Mids' Hero/Villain Designer v1.954
Not sure if this is an issue with Mids or with my understanding of how ATEs should work....
Is there a reason that the Brute's ATE set can't be placed in Pool Power attacks (Boxing, Kick, Jump KIck, Spring Attack, etc)?
Not sure if this is an issue with Mids or with my understanding of how ATEs should work....
Is there a reason that the Brute's ATE set can't be placed in Pool Power attacks (Boxing, Kick, Jump KIck, Spring Attack, etc)? |
Likewise, there are bunch of Dominator powers that don't accept the Dominator set, even though they should.
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
ATE sets go into AT powersets only! Seems logical to me....
That means not in epic or pool powers!
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Just wanted to say a massive thank you for the updates and ongoing work
Mids kept me in this game for ages, then after a few months break I came back partly because I missed making builds!
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You the man!!!!!!!!!
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Great game while it lasts.
Thankyou! I just got my Dark/Poison to 50 and then you tell me this!!! Excellent news
Thelonious Monk
ATE sets go into AT powersets only! Seems logical to me....
That means not in epic or pool powers! |
I'm sure to many people the restriction of an ATE to use be a specific AT seems an equally logical restriction. Using this logical interpretation, it should go into any power that the given AT in question can use.
I checked the wiki on cohtitan, and the only restriction it mentions is that they must be slotted into click damage powers. This would seem to preclude even AT powers like Death Shroud or even Dull Pain, both of with fit within the list of logical powers by the logic you have chosen to follow.
For reference...
"All of the enhancements can only be slotted by a single archetype (or "set of archetypes" for EATs) depending on the name of the set."
and
"All Archetype Enhancements are slotted in click damage attacks, melee or ranged as appropriate for the archetype, except for the Controller and Dominator sets slotting in mez powers and the Mastermind set slotting in pet powers."
Both quotes from
http://wiki.cohtitan.com/wiki/ATE
So, since there is obviously still some confusion, can anyone answer not what seems logical to them, but, as I said above,
"How does it work in-game? And how is it intended to work in-game? And is Mid's correctly reflecting this?"
Again, sorry for the ambiguity of my original post.
Is it possible to allow ATO's to be put in Fire tanker blazing aura? They changed it in the patch but I can't do it in Mids.
I didn't ask what seemed logical to anybody. I asked if there was a reason Mid's didn't allow it to be slotted. By that, I meant specifically, "How does it work in-game? And how is it intended to work in-game? And is Mid's correctly reflecting this?" Sorry for the confusion.
I'm sure to many people the restriction of an ATE to use be a specific AT seems an equally logical restriction. Using this logical interpretation, it should go into any power that the given AT in question can use. I checked the wiki on cohtitan, and the only restriction it mentions is that they must be slotted into click damage powers. This would seem to preclude even AT powers like Death Shroud or even Dull Pain, both of with fit within the list of logical powers by the logic you have chosen to follow. For reference... "All of the enhancements can only be slotted by a single archetype (or "set of archetypes" for EATs) depending on the name of the set." and "All Archetype Enhancements are slotted in click damage attacks, melee or ranged as appropriate for the archetype, except for the Controller and Dominator sets slotting in mez powers and the Mastermind set slotting in pet powers." Both quotes from http://wiki.cohtitan.com/wiki/ATE So, since there is obviously still some confusion, can anyone answer not what seems logical to them, but, as I said above, "How does it work in-game? And how is it intended to work in-game? And is Mid's correctly reflecting this?" Again, sorry for the ambiguity of my original post. |
Nice update! And I see that Beast Mastery was snuck in there, too!
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A friend of mine just told me that there seem to be a bug with PvP bonuses satcking. In Mids, those PvP bonuses stack with "classic" bonuses, ignoring the "rule of five".
For example, if you have five 2.5% Recovery "classic" bonuses, and five same bonuses, but from PvP bonuses (and I mean PvP bonus from PvP set, not PvE bonus from PvP set), they will stack and give you ten 2.5% Recovery bonuses. The "Active Sets" window doesn't report the usual ">Cap" message, and "Totals" show totals with those 10 bonuses.
My friend told me that it's not how it works in PvP, and the 5 bonuses rule apply whether your bonus comes from classic or PvP bonus.
Question in case anyone has figured it out (or something similar) and can point me to the correct way...
I usually delete the "Boost Up" power data from the Gaussian's Chance for Buildup so I can see the modified to-hit of my attacks taking Focused Accuracy into account without the bonus/boosted to-hit/damage from the Build Up effect.
Now, if I delete, or modify, that Boost Up on this IO, it comes back after I exit and relaunch the program.
I hate having to add/delete the IO every time I want to see values that aren't inflated by the 5% Build-up. Has anyone figured out a way to edit something like this and get the edit to actually stick/save?
Haven't seen Hami's mentioned... Enzymes aren't showing their correct values, though membranes reflect accurately. Noticing no movement to defense values with enzymes when adding to or removing from slots. Unsure about the others since I only deal with this particular hami.
50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade
You were right to fear me...
Haven't seen Hami's mentioned... Enzymes aren't showing their correct values, though membranes reflect accurately. Noticing no movement to defense values with enzymes when adding to or removing from slots. Unsure about the others since I only deal with this particular hami.
|
This was patched in i22. No Hami-O buffs things it is no longer supposed to buff.
You can throw an Enzyme into a defense power that takes EndRedux, but the Defense Debuff doesn't translate into a Defense Buff anymore.
This was reported a month or two back and there was a rush to strip them from builds.
Im getting several powers with inflaated damage on stalkers. Did i break something or is it a bug?
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
Question in case anyone has figured it out (or something similar) and can point me to the correct way...
I usually delete the "Boost Up" power data from the Gaussian's Chance for Buildup so I can see the modified to-hit of my attacks taking Focused Accuracy into account without the bonus/boosted to-hit/damage from the Build Up effect. Now, if I delete, or modify, that Boost Up on this IO, it comes back after I exit and relaunch the program. I hate having to add/delete the IO every time I want to see values that aren't inflated by the 5% Build-up. Has anyone figured out a way to edit something like this and get the edit to actually stick/save? |
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
A small oddity I noticed today...
I have the Tanker ATO proc slotted in Smite. The resistance bonus is being enhanced by the Musculature Alpha for some reason.
To those having issues with Mids taking longer to load I just had the same issue on my work pc that I dont have on my home pc.
Now my home pc is MUCH more powerful than my work but I noticed that my Kaspersky AV was using >20% CPU usage when Mids was loading and as soon as Mids opened the AVP.exe (Kaspersky process) went down to 0% CPU.
I added Mids as an exception (shhh dont tell my SysAdmin) and Mids opened noticably faster (by approx 7-10 seconds).
The contractor renovating my bathroom won't be done until Tuesday or so of next week. After I get back home, I'll start working on the various Mids issues that people have reported.
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
Thanks for the update... its been good to work with the new sets.
However, I think Mid's is using the old Beta data/values for Dark Affinity; it's not matching what's on Live currently. (ex. Fade is supposed to give a 1min buff to both a Def and Resis but on Mid's its using the Defense only values with the 15 sec duration)
The Achille's Heel proc is applying a negative value to the caster's resistance numbers.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
did they buff lift or is mids adding impact damage to lift.
When all enhancements set to +5 (or any value other than even) it also sets ATO's to +5 and calculate their value according to that while ATO's can't be boosted to +5. It is also true for procs that can't be boosted but since procs efficiency does not change with level it seems like it does not effect anything.
I can also confirm resistance bug on gamblers cut with a achielles -res proc and like Psychic Guardian pointed out it says resistance debuff in attributes.