Blaster Issues - Mezzing


Another_Fan

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
What does the blaster get? They get to play as if they were level 2 and die in a high mez environment, while 95% or more of all mez launched at other ATs has absolutely no deleterious effect on them.
True story, yo. My Nrg/Fire blaster didn't die due to mezzing from level 1 to 12. My Staff/Invuln scrapper died at least once where mez was a significant contributor.
<.> >.>
Hey, you were the one that brought up level 2!


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Its clearly because you are a blaster at heart and don't really know how to play staff yet


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I get absolutely destroyed my mez in DA. All the ancients of _ and ravagers have some sort of mez that goes right through my defenses, so I eat it everytime and get held. Able to spam flare sure is awesome right before I get owned by a boss.


 

Posted

One thing you guys keep saying over and over that simply is not true about blasters. You think my first three powers are attacks that I can use while mezzed to save myself. This is untrue. I have one attack, its the best of the first three powers, but that is all I have. Having two did me no good at all when mezzed and considerably harmed un-mezzed play by taking all my slots for such a weak power instead of a stronger one.

I never understood that, why can't I use my first 3 powers!?!?!? why only 1? Why is that, why not let me use the first three powers in my build, that would be much better for me. Of the powers available I will not take those sucky one's that make me weak. That would be foolish. They don't help with being mezzed, that is words said by someone that doesn't play a blaster, I die when mezzed unless I can un-mezz myself. 2 attacks will not save me, so I make a stronger blaster by getting better powers, but die stunned constantly. I need to incarnate, get a t4? Is that the answer? 15$$ USD?

I just won't play this blaster, like all the 'don't buff that blaster' people, I will play my Brute. The devs already know blaster performance is so bad because we constantly die while mezzed. I wish wish wish I never picked a blaster to play first. Scrapper they said.. silly me.


 

Posted

Quote:
Originally Posted by Candy_Heart View Post
One thing you guys keep saying over and over that simply is not true about blasters. You think my first three powers are attacks that I can use while mezzed to save myself. This is untrue. I have one attack, its the best of the first three powers, but that is all I have. Having two did me no good at all when mezzed and considerably harmed un-mezzed play by taking all my slots for such a weak power instead of a stronger one.

I never understood that, why can't I use my first 3 powers!?!?!? why only 1? Why is that, why not let me use the first three powers in my build, that would be much better for me. Of the powers available I will not take those sucky one's that make me weak. That would be foolish. They don't help with being mezzed, that is words said by someone that doesn't play a blaster, I die when mezzed unless I can un-mezz myself. 2 attacks will not save me, so I make a stronger blaster by getting better powers, but die stunned constantly. I need to incarnate, get a t4? Is that the answer? 15$$ USD?
Having two attacks you can use while mezzed helps twice as much as having one. That's a good reason for taking them. But it is a choice.

Specifically what powersets did this blaster have, that you decided taking both tier 1 and tier 2 attacks was actually a foolish decision? Archery perhaps?


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Posted

I have fire and I only take flares.


 

Posted

Quote:
Originally Posted by Dz131 View Post
I have fire and I only take flares.
Acknowledging the reversal of fortune in Fire Blast and Flares, I don't think I would call taking Fire Blast to be a foolish decision. In fact the Flares/FireBlast combination is one of the highest DPS options for ShootWhileMezzed under Defiance 2.0 because of their very low recharge times, unless you have an extremely high recharge build.


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Posted

Quote:
Originally Posted by Candy_Heart View Post
One thing you guys keep saying over and over that simply is not true about blasters. You think my first three powers are attacks that I can use while mezzed to save myself. This is untrue. I have one attack, its the best of the first three powers, but that is all I have. Having two did me no good at all when mezzed and considerably harmed un-mezzed play by taking all my slots for such a weak power instead of a stronger one.

I never understood that, why can't I use my first 3 powers!?!?!? why only 1? Why is that, why not let me use the first three powers in my build, that would be much better for me. Of the powers available I will not take those sucky one's that make me weak. That would be foolish. They don't help with being mezzed, that is words said by someone that doesn't play a blaster, I die when mezzed unless I can un-mezz myself. 2 attacks will not save me, so I make a stronger blaster by getting better powers, but die stunned constantly. I need to incarnate, get a t4? Is that the answer? 15$$ USD?

I just won't play this blaster, like all the 'don't buff that blaster' people, I will play my Brute. The devs already know blaster performance is so bad because we constantly die while mezzed. I wish wish wish I never picked a blaster to play first. Scrapper they said.. silly me.
Classic Castle, do what is easy instead of what is right. I swear that guy always seemed to make changes as if he got bonus points for aggravating players.

Look at the tank "improvement" its tied to using what is usually the worst attack tanks have. The /psi doms needed more than just the overpowered psychic shockwave altered. When that was changed the low tier attacks with their incredibly resisted damage needed changes as well.

Just goes to show you can completely violate the spirit of the cottage rule, by changing what a set is good at, without violating it on any individual power.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Classic Castle, do what is easy instead of what is right. I swear that guy always seemed to make changes as if he got bonus points for aggravating players.

Look at the tank "improvement" its tied to using what is usually the worst attack tanks have. The /psi doms needed more than just the overpowered psychic shockwave altered. When that was changed the low tier attacks with their incredibly resisted damage needed changes as well.

Just goes to show you can completely violate the spirit of the cottage rule, by changing what a set is good at, without violating it on any individual power.
I actually tend to think of that as cottage rule #2. It's ok for the devs to give blasters a power that produces a cottage when cast if it previously produced a mansion instead.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Another_Fan View Post
Classic Castle, do what is easy instead of what is right. I swear that guy always seemed to make changes as if he got bonus points for aggravating players.
Correction: those were not bonus points. Those were just regular points.

Bonus points were awarded for making players quit. There's no way he could have afforded that Alaskan cruise without them.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Correction: those were not bonus points. Those were just regular points.

Bonus points were awarded for making players quit. There's no way he could have afforded that Alaskan cruise without them.
PvP must of bought him a vacation home.


 

Posted

We definitely do need a balancing of Blasters. Making Snipe Powers and Nuke Powers more efficient (and overall more worthwhile to take) is the first step. The second is to learn how to play a Blaster.

Snipe and Nuke changes will more than make up for any failings the Blaster has as their damage modifier makes these powers significantly better for them than other ATs.


 

Posted

Quote:
Originally Posted by stevie_james View Post
We definitely do need a balancing of Blasters. Making Snipe Powers and Nuke Powers more efficient (and overall more worthwhile to take) is the first step. The second is to learn how to play a Blaster.

Snipe and Nuke changes will more than make up for any failings the Blaster has as their damage modifier makes these powers significantly better for them than other ATs.
Except for blast sets that don't have snipes. It also begs the question just how many people who play blasters want to embrace being a sniper ? Assassin's strike was the signature power every stalker took. Snipes are a power few blasters take.


 

Posted

Quote:
Originally Posted by stevie_james View Post
We definitely do need a balancing of Blasters. Making Snipe Powers and Nuke Powers more efficient (and overall more worthwhile to take) is the first step. The second is to learn how to play a Blaster.

Snipe and Nuke changes will more than make up for any failings the Blaster has as their damage modifier makes these powers significantly better for them than other ATs.
Do they? cf: Blizzard.


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Posted

Quote:
Originally Posted by Another_Fan View Post
Except for blast sets that don't have snipes. It also begs the question just how many people who play blasters want to embrace being a sniper ? Assassin's strike was the signature power every stalker took. Snipes are a power few blasters take.
Hopefully they make the Snipes down right tasty so one cannot ignore it's awesomeness. Yes, I know I'm silly.



 

Posted

Quote:
Originally Posted by Tater Todd View Post
Hopefully they make the Snipes down right tasty so one cannot ignore it's awesomeness. Yes, I know I'm silly.
I don't think that's being silly at all. If I had my way, they would be.


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Posted

Quote:
Originally Posted by Tater Todd View Post
Hopefully they make the Snipes down right tasty so one cannot ignore it's awesomeness. Yes, I know I'm silly.
Quote:
Originally Posted by Arcanaville View Post
I don't think that's being silly at all. If I had my way, they would be.
Hopefully you don't get your way. 4 out of 12 primaries don't have snipes. While there is nothing wrong with snipes getting better to the point where they are worth taking as a choice, I really wouldn't want to feel forced into having every one of my blasters be a sniper or have them be seriously gimped.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Hopefully you don't get your way. 4 out of 12 primaries don't have snipes. While there is nothing wrong with snipes getting better to the point where they are worth taking as a choice, I really wouldn't want to feel forced into having every one of my blasters be a sniper or have them be seriously gimped.
I don't see why either one of those things would be necessary.


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Posted

Quote:
Originally Posted by Another_Fan View Post
Hopefully you don't get your way. 4 out of 12 primaries don't have snipes. While there is nothing wrong with snipes getting better to the point where they are worth taking as a choice, I really wouldn't want to feel forced into having every one of my blasters be a sniper or have them be seriously gimped.
Well the snipe change would effect almost every single AT.

Also thanks Arcanaville.



 

Posted

Quote:
Originally Posted by Tater Todd View Post
Hopefully they make the Snipes down right tasty so one cannot ignore it's awesomeness. Yes, I know I'm silly.
Exactly.

The devs said not too long ago that they are looking into snipes and nukes. If they made those powers awesome it would go a long way toward making Blasters more balanced.

As for power sets without them, I'm sure something could be done to another power to make it more effective. The last thing I want to see is Blasters gaining further defensive capabilities.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
I don't see why either one of those things would be necessary.
"So tasty you can't ignore its awesomeness"

It would also demand changes in devices and AR as well. As both of those sets would see further relative performance loss. Anything you couldn't combine the snipe with aim and buildup would be way behind the curve.