Stalkers: I22 Pylon Killers Thread


Auroxis

 

Posted

Quote:
If you think StJ has power activation bugs, test out KM as it is twice as bad.
When I tested it on my scrapper a few days ago, all melee ST attacks (QS, BB, SB, CS) had normal activation times. Perhaps it's different on stalkers - if so, that would be interesting because it'd show this is a bug tied to stalkers specifically. I can't test it myself, having no KM stalker.


 

Posted

Quote:
Originally Posted by Nihilii View Post
When I tested it on my scrapper a few days ago, all melee ST attacks (QS, BB, SB, CS) had normal activation times. Perhaps it's different on stalkers - if so, that would be interesting because it'd show this is a bug tied to stalkers specifically. I can't test it myself, having no KM stalker.
I think it has something to do with BU insta-recharge. It causes queued powers to cancel.


 

Posted

I don't have the BU instarecharge proc myself, and I have run into this issue, so there has to be something else.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Yep, watched yer vid. You have a base 36.5% damage buff it looks like. Mine is only 20% base. We're both running Leadership: Assault. You have a slightly more gapless chain but i have T4 Musc, which I thought would make a bigger difference.

Maybe you have more procs? All I have is Mako (in-game) in AS, Heca in Ablating, and Armageddon in SS ... with the two - RES procs as well. If not, I can't really explain it. Unless in your case your benefit more from the Empower buff because you don't have Musc. But since I'm not at damage cap, one would think 20pct is 20pct.

Your slightly higher (16.5%) natural damage buff may be is offsetting the impact of my T4 Musc? And maybe being slightly more gapless makes up the difference?

I'll see what happens when I get T4 Ageless.
Well, I mucked around in MIDS and came up with an Agility based build that also reaches 36.5% damage buff and manages to keep the icap for S/L/E. Involves basically slotting some purples as set mules but what's new? Had to lose Overload but I wasn't really using it anyway (would have been nice to keep for pylons).

Not sure if this is a similar approach to what you did. I still don't know if you procced your attacks more. I'ma try a few more runs working towards T4 Ageless before I go through this somewhat radical rebuild.

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Posted

There's video below!!

OK I give up. In all these runs, i have to recast Hasten and Ageless at around 2 mins, which is a drag. I also have to use Energize if the pylon gets lucky. Had a bunch of failed runs where I didn't use it.

I crafted T4 Ageless and took him out for a spin again, as said above.

2.48 - no heals
2.44 - no heals

2.41 - with empower, no heals
2.54 - with empower, 1 heal

Those were pretty much in line with the times (2.45) I was getting last night, without empower. So Empower doesn't seem to be doing much if anything. That's T4 Musc, T4 Degen (75% dot), T4 Ageless.

So I swapped out to the new build (both builds are below) with has T3 Agility in place of Musculature, runs a more gapless chain as a result (by like 0.1 secs), and has 16.5% more self-damage buff (36.5% vs. 20%). Still with T4 Ageless and T4 Degen.

First runs without Empower:
2.48 - mis clicks, 3 heals
2.52 - 2 heals
2.47 - no heals, AS from hide at hasten recast (would have been 2-3 secs faster)
VIDEO HERE: http://youtu.be/Z9Fit5SZ2sw

Then with Empower:
3.17 - with empower, 1 heal
3.20 - with empower, 2 heals, misclicks
3.03 - with empower, 1 heal
VIDEO HERE: http://youtu.be/ol4Vz1jj2e4

So yeah, (1) the runs without Empower are close to the T4 Musc runs. And the Empower runs are notably slower.

I have no idea what's going on. Ricodah said Empower meaningfully improved his time, and he got 2.27. I'm killing myself trying to get past 2.45, and Empower seems to slow me down. (I tried to match the self-damage buff he has in his Video of 36.5%, and I went Agility like his build).

John / Nilhi / Ric -- someone help a brother understand what the hiccups are here please. I have been itrialing my eyes out this weekend and I'm ready to bash head in monitor lol. My only thoughts are that (a) somehow Reactive (75% dot) is stronger than Degen 75% on DB running this chain (which would be a suprise, as Degen always seemed stronger before) or (b) there are damage procs somewhere that I didn't slot (maybe reslot Ablating - try to fit 2 dmg procs, make up the recharge somewhere else?).

WITH MUSCULATURE:

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WITH AGILITY:
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Posted

Hmm. With relatively quick napkin math*, I'm getting 279 DPS for Ab AS Ab SS, and 284 DPS with Empower.

*specifically:
- assuming a 100% chance for AS stacks to build instead of... Whatever it is. For comparison purposes between the two chains this shouldn't matter.
- no degen.
- not considering Ageless; on that note, seeing as you're not gapless most of the time, it might make more sense to use Placate after BU AS Ab SS Ab AS... AS Ab SS Ab AS Placate is 7.788s, and BU lasts for 8.68s after its activation, so you should still be under BU's effect for your next Ab crit, and it would remove a single gap.

What might make Empower not as good as it may seem is Placate eating 1.584s of BU (of which there is already only 8.68s, due to BU's own animation time). So the +20% damage buff is partially cancelled out with, if you average it, a 8% damage buff loss.

Throwing degen in, it seems possible to me the Empower chain would mean less degen stacking and result in less DPS. Not sure it should account for that much of a difference, and of course this wouldn't match with ricohdah's experience anyway.

Uhh. Basically, just a lot of words to say "I got nothing".


 

Posted

Quote:
Originally Posted by Granite Agent View Post
*snip*
My attacks are slotted the exact same way yours are except I have the Armageddon damage purp instead of the dam/rech. SS can still recharge fast enough to run the chain with the change and it adds a measly 3% damage buff to the attack.

Your times are not that far off from mine. I do have T4 Assault Core Hybrid providing a constant 10% damage buff and I am running T4 Reactive Radial Interface over T4 Degenerative Radial. I could have sworn T4 Degenerative CORE is supposed to be the better option of the degen tree.

Ageless and the heal are hurting your pylon times as well. It's harder to build for endurance gain on a /EA character but then again, an EA character should not need it as it has powers to mitigate that problem: Energize, Energy Drain and Overload. Unfortunately using those will worsen your pylon time.

I can't believe you went Agility, you should be destroying my pylon times with Musculature even with a slightly longer gap.


 

Posted

I decided to give this Pylon killing test a try for myself for the first time.

I did this on live with my StJ/Nin Stalker. T4 Musculature Radial and T3 Reactive Total Radial. No inspirations or Destiny.

5:08 = 252 DPS

Used the chain [BU->AS->CU]->SB->HB->IS->SC->SB->AS->CU. Managed to use BU every 3 CU's before SB->AS->CU. Pylon knocked me back twice, and missed a lot of attacks. There is a slight delay in the AS->CU transition as well.

Can anyone tell me what is the KB magnitude of the Pylon's attack?


 

Posted

Quote:
Originally Posted by Nihilii View Post
When I tested it on my scrapper a few days ago, all melee ST attacks (QS, BB, SB, CS) had normal activation times. Perhaps it's different on stalkers - if so, that would be interesting because it'd show this is a bug tied to stalkers specifically. I can't test it myself, having no KM stalker.
Where exactly did you make your test for Kinetic Melee? Since i24 Loaded, I haven't been able to do a Pylon run with my KM/SR because he massively falls victim to the activation bug. Posted a bit about it in the Scrapper Forums on one of my attempts. One out of every three attacks fails to activate whenever I'm within melee range of a Pylon. If I move out and try and fight other 54 Rikti in the zone, however, the problem is not nearly as persistent, but I still get maybe one in six failed attacks. This is definitely not limited to just Stalkers, among a handful of other bugs I experience solely with Pylons (ie: Hasten's animation goes spastic and disappears when I'm within 7' of a Pylon).


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

I don't remember the date, but I remember reading your post about it on the scrapper pylon thread either the day before or after I did my own testing.

The bug I'm talking about is not the queued/dequeued thing*, but something specific to Street Justice (in my very limited experience). Against a static target, Sweeping Cross activates in ~1s or below, rather than the 1.848s it's supposed to take; unless you miss, in which case the entire animation play out normally. It's like queueing the next attack skips the rooting part of the animation.

*then again, considering both bugs involve queueing, perhaps it is related; but specifically, I wasn't talking about the same symptoms here.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I don't remember the date, but I remember reading your post about it on the scrapper pylon thread either the day before or after I did my own testing.

The bug I'm talking about is not the queued/dequeued thing*, but something specific to Street Justice (in my very limited experience). Against a static target, Sweeping Cross activates in ~1s or below, rather than the 1.848s it's supposed to take; unless you miss, in which case the entire animation play out normally. It's like queueing the next attack skips the rooting part of the animation.

*then again, considering both bugs involve queueing, perhaps it is related; but specifically, I wasn't talking about the same symptoms here.
Okay, yeah, no, that'd be a similarly sounding but different issue altogether that I didn't catch from your previous post. In that respect, I have no idea!


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Granite Agent View Post
I have no idea what's going on. Ricodah said Empower meaningfully improved his time, and he got 2.27. I'm killing myself trying to get past 2.45, and Empower seems to slow me down. (I tried to match the self-damage buff he has in his Video of 36.5%, and I went Agility like his build).

John / Nilhi / Ric -- someone help a brother understand what the hiccups are here please. I have been itrialing my eyes out this weekend and I'm ready to bash head in monitor lol. My only thoughts are that (a) somehow Reactive (75% dot) is stronger than Degen 75% on DB running this chain (which would be a suprise, as Degen always seemed stronger before) or (b) there are damage procs somewhere that I didn't slot (maybe reslot Ablating - try to fit 2 dmg procs, make up the recharge somewhere else?).
Reactive DoT is superior to all other DoT's by a "considerable" amount. (Not overtly huge, but compared to some, it's impact is definitively noted). If you're going to shoot for Degenerative, the better side is the Core tree. The DoT (Radial), only averages two stacks of -MaxHP, whereas the Core (-MaxHP) can get up to four stacks consistently for most any chain, and maintain it. Think of it this way: Reactive adds DPS, Degenerative subtracts Time. Honestly, in comparison to two equal builds, a Degenerative Radial versus a Reactive Radial, the Reactive will most often come out ahead, if even by margins of 5-10/s (which is primarily your concern...).

Ultimately, if you really want to find the "no holds bar" DPS, craft the Recharge Buff from a base Empowerment station, and then grab three of the large Def/Res Dual Inspirations. Leave Hide/Entropy/Assault on, turn everything else off, suck down the inspirations, and beat the snot out of the Pylon with Zero interruptions. The number wont be 100% accurate to a live-battlefield, but you'll probably get the number you're desiring.

Beyond that, I can't see any areas that scream for improvement in either build, and ultimately it sounds like the only major difference in what you're doing versus Ricohdah's runs, is in choice of Interface.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by ricohdah View Post
My attacks are slotted the exact same way yours are except I have the Armageddon damage purp instead of the dam/rech. SS can still recharge fast enough to run the chain with the change and it adds a measly 3% damage buff to the attack.

Your times are not that far off from mine. I do have T4 Assault Core Hybrid providing a constant 10% damage buff and I am running T4 Reactive Radial Interface over T4 Degenerative Radial. I could have sworn T4 Degenerative CORE is supposed to be the better option of the degen tree.

Ageless and the heal are hurting your pylon times as well. It's harder to build for endurance gain on a /EA character but then again, an EA character should not need it as it has powers to mitigate that problem: Energize, Energy Drain and Overload. Unfortunately using those will worsen your pylon time.

I can't believe you went Agility, you should be destroying my pylon times with Musculature even with a slightly longer gap.
Well I wanted to see if somehow the gap was messing things up, so I rebuilt guessing at your build. I saved all the IOs and it's an easy enough respec to go back.

Judging by John's comment below, maybe the difference really is Reactive 75% DOT vs. Degen 75% DOT. I'm surprised, because previously the Degen T4 75% DOT was shaving a lot of people's times compared to Reactive.

I guess what I'll do is rebuild up to Reactive T4 (ugh, grinding) and test it first with the Agilty build, and then if that shows improvement, switch back to the Musc build. I'm just surprised that Reactive could be making that much of a difference.

One thing -- above you say "I do have T4 Assault Core Hybrid providing a constant 10% damage buff" -- but I thought your 2.27 time was without Assault Core Hybrid slotted?

EDIT: crapola I watched your video again and I see (I think) Assault Core Hybrid in your tray. Is that 10% part of your 36.5% base damage buff that displays in your combat monitor? Or is it in addition to that? (I built my Agility build to 36.5% base damage buff w/o Hybrid slotted). Is it possible that just having Hybrid slotted is putting you a good 15-20 secs ahead of my times?

EDIT2: Hey one other thing. I'm down here in Rio De Janeiro. Is it possible latency to the game servers is somehow affecting my times? I don't see lag on the runs but I wanted to ask.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Well I wanted to see if somehow the gap was messing things up, so I rebuilt guessing at your build. I saved all the IOs and it's an easy enough respec to go back.

Judging by John's comment below, maybe the difference really is Reactive 75% DOT vs. Degen 75% DOT. I'm surprised, because previously the Degen T4 75% DOT was shaving a lot of people's times compared to Reactive.

I guess what I'll do is rebuild up to Reactive T4 (ugh, grinding) and test it first with the Agilty build, and then if that shows improvement, switch back to the Musc build. I'm just surprised that Reactive could be making that much of a difference.
The biggest impact of Degenerative comes out of the Core side, whereas Reactive is just pouring damage through the Radial aspect. In cases of Degenerative Radial versus Reactive Radial, it kind of depended in any of my experiences between the two. If the debuff could be leveraged enough, it made Degenerative better, but chains with longer animating attacks might not catch as much benefit, making Reactive potentially on par or better (marginally).

There's a somewhat finite window depending on several different aspects. Take the Night Widow Pylon runs as an example. The N.Widow attacks are mostly ~1.056, one at 1.32, and the longest at ... 1.584 (I think). In a chain that's less than six seconds long cycling five attacks is quickly putting several proc chances of the -MaxHP and providing a far superior differential than Reactive could have. Even though Reactive has superior DoT and a chance for -Res, their net impact is pretty static (albeit generally high in most cases). The -MaxHP on a Pylon (at four stacks) is taking away 4,000 HP off the Pylon and putting a permanent dent in its HP/s creating the illusion of improved DPS.

So could DB be affected on this? Possibly, especially if you've got gaps in the chain that open windows for the Debuff to fall off. The exchange against Reactive is that it's just stacking up DoT, and those procs falling off give you windows to keep reapplying for more damage and have no real impact on the Pylon outside of straight damage. In the case of Degenerative, each time the -MaxHP falls off, your Pylon figuratively just became "tougher," creating a lull in your attempt.

I know this is kind of long-winded for what didn't need to be, but I'm kinda tired and I rambled pretty easily without thinking about it. But if you take all that into consideration, and then try and apply different aspects like Musculature and +/- 10% Damage Buff from Hybrid, your theoretical "DPS" could end up with a vast range of values. You have a lot of variables to account for. The only way you'll definitively know if you have a real issue would be to match Ricohdah's scenario, and try and improve from that.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Granite Agent View Post
Well I wanted to see if somehow the gap was messing things up, so I rebuilt guessing at your build. I saved all the IOs and it's an easy enough respec to go back.

Judging by John's comment below, maybe the difference really is Reactive 75% DOT vs. Degen 75% DOT. I'm surprised, because previously the Degen T4 75% DOT was shaving a lot of people's times compared to Reactive.

I guess what I'll do is rebuild up to Reactive T4 (ugh, grinding) and test it first with the Agilty build, and then if that shows improvement, switch back to the Musc build. I'm just surprised that Reactive could be making that much of a difference.

One thing -- above you say "I do have T4 Assault Core Hybrid providing a constant 10% damage buff" -- but I thought your 2.27 time was without Assault Core Hybrid slotted?

EDIT: crapola I watched your video again and I see (I think) Assault Core Hybrid in your tray. Is that 10% part of your 36.5% base damage buff that displays in your combat monitor? Or is it in addition to that? (I built my Agility build to 36.5% base damage buff w/o Hybrid slotted). Is it possible that just having Hybrid slotted is putting you a good 15-20 secs ahead of my times?

EDIT2: Hey one other thing. I'm down here in Rio De Janeiro. Is it possible latency to the game servers is somehow affecting my times? I don't see lag on the runs but I wanted to ask.
.01, .02, .03 seconds difference in a cycle of an attack chain does not amount to a hill of beans. I might get one Ablating Strike attack more than you after running 20 cycles of the chain. Compare that to 30ish% damage buff to all your attacks, that's something that will stand out immensely.

All Hybrid powers gives the user a passive bonus regardless if the Hybrid power is toggled on or off. Hybrid Assault gives a 10% damage buff. Yes, 10% from Hybrid Assault is part of my 36.5% damage bonus; no, the Hybrid Assault passive bonus would not account for the 15-20seconds difference.

I think Degenerative Core is always the better option over Radial. Dropping a target's hitpoints (And consistantly keeping it down) also reduces their regeneration rate which seemingly increases DPS.

If the game is running smoothly, being in Rio De Janeiro likely does not matter.

I recommend going T4 Degen Core, T4 Musculature Core and keep using the Empower combo. Position your power tray better as you are getting quite a few misclicks. Toggle off Power Shield, Weave and Maneuvers. Forget the heals. You're playing an /EA, you can survive 2 hits in a row from a pylon.


 

Posted

I've had experience with 130-150ms (back when EU servers were in Germany), 220-240ms (current servers) and 300-350ms (oldschool west coast servers). As long as you ping under 250ms or so, latency hasn't a direct effect on sustained DPS as long as you queue attacks. Anything over that and you can start noticing lower damage output, as even with queueing your attacks won't chain perfectly.

Regardless, latency can pose problems with interruptible powers - i.e., I have to wait for half a second after my character has stopped to a stand still client-side to be able to start a hidden AS, whereas I know many US players can just run in and get it off instantly. One way to get around this is to spam the power, but you'll get the end cost loss from one interrupted attempt or two. Ditto with Aid Self.

Another downside is missing. Having to queue to get optimal DPS, and having to add latency to your own reaction time can make switching powers fast enough difficult; i.e., if AS misses right before CU and you want to swap to SC as to not waste the Hide proc. I can't manage it most of the time and have to eat the DPS loss of a non-crit CU followed by 2 SC to get back to a normal rotation.

This shouldn't be too relevant on a DB though seeing as your attack chain is static, and with ~220ms personally I've always been able to more or less match spreadsheet DPS ingame regardless of the character (except when my model was wrong, obviously ).


 

Posted

Quote:
Originally Posted by Nihilii View Post
I don't remember the date, but I remember reading your post about it on the scrapper pylon thread either the day before or after I did my own testing.

The bug I'm talking about is not the queued/dequeued thing*, but something specific to Street Justice (in my very limited experience). Against a static target, Sweeping Cross activates in ~1s or below, rather than the 1.848s it's supposed to take; unless you miss, in which case the entire animation play out normally. It's like queueing the next attack skips the rooting part of the animation.

*then again, considering both bugs involve queueing, perhaps it is related; but specifically, I wasn't talking about the same symptoms here.
I noticed this happening today on my Electric/Bio Stalker with Jacobs Ladder. There was a slight difference in that it was not a shortened animation every time I hit with the power. I wasn't able to figure out exactly what was causing it to have a shorter animation.


Proud member of the Twilight Avengers
Shunya~DB/Electric Scrapper capable of 262 DPS pre Incarnate
Mindtrix~Ill/Cold Controller soloed Lusca pre Incarnate
Psyanara~Night Widow/Fortunata 300+ DPS w/ Reactive

 

Posted

Both powers are cones with the same animation length. Interesting.

Were you in a long fight against a single tough target? I find if I switch targets, moving from mob to mob because the guy I hit was killed basically, Sweeping Cross' animation isn't always shortened. Against a pylon (or anything where I can just stand still and mash keys) it becomes reliable.


 

Posted

Quote:
Originally Posted by ricohdah View Post
.01, .02, .03 seconds difference in a cycle of an attack chain does not amount to a hill of beans. I might get one Ablating Strike attack more than you after running 20 cycles of the chain. Compare that to 30ish% damage buff to all your attacks, that's something that will stand out immensely.

All Hybrid powers gives the user a passive bonus regardless if the Hybrid power is toggled on or off. Hybrid Assault gives a 10% damage buff. Yes, 10% from Hybrid Assault is part of my 36.5% damage bonus; no, the Hybrid Assault passive bonus would not account for the 15-20seconds difference.

I think Degenerative Core is always the better option over Radial. Dropping a target's hitpoints (And consistantly keeping it down) also reduces their regeneration rate which seemingly increases DPS.

If the game is running smoothly, being in Rio De Janeiro likely does not matter.

I recommend going T4 Degen Core, T4 Musculature Core and keep using the Empower combo. Position your power tray better as you are getting quite a few misclicks. Toggle off Power Shield, Weave and Maneuvers. Forget the heals. You're playing an /EA, you can survive 2 hits in a row from a pylon.
I don't have a lot of play time during the week. I picked up 2 rares last night but it will be some trial grinding before I can build T4 Degen Core and maybe T4 Reactive Radial for comparison purposes (and my poor Judgement slot is getting ZERO love due to all of this. I have build to T3 Assault Core but I need to bump that up to T4 and slot it for the 10% passive bonus at some point as well (for a more accurate comparison). Stay tuned.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Both powers are cones with the same animation length. Interesting.

Were you in a long fight against a single tough target? I find if I switch targets, moving from mob to mob because the guy I hit was killed basically, Sweeping Cross' animation isn't always shortened. Against a pylon (or anything where I can just stand still and mash keys) it becomes reliable.
I was running +2x8 newsies fighting Freaks when I first noticed and tried to figure out what was up. I tried against a Pylon as per your suggestion, but had the same inconsistent issues.

I haven't a clue what is going on, but hopefully someone who has more time than me can figure it out.


Proud member of the Twilight Avengers
Shunya~DB/Electric Scrapper capable of 262 DPS pre Incarnate
Mindtrix~Ill/Cold Controller soloed Lusca pre Incarnate
Psyanara~Night Widow/Fortunata 300+ DPS w/ Reactive

 

Posted

So I did a ton of itrial grinding and built up to T4 Degen Core. I also built T4 Assault Hybrid Core. I didn't get a VR so I can't build up to T4 Reactive Radial yet.

TL;DR version: I got a best time with Hybrid toggled of 1.48 on par with my StJ/IA stalk. However I really thought DB at extreme recharge (Ab-SS-Ab-AS) would be outperforming StJ ... surprised, in fact. What do you guys think?

I switched to T4 Degen Core (from T4 Degen Radial) and ran tests first on the Agility build, and then I respec'd back to the Musculature build.

AGILITY = 36.5% damage buff (46.5% with Assault Hybrid slotted)
2.47 -> 357dps (Assault Hybrid not slotted)
2.25 -> 392dps - Assault Hybrid slotted not used
2.34 -> 377dps - Hybrid slotted not used
2.42 -> 365dps - Hybrid slotted not used, with Empower combos
2.47 -> 357dps - Hybrid slotted not used, with Empower combos

MUSC - base 20% damage bonus (30% with Assault Hybrid slotted)
2.36 > 374dps - Hybrid slotted not used
2.22 -> 398dps - Hybrid slotted not used
2.17 -> 408dps - Hybrid slotted not used
1.55 -> 461dps - Hybrid toggled
1.48 -> 483dps - Hybrid toggled
1.49 -> 480dps - Hybrid toggled, with Empower combos
2.00 -> 447dps - Hybrid toggled, with Empower
2.17 -> 408dps - Hybrid toggled, with Empower


So, overall MUSC is outperforming the AGILITY build a little. I managed to get my best time w/o Hybrid toggled of 2.17 .... and my best with Hybrid toggled of 1.48 (which is on par with my StJ/IA times).

What I can't tell is whether Reactive would beef these times up or slow them down.

Other key points:
- at best Empower combos are time-neutral and at worst significantly slowing me down ... I cannot explain why Ricodah saw such a benefit (unless it has to do with Reactive vs. Degen)
- Water Spout seems to slow things down, I did one run at like 2.00 with Hybrid toggled, and then my phone/stopwatch died ...
- The -RES procs affect the Degen tick damage ... however Hybrid Assault does not seem to.
- Degen does not tick very much at all on the T4 Core side. This is one thing making me wonder if Reactive Radial would be better than the -HP of Core.
Any suggestions? I thought DB would pull ahead, but at best I am matching my StJ times. Surprised that the 3 attack chain of Ab-SS-Ab-AS does not do better ... Maybe StJ really is the top performer for Stalkers at the moment??

AGILITY DETAILS

Quote:
Your Assassin's Blades impales Rikti Pylon for 358.99 points of lethal damage!
You land a critical hit on Rikti Pylon with your Assassin's Blades for an extra 646.2 points of lethal damage!
Your Degenerative Interface poisons Rikti Pylon for 8.56 points of toxic damage!
You Ablating Strike Rikti Pylon for 94.73 points of lethal damage and reduce their Defense!
You land a critical hit on Rikti Pylon with your Ablating Strike for an extra 189.46 points of lethal damage!
Your Sweep combo causes an extra 81.81 points of Lethal damage.
You Ablating Strike Rikti Pylon for 94.73 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 244.57 points of lethal damage!
You blast Rikti Pylon for 102.8 points of bonus negative energy damage!
You Ablating Strike Rikti Pylon for 113.67 points of lethal damage and reduce their Defense!
You land a critical hit on Rikti Pylon with your Ablating Strike for an extra 227.36 points of lethal damage!
You Ablating Strike Rikti Pylon for 113.67 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 475.6 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 475.6 points of Lethal damage!
You hit Rikti Pylon for 68.87 points of bonus Lethal damage!
You Ablating Strike Rikti Pylon for 113.67 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 113.67 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 220.88 points of lethal damage!
You blast Rikti Pylon for 102.8 points of bonus negative energy damage!
You Ablating Strike Rikti Pylon for 85.49 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 99.74 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 417.34 points of lethal damage!
You Ablating Strike Rikti Pylon for 99.74 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 99.74 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 257.7 points of lethal damage!
You land a critical hit on Rikti Pylon with your Sweeping Strike for an extra 257.7 points of lethal damage!
You blast Rikti Pylon for 119.93 points of bonus fire damage!
Ablating Strike missed!
Your Assassin's Blades impales Rikti Pylon for 357.72 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 357.72 points of Lethal damage!
You Ablating Strike Rikti Pylon for 85.49 points of lethal damage and reduce their Defense!
You land a critical hit on Rikti Pylon with your Ablating Strike for an extra 170.98 points of lethal damage!
You Ablating Strike Rikti Pylon for 85.49 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 184.07 points of lethal damage!
You blast Rikti Pylon for 102.8 points of bonus negative energy damage!
You Ablating Strike Rikti Pylon for 85.49 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 85.49 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 357.72 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 357.72 points of Lethal damage!
You Ablating Strike Rikti Pylon for 113.67 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 113.67 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 475.6 points of lethal damage!
MUSCULATURE DETAILS
Quote:
Your Assassin's Blades impales Rikti Pylon for 376.51 points of lethal damage!
You land a critical hit on Rikti Pylon with your Assassin's Blades for an extra 677.73 points of lethal damage!
You blast Rikti Pylon for 85.66 points of bonus negative energy damage!
You Ablating Strike Rikti Pylon for 99.35 points of lethal damage and reduce their Defense!
You land a critical hit on Rikti Pylon with your Ablating Strike for an extra 198.71 points of lethal damage!
Your Sweep combo causes an extra 85.8 points of Lethal damage.
You Ablating Strike Rikti Pylon for 99.35 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 256.48 points of lethal damage!
You blast Rikti Pylon for 85.66 points of bonus fire damage!
You Ablating Strike Rikti Pylon for 99.35 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 119.22 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 498.8 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 498.8 points of Lethal damage!
Ablating Strike missed!
You Sweeping Strike Rikti Pylon for 235.18 points of lethal damage!
You land a critical hit on Rikti Pylon with your Sweeping Strike for an extra 235.18 points of lethal damage!
You Ablating Strike Rikti Pylon for 106.21 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 106.21 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 444.42 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 444.42 points of Lethal damage!
You blast Rikti Pylon for 102.8 points of bonus negative energy damage!
You Ablating Strike Rikti Pylon for 91.04 points of lethal damage and reduce their Defense!
You land a critical hit on Rikti Pylon with your Ablating Strike for an extra 182.08 points of lethal damage!
You Ablating Strike Rikti Pylon for 91.04 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 235.18 points of lethal damage!
You Ablating Strike Rikti Pylon for 91.04 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 91.04 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 380.93 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 380.93 points of Lethal damage!
You hit Rikti Pylon for 68.87 points of bonus Lethal damage!
Ablating Strike missed!
You Sweeping Strike Rikti Pylon for 195.98 points of lethal damage!
Your Assassin's Blades impales Rikti Pylon for 498.8 points of lethal damage!
You blast Rikti Pylon for 102.8 points of bonus negative energy damage!
You Ablating Strike Rikti Pylon for 119.22 points of lethal damage and reduce their Defense!
You land a critical hit on Rikti Pylon with your Ablating Strike for an extra 238.46 points of lethal damage!
Your Sweep combo causes an extra 102.96 points of Lethal damage.
You Ablating Strike Rikti Pylon for 119.22 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 307.78 points of lethal damage!
You blast Rikti Pylon for 102.8 points of bonus fire damage!
Ablating Strike missed!
Your Assassin's Blades impales Rikti Pylon for 498.8 points of lethal damage!
You Ablating Strike Rikti Pylon for 119.22 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 119.22 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 256.48 points of lethal damage!
You land a critical hit on Rikti Pylon with your Sweeping Strike for an extra 256.48 points of lethal damage!
You Ablating Strike Rikti Pylon for 75.86 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 75.86 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 317.44 points of lethal damage!
You hit Rikti Pylon for 57.39 points of bonus Lethal damage!
MUSCULATURE WITH HYBRID DETAILS
Quote:

Your Assassin's Blades impales Rikti Pylon for 376.51 points of lethal damage!
You land a critical hit on Rikti Pylon with your Assassin's Blades for an extra 677.73 points of lethal damage!
Your Degenerative Interface poisons Rikti Pylon for 8.56 points of toxic damage!
You Ablating Strike Rikti Pylon for 103.76 points of lethal damage and reduce their Defense!
You land a critical hit on Rikti Pylon with your Ablating Strike for an extra 207.52 points of lethal damage!
Your Sweep combo causes an extra 89.61 points of Lethal damage.
You Ablating Strike Rikti Pylon for 103.76 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 267.83 points of lethal damage!
Ablating Strike missed!
Your Assassin's Blades impales Rikti Pylon for 434.09 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 434.09 points of Lethal damage!
Your Degenerative Interface poisons Rikti Pylon for 8.56 points of toxic damage!
You Ablating Strike Rikti Pylon for 108.16 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 108.16 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 218.67 points of lethal damage!
Your Degenerative Interface poisons Rikti Pylon for 8.56 points of toxic damage!
Your Degenerative Interface poisons Rikti Pylon for 8.56 points of toxic damage!
You Ablating Strike Rikti Pylon for 89.07 points of lethal damage and reduce their Defense!
Your Degenerative Interface poisons Rikti Pylon for 8.56 points of toxic damage!
You Ablating Strike Rikti Pylon for 89.07 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 372.69 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 372.69 points of Lethal damage!
You Ablating Strike Rikti Pylon for 89.07 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 106.89 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 289.63 points of lethal damage!
You land a critical hit on Rikti Pylon with your Sweeping Strike for an extra 289.63 points of lethal damage!
You blast Rikti Pylon for 102.8 points of bonus negative energy damage!
You Ablating Strike Rikti Pylon for 117.46 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 117.46 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 491.44 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 491.44 points of Lethal damage!
You hit Rikti Pylon for 68.87 points of bonus Lethal damage!
You Ablating Strike Rikti Pylon for 117.46 points of lethal damage and reduce their Defense!
You land a critical hit on Rikti Pylon with your Ablating Strike for an extra 234.93 points of lethal damage!
You Ablating Strike Rikti Pylon for 117.46 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 303.25 points of lethal damage!
You blast Rikti Pylon for 102.8 points of bonus negative energy damage!
You Ablating Strike Rikti Pylon for 117.46 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 117.46 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 609.31 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 609.31 points of Lethal damage!
You Ablating Strike Rikti Pylon for 121.37 points of lethal damage and reduce their Defense!
Your Sweep combo causes an extra 104.82 points of Lethal damage.
You Ablating Strike Rikti Pylon for 121.37 points of lethal damage and reduce their Defense!
You Sweeping Strike Rikti Pylon for 313.21 points of lethal damage!
You blast Rikti Pylon for 85.66 points of bonus fire damage!
You blast Rikti Pylon for 85.66 points of bonus negative energy damage!
You Ablating Strike Rikti Pylon for 121.37 points of lethal damage and reduce their Defense!
You Ablating Strike Rikti Pylon for 121.37 points of lethal damage and reduce their Defense!
Your Assassin's Blades impales Rikti Pylon for 507.76 points of lethal damage!
You critically hit Rikti Pylon with your Assassin's Blades for 507.76 points of Lethal damage!


WITH MUSCULATURE:
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WITH AGILITY:
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

I unfortunately can't bring up the builds right now, but that chain doesn't start to beat StJ until 313%+ in Ablating. At under 313%, the next best chain is Ab > SS > NS > AS iirc, which is about on par with StJ.

DB truly becomes a pwerhouse at 400% recharge in Ablating when it can eliminate the gap.

Theoretically, MA is the highest damager before procs, but I think StJ is the best right now when the procs are considered.


Proud member of the Twilight Avengers
Shunya~DB/Electric Scrapper capable of 262 DPS pre Incarnate
Mindtrix~Ill/Cold Controller soloed Lusca pre Incarnate
Psyanara~Night Widow/Fortunata 300+ DPS w/ Reactive

 

Posted

Quote:
Originally Posted by Shadowsylph View Post
I unfortunately can't bring up the builds right now, but that chain doesn't start to beat StJ until 313%+ in Ablating. At under 313%, the next best chain is Ab > SS > NS > AS iirc, which is about on par with StJ.

DB truly becomes a pwerhouse at 400% recharge in Ablating when it can eliminate the gap.

Theoretically, MA is the highest damager before procs, but I think StJ is the best right now when the procs are considered.
I'm not sure where you get your numbers. My Agility build has 316% in Ablating (195% global + 121% in Ablating) but it underperformed the Musculature build that has ~ 285% in Ablating. The Musc build has a slight less than 0.1 sec gap between SS-Ablating whereas the Agility build has no gap. With Ageless running, the Musc build does slightly better for at least 30+ secs.

I haven't seen anyone talk about AB-SS-NS-AS before. Why would that be better? NS animates in the same time as AB (per MIDS) but has significantly less dps from what I can tell ... and it wouldn't eliminate the gap. The biggest gap is between AS and AB, not AB-SS-AB.

I'd like to see a build pushing 400% recharge on its own that hasn't sacrificed other areas ... is it even possible?

I do agree that part of the problem here may be StJ being able to slot more damage procs per attack. But I thought DB made up for that with double -RES procs and a faster chain of only 4 attacks. Any other thoughts? I posted a lot of detail above trying to sniff this out.


 

Posted

Like I said, I couldn't look at the recharge, so I didn't know. My numbers are from analysis I did among all the sets with various attack chains at various levels of recharge I little while back. It utilizes base damage (this is the real key difference) with 10% and 100% crit for AS.

The reason why your lower recharge with musculature does better than the gapless is most likely because Musculature gives 45% vs Agility's 33% as well as recharge being of less benefit at such high levels of recharge.

It is slightly flawed because at the time I did not realize that for some attacks AF was not 100%, but overall the comparisons seem to be valid.

The results can be viewed here: https://docs.google.com/spreadsheet/...WI2bzdZaC00NEE

As far as I know, 400% is not possible solo.

The reason Ab > SS > NS > AS does well is because it eliminates the gap after AS because it gets rid of Ab > AS > Ab and allows for the quickest cycle of AS equal to the top chain. It requires less recharge, as well. Please note that I haven't actually used this chain, so it may look better on paper than in practice.

Being able to look at the build now, though, I see that it is right at the break even point so it is unlikely you would see an increase of damage with the alternate chain.

Keep in mind that the gap after AS is a sizable hit to DPS. Also, StJ benefits more than any set with the ATO proc because it allows 100% crit CU, which adds incredible benefit to the chain.

Also not clear if you meant DB has twice the chance to proc both -res procs, but I'm going to assume yes since that is the case. I don't think it is contributing twice the -res as one would expect, but I haven't tested it to be sure.

Accounting for Arcanatime:
StJ - SB > HB > AS > SC > SB > HB > AS > CU
1409.16 damage over 12.672 seconds for 111.202 DPS accounting for ATO proc every CU, 10% normal crit, 100% AS crit and no enhancements.

DB - Ab > SS > Ab > AS > .264s > Ab > SS > Ab > .264s
1153.13 damage over 10.56 seconds for 109.198 DPS accounting for ATO proc crit every 4th Ablating, 10% normal crit, 100% AS crit, no enhancements, and 313.22% recharge.

Given how close they are at base on paper I think that StJ can slot more damage procs total is balancing against DB's ability to have more -res chances per cycle.

Edit: Ab > SS > NS > AS should actually be SS > Ab > NS > AS to make best use of the ATO proc.
Edit 2: Nevermind, the chain has to start with Ablating to use Sweep.


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Posted

Quote:
Originally Posted by Granite Agent View Post
*snip*
While switching from Agility to Musculature, you altered your build a fair amount, losing 16% global damage bonus. While T4 Musc Core provides about 33% damage buff after ED, you are only gaining about 17% damage buff over Agility. The 17% becomes a little less because of the slightly longer gaps in the chain.

Quote:
Originally Posted by Shadowsylph View Post
At under 313%, the next best chain is Ab > SS > NS > AS iirc, which is about on par with StJ.
That's a good point. Running that chain would eliminate the gap, making the chain more efficient. Less recharge is required in Ablating. AS would still need to recharge in about 3.828s for it to be gapless. Sounds like a winner to me.

SS slotted with Armageddon set, Ablating equipped with Hecatombs, AS with the ATO 1 set and NS slotted with the ATO 2 set at i24. Change the chain to SS-NS-Ab-AS so that you have a chance to hit insta-charged BU before queuing up AS.