Combining Hami-Os no longer possible?
I recently combined some hami's with no issues... but just in case... you are trying to do this with a lvl 50 character and not a lvl 47 character yes? Cause at 47 you wont be able to combine lvl 50 anythings
Thats probably not your issue but it never hurts to check
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
They made a recent correction to some of the HO's to specifically not enhance things that they weren't designed to enhance, correcting a long-standing exploit (Castle's term for it, not mine although I agree with the usage).
By chance are you trying to combine HO's slotted in a power that would be affected by this change?
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
My postings to this forum are not to be used as data in any research study without my express written consent.
My bet is what TJ said. Is the HO you're trying to "plus" slotted in something that would no longer accept that type of HO?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Are you trying to combine normal versions with synthetic versions?
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Arc: 60092 - Supa Rumble in the Park
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I've never had a problem doing that. I have been combining Synthetic ones with normal ones for some time now.
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Should also work combining with Hydra Os (long time since I have done so though) or the drops from Eden.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
My postings to this forum are not to be used as data in any research study without my express written consent.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
I didn't just mean combining Hydra Os or Hami Os but rather combining a Hami and a Hydra - admittedly there is a much higher chance of failure because of the level difference.
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My concern was that something had happened that made general combination of special-origin enhancements (specifically, Hami-O's) impossible. That does not seem to be the case. Having never had a Hydra-O I can't test combining un-like special origins, but I'll take your word for it.
My postings to this forum are not to be used as data in any research study without my express written consent.
Cannot combine Synthetic and 'normal' HOs even if they are the same kind.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Cannot combine Synthetic and 'normal' HOs even if they are the same kind.
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Unrelated, the new feature where you don't detoggle after 15 minutes? Really nice. I logged on test earlier this afternoon, probably 5 or 6 hours ago, and turned on all my toggles. When I logged back in to check this, the toggles were still running.
My postings to this forum are not to be used as data in any research study without my express written consent.
I just combined an Enzyme Exposure and a Synthetic Enzyme Exposure on the test server. Worked fine.
Unrelated, the new feature where you don't detoggle after 15 minutes? Really nice. I logged on test earlier this afternoon, probably 5 or 6 hours ago, and turned on all my toggles. When I logged back in to check this, the toggles were still running. |
I have never ever seen a "time limit" on toggle powers.
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Defiant @Grouchybeast
Death is part of my attack chain.
Since when have toggles every turned off on their own and not because of being mezzed or zoning?
I have never ever seen a "time limit" on toggle powers. |
Toggles turn off when you are logged off for longer than 15 minutes.
With the patch that is currently on the Test server, that will no longer be happening. The game will remember your toggle state so that when you log back in, even if it is after 15 minutes, your toggles will still be active.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Since when have toggles every turned off on their own and not because of being mezzed or zoning?
I have never ever seen a "time limit" on toggle powers. |
This is trivial to test, since the patch isn't live. Log something in, turn on a toggle, log them out. Log them back in, oh, 20 minutes later. Their toggles will be off.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
He means toggles running on characters when you log out still being running when you log back in. The game will now be recording toggle state and restoring it on log-in.
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I guess it does help when you get disconnected(boy this game is suffering that a lot more than it used to, aside from really bad past times they had to fix) int he middle of a fight and log back in still alive due to your toggles staying up.
I guess it does help when you get disconnected(boy this game is suffering that a lot more than it used to, aside from really bad past times they had to fix) int he middle of a fight and log back in still alive due to your toggles staying up.
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Of course, if you get disconnected in the middle of a fight that's even slightly challenging, you'll probably be dead when you log back in. 30 seconds of you doing nothing but being a punching bag is probably long enough to get you killed.
Paragon City Search And Rescue
The Mentor Project
Oh, that I knew of but thought nothing of it because my character was offline. I expected everything to toggle off.
I guess it does help when you get disconnected(boy this game is suffering that a lot more than it used to, aside from really bad past times they had to fix) int he middle of a fight and log back in still alive due to your toggles staying up. |
Of those five disconnects, two were due to me losing all internet connectivity.
None of the disconnects have been during a Mothership Raid, an Invasion event of any kind (Zombies, Rikti, Praetorians, whatever) or during a Hami raid.
I'd suspect my ISP being the problem in two of the other disconnects more than the game. One disconnect I know that several people reported being disconnected when I got back in the game although several others had no problems at all.
I don't see the disconnect issues you say the game is suffering from. I don't see reports from other players in the global channels I frequent talking about disconnects.
The closest I come to seeing ingame reports is a few people at one of the Mothership raids this past Sunday were constantly asking for reinvites due to disconnects. I'd suspect those were more due to lower spec systems (from their own comments) since it was so few people in a full zone with massive graphical activity that occurs on ship raids.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Hi,
I just transferred one of my characters to the test server in order to try out a new build. By accident I had brought four Hami-Os of a certain type where I only needed three, I tried to combine two of them.
I couldn't get it to work! On the enhancement combinator screen, I could easily set up the combination. The game even predicted a 100% success rate. But then, when I clicked on the green "combine" button, nothing happened. I could still reset the combination by using the yellow button, and the red exit button also worked fine, but regardless of what I did, I couldn't combine the two into a 50+1 Hami-O. The extra one remained in my tray.
Did I miss anything in some patch notes, and Hami-Os can no longer be combined? Or is this a bug?
9(+1)joy