Is there a rule saying each major patch has to purposely break at least one thing?
Is there a rule saying each major patch has to purposely break at least one thing? |
If you delete the temp powers in the new tray, it goes away.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
If you delete the temp powers in the new tray, it goes away.
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Ok, going through the temp power tab I can delete it and it works as you said (and I suppose that's what you meant and I misinterpret it as "delete the hotkey"). Whew! Thanks. I do like looking foolish when it fixes my issues.
Hrm. It just...worked for me. No issues at all.
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Hm. What causes that message? I haven't seen it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Removing the temporary power from the powers tab seems a little drastic, because then the power is gone for good instead of just somewhere else. (Or so I assume, I haven't ever tried to remove powers from the powers tab.)
One forum name, two members: Molly Hackett & Heliphyneau.
AE arcs:
27327 - Enter the Homunculi
176837 - Homunculi 2: Tectonic Boogaloo -- UPDATED
But you can't control where the bar appears, and there aren't any obvious hotkeys for the powers in that tray, so making the temps usable usually means digging for them anyway.
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powexec_serverslot 1-10
I'm not sure if it shows up in the key binding options window or not, if it does it should be like Server Tray Slot or something.
AFAIK there's no way to hide or relocate the tray when it's up, though, which is really annoying if it covers part of your UI.
Ah, OK. I haven't found a need to fiddle with the tray, in the sense of trying to change what's in it.
I'm surprised by the notion that you need to dig for temp powers that go in the tray. Under what circumstances?
I do think the tray could really use slot number binds, if they don't exist already. I'm seriously considering letting that tray be how I deal with my Kheldian forms instead of traditional tray switching binds. Doing so will require other bind swapping, though, possibly to direct form power names.
Edit: Heh, timing. Good to know they do exist.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I'm surprised by the notion that you need to dig for temp powers that go in the tray. Under what circumstances?
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Probably more than you wanted to know, but you asked.
One forum name, two members: Molly Hackett & Heliphyneau.
AE arcs:
27327 - Enter the Homunculi
176837 - Homunculi 2: Tectonic Boogaloo -- UPDATED
I haven't actually had a chance to log in yet since the patch went live, so I don't know how broken the temp power tray thing is, but in all honesty, the way the game handled temp powers up until this point was terrible, it desperately needed a revamp. It may not have gotten there yet, but any step in that direction is a good start IMHO.
A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations
- Jonathan Coulton
I haven't actually had a chance to log in yet since the patch went live, so I don't know how broken the temp power tray thing is, but in all honesty, the way the game handled temp powers up until this point was terrible, it desperately needed a revamp. It may not have gotten there yet, but any step in that direction is a good start IMHO.
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They can effectively award any character with any set of powers they want for any mission. They could transform you into a critter with critter attack powers, give you "powers" that are noncombat actions for novel stories and events... mix things up a little.
It may not be ideal for how some people use the power trays, but it certainly opens up interesting possibilities....
![](https://sites.google.com/site/chasyork/_/rsrc/1286288783877/home/chasebanner.jpg)
One forum name, two members: Molly Hackett & Heliphyneau.
AE arcs:
27327 - Enter the Homunculi
176837 - Homunculi 2: Tectonic Boogaloo -- UPDATED
This Issue was a written off failure to me the moment it came out without having done absolutely anything at all to fix the issue with mobs fleeing.
Glaring structural flaw in the core mechnics of the game - not fixed. I would take absolutely everything else in this Issue and burn it on a fire if it meant that something that actually mattered got fixed instead of ignored.
Chairman of the Charity of Pain; accepting donations of blood and guts.
Prophet of the Creamy Truth; "If it's empty, fill it with cream."
I haven't actually had a chance to log in yet since the patch went live, so I don't know how broken the temp power tray thing is, but in all honesty, the way the game handled temp powers up until this point was terrible, it desperately needed a revamp. It may not have gotten there yet, but any step in that direction is a good start IMHO.
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It's a bit like, to my mind, if they made the League chat mandatory in your bottom chat tab and wouldn't allow you to delete it or move it to another tab without also removing the option to join a league.
This feels like the extended chat window debacle once again. Ok, maybe not as drastic, but still... It baffles me a little that in a game touted for its great player customisation, mandatory changes like this are enforced time and again. To be fair, the devs come around more often than not at some point down the line, but still...
Under circumstances when I want to fire them quickly. Almost all combat I do is with the keyboard, because I have a hard time tracking the mouse cursor and getting it to a particular spot, like over a power I want to click. When I do use the mouse quickly, I end up moving the power to a different slot about as often as I end up successfully firing it. So I have to take my eyes off the action and stop for 3-4 seconds to locate and fire a power by mouse. If it's something rarely used, that's fast enough, but if I need to do it a lot I'd rather take 20 seconds to open the power tab, scroll, and swap out something I don't need in that fight in exchange for knowing I can chord Ctrl+6 or whatever to fire it fast when I need it.
Probably more than you wanted to know, but you asked. |
Until and unless the APB (alternate power bar) is given a way to be used by the keyboard AND customizable in terms of where a power ends up in it... the whole thing is functionally useless to me (unless like on the Tyrant mission my regular trays go away).
My issue with the server tray is that it was implemented without regard for the fact that not everyone uses the default UI positioning.
I have other UI elements at the top of my power trays, having the server tray FORCED at the top of it means that whenever the server tray pops it's now covering part of my UI.
But since I can't MOVE THE SERVER TRAY to some other spot for the few times that the damned thing actually freaking matters, my only options are either suck it up with the annoying overlap, or rearrange the UI on EVERY SINGLE ONE of my characters so that the stupid server tray has room to display.
Seriously, how hard would it have been to make the server tray movable?
![](http://i183.photobucket.com/albums/x36/mayamyth/Oathbound/Oathbound2.png)
My issue with the server tray is that it was implemented without regard for the fact that not everyone uses the default UI positioning.
I have other UI elements at the top of my power trays, having the server tray FORCED at the top of it means that whenever the server tray pops it's now covering part of my UI. But since I can't MOVE THE SERVER TRAY to some other spot for the few times that the damned thing actually freaking matters, my only options are either suck it up with the annoying overlap, or rearrange the UI on EVERY SINGLE ONE of my characters so that the stupid server tray has room to display. Seriously, how hard would it have been to make the server tray movable? ![]() ![]() ![]() |
The question was probably "when you have a piece of the UI that's normally there suddenly appear, where do we place it on the screen to be the least likely to +&^%^* up users?"
Imagine the tray popping up in annoying places- over chat, under toolbars, under that little unclickable transparent area where the exclamation point appears. Perhaps this was intended to be the "least likely to be intrusive" spot.
Why go through the extra effort to make it unmobable? it may have to do with future design plans for the tray. If you move it, change it to a 3x4 box, etc, it may not fit the future design plans. Maybe they don't know all the possible design plans concretely yet so they just decided that "lock it down" would be better than limit future plans.
![](https://sites.google.com/site/chasyork/_/rsrc/1286288783877/home/chasebanner.jpg)
Yeah, I am hoping customization/moving will come for this in the near future. It's a great idea and will allow a lot of interesting things, but not being able to move it is very annoying.
I think I'll bind some keys for those slots though...
Under circumstances when I want to fire them quickly. Almost all combat I do is with the keyboard, because I have a hard time tracking the mouse cursor and getting it to a particular spot, like over a power I want to click. When I do use the mouse quickly, I end up moving the power to a different slot about as often as I end up successfully firing it. So I have to take my eyes off the action and stop for 3-4 seconds to locate and fire a power by mouse. If it's something rarely used, that's fast enough, but if I need to do it a lot I'd rather take 20 seconds to open the power tab, scroll, and swap out something I don't need in that fight in exchange for knowing I can chord Ctrl+6 or whatever to fire it fast when I need it.
Probably more than you wanted to know, but you asked. |
However, I thought I'd just mention (you may already know) that there is an option to lock your powers in the trays so that you cannot move them (accidentally or intentionally).
All you have to do is turn off that option if/when you want to rearrange them.
I can't quite remember where that particular option is within the Option menu... I think under General, but again, I'm not positive.
![Smile](images/smilies/smile.gif)
and round up everyone that knows more than they do"-Dylan
This is pretty much exactly how I play. I rarely use the mouse except to place Location AoE type powers or Teleport.
Until and unless the APB (alternate power bar) is given a way to be used by the keyboard AND customizable in terms of where a power ends up in it... the whole thing is functionally useless to me (unless like on the Tyrant mission my regular trays go away). |
We can't *not* use the tray at this point - it pops up regardless. And unlike temp powers, it doesn't appear you can remove the form powers from it. After all, the only way you can delete those is to get rid of the form.(And yes, I did just log in and try a few ways to remove the powers - including "remove from tray" in the powers window. No go.)
This Issue was a written off failure to me the moment it came out without having done absolutely anything at all to fix the issue with mobs fleeing.
Glaring structural flaw in the core mechnics of the game - not fixed. I would take absolutely everything else in this Issue and burn it on a fire if it meant that something that actually mattered got fixed instead of ignored. |
Something still being broken isn't not proof it's been ignored. Especially when it comes to the behavior AI.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
This Issue was a written off failure to me the moment it came out without having done absolutely anything at all to fix the issue with mobs fleeing.
Glaring structural flaw in the core mechnics of the game - not fixed. I would take absolutely everything else in this Issue and burn it on a fire if it meant that something that actually mattered got fixed instead of ignored. |
![Stick Out Tongue](images/smilies/tongue.gif)
@Golden Girl
City of Heroes comics and artwork
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Is this annoying yet?
GOOD! Because it is annoying me.
Another pointless change due to nitwits. If people can't figure out they got a temp power and use it... Their loss! I shouldn't have to be punished for other people's stupidity, yet it happens again and again and again and again and CantControlServerTray.
At least this could have been made optional. Ugh.
(...I'm hoping by acting super angry about this the universe will prove me wrong so I look stupid. Which would give me a solution. Pretty please?)