Make Your Case (Plummit)
Kings Row used to be the non-hazard zone bridge between Atlas/Galaxy and Steel/Skyway - but with leveling now fatser than before, plus DFB, they might need to extend the level range of KR a bit to make it more relevant to the modern game - like 5-15 would be a perfect bridge between Atlas and Fautline.
@Golden Girl
City of Heroes comics and artwork
Kings Row used to be the non-hazard zone bridge between Atlas/Galaxy and Steel/Skyway - but with leveling now fatser than before, plus DFB, they might need to extend the level range of KR a bit to make it more relevant to the modern game - like 5-15 would be a perfect bridge between Atlas and Fautline.
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@Golden Girl
City of Heroes comics and artwork
Flames will be incoming for this but...
It would be a "zone revamp" for everyone everywhere.
Why?
1) Any level toon of any alignment can use it, so it's "co-op".
2) It's a system currently sitting darn near broken, which is just embarrassing for the game.
4) Most likely, it would be easier than (re)building a zone from scratch (such as DA).
1) You start by giving us stronger search parameters.
2) You change the voting system.
3) You change (meaning buff, essentially) the rewards, at least for Dev Choice arcs to avoid obvious farming, to draw players back. More Dev Choice arcs would be a part of this too, to keep it from getting too "samey" too quickly.
4) You rework the buildings to fit better into the zones they're in (possibly cut down down the number of AE buildings as well).
5) You also change the interiors of each one to be unique and to fit its new building as well - maybe one's laid out more like an office, another more like one of the enhancement stores, etc.
![Smile](images/smilies/smile.gif)
...AE is not a zone it is a system.
Shadow Shard.
Boomtown.
Eden.
Steel Canyon.
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@Golden Girl
City of Heroes comics and artwork
At this point, any Year One city zone that gets a refresh needs to provide a unique experience from any other zone otherwise players won't bother with it. Doesn't mean they all need to be scrapped but it does mean the devs need to have a unique concept already in mind to make the refresh worthwhile.
IMHO, you'd have to do something really extraordinary with KR (like turning it into an underground city, for example) in order to justify keeping it around at all. There are just too many other Year One city zones that do a same or better job than KR.
We lost Galaxy City didn't we? (Which i'm sure was not an easy decision). So what's the big deal? Focus on improving Steel and Skyway and throw Kings Row down a crack in the earth (and wouldn't it be cool to explore a secret underground city zone...).
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So you're saying you're fine with people who don't know about echo zones to be constantly broadcasting Where is the Lost Kings Row?
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No, No we don't.
...Please burn it to the ground.
No, burning's too simple. Blow it up.
Nuke it.
Big mushroom cloud. Spectacular pyrotechnics.
Make those stee... err... textile mills glow.
![](https://sites.google.com/site/chasyork/_/rsrc/1286288783877/home/chasebanner.jpg)
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I know they're textile plants, but at some level, Kings Row always reminded me of the decaying steel-and-coal town I grew up in, so I've just got to answer ya:
No, No we don't. ...Please burn it to the ground. No, burning's too simple. Blow it up. Nuke it. Big mushroom cloud. Spectacular pyrotechnics. Make those stee... err... textile mills glow. |
...that could be made to be as important to the player population as any zone.
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It's not a zone.
I hate when I say the most basic sentences in English and people continue to act like it's not crystal clear.
AE is not a zone, it is a system. The whole "Make Your Case" forum is about what zone would players like to see revamp and not what system they'd like to see revamp (and I'd bet you'd it be PvP and Bases long before AE.)
Yeah, they're giving everyone at the Pummit a 3 minute window to make their case. Coming to the panel and going on about AE for 3 minutes would just get a lot of eye rolls.
You may as well go to the create a costume panel and jabber on about PvP. it'll do about as good.
And honestly Arcanaville I thought you were making some pun on the Lost enemy group. >>;
Yeah, they're giving everyone at the Pummit a 3 minute window to make their case. Coming to the panel and going on about AE for 3 minutes would just get a lot of eye rolls.
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The average person given three minutes to speak about any topic in front of an audience generally manages to think up twenty minutes of stuff to say beforehand, and manages to actually produce about twenty seconds worth of actual ideas verbally when put on the spot.
And you're being streamed for posterity.
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Yes! It's also extremely easy to stutter and pause with 'uh' several times without even noticing it. Presenting your case clearly and succinctly will give you the best chance of being listened to (Again, unless you're doing something silly like trying to nag them about some non-zone revamp aspect of the game).
Or worst case, -write it down-. No one is going to fault you for just reading off from a piece of paper (Well, unless it's boring).
This whole thread has made me think about the issue is sides. Personally I can't see the justification for keeping heroes and villains from travelling to Paragon City or the Rogue Isles. Its not like a villain can't travel incognito or in a cargo crate or whatever.
I would add an airport to Talos Island and Cap and allow unlimited travel between the two.
There is also the IP to Shark submarine.
Then I would flag all the mission contacts in the game as either Blue, Red or Purple. Doing a blue arc gets you hero alignment, a red arc gets you villain alignment and a purple arc for vigilantes/rogues. Add purple merits so the neutrals don't get shafted on rewards.
Add hero contacts to all the Rogue Isles zones for some undercover work and villain contacts to all the hero zones for some smash n grab skullduggery ect.
Merge Oroboros for travel purposes.
Everyone get the best of both worlds and all the squabbling about my side needs a revamp falls away.
A lot of great ideas in here. I especially like the Clockwork Palace in Boomtown, and the idea of redesigning certain parts of villain zones to make them less scummy.
As much as I'd like to see more villain content, I think it's true that the blueside needs it more. The zones are old, and the content, for the most part, is boring. Too much redundancy among contacts, and too many hunt missions. (Found one in Steel not long ago who ONLY gave out hunt missions. That was an unpleasant surprise.)
I think Steel is the best choice for a redesign--add some shiny buildings, add some new 10-15 contacts, streamline and update the old ones.
As for which zone I WANT to update...Brickstown. MOAR ZIG PLZ.
Total Characters: 120
Lowest Level: 1, Luke Johnson (Staff/WP Brute, Virtue)
For those who do intend to get up and make a case here's an idea for a suggested 3 bullet format:
- The zone you would like to see revamped.
- How a revamp of this zone will benefit current players but would also help attract/entice new players.
- How does this particular zone revamp fit into the overall arc of the current CoH story?
If you're only getting 3 minutes, try to spend 1 minute on each bullet (unless it's a dialogue you'll be having with the Devs.) I'd suggest coming up with your own 3 bullet format for whichever zone you're going to suggest for a revamp.
Like Arcanaville said, practice it in front of a mirror, or try doing an audio recording and listen to your argument.
OMG VG your avatar it's it's sooo scary *runs and hides*
Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!
...but at least you didn't disagree with me regarding King's Row having some of the ugliest textures.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom