WOW... protector =(


Agent White

 

Posted

Like no one plays on that server and especially the villain side theres no one there =(


 

Posted

Quote:
Originally Posted by Mastermiine View Post
Like no one plays on that server and especially the villain side theres no one there =(
And this is strictly your opinion. Protector is one of the quieter servers compared to Freedom but it has a rather loyal following of which I am included since it has been my home server for nearly six years.

You have not included at what time were you on, what you were trying to do, did you use the Protector specific server channels or were you just using broadcast?

Also Villan side will always be quieter than hero to some extent so no surprise there. If Protector is not for you than can I maybe suggest Freedom or Virtue? Plenty of noise to be had over there.


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Quote:
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Posted

So... is there an actual question you'd like to ask or are you just commenting?


 

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Quote:
Originally Posted by Agent White View Post
So... is there an actual question you'd like to ask or are you just commenting?
Looks like he's starting a forum discussion to get his answers.
Do you have an actual contribution, or are you just being rude?




I was also surprised when I came back to find all the servers still there. Most games would have combined them by now. Probably another one of CoH's 'technical limitations'.



I highly recommend Virtue.

I have recently returned and originally started up on Freedom and Virtue because that's where the population was. Virtue is so much better at low levels it's like night and day. The role players can make things... interesting... at times but generally I have a much better experience there than on freedom.

Granted I'm still low on all my characters. I really enjoy the new DFB instance and what it adds to the game (starting with SO's) so I'm making all my characters I want to do and getting them all to 28-32 with DFB and so far I'm having a blast.

I tend to run my own groups and pull in lots of random people from bored lv50's to mid levels that have been LFT for too long, and of course free playing noobs. After around seventy DFB runs I can say with credibility and without malice, that the population on Virtue is noticeably better behaved, more pleasant, and game competent overall in that bracket.


 

Posted

Quote:
Originally Posted by VKhaun View Post
I was also surprised when I came back to find all the servers still there. Most games would have combined them by now. Probably another one of CoH's 'technical limitations'.
Not a technical limitation at all. Not merging the servers is a deliberate design decision.


 

Posted

Villain side is less populated on most servers.


 

Posted

Quote:
Originally Posted by VKhaun View Post
Looks like he's starting a forum discussion to get his answers.
Do you have an actual contribution, or are you just being rude?
This forum is called 'Player Questions'. I'm actually asking him if he has a specific question. If he just wants a discussion there's a forum called "General Discussions". This is where players actually come and pose a question.

See, his post is extremely vague. As the first responder note, he doesn't include any other information. So, you tell me smart man, what is he asking? You seem to be making an assumption, based on the rest of your post. Is he asking what server to play on? Is he asking what's a better time to play on? Is he asking why villainside is so empty? I didn't know, because his post was not a question, just a statement that could be interpreted a few different ways. Hence, I asked. I wasn't being rude, I was trying to clarify what he wanted so I -could- contribute if indeed he was asking for more information.


 

Posted

Quote:
Originally Posted by VKhaun View Post
I was also surprised when I came back to find all the servers still there. Most games would have combined them by now. Probably another one of CoH's 'technical limitations'.
Nah, there's no technical hurdles there. They just didn't because there's no reason to. All of the servers have active communities on them. And the players would be out for blood of they were forced to change names and put up with high-pop server issues due to a server merge.

They also give VIPs a free server transfer a month, so that those that can't live without seeing Atlas full of broadcast spam can go to the servers where that happens. Everybody wins.

What the OP is seeing is that redside is pretty dead as far as random PUG teams and people hanging out in the zones go. If you want to team on redside you pretty much need to be on some global channels and make some friends.


 

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Quote:
Originally Posted by Mastermiine View Post
Like no one plays on that server and especially the villain side theres no one there =(
Well you are wrong. If your post history is any indication of the type of account you have (You only post in the All Access sections so I'm guessing you are a Freem or Prem) the problems you are having stem from

1. The fact that you aren't a member of any global channels. and

2. Villain side has NEVER had a large population on any server (Most people that play a super hero game want to be Heroes. Go figure.), and once side switching was added the majority of the players that did have villain characters went hero side.


 

Posted

On the day of your post there was a league of at least 16 doing LAMDA/BAF/etc one after one. Later there was a Hami raid that drew a large crowd. Meanwhile a team of squishies took on Romulus in the 'Hot Desert' ... And those who shouted out "I need a villain to break my lover's box!" were met with 'OMW!!!"

Checking the channels, we were being schooled by BLA (who has wayyy to much info off the top of their head). Help channel is always answered quickly... eh, you get the point.


Protectorites are among us...


 

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Quote:
Originally Posted by MissLynx View Post
On the day of your post there was a league of at least 16 doing LAMDA/BAF/etc one after one. Later there was a Hami raid that drew a large crowd. Meanwhile a team of squishies took on Romulus in the 'Hot Desert' ... And those who shouted out "I need a villain to break my lover's box!" were met with 'OMW!!!"

Checking the channels, we were being schooled by BLA (who has wayyy to much info off the top of their head). Help channel is always answered quickly... eh, you get the point.


Protectorites are among us...
It's always nice to have a witness come forward when the reputation of a server is maligned.


 

Posted

Quote:
Originally Posted by VKhaun View Post
I was also surprised when I came back to find all the servers still there. Most games would have combined them by now. Probably another one of CoH's 'technical limitations'.
Or maybe it's because plenty of us would rather live in a small town instead of New York or Los Angeles.


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Quote:
Originally Posted by Codewalker View Post
Nah, there's no technical hurdles there.
There's two. We don't have a globally unique character naming system, and no universally acceptable method of generating one. That hurdle would need to be resolved before a merge occurred, either by picking one or by punting and forcing everyone from one server to transfer to another.

Then there's supergroups and bases.

Its not a *limitation* because they are theoretically surmountable, but they are hurdles and not low hurdles either.


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Posted

Quote:
Originally Posted by Mastermiine View Post
Like no one plays on that server and especially the villain side theres no one there =(
Considering one of my many characters is "Little Miss Nobody" I can sort of get behind this statement.


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Posted

Quote:
Originally Posted by Arcanaville View Post
There's two. We don't have a globally unique character naming system, and no universally acceptable method of generating one. That hurdle would need to be resolved before a merge occurred, either by picking one or by punting and forcing everyone from one server to transfer to another.

Then there's supergroups and bases.

Its not a *limitation* because they are theoretically surmountable, but they are hurdles and not low hurdles either.
If they were to hypothetically merge servers, I don't count those as limitations blocking such a move. Chances are they would handle them just like they did with the EU global merge, as in "not". One set of parties (probably the smaller server that's getting merged into the larger one) would likely be forced to change names.

Similar for SG bases, they would probably be left on the floor rather than try to move them. The only real hurdle would be a database script to move over the prestige and SG roster, and I don't think that's a particularly high one.

Thus the technical problems become PR ones instead.


 

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Quote:
Originally Posted by Codewalker View Post
If they were to hypothetically merge servers, I don't count those as limitations blocking such a move. Chances are they would handle them just like they did with the EU global merge, as in "not". One set of parties (probably the smaller server that's getting merged into the larger one) would likely be forced to change names.

Similar for SG bases, they would probably be left on the floor rather than try to move them. The only real hurdle would be a database script to move over the prestige and SG roster, and I don't think that's a particularly high one.

Thus the technical problems become PR ones instead.
No they wouldn't. They thought no one would get upset over possibly losing their global names and they learned otherwise. They would never be so stupid as to force character name changes. People will cancel their subs over that.

Furthermore you are ignoring the problem of what happens to characters that can't be transferred because there isn't enough slots for them on the destination server. We only have 48 slots and

And you if think players aren't going to quit if they're forced to give up the bases they've spent hundreds of hours designing and told to start over from scratch your not being realistic.


 

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Quote:
Originally Posted by Forbin_Project View Post
No they wouldn't. They thought no one would get upset over possibly losing their global names and they learned otherwise. They would never be so stupid as to force character name changes. People will cancel their subs over that.
If I lost some of my character names, especially the long held ones, that would be a deal breaker for me.


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Quote:
Originally Posted by Mr_Morbid View Post
If I lost some of my character names, especially the long held ones, that would be a deal breaker for me.
Exactly. And the people that they'd be pissing off the most are the long term vets. Those loyal customers that have supported the game for 5, 6, 7, and 8 years. You know the ones that spend money.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
No they wouldn't. They thought no one would get upset over possibly losing their global names and they learned otherwise. They would never be so stupid as to force character name changes. People will cancel their subs over that.
I don't buy that. They had to know that people would be upset about losing their global names, and were just betting that there wouldn't be enough people seriously upset about it to make a difference.

Quote:
Furthermore you are ignoring the problem of what happens to characters that can't be transferred because there isn't enough slots for them on the destination server. We only have 48 slots and
Okay, now that is a legitimate technical hurdle. Especially if someone has so many characters that they couldn't move them to any other server without going over the cap.

Quote:
And you if think players aren't going to quit if they're forced to give up the bases they've spent hundreds of hours designing and told to start over from scratch your not being realistic.
Of course I think players would quit over it. I would probably quit over that. Doesn't mean I think they wouldn't do it, if the situation was desperate enough that they were considering a merge.


 

Posted

I applaud VKhaun for cleverly turning this thread into yet another "merge to servers" thread.


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Posted

Quote:
Originally Posted by Mastermiine View Post
Like no one plays on that server and especially the villain side theres no one there =(
I have been playing villainside on Protector yesterday and today.

Since I was playing low-level content (trying out the new villainside intro arcs) and solo, I did not notice how many other players were in the same zone as me, but I did see a few.

Protector server does have the reputation of having a larger-than-usual population of soloers, but since it is my favorite playstyle, I don't mind.



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Posted

Quote:
Originally Posted by Codewalker View Post
I don't buy that. They had to know that people would be upset about losing their global names, and were just betting that there wouldn't be enough people seriously upset about it to make a difference.
I would not be pleased to lose my global, but losing character names would be a deal breaker for me.


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Posted

Hello all. Most Protector players know me as @Blaze Rocker or by my alt account's name of @Blaze's Doppleganger.
There are two main "global events" channels for the server: 'Protector Vigilance' and 'Protector TFs'. I run Protector TFs channel with several other wonderfully talented people. (Certainly more talented than me.) I try to invite players to TFs channel whenever I can, though I don't try to invite everyone. If I see a player has less than three veteran badges I usually pass. Three or more usually means experience or that the player has paid some cash and is willing to dedicate themself to the game for some time to come. As a passive measure I will often include info on TFs channel's existence, operation and general population on the biographies of some of my heroes and villains that encourage readers to ask me about joining the channel should they be interested. Sadly, I must admit that this method seldom works. Based on the interest I get I can only assume that either nobody reads character bios or nobody wants to join.
Though our channel mods are usually looking for potential members they naturally can't get to everyone. A channel search from the Tab menu will list the most active channels and both Vigilance and TFs channels do appear. Both are public channels. Moderators and members are usually friendly and helpful whenever possible.
Yes, Protector server can often "seem" dead, especially from the early daylight hours to late afternoon. Protector is mainly a U.S. Eastern and Central time zone server with the most activity from 6pm to 11pm Eastern. It is true that population has declined over the years but that happens with all games. Newer games emerge and peoples's tastes change. It is an inevitability and we cannot alter it.
Honestly, I just think this individual didn't try hard enough to actually learn Protector's normal state and it's usual means of finding teams. Though it is true that Vigilance and TFs channels are primarily used for forming events teams, on ocasion they are also used for more generalized teams; often when one player needs assistance with a difficult mission or an entire story arc.
To close I would just like to say that (1) Protector is NOT dead. and (2) WOW! Protector has some great people that can really give you a hand when you need it.
Glad I'm a member.