Combining Hami-Os no longer possible?


EarthWyrm

 

Posted

Hi,

I just transferred one of my characters to the test server in order to try out a new build. By accident I had brought four Hami-Os of a certain type where I only needed three, I tried to combine two of them.

I couldn't get it to work! On the enhancement combinator screen, I could easily set up the combination. The game even predicted a 100% success rate. But then, when I clicked on the green "combine" button, nothing happened. I could still reset the combination by using the yellow button, and the red exit button also worked fine, but regardless of what I did, I couldn't combine the two into a 50+1 Hami-O. The extra one remained in my tray.

Did I miss anything in some patch notes, and Hami-Os can no longer be combined? Or is this a bug?


9(+1)joy


 

Posted

I recently combined some hami's with no issues... but just in case... you are trying to do this with a lvl 50 character and not a lvl 47 character yes? Cause at 47 you wont be able to combine lvl 50 anythings

Thats probably not your issue but it never hurts to check


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Kyriani View Post
you are trying to do this with a lvl 50 character and not a lvl 47 character yes? Cause at 47 you wont be able to combine lvl 50 anythings
Certainly. Kelvin Event currently is level 50+3.

10joy


 

Posted

They made a recent correction to some of the HO's to specifically not enhance things that they weren't designed to enhance, correcting a long-standing exploit (Castle's term for it, not mine although I agree with the usage).

By chance are you trying to combine HO's slotted in a power that would be affected by this change?


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Tenjoy View Post
Did I miss anything in some patch notes, and Hami-Os can no longer be combined? Or is this a bug?
Something to test (since you're over on the test server) is whether the Hami-O's can be boosted in the same fashion as IOs (i.e., with Boosters). Tha'ts not the case on live, currently. If (on test) they can be boosted and can no longer be combined, that would point to an un-advertised but intended change. If they cannot be boosted and still cannot be combined, that would seem to be a bug over on test.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

My bet is what TJ said. Is the HO you're trying to "plus" slotted in something that would no longer accept that type of HO?


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Ideon View Post
Are you trying to combine normal versions with synthetic versions?
this is usually a common mistake that i hear of, i would make sure this is not the case


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
this is usually a common mistake that i hear of, i would make sure this is not the case
I've never had a problem doing that. I have been combining Synthetic ones with normal ones for some time now.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I've never had a problem doing that. I have been combining Synthetic ones with normal ones for some time now.

Should also work combining with Hydra Os (long time since I have done so though) or the drops from Eden.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

Quote:
Originally Posted by Gaia View Post
Should also work combining with Hydra Os (long time since I have done so though) or the drops from Eden.
I went over to test, just to see, and was able to combine 2 Enzyme Exposures just fine.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by EarthWyrm View Post
I went over to test, just to see, and was able to combine 2 Enzyme Exposures just fine.
I didn't just mean combining Hydra Os or Hami Os but rather combining a Hami and a Hydra - admittedly there is a much higher chance of failure because of the level difference.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

Quote:
Originally Posted by Gaia View Post
I didn't just mean combining Hydra Os or Hami Os but rather combining a Hami and a Hydra - admittedly there is a much higher chance of failure because of the level difference.
Sorry about that. My quoting of you was largely because you were the most recent post in the thread. I probably should have just hit the "reply" button.

My concern was that something had happened that made general combination of special-origin enhancements (specifically, Hami-O's) impossible. That does not seem to be the case. Having never had a Hydra-O I can't test combining un-like special origins, but I'll take your word for it.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Cannot combine Synthetic and 'normal' HOs even if they are the same kind.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Cannot combine Synthetic and 'normal' HOs even if they are the same kind.
I just combined an Enzyme Exposure and a Synthetic Enzyme Exposure on the test server. Worked fine.

Unrelated, the new feature where you don't detoggle after 15 minutes? Really nice. I logged on test earlier this afternoon, probably 5 or 6 hours ago, and turned on all my toggles. When I logged back in to check this, the toggles were still running.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by EarthWyrm View Post
I just combined an Enzyme Exposure and a Synthetic Enzyme Exposure on the test server. Worked fine.

Unrelated, the new feature where you don't detoggle after 15 minutes? Really nice. I logged on test earlier this afternoon, probably 5 or 6 hours ago, and turned on all my toggles. When I logged back in to check this, the toggles were still running.
Since when have toggles every turned off on their own and not because of being mezzed or zoning?

I have never ever seen a "time limit" on toggle powers.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Since when have toggles every turned off on their own and not because of being mezzed or zoning?

I have never ever seen a "time limit" on toggle powers.
He means toggles running on characters when you log out still being running when you log back in. The game will now be recording toggle state and restoring it on log-in.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Since when have toggles every turned off on their own and not because of being mezzed or zoning?

I have never ever seen a "time limit" on toggle powers.
Since original Beta. Since Headstart. Since release of the game.

Toggles turn off when you are logged off for longer than 15 minutes.

With the patch that is currently on the Test server, that will no longer be happening. The game will remember your toggle state so that when you log back in, even if it is after 15 minutes, your toggles will still be active.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Cannot combine Synthetic and 'normal' HOs even if they are the same kind.
Yes, you can. I've been doing it for the better part at least since the previous issue. On live.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Since when have toggles every turned off on their own and not because of being mezzed or zoning?

I have never ever seen a "time limit" on toggle powers.
Since the game came out. And yes, I have been here since the pre-release head-start.

This is trivial to test, since the patch isn't live. Log something in, turn on a toggle, log them out. Log them back in, oh, 20 minutes later. Their toggles will be off.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by EarthWyrm View Post
Unrelated, the new feature where you don't detoggle after 15 minutes? Really nice. I logged on test earlier this afternoon, probably 5 or 6 hours ago, and turned on all my toggles. When I logged back in to check this, the toggles were still running.
I'll miss the "boot up" sequence of my WP tanker the first time, get nostalgic for it on the second, and by the third be wondering how I put up with having to retoggle a ton of powers every time I logged in on that character.


 

Posted

Quote:
Originally Posted by Grouchybeast View Post
He means toggles running on characters when you log out still being running when you log back in. The game will now be recording toggle state and restoring it on log-in.
Oh, that I knew of but thought nothing of it because my character was offline. I expected everything to toggle off.

I guess it does help when you get disconnected(boy this game is suffering that a lot more than it used to, aside from really bad past times they had to fix) int he middle of a fight and log back in still alive due to your toggles staying up.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
I guess it does help when you get disconnected(boy this game is suffering that a lot more than it used to, aside from really bad past times they had to fix) int he middle of a fight and log back in still alive due to your toggles staying up.
Actually, it's completely irrelevant to that situation. Your toggles already stay on in the situation you described. It's only after being logged off for 15 minutes that they turn off.

Of course, if you get disconnected in the middle of a fight that's even slightly challenging, you'll probably be dead when you log back in. 30 seconds of you doing nothing but being a punching bag is probably long enough to get you killed.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by T_Immortalus View Post
Oh, that I knew of but thought nothing of it because my character was offline. I expected everything to toggle off.

I guess it does help when you get disconnected(boy this game is suffering that a lot more than it used to, aside from really bad past times they had to fix) int he middle of a fight and log back in still alive due to your toggles staying up.
Aside from the night recently when several servers all went down, I've had 1 instance of the game crashing with a lockup, and maybe five disconnects in the past year or more.

Of those five disconnects, two were due to me losing all internet connectivity.

None of the disconnects have been during a Mothership Raid, an Invasion event of any kind (Zombies, Rikti, Praetorians, whatever) or during a Hami raid.

I'd suspect my ISP being the problem in two of the other disconnects more than the game. One disconnect I know that several people reported being disconnected when I got back in the game although several others had no problems at all.

I don't see the disconnect issues you say the game is suffering from. I don't see reports from other players in the global channels I frequent talking about disconnects.

The closest I come to seeing ingame reports is a few people at one of the Mothership raids this past Sunday were constantly asking for reinvites due to disconnects. I'd suspect those were more due to lower spec systems (from their own comments) since it was so few people in a full zone with massive graphical activity that occurs on ship raids.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.