Fixing PvP?


Agent White

 

Posted

I guess the devs would also have to make ouroboros cross faction as well then before this could be introduced as well.

Sounds like a lot of work in order to take someone else's ball and go home. Convert the shard to cross faction, update it and introduce your suggested play mechanics there. You get new shineys, and pvpers don't feel like they have been swept under a rug(at least, no more than they have).


 

Posted

I say leave it alone.

Seriously, what is it actually hurting to leave it in place?

If you don't like PvP and see no reason to keep it around, you have just as much right to completely ignore it as you always have.

More to the point: If you encourage the developers to start telling subsets of their playerbase that they don't matter by removing their favorite activity (because that's exactly what this is), how long before YOU are one of the people they are telling that?

I'm not a huge PvPer, and I'm well aware of how obnoxious PvPers can be. But that doesn't mean they deserve to get screwed over any more than they already have.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by jeanngray View Post

I'd stretch Bloody Bay to 30 or bring Warburg down to 25 and leave Recluse's Victory as is with Siren's Call being switched to PVE just because (unless they've changed something since pre-issue 13) the pvp rewards in that zone seem more lacking. Well, okay, I also really like that map. Sadly, even this would be inconvient for those who still pvp since they'd have to re-IO builds with different level IOs with zone level changes (I think).
Here's part of the issue with that re-leveling. IMHO, SSKing (and the "5 level power bonus" - if you SSK a 50 down to 30, they get powers up to 35) seriously broke the PVP zones, other than RV.

Bloody bay? Used to be 15-25. You still get SK'd down to 25 automatically, but have powers up to 30. WHich doesn't sound quite so bad at first, except that's a HUGE 15 level range - and some pretty big things can show up in that last 5 levels. Given you're looking at people wandering in on partially slotted DOs (I still run people on shivan runs at that level as kind of a benchmark,) having the opposition now able to run, oh, a T3 Mastermind pet (for instance - rewarded at 26) is fairly rough.

Similarly, Sirens - to me - used to be the most fun on SOs. Good balance of "Lots of powers to play with" without having Tier 9s to worry about (except while people could run out, toggle and run back in.) Now? Up to 35 - in other words, LOTS of 'godmodes,' lots of big attacks, controllers/doms get their pets - something you didn't have to worry about 'til Warburg...

... where, even before the drop to 35 to unlock Ancillary/Patron power pools (which now have their first tier available in Siren's....) you had to deal with the first few tiers of them thanks to APPs. Well, the first power, at least, as you're "essentially" fighting up to level 43.

Honestly, I love SSKing... except in the PVP zones. I feel it's one of the things that really broke the zones.


 

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Originally Posted by Forbin_Project View Post
Who said I was joking? Have you met some of the obnoxious {pancakes} that shoot their foul little mouths off in PvP zones? Those little creeps should be sterilized in the most painful way possible to keep them from reproducing.
In before obnoxious non PvP'er starts trashing the community for being trash talking jerks, by being a trash talking jerk. Owait, too slow.

As for the OP, not a terrible suggestion really. If everything was moved into the arena's I'd have a lot more fun than sitting in the zones with 18 vs. 6 odds most of the time, but really at this point development resources are best placed elsewhere. The system works for now, its far from perfect but it works. The small community that exists isn't really going anywhere and for the most part people who don't pvp won't pvp no matter what changes are brought in.


 

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Originally Posted by MrLiberty View Post
In before obnoxious non PvP'er starts trashing the community for being trash talking jerks, by being a trash talking jerk. Owait, too slow.
Paint me as the bad guy all you like but the truth of the matter is that the minority of verbally abusive PvPers drove away more PvP curious PvEers than broken PvP mechanics ever did.


 

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Originally Posted by Forbin_Project View Post
Paint me as the bad guy all you like but the truth of the matter is that the minority of verbally abusive PvPers drove away more PvP curious PvEers than broken PvP mechanics ever did.
I'm gonna have to go with Forbin, as far as this part is concerned. I'm fully aware that the abrasive, obnoxious twits are a small minority, and most PvPers are pretty nice chaps.

The problem is, it's a very, very loud minority.


 

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Originally Posted by Forbin_Project View Post
Paint me as the bad guy all you like but the truth of the matter is that the minority of verbally abusive PvPers drove away more PvP curious PvEers than broken PvP mechanics ever did.
On this part, I have to agree. It mirrors what I have thought for a long time, actually. The stereo-type of the 'angry little PvPer' might be old, but really, getting berated, cursed at, and called multiple unsavory names gets really old, be it done inPvP or PvE.


"The part of me that is leaving... is going to miss the part of me that is staying..."

 

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Regardless of -why- the community is small... it is.

Stating reasons as to why is off-topic and 100% tangent to the point of this thread. No one is arguing that PvPers are all amazing people, nor are they arguing anything about how PvEers act... nor is anyone saying anything about how huge the PvP community is.

So, honestly, if you want to discuss the 'why' of it, please find a different thread to do it in.



 

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Nice to see someone else from GR! =)

Sorry, was a little past my bedtime so forgot to mention why I was thinking re-leveling might sort of help (and yeah, have not pvped since issue 12 so didn't think about the ssk impact-yuck!). I was thinking it might help to go from 4 zones to 3 zones so pvpers have a better chance of bumping into each other randomly. Yeah, realize we have forums/channels/SGs/VGs so it isn't rocket science to get everyone into the same zone but not everyone in-game uses the tools available. It's not my desire to personally have more pve zones because we have a ton of those already, but I'd hate to see a current zone just thrown out completely. Hope that clears what I was thinking up a smidge.

Then I got to thinking, you know what might be neat is if they added a team-up deal for forming a pvp team to the LFG tool. Like, once eight joined it'd automatically send your team to the zone of your choice (maybe set minimum for "event" to six). Wouldn't fix pvp, but might attract new players and be an interesting skill test for the good pvpers. Not sure what, if any reward they should offer for playing using the LFG (inclined to think it'd get used without any incentive but I may be a bit niave/hopefully optimistic there).


Liberty!
Black Dawn/Shattered Dawn
Chaos Legion

 

Posted

Quote:
Originally Posted by forbin_project View Post
paint me as the bad guy all you like but the truth of the matter is that the minority of verbally abusive pvpers drove away more pvp curious pveers than broken pvp mechanics ever did.
qft


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Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

I'm... not sure that's really a 'fix'.

At least, not the definition you might think of, except as it pertains to dogs and cats.


 

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Originally Posted by Thirty-Seven View Post
SO... my suggestion is, essentially, for CoH to cut its losses, stop pretending they are ever going to fix or adjust PvP to align with the wants and needs of those who do it now, and (all but) remove it completely from the game entirely.
Isn't the current state of PvP a result of the CoX cutting its losses? Between Issue 13 and the current issue, when have the devs given the impression that they were going to give the PvPers what they wanted? And for that matter, when have PvPers ever agreed on what they wanted (outside of a few stinkers like Travel Suppression)? I have been away from the game for a long time so forgive me if I'm completely wrong. But the devs have never pretended to do any of the things you mentioned in the above quote.

And completely remove Zone PvP from the game? Jeeze. You really don't like PvP.

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You read that right. Remove almost all vestiges of PvP and stop pretending.
Again that word "pretending". Perhaps there is some post in the Dev Digest that I am not aware of. Can you give some examples of them pretending?

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ultimately having a token PvP System in this game does a disservice to anyone who comes here looking for that type of game-play. It simply isn't supported in any meaningful way, and it should be clear that if that's what you want, you probably won't be satisfied with what we have.
I couldn't agree more. However, I don't think that means you completely rip out Zone PvP.

I get the impression that you really don't care about potential newcomers to CoX who are interested PvP. And I don't think you really care that PvP isn't supported in any meaningful way. You simply don't like PvP. And hell, most of folks in this game don't like PvP (at least not the system we have in this game). So you certainly are not alone. But I hope that you can appreciate how your suggestion for "Fixing PvP" comes off as a little trollish.

Leave the PvP zones alone. The ideas you have (zone events, new story arcs) are good ideas in my opinion. Everyone loves new content. They revamped Faultline and Dark Astoria. I'm sure your ideas could be implemented in some of the remaining Hazard Zones or completely new zones.

If this was a troll post then *high-five*, you got me a little mad when I 1st read it.


 

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Originally Posted by Forbin_Project View Post
Paint me as the bad guy all you like but the truth of the matter is that the minority of verbally abusive PvPers drove away more PvP curious PvEers than broken PvP mechanics ever did.
[Citation Needed]

Did anti-social jerks in PvP zones drive away newbies? Absolutely. But why would you focus on that one issue and *completely* ignore all of the other issues (past and present).


How long did it take to fix the random arena crash?
How long did it take to fix the "zombie" pvp event listings in the Arena GUI?
How long did it take to patch the geometry holes in Siren's Call (and in Arena)?
How long did it take to add meaningful rewards to PvP?
...TK exploit?
...No grantable +perception powers for villains in Siren's Call.
Powers don't work the same as they do in PvE.
Being perma KB'd or perma caged.
...etc.


Some of the things I listed were fixed and some of them exist today. My point is that broken mechanics suck just as bad as some homophobic *** in a PvP Zone. At least with the *** you can turn off the opposing faction chat. Or do what you do in PvE, only play with folks you know or hit the ignore button.

The truth of the matter is that there were, and still are, many things wrong with PvP. Idiots (one of the problems) can be dealt with easily by newbie players. Players can't do anything about broken and/or stupid mechanics. When you say "verbally abusive PvPers drove away more PvP curious PvEers than broken PvP mechanics ever did", you're either being disingenuous or you honestly don't understand how frustrating PvP was and still is in this game.


 

Posted

Fallen, I want to assure you that this suggestion is 100% serious... but I have absolutely zero faith in it ever occurring. And, beyond defending a few things here and there... I won't be campaigning for it either. The post was a bit of an experiment, a "What If?" type thing.

When I use the term "pretending" I am referring as much to their inaction and lack of statements regarding things definitively -not- getting fixed as much as I am to the cases where Devs and former community reps have alluded to things "possibly" being adjusted. It is more the attitude that they seem to espouse that PvP is broken, they know... but the way they say they know makes many folks (including me) feel as though any month now, something might happen with it.

As far as me liking PvP? No, I don't. I have never liked PvP, in any game. I have engaged in it in CoH here and there for a few badges.

When it comes to newcomers to the game? Well, if they come here for PvP, they really ought to find a new game in my opinion. So, as you pointed out, that leaves us two options: the Devs can fix PvP so that it is viable and fun for all, or, they can do what I suggested and cannibalize it for new content. Doing nothing with it, and letting it fester, is not really a good move as far as I can see it. At some point, enough is enough. The Devs have made it obvious that they have little or no desire to fix anything... so, hence my suggestion.

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Originally Posted by Agent White View Post
I'm... not sure that's really a 'fix'.
I believe I said that in the first line.



 

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Originally Posted by Thirty-Seven View Post
Fallen, I want to assure you that this suggestion is 100% serious...
Then I'll take you at your word.

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When it comes to newcomers to the game? Well, if they come here for PvP, they really ought to find a new game in my opinion.
I don't think folks have ever come to this game exclusively for PvP. Of course, I have no proof of that (I might be wrong). But if folks do come to CoX for PvP then I agree with you that they would be better off looking elsewhere. I came to this game because I saw it on X-Play and thought making my own superhero would be cool.

My introduction to PvP when something like this:
1) While in Warburg, I broadcasted "Scrapper Looking For Team".
2) I received a team invite.
3) I hopped over to my "team's" position.
4) When I arrived, the team leader kicked me and the team proceeded to attack me.
5) As my cold defeated scrapper laid lifeless on the pavement, I sat behind my keyboard steaming...with the rage of 1000 suns.
6) One of my ex-teammates then broadcasts "Anyone else looking for a team?".
7) needlessToSayIWasntHappy.png

Despite that introduction and despite all of the lipservice given by all of the community reps over the years and despite the sporadic dev support, I grew to love zone PvP. I was never good enough for Arena leagues. But with zone PvP I could show up with my crappy builds and for the most part still have fun. By Issue 11, most of my time in this game was spent in Siren's Call on Freedom. I haven't zone PvP'ed since returning to the game. The few times I did stick my head in Sirens Call on Freedom it was empty.

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So, as you pointed out, that leaves us two options: the Devs can fix PvP so that it is viable and fun for all, or, they can do what I suggested and cannibalize it for new content. Doing nothing with it, and letting it fester, is not really a good move as far as I can see it. At some point, enough is enough. The Devs have made it obvious that they have little or no desire to fix anything... so, hence my suggestion.
The Devs are never going to "fix" PvP. There are several issues with PvP in MMOs and those issues have been covered over and over and over in other threads.

And PvP is never going to be fun and viable for all. Some folks...just don't like PvP.

And to address the "Doing nothing with it, and letting it fester": The Devs are still fixing bugs in PvP...I wish they would fix that Travel Suppression "bug".

So while I don't agree with your two options, I still think your ideas to add new content are good. I just don't think implementing those ideas require that we defecate on the few remaining zone PvP'ers.


 

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Originally Posted by FallenHero View Post
[Citation Needed]

Did anti-social jerks in PvP zones drive away newbies? Absolutely. But why would you focus on that one issue and *completely* ignore all of the other issues (past and present).
You've got to be kidding. Attracting and retaining the PvE players is the single most important thing PvP has always needed to do in this game. Without them you get the very situation we have right now where the devs refuse to waste time and resources on a feature 90% of the playerbase avoids.

If PvP had a decent following the devs wouldn't have given up on it, but by their own admission they told us that even when PvP was at it's most popular, only 10% of the playerbase set foot in the PvP zones/Arena or participated in base raids.

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At least with the *** you can turn off the opposing faction chat. Or do what you do in PvE, only play with folks you know or hit the ignore button.
The PvEers did more than simply hit their ignore buttons on the jerks. They took it one step further and boycotted the feature altogether to avoid behavior they despise, and nothing sends a clearer message to the devs than seeing nearly all their customers refusing to even give PvP a chance.

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The truth of the matter is that there were, and still are, many things wrong with PvP. Idiots (one of the problems) can be dealt with easily by newbie players. Players can't do anything about broken and/or stupid mechanics. When you say "verbally abusive PvPers drove away more PvP curious PvEers than broken PvP mechanics ever did", you're either being disingenuous or you honestly don't understand how frustrating PvP was and still is in this game.

Pray tell us how people that refuse to enter this games PvP environment because they wish to avoid the verbally abusive minority were frustrated by broken game mechanics they never encountered.

The truth of the matter is most of the playerbase couldn't tell you whats broken in PvP. At best they've only heard second hand complaints, but the most common response as to why they avoid PvP will be the desire to avoid the obnoxious minority.



Anyway back to what to do with what's left of PvP. If the devs do design a cross server teaming feature they might be able to use it to give what's left of the PvPers a way to more easily find each other. That way PvP could be removed from the individual servers to it's own separate server.

But rather than Co-op zones make them Villain zones with new content, to give redside a much needed boost in variety. Blueside could stand a good pruning of seldom used zones.


 

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Originally Posted by Forbin_Project View Post
But rather than Co-op zones make them Villain zones with new content, to give redside a much needed boost in variety. Blueside could stand a good pruning of seldom used zones.
I totally agree with the gist of that. Again, the only reason I didn't say to make them all new villain zones was because some of the zones had things that blue siders would still want (shivans, nukes, etc.) and so I compromised on what I wanted to say... and went co-op. Though, a better description would be a Hybrid zone. Because nothing in the zone would be implying that they are working together... it would merely be a zone where both sides could go, all objectives would still be segregated by alignment.



 

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Originally Posted by Forbin_Project View Post
Raar, Grrrrr, Snarl, Anger, Rage
Again, I agree with you that bad attitudes is a reason some folks avoid PvP.

It isn't the only reason.

You are ignoring common complaints like: Powers working differently, being defeated before you can react, Arena simply not working, steep learning curve, no real rewards.

The developers of this game create content (sometimes they allow us create content). If the content isn't fun or doesn't work then most folks are going to avoid it. Anyone who has played this game for a significant amount of time can list missions, TFs, or powersets that they have avoided because of broken or stupid mechanics. PvP in CoX failed, in part, because the content sucked.

To state that PvP in Cox failed *only* because a vocal minority of people were mean is to imply that folks would have had no problem putting up with stupid/broken PvP mechanics. Again, random crashes, steep learning curve, powers working differently, being defeated before you can react, exploits/bugs (and the speed at which they were addressed), no rewards....

I don't want to muck up the OP's thread anymore than I already have. Feel free to PM me man if you want to discuss this further.


 

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Originally Posted by FallenHero View Post
Again, I agree with you that bad attitudes is a reason some folks avoid PvP.

It isn't the only reason.

You are ignoring common complaints like: Powers working differently, being defeated before you can react, Arena simply not working, steep learning curve, no real rewards.

The developers of this game create content (sometimes they allow us create content). If the content isn't fun or doesn't work then most folks are going to avoid it. Anyone who has played this game for a significant amount of time can list missions, TFs, or powersets that they have avoided because of broken or stupid mechanics. PvP in CoX failed, in part, because the content sucked.

To state that PvP in Cox failed *only* because a vocal minority of people were mean is to imply that folks would have had no problem putting up with stupid/broken PvP mechanics. Again, random crashes, steep learning curve, powers working differently, being defeated before you can react, exploits/bugs (and the speed at which they were addressed), no rewards....

I don't want to muck up the OP's thread anymore than I already have. Feel free to PM me man if you want to discuss this further.
NO ONE said the pancakes in the pvp zones are the ONLY reason pvp is in the dismal state that it is....

People have said it is ONE of the main reasons though.... FYI the things you listed are quite low on my reasons why I no longer pvp...

I adapted to the i13 mechanics; which is unfortunately one of the MAIN reasons pvpers say no one is pvping. If you like to do something you will find a way to enjoy it even if it changes somewhat...and fyi pre i13 pvp sucked just as bad.

I however did quit pvp after years of pancakes getting worse and worse. I tried over and over to bring friends into pvp, but their reasons for abandoning it were:
pancakes
crappy rewards
uber builds

So now the friends that I brought into the game...we pvp in arena every now and then for fun - cuz ya know that's what the game is supposed to be about - fun.

Unfortunately for SOME pvpers...their idea of fun (whirling obscenities etc) drove/drives away MANY players.


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Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

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Originally Posted by FallenHero View Post
Again, I agree with you that bad attitudes is a reason some folks avoid PvP.

It isn't the only reason.

You are ignoring common complaints like: Powers working differently, being defeated before you can react, Arena simply not working, steep learning curve, no real rewards.
No, I'm not ignoring them. I'm just acknowledging the simple fact that they didn't have as big an impact on the majority of the player bases decision to avoid PvP as some would like to believe.

It's sad that what PvP community we do have is frustrated because they can't enjoy it. Even tho I can't stand PvP myself I honestly wish they had something they could enjoy like the rest of us.


 

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Originally Posted by Forbin_Project View Post
No, I'm not ignoring them. I'm just acknowledging the simple fact that they didn't have as big an impact on the majority of the player bases decision to avoid PvP as some would like to believe.
I'd honestly have to disagree with you, Forbin. Neither of us has data to back it up, of course - but I'll say there's a fair amount of *miscategorization* to that.

What do I mean? The following ends up under "PVPers are jerks and I'm not going back," just from what I'm used to from years of other threads:

- Someone being a jerk. Just to get the obvious out of the way. By that I mean going to the level of being insulting - not trash talking or kidding around, but being a real donkey to someone. (For the record, at some points I *loved* finding the loudest of these people - they'd almost always run away when someone told them to put up or shut up and they didn't have people to hide behind.)

- "Playing against people is hard." See also - and yes, I *have* had this shouted at me - "Stand still and let me kill you." Some people REFUSE to deal with the fact that PVPers are not NPC mobs and aren't just going to stand there and go "Hey. Fireball. Cool, have my XP."

- Entitlement issues. You want bad blood, find some hardcore badgers and tell them there's a new badge in the zone. They (not all, but some of the worst - and loudest) will *yell and scream* that you shouldn't attack them. In a PVP zone. Pointing out the absurdity of this just gets more obscenities thrown at you. And some took absolute *joy* in some exploits that would absolutely disrupt the zone mechanics (such as keeping pillboxes locked down or keeping 'mechs tied up in a corner somewhere.) Suggesting they just go back later when someone's not PVPing gets you the same treatment.

- "They took inspirations, they cheat." related to #2.

- "I'm just in for shivans/nukes, they should leave me alone, they didn't so they're jerks." No... that reward is that strong because of the risk of PVP. You're going into a PVP zone. You're warned. You don't have the "right to" the reward, you have the right to *fight for* that reward.

- "They didn't give me a chance." Yeah, well, don't stand there and sightsee. (Seriously... people standing around then complaining they got attacked/killed. In a PVP zone. Then going on long, foul-mouthed tirades against the person who... did what the zone was designed for.)

- "Stalkers blah blah blah blah." Really not worth dignifying, but one of the biggest complaints. Stalkers rely on stealth. There are ways to deal with it that aren't exactly secret, even without specific powersets. Yes, stalkers are sneaking up to kill you. *that's what they're designed to do.* That does not make the player a jerk.


Lot of crossover, but most of the "PVPers are jerks" I see are really... how can I put it nicely... PVPers don't act like fairly stupid PVE mobs and so they're jerks.

As far as language? There's also a big difference in sensitivity to trash talk. There are points I'll report someone, sure - going on some four-letter-word tirade about someone defeating (or not) you and calling them every racist or homophobic slur in the book? Yep, /petition. But... well, for instance, I had my energy/energy brute in Siren's, quite typically. (It was fun.) I got cussed out as a "*(&#*&$# Stalker" a time or two, which I found amusing, not insulting. And I would have people *repeatedly* try to TP Foe me - I think one time I counted over 20 attempts by the same group, and yes, I'd make it a point to taunt them about it (trying to TP me into a group.) Was that insulting? Someone might think so. Others - especially when I pointed out, in broadcast, that energy (at the time) had TP Foe protection - would just laugh along with me at the ridiculousness of them *continuing to try* multiple times afterward.

Some - I believe Samuel_Tow is one of them, if I'm remembering his previous comments right - have almost zero tolerance for anything not birds blooming and flowers chirping between players. But you don't know that from one player to another - and heck, I'm sure some of the semi-RP backtalk between me and others who full well KNEW it was in fun (I had a stalker my PB regularly ran into for a while) would probably have someone running out saying "PVPers are mean." (Nothing foul, but definite 'put downs' that were perfectly in character.)

TLDR version - I take a lot of the "PVPers are jerks" with several grains of salt.


 

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Originally Posted by Forbin_Project View Post
Who said I was joking? Have you met some of the obnoxious {pancakes} that shoot their foul little mouths off in PvP zones? Those little creeps should be sterilized in the most painful way possible to keep them from reproducing.
Have you looked in a mirror recently or ever heard recordings of yourself?

If someone killed you in a PvP zone and you responded that way, I am sure you got lots of four letter words tossed right back at you.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

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Originally Posted by Memphis_Bill View Post
I'd honestly have to disagree with you, Forbin. Neither of us has data to back it up, of course - but I'll say there's a fair amount of *miscategorization* to that.

What do I mean? The following ends up under "PVPers are jerks and I'm not going back," just from what I'm used to from years of other threads:

- Someone being a jerk. Just to get the obvious out of the way. By that I mean going to the level of being insulting - not trash talking or kidding around, but being a real donkey to someone. (For the record, at some points I *loved* finding the loudest of these people - they'd almost always run away when someone told them to put up or shut up and they didn't have people to hide behind.)

- "Playing against people is hard." See also - and yes, I *have* had this shouted at me - "Stand still and let me kill you." Some people REFUSE to deal with the fact that PVPers are not NPC mobs and aren't just going to stand there and go "Hey. Fireball. Cool, have my XP."

- Entitlement issues. You want bad blood, find some hardcore badgers and tell them there's a new badge in the zone. They (not all, but some of the worst - and loudest) will *yell and scream* that you shouldn't attack them. In a PVP zone. Pointing out the absurdity of this just gets more obscenities thrown at you. And some took absolute *joy* in some exploits that would absolutely disrupt the zone mechanics (such as keeping pillboxes locked down or keeping 'mechs tied up in a corner somewhere.) Suggesting they just go back later when someone's not PVPing gets you the same treatment.

- "They took inspirations, they cheat." related to #2.

- "I'm just in for shivans/nukes, they should leave me alone, they didn't so they're jerks." No... that reward is that strong because of the risk of PVP. You're going into a PVP zone. You're warned. You don't have the "right to" the reward, you have the right to *fight for* that reward.

- "They didn't give me a chance." Yeah, well, don't stand there and sightsee. (Seriously... people standing around then complaining they got attacked/killed. In a PVP zone. Then going on long, foul-mouthed tirades against the person who... did what the zone was designed for.)

- "Stalkers blah blah blah blah." Really not worth dignifying, but one of the biggest complaints. Stalkers rely on stealth. There are ways to deal with it that aren't exactly secret, even without specific powersets. Yes, stalkers are sneaking up to kill you. *that's what they're designed to do.* That does not make the player a jerk.


Lot of crossover, but most of the "PVPers are jerks" I see are really... how can I put it nicely... PVPers don't act like fairly stupid PVE mobs and so they're jerks.

As far as language? There's also a big difference in sensitivity to trash talk. There are points I'll report someone, sure - going on some four-letter-word tirade about someone defeating (or not) you and calling them every racist or homophobic slur in the book? Yep, /petition. But... well, for instance, I had my energy/energy brute in Siren's, quite typically. (It was fun.) I got cussed out as a "*(&#*&$# Stalker" a time or two, which I found amusing, not insulting. And I would have people *repeatedly* try to TP Foe me - I think one time I counted over 20 attempts by the same group, and yes, I'd make it a point to taunt them about it (trying to TP me into a group.) Was that insulting? Someone might think so. Others - especially when I pointed out, in broadcast, that energy (at the time) had TP Foe protection - would just laugh along with me at the ridiculousness of them *continuing to try* multiple times afterward.

Some - I believe Samuel_Tow is one of them, if I'm remembering his previous comments right - have almost zero tolerance for anything not birds blooming and flowers chirping between players. But you don't know that from one player to another - and heck, I'm sure some of the semi-RP backtalk between me and others who full well KNEW it was in fun (I had a stalker my PB regularly ran into for a while) would probably have someone running out saying "PVPers are mean." (Nothing foul, but definite 'put downs' that were perfectly in character.)

TLDR version - I take a lot of the "PVPers are jerks" with several grains of salt.
You are absolutely right about there being an equally obnoxious group of PvEer's, and that's why when you mentioned them earlier I agreed they should be treated the same way as the other jerks.

And by jerks I'm not referring to legitimate trash talking, but the offensive topics (We booted and petitioned one self proclaimed pvp expert from our SG that went out of his way to offend people by talking about how he tortured a cat), vulgarity, and racial/homophobic slurs that shouldn't be tolerated anywhere in any game.


 

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Originally Posted by Bionic_Flea View Post
Have you looked in a mirror recently or ever heard recordings of yourself?

If someone killed you in a PvP zone and you responded that way, I am sure you got lots of four letter words tossed right back at you.
Actually I never have because I rarely speak at all in the game unless I'm having a conversation via tells with a friend, and the only times I've entered a PvP zone for any length of time was to unlock the badge for the Dimensional Vortex SG Base power source, and I did that by logging in on off peak hours when no one else was in Bloody Bay and used two accounts to farm character kills off in one empty ocean corner of the map. It took me a week to get the badge because I'd log out if other players showed up in the zone looking for a match.


 

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Originally Posted by Forbin_Project View Post
Who said I was joking? Have you met some of the obnoxious {pancakes} that shoot their foul little mouths off in PvP zones? Those little creeps should be sterilized in the most painful way possible to keep them from reproducing.

Precisely what destroyed any further desire to PvP for me.