i24 Blaster Changes


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Don't exactly understand this. When you say staircased and duration based do you mean something like:


1st target: -50% regen/-50% recovery
2nd target: -30% regen/-30% recovery
3rd target: -20% regen/-20% recovery

and so on?

As for the targeted AoE, I could only hope.
Think Destiny. We can also play games with slotting and number of targets hit so that one or the other increases the duration of the buff rather than the magnitude. So lets say the power does 300% regen for 10 seconds, 200% regen for another 10 seconds, and 100% regen for another 10 seconds, over a 30 second duration. You could theoretically make it so that instead of becoming 600/400/200 over 30 seconds if it hits two targets, it becomes 300/200/100 over 60 seconds instead. In this way, the more targets you hit, the less often you have to use it to get the benefit, or alternatively you can use it more often to maintain the peak benefit. But hitting large numbers of targets doesn't make the peak performance of the power run amok.


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Posted

Quote:
Originally Posted by Darth_Khasei View Post
"Devs all the way up to Positron have said in the past that sometimes a power is more powerful than they would ordinarily make a power now, and thus no one should consider it anything but an outlier, but nevertheless its not worth altering."

To me this does not = OP, if he felt it was then he would just say yes it is OP. Instead he verbally dances with it for a second then specifically uses the word "outlier" which does not mean OP'ed.

That is pretty much game set match.
The devs don't generally use the word "overpowered" for the same reason they are very cautious about using the word "balance" - because the players make up their own definitions of both words.

Case in point: you don't care to know what the devs mean when they say what they say, you're just trying to explain why based on your definitions for everything what they say is inconsistent. Its not inconsistent at all, and I understand perfectly what they mean, because ironically I don't play word games with the devs.


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Posted

Quote:
Originally Posted by Arcanaville View Post
The devs don't generally use the word "overpowered" for the same reason they are very cautious about using the word "balance" - because the players make up their own definitions of both words.
This is why I do the math, see the effect in game, and judge for myself how a power behaves.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
The devs don't generally use the word "overpowered" for the same reason they are very cautious about using the word "balance" - because the players make up their own definitions of both words.

Case in point: you don't care to know what the devs mean when they say what they say, you're just trying to explain why based on your definitions for everything what they say is inconsistent. Its not inconsistent at all, and I understand perfectly what they mean, because ironically I don't play word games with the devs.
For you to assume that I don't care what the devs mean when they say what they say is not only incorrect, but is also totally inconsistent with my history of asking the devs to comment on issues in threads to get clarification when the community appears confused.

My position in this case is the devs would be inconsistent if they felt a power was truly overpowered and unbalancing and did nothing given the opportunities they specifically had to do so in the case of DP. The fact that they have not changed it seems to weigh heavily on the side that they feel it is not overpowered and unbalancing.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Well I guess that it is just that I don't see the devs leaving a power untouched after having chances to change it several times if "they" feel it is truly a power that is unbalanced.

Looking at PSW I don't see that as a far read at all.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
My position in this case is the devs would be inconsistent if they felt a power was truly overpowered and unbalancing and did nothing given the opportunities they specifically had to do so in the case of DP. The fact that they have not changed it seems to weigh heavily on the side that they feel it is not overpowered and unbalancing.
They have consistently been very leery of changing powers even when they know they are overpowered. Energy Transfer remained for a long time before they finally fixed it. They still haven't fixed Drain Psyche nor adjusted Blaze nor addressed Spines. *Stares at Fulcrum Shift still amazed.*

Sometimes stuff is overpowered, but they leave it. If they were not revamping some blaster powers, I would not want them to adjust Drain Psyche. But since they are working on this area anyway, I really think they should both make Drain Psyche easier to use and bring down the top end performance.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Sometimes stuff is overpowered, but they leave it.
If this were a statement made by a dev then I would agree with this position, but it is not so I have other thoughts about their non actions based on their actual statements.

I think I am in good standing with agreement in the "outlier" statement, but the stretch to "overpowered" is one I can't make.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Per Mid's, Devices with 3 Lvl 50 IO To Hit Buffs is 21.99%. I'm not clear on how to interpret that number. Is Mid's accurate? Will the snipe effect round up?


"That's not debt, that's Fury Bonus Points!" -Stahlkopf, Brute, Born Sept 1980 - Died Jan 2005, Feb 2005, March 2005, April 2005 twice, May, June, July...heck, you get the idea.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
If this were a statement made by a dev then I would agree with this position, but it is not so I have other thoughts about their non actions based on their actual statements.

I think I am in good standing with agreement in the "outlier" statement, but the stretch to "overpowered" is one I can't make.
I know what the devs mean when they use those two words, and I know what I mean when I use those two words. What do you mean when you use those two words, and what's the difference.


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Posted

Quote:
Originally Posted by DarkBot View Post
Per Mid's, Devices with 3 Lvl 50 IO To Hit Buffs is 21.99%. I'm not clear on how to interpret that number. Is Mid's accurate? Will the snipe effect round up?
Yes. No.


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Posted

Quote:
Originally Posted by DarkBot View Post
Per Mid's, Devices with 3 Lvl 50 IO To Hit Buffs is 21.99%. I'm not clear on how to interpret that number. Is Mid's accurate? Will the snipe effect round up?
It means Arbiter Hawk is EVIL. Just ask him


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Posted

Quote:
Originally Posted by Arcanaville View Post
I know what the devs mean when they use those two words, and I know what I mean when I use those two words. What do you mean when you use those two words, and what's the difference.
Outlier a power that if they were making the set from scratch today would be different less powerful and possibly different mechanics/gimmicks. Not something that throws things out of whack balance wise.

Overpowered a power like PSW use to be. One that throws the balance out of whack and must be brought into check for the overall balance of the set..


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by DarkBot View Post
Per Mid's, Devices with 3 Lvl 50 IO To Hit Buffs is 21.99%. I'm not clear on how to interpret that number. Is Mid's accurate? Will the snipe effect round up?
You can do it if you overslot a little bit but it's probably easier just to slot a Kismet IO since that gives you 6% (Field Operative is a good place for it since you'll be running that anyway).



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