a hard place when I24 beta comes around, in that if they choose the first option, there'll be too much complaining about the powers not being strong enough, driving them closer to the second option.
|
Specifically, I don't think the devs look at Ice Manipulation and say "Ice is weak, we can buff Frigid Protection or we can buff Shiver, but we can't do both."
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Maybe we can convince the devs to change defiance *again* and defiance 3.0 gives a small damage buff AND a small to hit buff for blasting.
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD