After people see The Avengers, fair warning to the Devs...


Aggelakis

 

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Originally Posted by Forbin_Project View Post
I recall what happened when the devs turned the once popular Winter Zone Event into a trial, and how vocal the people that hated it were. I also recall how hard it was on Virtue to get enough people to do it.
The main problem with the Winter Trial was the introduction of a 'minimum players' of 12 whereas with the present it was 'however many you wanted'; as little as soloing inside or as many as could be fitted before it spawned a new instance.


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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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Originally Posted by Tyger View Post
The main problem with the Winter Trial was the introduction of a 'minimum players' of 12 whereas with the present it was 'however many you wanted'; as little as soloing inside or as many as could be fitted before it spawned a new instance.
Yeah I hope the devs get rid of that minimum requirement before next year.


 

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Originally Posted by Vitality View Post
We can't jump on "ships" to take them down.

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Actually, you can.
I've seen groups with Group Fly or Ouroboros Portal bridges and fly up to the ships and destroy them. There is a Youtube for it...here it is on Champion:

http://www.youtube.com/watch?v=IO8tbKvto1I


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Originally Posted by Forbin_Project View Post
When I see players leaving zones when raids start, or raids in progress where a handful of interested parties can't find enough people to participate to meet the objectives then I define that as not being a big attraction.
Then that's your subjective opinion and not really measurable, as opposed to my own personal opinion of what I think would draw people to it. Pretty straightforward, I'd say.



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And where exactly did I make that suggestion? I didn't.
Oy. I'm not going to bother.



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No I'm comparing it to all of our zone events, not just the Rikti Raid.
And I'm putting the majority of these events and the instanced ones and saying the elements are there. To say it's not possible is to say that the individual components couldn't be combined.



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Oh I answered the question. You just don't like it.
No, not really. You have a particular opinion of what you think doesn't work, and I've never challenged your right to have that and instead of addressing it, you say 'no, it's not going to work'. That's sidestepping, mate. Opinions can be really absolutist if you let them, and I'm not really concerned about whether you agree with me or not. But have the courtesy to address them rather than just be dismissive.


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No that would mean I either didn't see the movie, but from my comments about scenes that can only be scene in the movie you know that's not true. Or that I'm lying about people avoiding zone events, but we know that isn't true. The only thing you can question is if I'm sincere about my opinion, and on that all I can do is assure you that I am.
Or, more importantly, you have a set opinion about what people do and don't like, how they do or don't respond and you're not inclined to accept any other stance than the one you've taken. There's no point in trying to make a point if that's the position you're coming from.




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I recall what happened when the devs turned the once popular Winter Zone Event into a trial, and how vocal the people that hated it were. I also recall how hard it was on Virtue to get enough people to do it.

What I'm doing now? You chose to engage me in a conversation by asking me a direct question after I posted my initial response and I politely responded. That is how communication works. One party says something and another party responds.
And I've seen how you've responded, Forbin. You've got your opinions, you're entitled to them, I disagree with them and I'm cool with those two things not being reconciled. I'm not going to discuss this with you further because what I personally think and what you personally think are not going to find middle ground. I am really genuinely fighting the urge to take some shots at some of your comments, but I'm not going to do that, because that was never the purpose of this thread, and I see more people offering constructive discussion rather than just trying to disagree.

I think you can respect that, so we'll move on, shall we?



S.


Part of Sister Flame's Clickey-Clack Posse

 

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Originally Posted by Winterminal View Post
Unfortunately, this universe. The one thing to remember is that this game has to cater to novice as well as experienced gamers, power gamers as well as role players, and everyone in between.


What you're describing is actually possible to do, you would just need a couple of things:
  • A group of people willing to go about an invasion/ship raid event in an abnormal fashion.
  • Someone willing to give instructions/orders on-the-fly.
I'll use the ship raid as an example. Instead of everyone destroying the pylons together, you split into 2 groups, each going opposite ways around the ship taking half the pylons each. The bomb phase would probably proceed normally, since there's not much variation to be had there. Then (assuming you have a full league) perhaps you split into three groups (2 balanced teams each), and "target" different areas of the ship. There will be an added challenge due to the smaller numbers in one area, as well as a higher level of necessary coordination.

It is possible, just need the right people (or the right warning to people joining). Unfortunately though, the majority of gamers prefer the rewards-to-time-invested ratio to weigh heavily on the former. Thus, we get zone events that can be done intricately, but are simple enough to "sit 'n smash" if that's what the league wants.


On a personal note, I do not fall into that category. I designed an entire Vanguard-spinoff SG based on exactly what you are describing (see signature for details). So, if you (Oz) organized a "special" run of some sort of event or whatnot that incorporated a lot of this, I would be down. I am sitting on 6 character transfers, so I could go to any server on which it would be happening.
I'll consider that....I'm on Virtue, by the way. I consider a large part of what happens at least from a personality perspective in the movie during that scene is roleplaying. Now, I know that a lot of people don't roleplay and don't necessarily credit a dramatic scene with the appropriate 'dramatic reaction' for want of a better term, but things like movies in those situations play it straight; they're not certain if this is the end of the world and they may even die. Unlike us the viewer who know about things like script protection and actors not dying because they're on the marquee, the characters are totally into it.

I do think something like the Coming Storm/Battalion could or should have a lot of these elements in some format; the Praetorian 'War' has felt like a lot of back and forth tit-for-tat exchanges where the actual intentions of both sides, at least for me, weren't really defined beyond 'do a lot of collateral damage to Primal Earth' and 'reveal Emperor Cole as a bad guy'. I felt the Rikti trying to establish a beachead on Earth had that really tight focus to it where you could easily envision set goals like preventing the Mothership from launching more ships, or preventing Rikti troops from capturing Terra Volta. Some may feel the Apex/Tin Mage II/Sutter and other TF's do that well, but I found it to be disjointed as a story.

I'm definitely aware though of the gamer mentality of if you're offered two paths for a reward, players will invariably take the easier path. The path of least resistance is a long-standing game theory and I have no doubt that's why Dark Astoria was put on the table. You could argue that Trials are the faster and easier way to get the 'rewards' of Incarnate powers, but Dark Astoria's only limitations are the ones that players put upon themselves on how quickly and often the arcs are run. No pressure to get into a League, no rush to do a number of them in order.


Me, I just want some feeling of that cinematic experience. I'll freely admit I want game balance to be put aside in favor of story, but for no other reason that I feel doing that not only breaks from the notions that all tasks are able to be done by all characters equally (and I'm not arguing this be universally true; just for these particular circumstances) but allows individuals to shine in an otherwise collective 'lump' of experience.

It's selfish but also human to want to be recognised individually for your efforts. I don't think it'd be wrong at all to have moments for Scrappers/Tanks/Brutes/Controllers/Blasters et al to show off. After all, a lot of the story of this game is about you being the hero, not 'you all'. But in a 'you all' gathering, I think it'd be great to highlight just what makes your AT and powerset special, and let other people see it too.

That can't be wrong, right?


I'll send you a PM, Winterminal....maybe we can nut something out.



S.


Part of Sister Flame's Clickey-Clack Posse

 

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Originally Posted by Samuel_Tow View Post
Isn't that SIX teams?
Math is hard (when I'm in de madness place)


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Originally Posted by SuperOz View Post
And I'm putting the majority of these events and the instanced ones and saying the elements are there. To say it's not possible is to say that the individual components couldn't be combined.
I never said I didn't think it wasn't possible for the devs to put all that stuff into a new event. What I said was I didn't think it will be a big attraction. And I'm basing that opinion on my observations of player behavior during the zone events I've seen over the past couple years.


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And I've seen how you've responded, Forbin. You've got your opinions, you're entitled to them, I disagree with them and I'm cool with those two things not being reconciled. I'm not going to discuss this with you further because what I personally think and what you personally think are not going to find middle ground. I am really genuinely fighting the urge to take some shots at some of your comments, but I'm not going to do that, because that was never the purpose of this thread, and I see more people offering constructive discussion rather than just trying to disagree.

I think you can respect that, so we'll move on, shall we?


S.
Sure we can agree to disagree.


 

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Originally Posted by SuperOz View Post
You could argue that Trials are the faster and easier way to get the 'rewards' of Incarnate powers, but Dark Astoria's only limitations are the ones that players put upon themselves on how quickly and often the arcs are run. No pressure to get into a League, no rush to do a number of them in order.
No need to argue that iTrials are the faster, easier option, the data from testing proved it to be about 8x faster playtime-wise and something like 20x faster calendar-time-wise (one weekend of iTrials took about over a month to match in DA due to timegates iirc).


 

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Originally Posted by Zwillinger View Post
Oh we did...I was fairly giddy all the way through.
Does this mean that you'll look at quivers and tactical holsters being added as costume pieces for backpack and belt (or lower leg/detail) options? Please? Pretty please?

My Archery and Dual Pistols Blasters are looking directly at you, Zwill... pass this on.

Ashes to ashes,
Pheonyx


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First, kudos to both SuperOz and Forbin agreeing to disagree. I honestly think that's the first time I have seen two individual forum members anywhere actually do that, without getting a last word in or anything of the sort. Then again, you both have been reasonable everywhere else here, so I am not surprised.

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Originally Posted by SuperOz View Post
Me, I just want some feeling of that cinematic experience. I'll freely admit I want game balance to be put aside in favor of story, but for no other reason that I feel doing that not only breaks from the notions that all tasks are able to be done by all characters equally (and I'm not arguing this be universally true; just for these particular circumstances) but allows individuals to shine in an otherwise collective 'lump' of experience.

It's selfish but also human to want to be recognised individually for your efforts. I don't think it'd be wrong at all to have moments for Scrappers/Tanks/Brutes/Controllers/Blasters et al to show off. After all, a lot of the story of this game is about you being the hero, not 'you all'. But in a 'you all' gathering, I think it'd be great to highlight just what makes your AT and powerset special, and let other people see it too.
I completely agree. It has been my main beef with the Incarnate System's AT homogenization since day 1 of its existence. I know that a mentality like that is reminiscent of the "holy trinity" days of MMORPGs, and that many now find that to be archaic. But that sort of thing is intrinsic to most superhero universes.

To relate to the topic: it would only be awesome for a brief time if The Avengers team consisted of six Hulks, then we would get over the uber-smashing that was going on, and want to see something else. As written, watching the Hulk do his smashing thing and then seeing the deadly precision and finesse utilized by Hawkeye provides us with a dynamic switch that keeps our interest far longer. The game could use more situations that called for that (and do more to make individual ATs shine at what they are meant to do, and not step on the toes of others).


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

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Originally Posted by Pheonyx View Post
Does this mean that you'll look at quivers and tactical holsters being added as costume pieces for backpack and belt (or lower leg/detail) options? Please? Pretty please?

My Archery and Dual Pistols Blasters are looking directly at you, Zwill... pass this on.

Ashes to ashes,
Pheonyx
Dink just covered this item with the list in the costume discussion thread. I think it went under one of the not very feasible categories....


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Originally Posted by Winterminal View Post
First, kudos to both SuperOz and Forbin agreeing to disagree. I honestly think that's the first time I have seen two individual forum members anywhere actually do that, without getting a last word in or anything of the sort. Then again, you both have been reasonable everywhere else here, so I am not surprised.



I completely agree. It has been my main beef with the Incarnate System's AT homogenization since day 1 of its existence. I know that a mentality like that is reminiscent of the "holy trinity" days of MMORPGs, and that many now find that to be archaic. But that sort of thing is intrinsic to most superhero universes.

To relate to the topic: it would only be awesome for a brief time if The Avengers team consisted of six Hulks, then we would get over the uber-smashing that was going on, and want to see something else. As written, watching the Hulk do his smashing thing and then seeing the deadly precision and finesse utilized by Hawkeye provides us with a dynamic switch that keeps our interest far longer. The game could use more situations that called for that (and do more to make individual ATs shine at what they are meant to do, and not step on the toes of others).
Thanks. I think good manners costs nothing, as the old saying goes. No sense arguing when the argument isn't going anywhere.

Well, I think the focus shifting the Incarnate System and so squarely making it about raiding instead of individual TF's or perhaps scripted events/missions is what made it so homogenous. There's never going to be room for diversity in groups above a dozen people. It's interesting that the old Mothership Raid actually works against that notion because the emphasis is squarely on the individual teams doing individual jobs either leading up to or as part of the actual attack on the Mothership.

People have roles there. Take down the pylons, take out the bombs. Focus on a certain type of Rikti. I find it small wonder that Mothership Mondays on Virtue have been refined by their raid leaders with incredibly concise and on-point leadership given that the raid is surprisingly elegant in its simplicity and does, in fact, allow individual teams or even individuals to shine.

I haven't seen anything (as ironically indicated by Forbin) that suggests the coding of the game can't handle AT-specific 'moments'. And surely people would like them? I have trouble seeing a good argument contrary....



S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

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Originally Posted by Nos482 View Post
We canĀ“t sucker punch our annoying teammates
Dude i about fell out of my chair an pizzed myself from laughing so hard epiclly timed lol,haha


 

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New Emote..Team mate "Sucker punch".
.."Smash"
NCSoft an Marvel joint venture for Avengers MMO 8)- Hint hint 8)-


 

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The zone events themselves are usually uninteresting and the rewards are miniscule at best. I have had a couple of ideas on how to improve zone events to make them... you know... events instead of some of the random stuff we get now.

1st: All giant monsters need to actually be giant. Honestly, you could hardly call most of them "giant monsters" as much as you would call them slightly larger enemies. The Kraken is an example of this: Half of the fun of fighting the Kraken is just finding where the darn thing. An example of a truly giant monster is the Seed of Hamidon: You can see that thing floating ominously from miles away, making that soul-shaking rumbling sound. I myself grew up on old Godzilla movies, so when I heard about giant monsters I expected something a little more... giant. For a reference image:

http://paragonwiki.com/w/images//f/f...Size_Chart.jpg

I would suggest making everything to the left of the Kronos Titan 5 times their current size, minimum, with everything to the right of and equal to Kronos titan twice as large. Hamidon, Crystal Titan, DE giant monsters, aspects of Rularuu, and the ghost ship would remain the same size. Seriously, the giant monsters need to look like they'll trip on a building before they become interesting. It plays in with that whole "objects we see as so big are so small" thing that monster movies have going for them.


2nd, increase the rewards for zone events by a lot. Zone events have the unique capability of being dictated in how often they are present by the devs, and because of this it is impossible to "farm" zone events if they are adequately controlled in frequency. There is, therefore, very little reason to have such minor rewards as they do now. Currently most zone events give a badge, and maybe 2 merits. This isn't even enough to sneeze at. An exact number for the awards I have not set (I believe 10 merits was suggested for GMs in a suggestion thread), but there's no reason not to give 10 or 20 or even 30 reward merits (depending on frequency) for these zone events. For events that are essentially defense events, greater experience and INF rewards are a nice way to get more people active. A little more on that...


3rd, events where enemies spawn at your feet are not that interesting. You just huddle together and fight the enemies off for what seems like forever. Zone events, with their rarer frequency and higher rewards, should encourage an active part on the player. The ways in which you can do that are plentiful, but my idea is as follows: Make it so the enemies that appear in the zone actually appear throughout the zone and also have some march through the zone on preset paths. Rikti heavy assault mechs and elite zombies will spawn natively during the event without requiring dozens of players to gather in one spot. Then, the entire zone event becomes about street sweeping, finding enemies you want to kill and fighting off enemies that wander in and attack you instead of a stationary tank and spank. This allows you to create goals that can be accomplished that give further rewards, such as cleaning out certain neighborhoods or defeating all of the elites or something along those lines. This also allows smaller groups to fully enjoy these events, and on smaller population servers this is a must. And finally a little more on that...

4th and finally, certain events have aspects that are too hard. The Rikti Invasion has the Drop Ship: flying and nearly indestructible enemies with an unavoidable high-damage laser. This is a pain in the rear to everyone in the zone, and there isn't anything a player can do about it. This needs to be toned down; make the lasers much less damaging and maybe make the drop ships less durable (along with rewarding players that destroy them). Probably the hardest event is, without a doubt, the Deadly Apocalypse. To be frank, I don't think I've ever seen this event completed with less than a team of 24 people, and as fun as this event is it is all but impossible to do on the fly successfully. Completely deadly apocalypse redside is even more unheard of (and this is on the super-populated virtue, mind you). The coordination needed is astounding, the enemies spawn en masse and are strong, the banners are ridiculously difficult to kill with twice the HP of an AV, and it is really hard to fight enough of the enemy spawns to even make the banners vulnerable. The event simply needs to be much easier.



... that's about it from my end.


EDIT: Can't believe I forgot this. It would also be nice for there to be a few non-PVP zone events where an AV will spawn on the map.



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Originally Posted by Blood Red Arachnid View Post
1st: All giant monsters need to actually be giant. Honestly, you could hardly call most of them "giant monsters" as much as you would call them slightly larger enemies. The Kraken is an example of this: Half of the fun of fighting the Kraken is just finding where the darn thing. An example of a truly giant monster is the Seed of Hamidon: You can see that thing floating ominously from miles away, making that soul-shaking rumbling sound. I myself grew up on old Godzilla movies, so when I heard about giant monsters I expected something a little more... giant.
I disagree. I've never been fond of man-sized heroes fighting building-sized monsters. It simply devolves into an impractical improvised fight that has flash but lacks any sort of grounding. Suppose I have a sword that's about six feet long. What am I going to do with it against a monster that's 100 feet tall, with limbs 30 feet across? Whenever I think about that, I'm always reminded of how Bleach's Ichigo suggests fighting a giant demon thing:



Maybe in a movie or a written work, you can come up with some flashy way for my hero to fight the monster, but in-game, that's exactly what it looks like - we walk up to the giant monster and proceed to kick it in the shins with about the same amount of grace and dignity as a chihuahua biting a large man on the ankles. And even in stories, the narrative tricks these use just come off feeling cheap. Pretty much unless your character can produce large blasts and/or fly, you're not going to fight such a thing with much dignity.

I'm not saying truly giant Giant Monsters shouldn't exist, I'm just saying that "giant" shouldn't be the only way to be truly powerful in this game. I honestly do enjoy seeing the most powerful of the powerful guys not being the biggest, but instead being a normal-sized guy or girl. That's why I like Requiem so much - he used to be the big bad of the 5th Column, but he didn't need to be big, slow and unwieldy to do it. Essentially, it's the Dragon Ball Z style of power, where a couple of normal-sized people can lay waste to an entire city and wipe out entire armies.

In fact, speaking of Dragon Ball Z, I find one of the most disappointing aspects of it to be the "giant apes" that the Sayans originally started transforming into. It simply made fights a lot less interesting and a lot less technical. Luckily, Akira seems to have forgotten about this after a point, and I'm all the happier for it. Even for a show with such absurd power levels, I still found it came off better when it was condensed into man-sized actors.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Thankfully I have suggested having AV spawns on maps for players to fight... There is no exclusion between a small guy having powers and a big guy having powers.

I also do not find it impractical to fight giant monsters. The only people who have to resort to the ankle-fighting are players who can't fly or jump (a rarity with the prominence of raptor packs) and also have melee powers. Even then, I don't have an issue with attacking the ankles of a monster, since in all practicality that is what you would do to take down a giant monster: hit him low and cause him to fall over. If only we can somehow make it so giant monsters go from up phases to down phases during combat. That, or get it so you can actually stand on the giant monster. But alas these are small limitations.

BTW, the whole "I'm not saying I have a problem with your idea BUT... (then list a bunch of issues you have)" doesn't mean a damn thing. It is patronizing.



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Posted

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Originally Posted by Samuel_Tow View Post
Suppose I have a sword that's about six feet long. What am I going to do with it against a monster that's 100 feet tall, with limbs 30 feet across?
Um, for ideas on this I recommend watching the opening battle sequence to the first episode of Chrome Shelled Regios. Skip to the 3:15 mark...

http://www.youtube.com/watch?v=E2bq08YErUk


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