What happened to strands of fate?


Black_Assassin

 

Posted

I ask because I used to always buy these, like any other rare 1-25 salvage, for 12,345. A while back I was marketeering fiercely, and they were out of that range, so I bid 123,456 on a bunch. Then I got distracted by important things like changes to riftstalker tanking mechanics, and when I came back...

I hadn't bought any, and they were running 1-2M.

Huh?


 

Posted

The ebil marketeers are messing with level 20 Miracles so......


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I think people are crafting low level IOs that they plan to convert into other low level IOs that sell really well.



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Posted

Quote:
Originally Posted by Organica View Post
I think people are crafting low level IOs that they plan to convert into other low level IOs that sell really well.
Even if most people use their converters in the "optimal" way, the first few hours will still see some pretty huge drops in popular low-level IOs. Not everybody will be dissatisfied with earning 30 million per converter on average, but a lot of those margins should shrink pretty rapidly.

I think there's also an extent to which some group of folks is just flipping Strands for fun, though.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
The ebil marketeers are messing with level 20 Miracles so......
If by "messing with", you mean snapping up the recipes and crafting them for later use, yeah. People used those reward merits from the super packs to buy level 20 Miracle uniques and level 25 Luck of the Gambler +recharge. I've bought and crafted a pile of each.


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Posted

Quote:
Originally Posted by seebs View Post
I ask because I used to always buy these, like any other rare 1-25 salvage, for 12,345. A while back I was marketeering fiercely, and they were out of that range, so I bid 123,456 on a bunch. Then I got distracted by important things like changes to riftstalker tanking mechanics, and when I came back...

I hadn't bought any, and they were running 1-2M.

Huh?
Ticket farmers have grown lazy and lax.


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Posted

I wrote the guide and leveled up 12 CEBRs, that's enough for me. I've moved on to bigger and better things.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

I had assumed that DFB means people spend less time, and get fewer salvage drops, in the 1-25 range. I have no evidence that that is the primary cause, or even a significant contributor, but it seems like a good explanation to me. *shrug*


 

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Quote:
Originally Posted by TopDoc View Post
I wrote the guide and leveled up 12 CEBRs, that's enough for me. I've moved on to bigger and better things.
What I'm wondering is: when you have literally more than you can imagine spending in any way, will you still think about mechanics enough to come up with the next ebil plan?


 

Posted

Quote:
Originally Posted by Ironblade View Post
If by "messing with", you mean snapping up the recipes and crafting them for later use, yeah. People used those reward merits from the super packs to buy level 20 Miracle uniques and level 25 Luck of the Gambler +recharge. I've bought and crafted a pile of each.
+1

Eventually people will use up enough of the Super Pack Reward Merits and the prices will go up.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by seebs View Post
I ask because I used to always buy these, like any other rare 1-25 salvage, for 12,345. A while back I was marketeering fiercely, and they were out of that range, so I bid 123,456 on a bunch. Then I got distracted by important things like changes to riftstalker tanking mechanics, and when I came back...

I hadn't bought any, and they were running 1-2M.

Huh?
I was working an IO that used Strands of Fate and about a month and a half ago, someone came around and ran it up. It's too rich for me, so I decided to wait it out. It was just as well because the recipes for the IO got ran up too. These 2 occurances didn't seem directly related, though. That is, the quantity of crafted IOs didn't suddenly spike. When I sold out my inventory, I moved on.


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Posted

Quote:
Originally Posted by Plasma View Post
What I'm wondering is: when you have literally more than you can imagine spending in any way, will you still think about mechanics enough to come up with the next ebil plan?
Yes.

I already have one ebil plan in motion to acquire one class of Enhancements that generally aren't available on the Market. Most of my ebil plans in the future will likely revolve around getting things that Inf cannot buy at all, or cannot buy at a reasonable price. Then I'll use them myself, or sell them at an unreasonable price.

However I'm going to be pretty busy once Issue 22 hits. I'll have some badges to get and new content to explore and exploit. And I need to go and respec ALL of my characters to take advantage of ATOs, good purples, and PvPs. I need to remove HOs where they don't work any more, maybe remove BotZs since they got cut in half, etc. While I'm at it I might as well improve their DPS, Defense, etc. That will require a fair amount of testing of powers, ATOs, etc. And if I'm going to all that effort, I might as well write up a huge guide. I've already started, and it's called TopDoc's Complete Build Guide.

Then I need to get back to playing. I want to level up every power set. I have half a dozen mid-level chars that I had to put on hold a month and a half ago in order to prepare for Enhancement Converters. And I'll need probably another dozen characters after that.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by TopDoc View Post
Yes.

I already have one ebil plan in motion to acquire one class of Enhancements that generally aren't available on the Market. Most of my ebil plans in the future will likely revolve around getting things that Inf cannot buy at all, or cannot buy at a reasonable price. Then I'll use them myself, or sell them at an unreasonable price.

However I'm going to be pretty busy once Issue 22 hits. I'll have some badges to get and new content to explore and exploit. And I need to go and respec ALL of my characters to take advantage of ATOs, good purples, and PvPs. I need to remove HOs where they don't work any more, maybe remove BotZs since they got cut in half, etc. While I'm at it I might as well improve their DPS, Defense, etc. That will require a fair amount of testing of powers, ATOs, etc. And if I'm going to all that effort, I might as well write up a huge guide. I've already started, and it's called TopDoc's Complete Build Guide.

Then I need to get back to playing. I want to level up every power set. I have half a dozen mid-level chars that I had to put on hold a month and a half ago in order to prepare for Enhancement Converters. And I'll need probably another dozen characters after that.
I'm just wondering what your average play time is per week and average amount of time per day. I can't tell just how 'grand' your grand scheme is, and I'm curious about how quickly you're able to accomplish goals like these on average.


 

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Quote:
Originally Posted by TwoHeadedBoy View Post
I'm just wondering what your average play time is per week and average amount of time per day. I can't tell just how 'grand' your grand scheme is, and I'm curious about how quickly you're able to accomplish goals like these on average.
Given what TopDoc described in his other thread, I think he's likely to make over 1 Trillion influence in profits and could have executed the plan in less than 80 total hours of time invested. (Well, cashing out may take more than that, but the value will be there.)


 

Posted

Quote:
Originally Posted by Plasma View Post
I think he's likely to make over 1 Trillion influence in profits and could have executed the plan in less than 80 total hours of time invested.
meh....




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Posted

Quote:
Originally Posted by Plasma View Post
Given what TopDoc described in his other thread, I think he's likely to make over 1 Trillion influence in profits and could have executed the plan in less than 80 total hours of time invested. (Well, cashing out may take more than that, but the value will be there.)

That didn't really address my question at all. He was talking about getting one of each powerset to 50, getting all the badges with i22 (on I-don't-know-how-many alts) as well as respecing alts out of Enzymes, etc. Also writing a guide, optimizing his attack chains and survivability on idk-howmany alts, working on converting his enhancements and marketeering, and the like.

I was just curious as to how long he expected all of this to take, if it was a plan he would work on over several months or 'Git'r Done' and knock all these goals out as quickly as possible... Hence my asking about his general average play time on a daily/weekly basis.


 

Posted

Oh! When you said grand scheme I thought you were referring to the already-in-execution scheme rather than his future plans.


 

Posted

Quote:
Originally Posted by Plasma View Post
Oh! When you said grand scheme I thought you were referring to the already-in-execution scheme rather than his future plans.

Key word: Grand.


 

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Quote:
Originally Posted by TopDoc View Post
I need to remove HOs where they don't work any more, maybe remove BotZs since they got cut in half, etc.
I looked through i22 patch notes, never saw this mentioned.

Where'd you see this?


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Ukaserex View Post
I looked through i22 patch notes, never saw this mentioned.
I forget which HO's it's about..... It's probably not listed as it's considered an exploit. There are one or more HO's that enhance an effect they shouldn't and it's going to be fixed. I think it involves damage resistance, maybe? I didn't pay much attention when it got mentioned since I wasn't using that exploit. So, in one ear and out the other.

Edit: What the post above says.


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Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
I'm just wondering what your average play time is per week and average amount of time per day. I can't tell just how 'grand' your grand scheme is, and I'm curious about how quickly you're able to accomplish goals like these on average.
I probably play between 10-20 hours per week these days. These are my plans for the next 6+ months to come. I'm not going to respec 67 level 50s and level 24 more up to 50 in the next few weeks. I plan long into the future.

As to getting a 50 of every power set, I've already made a list and started roughly half of the characters. My original plan was to play each a few days to get them up to about level 25, then rotate them such that I played one every 10 days or so. Doing that I get full patrol XP and level at twice the rate for a little over 1 level. Basically one TF per character per night, when I have time. I'm really looking forward to the TF teamup teleporter. And on characters that can solo at +1/x6 while still leveling up, the levels fly by. But this will be my lower priority.

Middle priority is converting the thousands of cheap purple, PvP, and ATO Enhancements I have to worthwhile ones. I could spend up to about 12 hours each week rerunning WWD#1 for 72 Alignment Merits and 720 Enhancement Converters, but that gets boring fast. Fortunately I already have nearly 400 Alignment Merits saved up, plus I'll be buying AMs with Reward Merits from the chars I'm leveling up. The biggest chore is emailing the Enhancements around everywhere, as I'm trying to keep Enhancements of the same type in the same base. HOs on Champion villains, ATOs on Infinity heroes, purples on Freedom heroes, ...

Higher priority is testing powers and Enhancements, figuring out attack chains, and respecing most of my characters into top end builds once I have huge numbers of top end Enhancements. I also like to "finish" my 50s, which means get them Alpha T3 slotted, 4 auto-power Accolades, cape & aura & 5 costumes, Vanguard & Cimerora access if they don't have it, and other finishing touches like that.

I may also find other things worth doing that pull me away from these projects, the same way Enhancement Converters pulled me away from one project already. If I find some easy way to earn Incarnate Threads, maybe I'll spend time doing that on my 50s who only have their Alpha slot.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
The ebil marketeers are messing with level 20 Miracles so......
I'm not so sure its them.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by TopDoc View Post
The biggest chore is emailing the Enhancements around everywhere, as I'm trying to keep Enhancements of the same type in the same base. HOs on Champion villains, ATOs on Infinity heroes, purples on Freedom heroes, ...
Yeah, I find this a tedious part of making builds as well. I often have things I need stashed in particular places, or a spare character around I can place patient bids on, but the 15 seconds per email waiting period inflicts fairly long waits. If a typical character needs 70 Enhancements (guessing here), just emailing that many from storage since different things are in different bases, means around 20 minutes with some login/logout time. Thats with zero time for actually bidding on stuff, buying it, crafting it, storing it, keeping track of what is where, and so on. Its just wait time.

It would sure be nice if they cut the email wait to 5 seconds, or even 10. . .