Buff/Debuff tray going wonky
That's not a Taunt from the Painted Ones. It's a power they have called (wait for it) "Marked For Death" which actually gives you a Taunt aura. They've been doing that since Going Rogue came out, although to be honest I never really noticed any extra aggro from it (but then I wouldn't dare trying to do a missions with Ghouls on anything more than x1, which could be why).
I'm not aware of PPD having any taunting abilities but haven't done any content with then since I23 came out. It's not entirely new though, Black Scorpion used to have a Taunt power that would say you were Taunted but in fact did nothing (maybe debuffed your range? dunno). With Issue 23 that power now works properly on him, and I believe there may be one or two other older mobs that do it as well.
As for the inability to attack anything else until you defeat whoever taunted you, the mobs with taunt in Night Ward act the same way, so I'm not sure why you're surprised by that. I'm still not clear on whether or not that's WAI or a bug, though.
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From the Issue 23 release patch notes:
[B]ENEMIES
General
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The number you're seeing should be the number of stacks each power has been applied to you. (Given the large number, it's probably the result of an enemy aura.)
EDIT: Ah, yes, what DarkGob said. It's been a while since I fought any Ghouls, I forgot the Painted Ones could do that.
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I hate this change.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
That's not a Taunt from the Painted Ones. It's a power they have called (wait for it) "Marked For Death" which actually gives you a Taunt aura. They've been doing that since Going Rogue came out, although to be honest I never really noticed any extra aggro from it (but then I wouldn't dare trying to do a missions with Ghouls on anything more than x1, which could be why).
I'm not aware of PPD having any taunting abilities but haven't done any content with then since I23 came out. It's not entirely new though, Black Scorpion used to have a Taunt power that would say you were Taunted but in fact did nothing (maybe debuffed your range? dunno). With Issue 23 that power now works properly on him, and I believe there may be one or two other older mobs that do it as well. As for the inability to attack anything else until you defeat whoever taunted you, the mobs with taunt in Night Ward act the same way, so I'm not sure why you're surprised by that. I'm still not clear on whether or not that's WAI or a bug, though. |
Also.........take a good close look at the bottom right corner of the screen shot again. You can clearly see the word "TAUNTED" above my buff tray.
Note: The ghouls in the screen shot are part of the mission. The big guy is the Alpha Ghoul and they accompany you throughout the mission. It's the mission where, if you started your character as a loyalist, you can call Provost Marchand before you enter the mission to change the story in favor of the Loyalists. When you enter the mission after calling Marchand you can click on the Alpha Ghoul to talk to it and you have an option to blow him and the other ghouls accompanying you to kingdom-come. Also, all enemies in this mission were PPD. The only ghouls there were the Alpha Ghoul and other 3 accompanying me.
The info box shown for "Marked for Death" is what popped up when I right clicked the taunt on my buff/debuff tray and selected info. Now, since there was not a single ghoul enemy in this mission, how do you explain this? ALL enemies were PPD. (Look at the navigation window in the top right corner of the screen shot. It reads: "Eliminate all PPD".)
Hello,
while the Game changes and evolves alright i would still Petition this as a bug.
From the Issue 23 release patch notes:
ENEMIES
General
Neither the Ghouls or PPD classifies to me as "Monster" (ok the ghouls are debateable), but either the patch notes are wrong or this is a bug.
Monsters to me are NPC that have the description/Class Monster or Giant Monster, not just any NPC foe group.
Greetings
SuggestorK
"Monster" is another word for "critter" which is another word for "NPC". Just a bad word choice in the patch notes.
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To be clear: the reason I started this thread wasn't about the fact I was being taunted during missions in Imperial City. (This thread ended up in that direction. )
The bug I am reporting is the odd behavior on the buff/debuff tray. When I was taunted the red icon on my buff tray was going berserk. It flashed through random numbers at a very fast rate with the highest number I saw as '33'. You can see in the screenshot the number '16' on it. For some reason the buff/debuff tray is showing stacks on an icon that should not be there.
(Redacted)
As far as being taunted by PPD in Praetoria missions, such as in Imperial City, that might be a bug. If not, then it was just never stated these areas in the game had this feature added to some hostile enemies. (Hence the reason why I was "shocked" to be actually taunted). To my understanding, and I could be wrong, so far only enemies in new content had the taunt added to them and other areas of the game will have it added at a later time.
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Kheld dwarfs have taunt. Haven't fought any since i23 but i imagine this will make itfs and ppd more fun.
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"Monster" is another word for "critter" which is another word for "NPC". Just a bad word choice in the patch notes.
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Critter is the word used now, not monster.
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I'm not aware of PPD having any taunting abilities but haven't done any content with then since I23 came out. It's not entirely new though, Black Scorpion used to have a Taunt power that would say you were Taunted but in fact did nothing (maybe debuffed your range? dunno). With Issue 23 that power now works properly on him, and I believe there may be one or two other older mobs that do it as well. |
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Thank you Devs & Community people for a great game.
So sad to be ending ):
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I hate this change.
You know what this game didn't need? More effects that prevent players from playing their character and making tactical decisions. The worst thing about this effect is that the "solution" is to tank it up with inspirations and mindlessly attack the taunted target until it goes down. It's not even adding tactical complexity - the effect is removing it.
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The bug I am reporting is the odd behavior on the buff/debuff tray. When I was taunted the red icon on my buff tray was going berserk. It flashed through random numbers at a very fast rate with the highest number I saw as '33'. You can see in the screenshot the number '16' on it. For some reason the buff/debuff tray is showing stacks on an icon that should not be there.
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I surmise it stacks beyond 16 when you have more than one "Painted One" ghoul use it on you. That is potentially a lot of information spam that could cause a network traffic jam, but it is relatively ok so long as it doesn't somehow allow you to exceed the aggro cap(if all 33 taunts counted).
I recall years back when BaB said the reason PToDs were added was because the options were either PToDs or have the players get taunted like well, the taunt power.
So ummm, now that we can be taunted all over in many places, can the PToDs be taken away?
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I recall years back when BaB said the reason PToDs were added was because the options were either PToDs or have the players get taunted like well, the taunt power.
So ummm, now that we can be taunted all over in many places, can the PToDs be taken away? |
You lost me.
The purple triangles on certain AVs/EBs/whatever are there to prevent mezzes. That's so that a couple controllers or dominators can't make every enemy in the game completely trivial.
I don't think taunt was even a consideration.
While I think the actual intention is "Monster ranked enemies",
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As I noted previously, the patch notes have been changed. They now say critters instead of monsters.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
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On my Praetorian character I was doing a mission in Imperial City when a PPD Sergeant taunted me. I looked at my buff tray and there was a red taunt icon that was going crazy! The number on it was randomly flashing at a very fast pace and at 1 point it showed a stacking of 33 on it. You can see in the screen shot it shows 16. I wasn't aware this new enemy taunt feature was added to any enemies outside Night Ward yet.
That was the second time it happened to me yesterday. Earlier it was the same situation with a PPD Suppressor. Numbers on the taunt icon going wild. Strange thing is, I right clicked the icon on my buff tray and selected info. The info window on it says that I am taunting nearby enemies. My character is a Beam Rifle/Dark Miasma Corrupter and I have no taunt powers or any powers, that I'm aware of, that cause taunt.
When it happened the first time, it was the strangest thing to ever happen to me in this game. There were other PPD enemies in the group. The PPD Suppressor that taunted me suddenly had the red box around it as if I had targeted it but the red line box was a lot thicker and the red line box was still around the enemy I actually targeted but I couldn't attack anything until I targeted the goof that taunted me. I wasn't able to attack what I had originally targeted and realized what was going on.
I am OK with this mechanic. It's the red circle on my buff tray going nuts when I get taunted that bugs me. ("bugs me" i made a funny )
(Also......I had been taunted at least once by a Painted One ghoul as well yesterday )
Oh and, it isn't just the icon from when you're taunted. It is icons from other things in the game that are showing up the buff/debuff tray with a number when they shouldn't be. I saw a player in the help channel say Willpower>Rise to the Challenge was showing up in the buff tray with a number when there were no enemies present or close enough to the player to trigger the power, as 1 example.