Stalkers: I22 Pylon Killers Thread


Auroxis

 

Posted

Dusted of my StJ/SR Stalker and changed up the build to try to fix the problem I was having with Crushing Uppercut not getting criticals 100% of the time after the use of the Stalker's Guile proc in AS. The SB-AS-SC-SB-AS-CU attack chain is 10.032secs long, Arcantime. The Stalker's Guile proc has a PPM of 5 so I changed to a chain that has a 12sec cycle and CU does critical all the time now.

I had a choice to add in SS to the chain but decided to respec and tossed in 2 proc'd out Inital Strikes making the cycle 12.144secs long. So currently my chain is [BU-AS-CU] SB-IS-AS-SC-SB-IS-AS-CU-repeat. I am getting consistent 2:30 to 2:35 pylon times for 375 to 383 DPS. That's with T4 Musculature Radial, T4 Reactive Radial and T4 Assault Hybrid passive bonus. No Destiny, Lore, Judgement, temps, inspira or outside buffs. Hybrid was not toggled.

For spits and giggles I did a run with T4 Assault Core Hybrid toggled on and got a time of 1:50 for 476 DPS. Core's damage buff is a pretty consistent +75% on the above chain (+101.5%, including the passive damage bonus and miscellaneous bonuses).


 

Posted

Quote:
Originally Posted by ricohdah View Post
Dusted of my StJ/SR Stalker and changed up the build to try to fix the problem I was having with Crushing Uppercut not getting criticals 100% of the time after the use of the Stalker's Guile proc in AS. The SB-AS-SC-SB-AS-CU attack chain is 10.032secs long, Arcantime. The Stalker's Guile proc has a PPM of 5 so I changed to a chain that has a 12sec cycle and CU does critical all the time now.

I had a choice to add in SS to the chain but decided to respec and tossed in 2 proc'd out Inital Strikes making the cycle 12.144secs long. So currently my chain is [BU-AS-CU] SB-IS-AS-SC-SB-IS-AS-CU-repeat. I am getting consistent 2:30 to 2:35 pylon times for 375 to 383 DPS. That's with T4 Musculature Radial, T4 Reactive Radial and T4 Assault Hybrid passive bonus. No Destiny, Lore, Judgement, temps, inspira or outside buffs. Hybrid was not toggled.

For spits and giggles I did a run with T4 Assault Core Hybrid toggled on and got a time of 1:50 for 476 DPS. Core's damage buff is a pretty consistent +75% on the above chain (+101.5%, including the passive damage bonus and miscellaneous bonuses).
I don't quite know how you are pwning my times, but maybe it is T4 Assault vs. T3 Assault. I posted an update on the scrapper pylon thread. Would be grateful for input. Going to run a few with Hybrid slotted (T3 Assault) but not toggled, for comparison with you here. Where are you using BU during the chain?

Times with Hybrid T3 Assault slotted not toggled:

2.55
3.22 (lots of misses and bad BU timing)
2.45 (would have been 2.40 if CU hadn't missed)
3.40 (lots of misses)
2.30

if that's not crazy RNG variability, i can't figure it out.

OK now I crafted T4 Assault (slotted, not toggled):
3.06 (lots of misses, esp AS-CU ... man a couple of whiffs and DPS just goes to crap)
3.00 (more misses, whiffs on AS, missed AS at the start....)
2.55

Again, no idea WTF is going on ... how are these times WORSE than T3 Assault?

And then 2.04 with Hybrid T4 Core Assault toggled, which is 14 secs more than Ricodah's time

My god this is frustrating. I blew like 3 hours pylon testing tonight


 

Posted

Quote:
Originally Posted by Granite Agent View Post
I don't quite know how you are pwning my times, but maybe it is T4 Assault vs. T3 Assault. I posted an update on the scrapper pylon thread. Would be grateful for input. Going to run a few with Hybrid slotted (T3 Assault) but not toggled, for comparison with you here. Where are you using BU during the chain?

Times with Hybrid T3 Assault slotted not toggled:

*snip*

if that's not crazy RNG variability, i can't figure it out.

*snip*

Again, no idea WTF is going on ... how are these times WORSE than T3 Assault?


My god this is frustrating. I blew like 3 *snip* pylon *snip* tonight
Which T4 Assault are you using? I recommend Core as the chain is fast enough to maintain an average of 75% damage buff for almost the full 2 minutes. But the difference between T3 and T4 Assault (When not toggled) is a 2.5% damage buff so do not expect it to perform miracles. If you are missing that often, you may want to add the Kismet +acc unique. Do you notice if CU critical 100% of the time? Are you stopping to use Icy Bastion, Energy Absorption and Ageless? I turn off some toggles to make my endurance last. 3.4 end/sec gain + 3 PF procs and I still burn through it like it's nothing.

StJ on Stalkers can go either way, good or bad (But StJ on Stalkers is sort of like pizza. Even when it's bad, it's still pretty darn good). Miss with SB/SC, possible missed dam res debuff; miss with AS, may have screwed where criticals occur; miss with CU, you just lost 1000+ pts of damage; miss with HB, lose 3 rolled procs for damage. Also can't forget Assassin's Focus as each miss could mean you just lost an AS critical. Some misses may mean you did not reach Comabt Level 3 for CU or SC. I try to make sure all my characters are capped to hitting at least +3 enemies.

I did not make a video of the 1:50 run but I made this vid for you, 1:44 for 497DPS. Do you include Practiced Brawler and Hasten activation times in your pylon runs? I don't, I start the timer when I click Build Up. I have quite a few enhancement boosters but I do not really need them anymore. I enhanced several IOs for previous builds to try to get a little more recharge or to save on some endurance. Only store bought enhancements are 3 PF procs that I got when they were broken. SS has a spare slot in it for a Positron Blast proc but since I never seem to use it, I left it empty for now. Have a Nice Day! ~ Stereophonics.

http://youtu.be/dwkpqY_3d3s


 

Posted

Quote:
Originally Posted by ricohdah View Post
Snip
Granite posted this over on the Scrapper Pylon thread as well, and I made a few notations there that I can at least make this one here as well. I advised following this specifically:

BU > AS > CU > HB > SB > AS > SC > HB > SB > AS > CU > HB > SB > AS > SC > SB

It runs exactly around Build Up, and every fifth rotation would look like this:

BU > AS > CU > HB > SB > AS > SC > HB > SB > AS > CU > [Hasten] > HB > SB > [Ageless] > SC

To snag Hasten and Ageless at their "best" recycle points.

My original evaluation was 389-426 DPS without Hybrid. T4 Assault: Core averages 30-40 DPS increase which, (466) would put him near-par with yours, Ricohdah.

Edit: Figured I'd toss in, obviously your chain Granite is using, but I was leaving reasonable doubt that BU wasn't quite as flawless as yours (skimmed the video) relying on Ageless as he is.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

On first glace at the video, you have Assault (running?) which I don't have. And you also have more procs in Shin Breaker (2 damage procs and -RES) vs. 1 for me (just -RES) as well as 1 more damage proc (at least) in IB vs. my HB.

I am amazed you +5'd Purples lol. ... I can't stand disabling them like that for selling etc.

On the kismet issue / whiffing issue -- my combat log constantly shows 95% in last-chance-to-hit (I monitor it) ... I don't think it's an accuracy/to-hit thing, I think it's just RNG on the 5% chance to miss.


 

Posted

Quote:

BU > AS > CU > HB > SB > AS > SC > HB > SB > AS > CU > HB > SB > AS > SC > SB

It runs exactly around Build Up, and every fifth rotation would look like this:

BU > AS > CU > HB > SB > AS > SC > HB > SB > AS > CU > [Hasten] > HB > SB > [Ageless] > SC

To snag Hasten and Ageless at their "best" recycle points.
I changed up the slotting in SB to be Hami Acc/Dmg, Hami Acc/Dmg, Dmg IO, Lady Grey Negative, Mako Lethal, -RES Achilles.

SB does not recharge fast enough to recharge at the end of the chain above (SB > AS > SC > SB). So I swapped HB & SB order in the chain.

BU - AS - CU - SB - HB - AS - SC - etc.

That seemed more like the order Ricodah was using. Also note that BU is actually recharging BEFORE the final SB (it recharges after the final SC). So should i hit it before the final SB ... and then still hit SB? Or Skip the final SB?

Ricodah is running Assault which must be helping him. Best time running hybrid toggled was 2.01 so far. Woop 1.56 but i may have started the stopwatch a second or two late.

Could the difference to Ricodahs' 1.44 be down to him running Assault and having 1 more damage proc in IS?

Meh now I'm getting really frustrated -- just had 3 runs with hybrid toggled that took like 3.00 -3.30. WTF. I dont' know why I can't get consistent times.

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Posted

Quote:
Originally Posted by Granite Agent View Post
I changed up the slotting in SB to be Hami Acc/Dmg, Hami Acc/Dmg, Dmg IO, Lady Grey Negative, Mako Lethal, -RES Achilles.

SB does not recharge fast enough to recharge at the end of the chain above (SB > AS > SC > SB). So I swapped HB & SB order in the chain.

BU - AS - CU - SB - HB - AS - SC - etc.

That seemed more like the order Ricodah was using. Also note that BU is actually recharging BEFORE the final SB (it recharges after the final SC). So should i hit it before the final SB ... and then still hit SB? Or Skip the final SB?

Ricodah is running Assault which must be helping him. Best time running hybrid toggled was 2.01 so far. Woop 1.56 but i may have started the stopwatch a second or two late.
I recommend not skipping SB, never ever. If I remember correctly, Achilles Heel refreshes if it fires while one is still active. I always use BU at the same spot, before AS-CU portion of the chain.

Haha! The Hecatomb set on my build are almost all +5. I did that back when trying to get enough recharge for Auroxis chain. Then endurance was a huge problem and boosted any IO that was /End including LotG IOs in toggles.

Maybe you misread my initial post. I am getting pylon times around 2:30 WITHOUT Assault; times of around 1:50 WITH Assault. I don't feel your numbers are that far off. Casting Hoarfrost and Ageless during the pylon run can account for some, those bad luck misses can account for some more, varied BU placement can affect it as well.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
SB does not recharge fast enough to recharge at the end of the chain above (SB > AS > SC > SB). So I swapped HB & SB order in the chain.

BU - AS - CU - SB - HB - AS - SC - etc.

That seemed more like the order Ricodah was using. Also note that BU is actually recharging BEFORE the final SB (it recharges after the final SC). So should i hit it before the final SB ... and then still hit SB? Or Skip the final SB?
Yeah, your running on Ageless is a bit of a detriment to your chain, but you're actually right in the range I expected you to be in, so... it simply comes down to the fact you have to use one extra attack that Ricohdah does now. And yes, this definitely can result in that much of a difference. If I assume ~40 points for Hybrid and you took it down in ~2:00, you're sitting at 447 DPS, which would leave your non-Hybrid times 390-410 (or 407 if I assume an exact difference of 40 DPS off Hybrid). You're essentially trying to run the same chain as Ricohdah is, you really do just need one extra attack because your recharge isn't quite as exact as his.

As for your final SB, follow the chain. Switching HB and SB's order to help get SB in your last hit would be fine, but still hit that last SB and then recycle the chain. Don't hit BU until after. Like Ricohdah said too, I wouldn't skip any SB to keep the Achille's up.

Quote:
Originally Posted by ricohdah View Post
I recommend not skipping SB, never ever. If I remember correctly, Achilles Heel refreshes if it fires while one is still active. I always use BU at the same spot, before AS-CU portion of the chain.

Casting Hoarfrost and Ageless during the pylon run can account for some, those bad luck misses can account for some more, varied BU placement can affect it as well.

Edit: Granite, if you're open to the use of some Enhancement Boosters, then take a look at the modifications I made to your build. I stripped out your reliance on Ageless. The build still runs the same chain, but without requiring Ageless to do so, which gave me a chance to improve a few other places.

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Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by John_Printemps View Post

Edit: Granite, if you're open to the use of some Enhancement Boosters, then take a look at the modifications I made to your build. I stripped out your reliance on Ageless. The build still runs the same chain, but without requiring Ageless to do so, which gave me a chance to improve a few other places.

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Hey thanks John I will try to check it out. Ageless is being used now mainly for +recovery as the chain runs me dry. It's not needed much more for the recharge.
EDIT: quickly looking at your rebuild, it recovers 3.13/sec vs. passive drain (not attacking) of 1.1/sec (toggled off Glacial and Chilling). I don't think that's enough to sustain the chain? Also your rebuild does not seem to softcap E/N def?


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Hey thanks John I will try to check it out. Ageless is being used now mainly for +recovery as the chain runs me dry. It's not needed much more for the recharge.
EDIT: quickly looking at your rebuild, it recovers 3.13/sec vs. passive drain (not attacking) of 1.1/sec (toggled off Glacial and Chilling). I don't think that's enough to sustain the chain? Also your rebuild does not seem to softcap E/N def?
Not directly, no. It puts E/N at 43.2 with Hide on. Given your access to Energy Absorption, I find this a trivial concern. One enemy inside of EA puts your E/N up to 44.45, two pushes you over, and the fact that you can stack EA twice, and have access to Shadow Meld...there really isn't a reason to tear into one of your attacks for that minor difference from regular play. Entirely personal opinion.

As for the Endurance consumption...yeah, there's a bit of a "?" there. If you toss a couple standard Accolades on, it's 3.44 EPS, Performance Proc and Panacea will average about an equivalent of +0.3 eps, putting you around 3.74 Gross EPS. Net (everything on but Chilling Embrace) of 2.51. The build would have something like a 4.48 drain on the attack chain putting it -1.97 consumption. At 110 Max End, that'd take 55/s to burn through.

For standard gameplay, you'd have Icy Bastion and EA to help keep your endurance up, and in the chance that it still really helps, I'd probably consider Radial Ageless for the full end bar and Def-Debuff Resists it provides.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

I am beginning to think DB can surpass StJ in ST DPS in longer fights. Getting 2:30ish pylon times running T4 Agility Core and T4 Reactive Radial. Getting 2:00 min times with T4 Hybrid Core. If I did not need the recharge to run the SB-SS-SB-AS attack chain, Musculature would definitely put DB over the top.


 

Posted

Quote:
Originally Posted by ricohdah View Post
I am beginning to think DB can surpass StJ in ST DPS in longer fights. Getting 2:30ish pylon times running T4 Agility Core and T4 Reactive Radial. Getting 2:00 min times with T4 Hybrid Core. If I did not need the recharge to run the SB-SS-SB-AS attack chain, Musculature would definitely put DB over the top.
It's just that any time I fight anything resembling a robot that resists DB's lethal damage, I cry.


 

Posted

Quote:
Originally Posted by ricohdah View Post
I am beginning to think DB can surpass StJ in ST DPS in longer fights. Getting 2:30ish pylon times running T4 Agility Core and T4 Reactive Radial. Getting 2:00 min times with T4 Hybrid Core. If I did not need the recharge to run the SB-SS-SB-AS attack chain, Musculature would definitely put DB over the top.
My calcs show db passing it, though you have to allow yourself a little gap in your chain.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
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Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
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Posted

I wanted to tryout Water Spout on my StJ/SR Stalker build to see how much time I can knock off but it seems to have slightly worsen. Getting times around 1:55 with WS while my normal build gets times at around 1:45.

I used my character on beta to save a respec. Maybe there are some changes that are currently on beta but not implemented on live yet that may have affected my times. Maybe I have poor slotting (5/6 Ragnarok) or perhaps I am using WS at the wrong point in my attack chain.

[BU-WS-AS-CU] SB-IS-AS-SC-SB-IS-(BU)-AS-CU-(WS)

[ ] = Used at the start of the fight
( ) = Used in that spot if recharged

Without Body Mastery, endurance is problematic but can last the duration if Tough and Focused Fighting are toggled off.


 

Posted

Quote:
Originally Posted by ricohdah View Post
I wanted to tryout Water Spout on my StJ/SR Stalker build to see how much time I can knock off but it seems to have slightly worsen. Getting times around 1:55 with WS while my normal build gets times at around 1:45.

I used my character on beta to save a respec. Maybe there are some changes that are currently on beta but not implemented on live yet that may have affected my times. Maybe I have poor slotting (5/6 Ragnarok) or perhaps I am using WS at the wrong point in my attack chain.

[BU-WS-AS-CU] SB-IS-AS-SC-SB-IS-(BU)-AS-CU-(WS)

[ ] = Used at the start of the fight
( ) = Used in that spot if recharged

Without Body Mastery, endurance is problematic but can last the duration if Tough and Focused Fighting are toggled off.
I thought with WS you want to slot the achilles -RES to have another source of -RES?

Pick up Ageless for endurance problems if you want ... I find without Tough running, if the pylon gets 2 lucky shots in, I die. Of course your /SR has scaling resists so maybe that's not a problem.

TommyTD and Reppu probably have WS slotting tips.


 

Posted

Quote:
Originally Posted by ricohdah View Post
I wanted to tryout Water Spout on my StJ/SR Stalker build to see how much time I can knock off but it seems to have slightly worsen. Getting times around 1:55 with WS while my normal build gets times at around 1:45.

I used my character on beta to save a respec. Maybe there are some changes that are currently on beta but not implemented on live yet that may have affected my times. Maybe I have poor slotting (5/6 Ragnarok) or perhaps I am using WS at the wrong point in my attack chain.

[BU-WS-AS-CU] SB-IS-AS-SC-SB-IS-(BU)-AS-CU-(WS)

[ ] = Used at the start of the fight
( ) = Used in that spot if recharged

Without Body Mastery, endurance is problematic but can last the duration if Tough and Focused Fighting are toggled off.
I'm not sure how much may or may not have been altered and/or if you've got a significant amount of Store Bought stuff, but with the intention of moving all Procs over to PPM, this may have started its progression on Beta. Achilles' on PPM is not nearly as big an impact versus how it is currently on Live.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by John_Printemps View Post
Edit: Granite, if you're open to the use of some Enhancement Boosters, then take a look at the modifications I made to your build. I stripped out your reliance on Ageless. The build still runs the same chain, but without requiring Ageless to do so, which gave me a chance to improve a few other places.
Hey John -

Thanks for the build. Finally had time to look at it in depth and it gave me some very good ideas. I incorporated them below. Let me know what you think. I'll probably shift to this and check it out.

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Runs with Hybrid T4 Assault Core toggled on. These are only the successful runs that weren't plagued by misclicks or pylon getting lucky.

1.53
1.46 (with some mistakes)
1.46 (1-2 misses)
1.46 (1 missed AS)

Hm I see a pattern.

So looks like some improvements on average. But still not catching Ricodah (which I don't really understand, because recharge from /SR shouldn't be a factor any more) or that guys NW that is posting crazy times. Which makes me a little sad


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Hey John -

Thanks for the build. Finally had time to look at it in depth and it gave me some very good ideas. I incorporated them below. Let me know what you think. I'll probably shift to this and check it out.
Looks good! The only thing I'd point out is in Icy Bastion, if you switch that Doctored Wounds Heal/Rech to a Numina's Heal/Rech you can get one more +HP bonus. And, your Hasten is going to have ~2/s downtime, but if you pull that second slot from Combat Jumping and put it into Hasten you can bring it down to 119/s. Since CJ doesn't really pump much, you probably wont notice the loss of that .5%


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by John_Printemps View Post
Looks good! The only thing I'd point out is in Icy Bastion, if you switch that Doctored Wounds Heal/Rech to a Numina's Heal/Rech you can get one more +HP bonus. And, your Hasten is going to have ~2/s downtime, but if you pull that second slot from Combat Jumping and put it into Hasten you can bring it down to 119/s. Since CJ doesn't really pump much, you probably wont notice the loss of that .5%
I think if I keep the Agleess I have (+recharge/+recovery) there won't be a gap in hasten. I already cap HP with Icy Bastion but you did correctly note a mis-slot of end/rechg for heal/recharg in the 2nd numi, thx!


 

Posted

Nothing to add to the topic, but I want to thank you ricohdah for going into such extensive detail about your StJ/SR. Having just rolled that same combo myself, this is going to save me a lot of time. Heh, before I read your posts I had planned to run a SB AS CU SB HB SC chain...


 

Posted

Quote:
Originally Posted by Nihilii View Post
Nothing to add to the topic, but I want to thank you ricohdah for going into such extensive detail about your StJ/SR. Having just rolled that same combo myself, this is going to save me a lot of time. Heh, before I read your posts I had planned to run a SB AS CU SB HB SC chain...
Anytime! Here's the current build. I like John/Granite's idea to add 4 Mako's to SB and HB for +6% to damage. I will likely do the same sometime down the road. I have a lot of boosted IOs which is not indicated in the this data chunk:

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Posted

Interesting. Do you use Ageless? Edit: I guess not since Rebirth is selected. Duh me.

At a passing glance I suppose your endurance consumption isn't sustainable over long periods of time due to no end red in IS and SB. Then again I guess with so much DPS even heavy targets might die before you'd bottom out, making infinite sustainability not a necessity? Yet another thing I didn't consider!

My own planned build is slightly different. It's intended for non-incarnate play as I tend to sub on and off, and with your chain should do about 280 DPS (wow) if my math is right. Save for Aid Self usage potentially decreasing that a fair bit, of course, but hey. I'm probably going to keep the potential endurance overkill on mine, I like having an extra cushion of safety on that front, and of course ~280 DPS (likely lower) will take quite a bit longer than 380 to 470 DPS to kill anything.

Stoked about this combo, this might be the first time I manage to get some decent damage out of something I truly enjoy conceptually.

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Posted

Quote:
Originally Posted by Nihilii View Post
Interesting. Do you use Ageless? Edit: I guess not since Rebirth is selected. Duh me.

At a passing glance I suppose your endurance consumption isn't sustainable over long periods of time due to no end red in IS and SB. Then again I guess with so much DPS even heavy targets might die before you'd bottom out, making infinite sustainability not a necessity? Yet another thing I didn't consider!

My own planned build is slightly different. It's intended for non-incarnate play as I tend to sub on and off, and with your chain should do about 280 DPS (wow) if my math is right. Save for Aid Self usage potentially decreasing that a fair bit, of course, but hey. I'm probably going to keep the potential endurance overkill on mine, I like having an extra cushion of safety on that front, and of course ~280 DPS (likely lower) will take quite a bit longer than 380 to 470 DPS to kill anything.

Stoked about this combo, this might be the first time I manage to get some decent damage out of something I truly enjoy conceptually.
Surprisingly endurance is not a problem though I do toggle off Focused Fighting, Focused Senses, Sprint and Ninja Run when fighting a pylon. All toggles, except Combat Jump, are on during normal play. Most enemies are 1 or 2 shot to death and running between foes bumps up the end a bit. I rarely ever solo, except for the signature story arcs, and am probably getting an end buff often when teamed.

280 DPS sounds kind of low so I gave it a go and got a time of 3:30 for 310 DPS running the SB-IS-AS-SC-SB-IS-AS-CU chain. Tossed in the Mako +5 boosted IOs into IS and SB. Though Pylon 17 owned my butt and hospitalized me 3 times in a row. Checkout the vid in an hour or so, currently uploading: http://youtu.be/ODiNhWxf9Ks

I played around with the attack chain and can still get 100% criticals with CU using [BU-AS-CU] SB-AS-SC-IS-SB-AS-CU. One less IS but not sure if it will greatly improve DPS on my build as it will be a little less chance for Assassin Focus and BU recharges in a different spot in the chain.

I heard the Medicine pool is being changed. Drop the cast time by a couple seconds and I may take it again.


 

Posted

Quote:
Originally Posted by ricohdah View Post
I heard the Medicine pool is being changed. Drop the cast time by a couple seconds and I may take it again.
Not 100% on it as I forgot to double check, but in the last Coffee Talk they flashed Aid Self's power description...and again, I could be wrong in what I saw, but 3.3/s animation, so ~1.03/s cutback at least, possibly more depending on how it ends up interacting with the "Injection" or whatever the "new" preliminary power is called.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Surprisingly endurance is not a problem though I do toggle off Focused Fighting, Focused Senses, Sprint and Ninja Run when fighting a pylon.
Hmm. That's odd, because (according to Mids) your net recovery before procs with that setup is 3.04, and your end consumption while attacking is ( 4.37*2 + 9.59*2 + 6.41 + 8.53*2 + 10.78 ) / 12.144s, or 62.17 / 12.144s, or 5.12 per second, leaving a 2.08 net loss before procs.

Now, I've noticed your procs have a different look - I assume store bought ones? Perhaps these are significantly better than the original version, which averages at about +0.2 EPS per 100 end IIRC (hence 3 of these with 117 end should be only about +0.7 EPS, still leaving a 1.3 loss per second or so). That's about the only explanation I could think of, otherwise I'm missing something about what's happening here.