Attention Blasters!


Adeon Hawkwood

 

Posted

Bah! So much for me following up after Arcana...I will just set my Derp right here and be on my way lol.



 

Posted

Arcanaville said:

Quote:
hundreds of thousands of words
What she said. Specifically, I recently did an experiment that showed, to my own satisfaction, that on a level 23 Scrapper I see a spawn in a +1/x1 mission and go, "Hmm, interesting" and on a level 23 Blaster Isee a spawn in a +1/x1 mission and go "What will it take for me to survive this?"

Your experience may vary; I encourage you to try it yourself and come back and post about it.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Yep, my history is eight long years of greedily demanding ridiculous and unjustified buffs without any basis, experimental data, quantitative analysis, or in-game experience-informed judgment.

At some point, you have to draw the line: you can't save everyone. I could work towards addressing defense issues in the game, and I could explain why the ultimate solution to those problems was fair. But at some point, I had to conclude the people saying it wasn't necessary, and I should learn to play with the game as it is, and if they don't see the problem I must be wrong, were not in the grand scheme of things necessary to convince. At some point, I simply had to let it go. The game is better off now: that's what matters.


I said, when I first decided to start talking about Blasters, that not everyone would agree there was a problem, and would probably never agree that any change made was necessary, or judicious, or even a good idea. And that was ok, because my goal was getting them fixed, not convincing the entire world they needed fixing. The devs have taken a step. Maybe its enough. Maybe its not. Maybe blasters will need even more. If so, my priority will be to convince the devs to do more. It will not be to convince everyone they need more.

The people who don't want these changes, or think they are excessive, will just have to learn to play the new blasters. And just like everyone could learn to play them the way they are and survive, everyone can also learn to create the appropriate level of challenge for themselves. Being unable to challenge ones self in this game is no different an intellectual failing as being unable to overcome those challenges when presented.
We certainly saw lots of differing opinions about blasters and lots of differing solutions.

I would probably suggest that Arbiter Hawk push blasters to as close to OP as he can. The worst thing that could happen is not doing enough and the AT has taken a good PR hit for a long time. Well nothing like Stalkers but certainly the butt of jokes heroside.

Once the Going Rogue Genie was let out of the bottle we can see what happened to ATs. (That's a datamine question but lets save that for another topic)


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Your opinion is that they need fixing (and I am sure its all nice and backed up by data, good for you). And then you say..'not to convince the world they NEEDED fixing'. Which is it, they are or are not in need, you cant have it both ways. If you are trying to convince the Devs to fix them, clearly you think they DO need it, regardless of what anyone else thinks.

I don't think they need anything..a conclusion I came to after the crazy notion of playing blasters.


 

Posted

Quote:
Originally Posted by MisterD View Post
Your opinion is that they need fixing (and I am sure its all nice and backed up by data, good for you). And then you say..'not to convince the world they NEEDED fixing'. Which is it, they are or are not in need, you cant have it both ways. If you are trying to convince the Devs to fix them, clearly you think they DO need it, regardless of what anyone else thinks.

I don't think they need anything..a conclusion I came to after the crazy notion of playing blasters.
We don't know what the changes are yet....However, the devs felt there needed to be a "change". Lets wait and see what those changes are. They may even say why they are making the changes.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Yeah, whether or not you feel the changes are necessary we know that changes are indeed being made.

And it's pretty much a certainty that any changes will improve performance, so even if you don't think they -need- the boost, it just means they'll be that much better than how you feel they already are.

it's a win-win either way, some people just like to be spoilsports :P


 

Posted

The thing is, Arcana, nore anyone else for that matter, doesn't need to convince you, or anyone else who is happy with the status quo, that blasters need fixing. The fact of the matter is, the Dev's have done their own testing and found that thier performance is sub optimal for the task at hand and have decided to do something about it.

It doesn't matter that a preportion of the player base have learned to work around the qwirks of blasters. All that matters is that they take conciderably more investmant(time energy and thought as well as inf) to get them to perform at the same level as all other AT's. I play blasters, and I enjoy them and do well with them, just like I played stalkers and enjoyed them and did well with them, and have enjoyed and done just as well with after their changes.

Basicly, the dev's aren't gonna make big changes to an AT based on a few 'greedy' whining players on the forums and their cries of "I wnt moar powah!" They will if THEY see a problem.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by Arcanaville View Post
True story: I was bugging Synapse about Blasters from like last year. Then one day he says "look, I gave it to Arbiter Hawk, go bother him."

And then I go talk to Arbiter Hawk and he says "yep, Synapse said I can do whatever I want as long as I shut you up, mu hu ha ha ha!"

Ok, the first half is basically true. The second half is sort of implied.
He,s outside your house with a bloody big rocket launcher


Prof Radburn controller,Celtic Ice Maiden,blaster,Miss Knockout scrapper,Mistress Davina controller,Stone Hart,tank Split Personality PB.Queen Lostris controller,Fridgid Mary blaster,Shocking Fire blaster Future Elfling defender, Little Weed controller,Capo Angelo MM, Commander Buzzsaw MM, Justice Tank tank all 50,s

 

Posted

She's not the only one who bugs the living snot out of Synapse as well as a few other Devs.

I'm just glad that they have yet to block me lol.



 

Posted

Quote:
Originally Posted by Fulmens View Post
Arcanaville said:


What she said. Specifically, I recently did an experiment that showed, to my own satisfaction, that on a level 23 Scrapper I see a spawn in a +1/x1 mission and go, "Hmm, interesting" and on a level 23 Blaster Isee a spawn in a +1/x1 mission and go "What will it take for me to survive this?"

Your experience may vary; I encourage you to try it yourself and come back and post about it.
For me its around level 25+ and its a setting of +1/x4.

My Brutes, Scrappers, Tanks, Doms, Controllers, and Defenders usually just pick a mission, wade in, "yawn", profit. (The defenders are a bit too much on the slow side but still....)

My Blasters get finicky about what enemy group they face. Need something without too high a damage output, medium to low mez, and not too many debuffs especially slows and to hit debuffs. Once I have that I make sure I have a full tray of inspirations, mostly purples and a few break frees, and timidly chew my way through the mission balancing speed with survival.

If all the above works out to about a 50/50 chance of survival I pick that mission and go for it.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

A Model T can still drive down today's roads and it still works as well as it ever did and by it's design standard it's not "broken". You might even enjoy the quirks and familiar bumps and rattles. You might also be very very good using the universal transmission.

BUT it doesn't compare to the Mercedes, Lincolns, Rolls, BMWs (or even YUGOs) that drive up and down today's highways.

Sure Defiance 2.0 may have turned it into a Model A but fact of the matter is (whether you see it or not, or agree with it or not) the blaster still does not stand up to close scrutiny (or even not so close scrutiny) with the rest of today's ATs.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I'll wait for the pertinent information to filter onto the boards in a far more consumable text-like fashion.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

The devs opinion matters more than anyone else. Its the only opinion that matters at all. My opinion doesn't matter, and neither does yours. And your opinion of my opinion matters less than zero.

The best that I can do, the absolute best that anyone can do, on a really good day, is get the devs to look. But what they do will be based on what they see, not on what I tell them to see. At my very best, I can get them to look in interesting places.


It should be noted that I don't think the devs necessarily made blaster changes because of the line of reasoning I've presented, and in fact the line of reasoning I've been presenting all this time has included that caveat. The point is to bring to light the *whole* situation to the devs, and get them to look. I was, and am, convinced that when they look, they might not see what I see, but there's no way what they see won't be a problem that needs solving. Blasters have enough problems that I believed all they needed to do was think about them for a while. If I've accelerated that process even a tiny bit, fantastic.


But I'm not speaking for the devs when I state *my* rationale for why blasters need to be changed. What Arbiter Hawk will likely say is something more along the lines of they had the opportunity to look at blasters, and based on what they saw there were a number of design issues with blasters that they didn't agree with at the present time, design issues which impaired the archetype from being as fun as it could be, and should be. And just like stalkers, they will make the changes they feel bring the archetype more into line with the other archetypes while doing so in a manner that gives them the tools to be more fun to play.

Everyone's definition of "fun to play" is different, of course. So the devs have to take their best shot at attempting to satisfy one based on their own opinion, the opinion of their peers, and their best guestimate of the opinion of the average player, filtered through their own judgment.

Which is all I expect them to do.


I'm also fully prepared to deal with the backlash from the people who think they needed nothing, and what they now get is too much. You call me a Drama Queen. I would say I'm a Drama Smartbomb. I wanted blasters to get attention, so I bugged the devs. I wanted to spark discussion, so I tried to be as interesting and thought-provoking as possible with my blaster posts, always trying less to be the final answer of anything, and more trying to draw out as many participants as possible. Because everyone who thinks Blasters need help is a potential source of good ideas. And everyone else who thinks Blasters need nothing I would rather see their hands early, long before their arguments have to be countered within the context of actual changes. Everyone who presented good ideas: thanks. Everyone who stated their reasons why blasters need no help at all: thanks also. Both groups, most helpful, to myself and everyone else who believes blasters need help.

In any event, if you would like to spend all your time between now and I24 discussing my failings, I would have no problem with that. As that line of inquiry does not affect blasters in any way, it is not in any way counter to my objectives.


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Posted

Ha! Such obsequious magnanimosity.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

As a player of a blaster since May 22, 2004, and 4 other blasters since then in my stable, I have one design intent when I go in.

To Blast. Not "Blap". This is my personal choice in play style. I think Blasters should excel at range beyond all else, despite early design decisions to the contrary. I LIKE being able to target enemies I can barely see and snipe them into oblivion before they get close.

It is time consuming, but effective. Granted, the enemies tend to shoot back and can hit me even though I have 3 Centrioles, Boost Range and anything I could find to increase my Range.

I am hoping that the news is that Blasters at Range will get increased defenses. But that is my dream.

We will see what the developers dream.


@PlasmaStream
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Posted

Quote:
Originally Posted by PlasmaStream View Post
I LIKE being able to target enemies I can barely see and snipe them into oblivion before they get close.

It is time consuming, but effective. Granted, the enemies tend to shoot back and can hit me even though I have 3 Centrioles, Boost Range and anything I could find to increase my Range.

I am hoping that the news is that Blasters at Range will get increased defenses. But that is my dream.
Well now. Unfortunately, that's not exactly the news. But don't give up hope. I have a feeling, and it may not happen all immediately, Santa Hawk might have something for you in his sleigh.

And I may have helped a tiny little bit.


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Posted

Quote:
Originally Posted by Arcanaville View Post
or sets like Energy Aura...
I am not sure I wouldn't say the change to Energy Drain wasn't a violation. I still have only barely played my /EA brute because without the heal in Energy Drain, I really have to respec and change some things around so I can pick up Energize. I had a great build that was pretty much ruined by that change. I still think it is likely the changes are for the better, generally, but I really wish they would not have messed with my heal.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
I am not sure I wouldn't say the change to Energy Drain wasn't a violation. I still have only barely played my /EA brute because without the heal in Energy Drain, I really have to respec and change some things around so I can pick up Energize. I had a great build that was pretty much ruined by that change. I still think it is likely the changes are for the better, generally, but I really wish they would not have messed with my heal.
Actually, you're correct: I misspoke. Electric Armor had a heal added to Conserve power to make it energize: that doesn't violate the cottage rule which does not require numerical strength be preserved in all cases. But removing the heal from Energy Drain to allow Energy Aura's conserve power to be a duplicate of Electric Armor's Energize *is* a violation of the cottage rule's parameters. Which is to say, it changes the nature of a power by removing an effect completely. It would be the responsibility of the devs to state whether the need to normalize Energize between two sets or prevent the need to slot two different weaker heals was a strong enough balance reason to alter Energy Drain, or if they erred.


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Posted

Belated response but:

First!


As for Energy Aura, I feel there was a cottage rule violation in that, Repulse was replaced with Disrupt. It took the effects of the power, disposed of it and gave it another with, arguably, completely unrelated applications. You use Repulse as a quick 'go away!' type attack or possibly a 'just stay down!' effect, all of which can ramp up to affect bosses on its own. Disrupt cannot get foes off you (at the most, you can force some minions to wobble away slowly), it cannot affect bosses on its own and it's been changed to an effect meant to be persistent in combat therefore it is another power one balances around using constantly vs short burst.

Just by the animation, I can tell you it was probably meant to be a 'just some of the times' toggle. Beyond that, it changes the entire concept of the set. That repellant energy can be used to stop and deflect things away. One could say Repulse was just a different application of your own shields of energy. Disrupt is...completely out of left field. The only similar effect to that is energy melee which could honestly just be hitting someone really hard...which isn't what Disrupt does.

So yeah, there's the point where the cottage rule didn't do jack.


 

Posted

Quote:
Originally Posted by St_Angelius View Post
Basicly, the dev's aren't gonna make big changes to an AT based on a few 'greedy' whining players on the forums and their cries of "I wnt moar powah!" They will if THEY see a problem.
I cite Johnny Butane whining about Tanker damage as a prime example of this.

If the devs buffed ATs purely because of player perception, and listened to a handful of players (or even one), Tankers would be the most overpowered thing in the game right now, based purely off the sheer amount of effort Johnny has gone to trying to get them changed.

After ALL that....Tankers got Bruising.

Given that as evidence, I trust that the devs are NOT doing this because of whining players. They're doing this because they found there was a problem independantly.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I don't see why you're taking things so seriously, D. No ones blaming you or poking fun of your opinion. No ones insulting your playstyle or your characters. You just decided to take the stance that blasters are fine. I'd actually agree with you, *my* blasters are fine too, but I usually build them with a contingency plan of some nature not inherent to the AT.

But when it all comes down to it, I ask "are blasters getting a fair deal?" I can't say they do considering all the little extras other ATs get. If blasters get anything, I hope it's either compensation for or something to overcome one of their plethora of weaknesses that I am often forced to build around.


 

Posted

I preferred old defiance, but the devs changed blasters on me anyway! So, yes, once the devs change blasters again, we will have to learn to play with the new set of tools.

The devs aren't changing blasters because Arcanaville bugged them (as she clearly explained, all she could do was convince them to look and it is highly possible they were planning on looking anyway). They are changing blasters because they must SEE something that they feel needs to change. The fact that you or I may not agree is not very relevant at this point and neither of us needs to be convinced because just as happened in I11, change is coming.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
True story: I was bugging Synapse about Blasters from like last year. Then one day he says "look, I gave it to Arbiter Hawk, go bother him."

And then I go talk to Arbiter Hawk and he says "yep, Synapse said I can do whatever I want as long as I shut you up, mu hu ha ha ha!"

Ok, the first half is basically true. The second half is sort of implied.

THIS is why you can never leave the game Arcana...


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Re: Blasters are fine the way they are now!

Let me ask you: Did you think they were fine before Defiance 2.0? Because the Devs stated several times that datamining showed that Blasters were the slowest levelers in the game because they were dying the most and all that debt was slowing their leveling. This despite the fact that *some players* were able to play them well without all that dying. But among *all players*, the AT was underperforming.

That is objective proof that, compared to other ATs, Blasters were the weakest link. That's why they got Defiance 2.0 to address their inherent which encouraged them to die (get low HP to get more damage!) and to address mezzed-death (can still use low tier powers while mezzed).

Did that work? I don't know. The Devs have not revealed that info. But I'm willing to guess that any benefit from Defiance 2.0 was minimal and Blasters are still the slowest levelers. The Devs don't grant AT-wide buffs to ATs at the top of the performance list. That would be crazy and create City-of-That-One-Best-AT.

Despite the fact that some find they play *well,* datamining is probably telling the Devs all the other ATs play *better*. And that's why you buff them.


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