50+10? Abandoned or still planned?
The number of planned shifts seems to be vague - when the 10 slots were first announced, along with a shift for Alpha, a lot of people assumed that there'd be a shift with each slot.
As far as I know the devs haven't ever said in public that 1 slot = 1 level.
@Golden Girl
City of Heroes comics and artwork
I kind of imagine as of now, the maximum number of Shifts we'll ever get is four, putting us as even conning to the basic level 54 foes of early Incarnate content. My little wild guess also believes we will not get this final shift until Omega, and it will also be the second and last shift that will apply outside of Incarnate content.
Edit: Though I think it might also be possible there will be ways to get additional level shifts temporarily, such as the Ultimate super inspiration or even special level shifts on trials like in the mag.
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Yeah, no such thing was ever planned.
It could also be possible the later tiers could give multiple level shifts. IE a level 2 gives +1 and a Tier 4 gives +2.
If they start giving too many more shifts, they'll need to add some kind of scaled back rewards or exemplaring for the lower level Trials - like getting, say, the current Keyes Island reward table for fighting gray mobs and a green Anti-matter would be unbalanced.
@Golden Girl
City of Heroes comics and artwork
If they start giving too many more shifts, they'll need to add some kind of scaled back rewards or exemplaring for the lower level Trials - like getting, say, the current Keyes Island reward table for fighting gray mobs and a green Anti-matter would be unbalanced.
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Thats easy enough, base the reward table on what level you are or do what WOW does and introduce a new Merit.
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The best solution would be to simply increase the amount of salvage necessary to craft later Incarnate powers. A Tier 1 suddenly requires 3 Commons, 3 Uncommons and 2 Astral Merits; a Tier 2 requires 3 Commons, 3 Uncommons, 2 Rares and 4 Astrals and 1 Empyrean Merit... and so on.
I'm honestly really surprised they didn't do this for Hybrid. They were willing to charge Empyreans to unlock the bonus Alpha, Interface, Judgement and Destiny powers before people (rightly) complained that it didn't make any sense to do so... but that's because there was a precedent with the bonus Lore powers and the fact that some of the new powers fit thematically on characters better than others. But there shouldn't be anything stopping them from doing so on powers NEW Incarnate slots.
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The best solution would be to simply increase the amount of salvage necessary to craft later Incarnate powers. A Tier 1 suddenly requires 3 Commons, 3 Uncommons and 2 Empyrean Merits; a Tier 2 requires 3 Commons, 3 Uncommons, 2 Rares and 4 Empyrean Merits... and so on.
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@Golden Girl
City of Heroes comics and artwork
Neither the developers or players want this.
The best solution would be to simply increase the amount of salvage necessary to craft later Incarnate powers. A Tier 1 suddenly requires 3 Commons, 3 Uncommons and 2 Astral Merits; a Tier 2 requires 3 Commons, 3 Uncommons, 2 Rares and 4 Astrals and 1 Empyrean Merit... and so on. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That wouldn't solve the problem of massively overpowered players farming the earlier Trials - it might even encourage it.
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And to be fair to Ultimus, the only part of his plan I was shooting down was the new currency bit. They can start capping BAF, Lambda and Keyes to give out only Common and Uncommon reward rolls upon completion once you have both Hybrid and whatever its partner is unlocked. As long as A) they still give out at least 1 Empyrean Merit per day and B) they still give a reward roll upon completion, then they still allow players to work towards their goals at a day-by-day pace, though they cease to offer a chance at the big rewards.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
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They already have new merits ready to go in the game. Celestial, Cosmic, and Transcendent merits. Try linking them in the chat box some time, they're there.
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My guess is that the next incarnate slot will NOT have a level shift and the Omega slot WILL... being lvl 54 seems like a nice number to stop at at least until they expand the incarnate system beyond Omega.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
IIRC, I believe one such comment was made in an interview on a game site that suggested that the Incarnate content *along with enhancers* would "be like" (note that this was not the same as "numerically/statistically the same as") giving a character another ten levels of power. Since then, the idea has been markedly conflated to "It's mai powah, and I want it nao!! - with a +10 if you got any." Personally I took this as a warning that most of the level shifting powers where given and that we *might* see two more max.
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The first slot used the WTF salvage at first, then it could use the same salvage as the next 4 slots that were introduced. I hope that after the Praetorian iArc is brought to its conclusion that a new salvage type will be used for however many of the remaining slots will be unlocked via the new iContent.
54 is the top of the food chain for normal incarnates currently. Emperor Cole (Hail Cole!) had given himself completely to the well and as such was slightly buffed. By the time we're done I'd like to see 55. Just a smidge (technical term, 1 smidge = 3 pinches = 7 dashes) better than the existing high water mark.
@bpphantom
The Defenders of Paragon
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The thread title is a false dichotomy. It ignores at least the third option where +10 was never planned at all.
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I expect that Omega will give a level shift and that it will be quite a while before it's available. After the current incarnate system is filled out, who knows?
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@Inquisitor
I was asking this to someone who might be in the know on the level shift and asked if the devs will still do the level 60(level shift) still? Basically was told at this point the idea was abandoned at this point. Of course this is possibly his opinion so I turn to the forums and ask does anyone know?
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There are many undesirable things about letting us get such high level shifts. The most critical in my mind is the inability to use any version of the sidekick system with them. If that changes, then more shifts may be OK, but that then also undercuts some of the conceptual point behind the shifts to start with, so it seems possible that "Incarnate Sidekicking" will never come to pass.
Barring iSidekicking, I expect maybe one more level shift.
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@Golden Girl
City of Heroes comics and artwork
There was a questionnaire sent out privately to a portion of the player base prior to the release of Going Rogue that suggested some concepts and changes to the game to solicit feedback before making any decisions on them. Among them was the notion of ten "universal enhancement slots" that, as the text states, would (not to be confused with could) grant level shifts for an equivalent of level 60.
The applicable text is as follows:
One such reward is the Universal Enhancement Slots. Ten Universal Enhancement Slots are available to be earned in the expansion, and each one has the potential of adding significant power to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots. |
EDIT:
Since I know it needs to be said before Jackson McContradictory pipes up, the survey was never meant as a road map of things that would be happening to the game. Just because it was on the list doesn't mean it was ever in the works. Case in point, the "universal enhancement slots" became "Incarnate Slots" and not all of them provide level shifts. It's not that level 60 was on the to-do list and later removed, but rather the idea of having 10 slots with 1 level each itself was done away with.
@Golden Girl
City of Heroes comics and artwork
I was asking this to someone who might be in the know on the level shift and asked if the devs will still do the level 60(level shift) still? Basically was told at this point the idea was abandoned at this point. Of course this is possibly his opinion so I turn to the forums and ask does anyone know?