Thoughts about Base updates.


Aleusha

 

Posted

I agree with the concept of Lairs (minus the number of people in said lair limitation that the competition instituted), and grandfathering the old system is the way to go. Absolutely every Dev I've heard or read about talking about the system has said that the coding for it is like a house of cards and has to be handled gently.

I would definitely suggest that upgraded textures and new base items (preferably 3D from Going Rogue onwards) be added to do absolutely everything to reduce the load on bases due to stacking and so on, whilst building a whole new system that allows for a similar level of creativity but a lot more user-friendly. I personally believe there's tons of art assets (like swimming pools from Faultline all the way down to Praetorian basketball courts and furniture) that could be added in and help base builders. I love my own SG's base where submarines and ships have been made, but such things could be implemented without having to use stacking (and therefore server memory) surely that would be good all round.



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Posted

Why destroy old bases? If a new system is desirable, create it and keep it separate from the old system. Introduce dialogue at the registrar for selecting the between legacy and modern base systems, "Warning: The legacy system will not allow you to do as much as the modern system".

If people want to switch, they will. If they don't, they'll have their legacy bases still intact.


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Posted

I have very active SGs that I've put in a lot of time into building the bases.

If I had the warning that a whole new and improved system was on the way so I could organize the mass saving/sell-off of stored items... yes indeed. Scrap the legacy and give me real beds that don't look like dungeon torture devices.

Give me real floor tilesets and stairs. I want a medical lab that doesn't look like some mad scientists hole (and all these items can be found already in game).

I have a vision for my bases... that doesn't include cabinets as refrigerators or wall grates as walls or trashcans as stove burners. Yes, we've been creative in our works, but if I can have a real fridge (single item) instead of futzing one (3 items minimum) and be able to truly instigate my vision....

Bring. It. On. Want. Nao!


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Posted

Er... wow. OK, didn't expect this.

But I'm glad it's a civil discussion!

Anyway, my own personal opinion on the matter is for them to do their damndest to track down the original people responsible for the Base System, and get as much info out of them as they can.

Of course, odds are, those people no longer remember anything, but there's always a possibility one does/kept notes/etc.




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Posted

Old legacy maps from the beginning of the game are still around. Places like the original Faultline for instance.

All the Devs would have to do is change any NEW SGs registered over to using a NEW Base editing system ... and leaving the OLD SG Bases in place. At worst, disable the Legacy Editor so that those old bases are "frozen" and can't be edited ... thus "encouraging" (rather than forcing) a migration to the newer system. Old bases remain "operational" (so they aren't trashed outright), while a newer environment editor "takes over" for new (emphasis on the word NEW) construction.

Since both systems live "side-by-side" it should be possible to migrate storage from one system into another at a cost of minimal hassle.


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Posted

Quote:
Originally Posted by Redlynne View Post
Old legacy maps from the beginning of the game are still around. Places like the original Faultline for instance.

All the Devs would have to do is change any NEW SGs registered over to using a NEW Base editing system ... and leaving the OLD SG Bases in place. At worst, disable the Legacy Editor so that those old bases are "frozen" and can't be edited ... thus "encouraging" (rather than forcing) a migration to the newer system. Old bases remain "operational" (so they aren't trashed outright), while a newer environment editor "takes over" for new (emphasis on the word NEW) construction.

Since both systems live "side-by-side" it should be possible to migrate storage from one system into another at a cost of minimal hassle.
I can only imagine that being horribly taxing as far as server resources go. Paraphrasing developer statements here, but apparently solo SGs and bases are frowned upon because they eat up server resources. I can't imagine potentially doubling the base count, even if the second half were on a new and far more efficient system.

Mind you, I do agree that it needs to happen, and that a lot of the game's core systems need overhauls. But I figured I'd just take the honor away from a redname of tossing up the generic response of why it's not feasible (and then they do it anyway).


 

Posted

Quote:
Originally Posted by Android_5Point9 View Post
I can only imagine that being horribly taxing as far as server resources go. Paraphrasing developer statements here, but apparently solo SGs and bases are frowned upon because they eat up server resources. I can't imagine potentially doubling the base count, even if the second half were on a new and far more efficient system.

Mind you, I do agree that it needs to happen, and that a lot of the game's core systems need overhauls. But I figured I'd just take the honor away from a redname of tossing up the generic response of why it's not feasible (and then they do it anyway).

I dunno, i'm not a techy here-- by a LONG shot. However, how can they save all those maps for the Architect Stories?

Wouldn't it be similar? I don't see how single SG bases eat up more resources than if people would suddenly surge the Architect system....or call up a bunch of missions. Like I said, I ain't that computer savvy.


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Posted

Would you expect to at least keep your Prestige or with a new system is everyone starting over at zero base resources?


 

Posted

Quote:
Originally Posted by I Burnt The Toast View Post
The current system is NOT unstable...so please stop saying "if it crashes due to it being unstable." The base system is actually very stable so long as anything added to it is done with extreme caution (hence why base changes are done in a beta test as well to look for conflicts with the legacy code).
Except, this is where you're wrong. Bases have crashed and the Devs were forced to roll things back.

Quote:
Originally Posted by I Burnt The Toast View Post
Yes base designers want more more more, but we also realize that the system is flawed and will not allow more features...we take what little we can get...just seems like it is usually nothing instead of "a little."
All the more reason for a revamp.

Quote:
Originally Posted by Lady Arete View Post
I've and several others have given suggestions to the base editor. After all, there are lot of items in the game that is not in the editor. Add those and we would have more tools in the game.
That's part of the problem: the system is so old, they can't do it.


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Posted

If we end of up with Lairs or a new base system all together, I hope we end up with a save feature similar to what the costume creator has. If someone with better design sense then I made an awesome layout for a workshop and then could share that saved file with me, so I could load their layout in my base, I think that would be really cool.


 

Posted

My concern with the whole "lairs in addition to bases" thing is the server load. My older computer used to go on the fritz any time I entered an SG base. Imagine that, then imagine 1000 other bases, then double that load for Lairs.

At best, what could be done is an "either or" system. This is where an SG leader can opt out of a regular base to go for the "lair" which is identical except for adding new stuff and content and things that will eventually make the old system extinct.


There is an alternate option, but it may be hard. Now, I believe the way SG base storage currently works is they take the various entity IDs, scales, and orientations of all of the items, and then place save them in place. What could be done is, when lairs are made, they could just make aesthetic copies of all of the current items updated with new code, and then once the lair system is ready they can just take the layouts of each base (which may just be a text file), change the files for new code/new items, and then put them back onto the server.

I don't know a whole lot about how the SGs work or about how much the current devs know about the programming, but I don't think we should rule out the idea of simply converting one to another just yet...



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Posted

Quote:
Originally Posted by Mad_Scientist_JC View Post
And it got me thinking. Obviously this is a hypothetical situation, but if the Devs gave us plenty of warning, reimbursed the prestige to Supergroups, and did the best they could to minimize loss to the player base, would you be ok if they nuked the current Base system and replaced it from the ground up?
Yeah, I'd be good.

My recommendations:
  • We cannot lose any features or items current provided. NONE.
  • No increase on prestige costs for ANYTHING.
  • Give the player base 45 day notice. Not just through the game, but E-Mails. This is THAT big.
  • There are a lot of crazy base designs. Make these things do-able without using so many items.
  • Permit Base Surroundings: Underwater, Outerspace, Moon, Underground, Atlas Park, etc.
  • New Items: Beds, medical equipment (stuff already in-game), windows, doors, etc.
  • New Item Themes: Advanced tech, advanced arcane, grunge, retro, etc.
  • Allow Staff: (Design from scratch People, (Modify colors animals, robots. Add it to the store.


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Posted

Quote:
Originally Posted by I Burnt The Toast View Post
The current system is NOT unstable...so please stop saying "if it crashes due to it being unstable." The base system is actually very stable so long as anything added to it is done with extreme caution (hence why base changes are done in a beta test as well to look for conflicts with the legacy code).
We've had several occasions of SGs having their bases corrupted after editing, requiring long convoluted processes with GMs to try to get the bases recovered. (including insane things like 'no characters in your SG can log in at all for a few hours after maintenance or you have to wait until the next maintenance window for us to try again')

Even without any changes from devs to the base system, it's currently unstable.


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Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
At best, what could be done is an "either or" system. This is where an SG leader can opt out of a regular base to go for the "lair" which is identical except for adding new stuff and content and things that will eventually make the old system extinct.

There is an alternate option, but it may be hard. Now, I believe the way SG base storage currently works is they take the various entity IDs, scales, and orientations of all of the items, and then place save them in place. What could be done is, when lairs are made, they could just make aesthetic copies of all of the current items updated with new code, and then once the lair system is ready they can just take the layouts of each base (which may just be a text file), change the files for new code/new items, and then put them back onto the server.
If that were do-able, wouldn't they have this?


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Posted

Not necessarily. You gotta talk manpower and resources and the actual programming, and before you even begin you have to have the mindset that is willing to go through with it along with the plans you intend to unfold with the new system.



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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Yeah, I really don't want to lose my base.

I'm fine with rare base love if that's the price for keeping my base.
Nice work!


 

Posted

Quote:
Originally Posted by SilverAgeFan View Post
Nice work!
Thanks, but the work was done by professionals. @War Base and @Demon-Hunter1 are the featured architects in those shots. I had another architect on payroll who has done some fantastic work, but I don't have her screenshots up yet.


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Posted

I would be fine with losing my current bases in order to get fabulous upgrades to the system; and I consider the current system to be clunky and yes, ugly in the extreme.

The nuking of old bases should be done with a minimum of 30 days warning, complete with big warning windows on logging in, and an "URGENT!" email from NCSoft at least once a week, once the countdown begins. Or, offer a legacy system, although why anyone would want to keep a rickety old travel-trailer of a base [and thats what even the best ones look like to me] when they could have a nice new base McMansion is beyond me.

All prestige should be refunded, were this to be done, so people would have funds to rebuild.


 

Posted

I have a few bases I'm either the primary architect for, or one of the primaries for. I'd rather not have them completely nuked out of hand, even with warning; however, none of them would be difficult to reproduce. Well, ok, one of them would be a slight challenge to reproduce, but a better system would make it one heck of a lot easier, so I'm up for that challenge.

However, because of the layouts of those bases, I'd like to be able to run back and forth between the two and see what I'm working from while I'm creating the new one. I'd like the option of nuking the old on my own timetable. This gives me the chance to bring over any stored salvage, insps, and enh as well - which I have remarkably little of, really, in the bases I deal with, but there is some. It also encourages me to get rid of a lot of the stored stuff instead of moving it around.

I'd prefer the option where they turn off all editing (except delete) of the old bases and only permit new bases to be worked on. If they allowed the two bases to run side-by-side, I'd expect an expiration date to be put in - once you start up the new base, you have x days (probably 60, based on the g-mail and old Auction House timers) from the time the new base is started before the old base is completely deleted, all remaining salvage, enh, and insps are lost, and invested prestige is returned to you. Yeah, that's harsh - but the first thing I'd do anyway is toss most of that in safe storage (vault, Auction House, or even new storage in the base, hassle as it is to juggle around).

I am sympathetic to the people who have large, complex bases that they've poured sweat and tears (and no shortage of swear words) into, and I don't want them to lose those - and I've had one of those. I understand. However, I think that the base system is one of those things that needs to be completely ripped out and restarted, because it simply cannot be expanded, or even well maintained, as it is now. The consideration that has been given to bases thus far has tried to give us largely what we wanted; now they have to* give us what we need.

And its gonna suck at first, while we all scramble to rebuild. But then it'll be better.

* Where "have to" is defined as they don't actually have to do anything, but if they're going to do a darn thing of any real size related to the base system, it's going to be related to what needs to be done, not what we'd dearly likely to see, which is all of our hard work maintained and the base system fixed with a magic wand at the same time.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Bases like this are part of the motivation behind my suggestions. I can't speak for you, it'd be great to make things like that easier to do in part by giving us many of the items we're trying to replicate in the first place. Besides, if we were to get the option to have staff members out of the whole deal on top of it all, I'm sure the rage of most base builders would be quelled.


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Posted

Quote:
Originally Posted by Justice_Bringer View Post
Bases like this are part of the motivation behind my suggestions. I can't speak for you, it'd be great to make things like that easier to do in part by giving us many of the items we're trying to replicate in the first place. Besides, if we were to get the option to have staff members out of the whole deal on top of it all, I'm sure the rage of most base builders would be quelled.
Yeah. Not so much.

If they nuke current bases, even in effort to make it easier for everyone, I'm betting I wouldn't be the only one who takes their ball and goes home due to the loss involved. Allow me to explain.

The work I did for Dechs was fun, and I appreciate that it's gotten so many compliments (thanks again for the kudos, Dechs). I love the work that I did there and I'm very proud of it. But it's just a drop in the bucket time-wise for the number of bases that I've worked on. Losing those would be worse than having all my characters on both accounts deleted. You can get new 50s in no time comparatively, and while that would suck, I could regroup and start over on those far more easily than to rebuild any of the elaborate bases they currently inhabit. When I left to try out other games, not having that space is a large part of what brought me back. They're an extension of my characters and my groups, and a lot of people feel this way.

That's the challenge the devs are facing, I think.

And we're not talking because of any inherent difficulty in creating this stuff on my part. It honestly isn't that tough for a lot of us with the existing tools once you learn the process. As Dechs can vouch for, it was pretty quick, all things considered, to do the rooms I did for him.

No matter how simple the new system would be though, I wouldn't have the time to rebuild the bases I currently maintain, much less help anyone else whose base I've worked on in the past. Not everyone has the time, or in some cases, the creativity, to work on these things, which is why some of us are brought in to do it for them. Some of them simply are a reflection of the head space we were in at the time, and that can't be replicated.

So yeah, I'd consider totally nuking the currently existing bases a deal breaker for me. I'd love to see a way for others to take a more active hand in bases or to introduce more options, but not at the expense of all the people who have done this since bases were introduced.


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Posted

Quote:
Originally Posted by The_Demon_Hunter View Post
So yeah, I'd consider totally nuking the currently existing bases a deal breaker for me. I'd love to see a way for others to take a more active hand in bases or to introduce more options, but not at the expense of all the people who have done this since bases were introduced.
The optimal solution in my mind would be to have it a choice to the SG leader.

"Would you like to upgrade this base to the new code? Just a warning, if you do, it gon' get nuked."

The problem is, that's likely an infeasible solution. This is either a whole hog overhaul or leave it alone.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
The optimal solution in my mind would be to have it a choice to the SG leader.

"Would you like to upgrade this base to the new code? Just a warning, if you do, it gon' get nuked."

The problem is, that's likely an infeasible solution. This is either a whole hog overhaul or leave it alone.
Sadly, I believe you're correct.


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Posted

Quote:
Originally Posted by The_Demon_Hunter View Post

Quote:
Originally Posted by Dechs Kaison View Post

Quote:
Originally Posted by The_Demon_Hunter View Post
If they nuke current bases, even in effort to make it easier for everyone, I'm betting I wouldn't be the only one who takes their ball and goes home due to the loss involved.{...}

So yeah, I'd consider totally nuking the currently existing bases a deal breaker for me. I'd love to see a way for others to take a more active hand in bases or to introduce more options, but not at the expense of all the people who have done this since bases were introduced.
The optimal solution in my mind would be to have it a choice to the SG leader.

"Would you like to upgrade this base to the new code? Just a warning, if you do, it gon' get nuked."

The problem is, that's likely an infeasible solution. This is either a whole hog overhaul or leave it alone.
Sadly, I believe you're correct.
Which is why I think the optimal solution is to turn off the ability to edit old bases at all - (WARNING, WARNING, next issue release will have all Legacy Base Building ended! Please finish all projects before we actually put it out. We promise not to release it before X/X/XX, but everything after that is fair game) - except for the "delete" button. There are enough groups who would go wholly over to the new system that the few bases who would not shouldn't be too much of a strain, and all new bases would be under the new system.

And even a few diehards would probably eventually convert, as they find the time and energy (and that's really the main challenge for us, finding the time and the care. Right now, we're all well burned out, because their give-a-damn about bases isn't there, and finally so is ours in a lot of ways).

I may no longer participate in the base forum, but I do still build, and it's still a pain in the posterior. I'd like something simpler and more elegant to work with.


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