Fix Walk/Hover-board!


AcceleratorRay

 

Posted

We all have been annoyed by accidentally clicking walk to dropped out of the sky/detoggle our shields, or we just plan like using walk. You people seriously need to fix walk so we can use our powers with it. I mean if we can run/super speed/ninja run/fly/jump/super jump/run like a ninja throw a punch/shoot/heal/buff and land, then why can't we walk and use our powers? It doesn't seem to be one huge coding problem since we can fly without any trouble. If there is a canon reason, I'd -love- to hear it, and so would he rest of us!

This thread acts as a discussion thread. Players: Give me your informed rebuttals.

I mean come -on- developers, designers, implementers. Have you really gotten -this- lazy?

CIty of heroes was made to be a game of diversity, where we could customize how we wanted and play how we wanted, not a set of gloves that only fits one hand.


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by Sheogoth View Post
We all have been annoyed by accidentally clicking walk to dropped out of the sky/detoggle our shields, or we just plan like using walk. You people seriously need to fix walk so we can use our powers with it. I mean if we can run/super speed/ninja run/fly/jump/super jump/run like a ninja throw a punch/shoot/heal/buff and land, then why can't we walk and use our powers? It doesn't seem to be one huge coding problem since we can fly without any trouble. If there is a canon reason, I'd -love- to hear it, and so would he rest of us!

This thread acts as a petition and discussion thread. Players: Give me your all knowing input, or sign it.

I mean come -on- developers, designers, implementers. Have you really gotten -this- lazy?

CIty of heroes was made to be a game of diversity, where we could customize how we wanted and play how we wanted, not a set of gloves that only fits one hand.
Both Walk and Rocket Board are working exactly as the devs intended. Nothing is broken. Get used to it.


 

Posted

Currently want a fix to Walk/Hover-Board/Magic-Carpet:7
Snarky Rebuttal: 14
Actual input/questions: 4
Resort to insults: 2


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Both Walk and Rocket Board are working exactly as the devs intended. Nothing is broken. Get used to it.
I'll pass on that.


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by Sheogoth View Post
I'll pass on that.
Pass on it all you like the devs aren't changing these powers just because you don't like how they work.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Pass on it all you like the devs aren't changing these powers just because you don't like how they work.
This is why it acts as a petition, I'm -deeply sorry- I ever posted this on Suggestions and Ideas. But this is not the time for arguments, thank you for your feedback.


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by Sheogoth View Post
This is why it acts as a petition, I'm -deeply sorry- I ever posted this on Suggestions and Ideas. But this is not the time for arguments, thank you for your feedback.
Apart from not realizing that Walk and Hover Board are working as intended, and not realizing that Hover Board + powers would require dozens (hundreds?) of new animations, you have also posted a petition thread, which is very against forum rules.

This thread has everything! ...all wrong.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Sheogoth View Post
This is why is acts as a petition, I'm -deeply sorry- I ever posted this on Suggestions and Ideas. But this is not the time for arguments, thank you for your feedback.
Actually this is the section of the forums where players argue either for or against a suggestion. Not everyone is going to agree with you.

You started off by suggesting with the title of your thread that there is something broken with the Walk/Hover Board powers when the truth of the matter is that these powers are working exactly as the devs designed them.

Furthermore if you haven't noticed they have added more travel powers that work the exact same way, and even more variations are in development or are soon to be released.

These are cosmetic/thematic/RP powers that grant players greater freedom in customizing their character concepts. They were never intended for use in combat. Thus the ability to use attacks or defenses were never coded into them.


 

Posted

Quote:
Originally Posted by DarkGob View Post
Apart from not realizing that Walk and Hover Board are working as intended, and not realizing that Hover Board + powers would require dozens (hundreds?) of new animations, you have also posted a petition thread, which is very against forum rules.

This thread has everything! ...all wrong.
Thank you for your feedback, even though a tad on the snarky side. They -could- require new animations, though with hover-board and magic carpet you are standing on a flat surface and all powers use this and off the ground animations. Not much has to be changed. Now what rules state an idea and tally of people who agree with said idea are illegal?


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by Sheogoth View Post
Now what rules state an idea and tally of people who agree with said idea are illegal?
Since you asked you can find that information here.

http://boards.cityofheroes.com/annou...php?f=603&a=28

Specifically:
Quote:

5. Non-Constructive posts are prohibited.

Below is a non-exhaustive list of examples of non-constructive posts. As a rule, non-constructive posting is not permitted:

Do not create threads/posts to “petition” for game features, additions, changes, or other issues. You may post suggestions and/or ideas to the boards, but you may not create a ‘petition’ for others to sign. This is bumping in disguise and will not be allowed.
Bolded in green the part you are looking for.


 

Posted

Quote:
Originally Posted by Sheogoth View Post
Thank you for your feedback, even though a tad on the snarky side. They -could- require new animations, though with hover-board and magic carpet you are standing on a flat surface and all powers use this and off the ground animations. Not much has to be changed.
Standard code rant. The movement powers are animations. Allowing other animations to play with them is most likely not a simple switch of a flag.

Quote:
Now what rules state an idea and tally of people who agree with said idea are illegal?
See that 'Forum Rules and Guidelines' link up at the top of the page? It includes

Quote:
Do not create threads/posts to “petition” for game features, additions, changes, or other issues. You may post suggestions and/or ideas to the boards, but you may not create a ‘petition’ for others to sign. This is bumping in disguise and will not be allowed.


Global: @AcceleratorRay
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Posted

Quote:
Originally Posted by Forbin_Project View Post
Actually this is the section of the forums where players argue either for or against a suggestion. Not everyone is going to agree with you.

You started off by suggesting with the title of your thread that there is something broken with the Walk/Hover Board powers when the truth of the matter is that these powers are working exactly as the devs designed them.

Furthermore if you haven't noticed they have added more travel powers that work the exact same way, and even more variations are in development or are soon to be released.

These are cosmetic/thematic/RP powers that grant players greater freedom in customizing their character concepts. They were never intended for use in combat. Thus the ability to use attacks or defenses were never coded into them.
I would think that Coyote would be the only "cosmetic" as it changes your model. But to address your thematic and RP rebuttal many people role play cocky/fearless characters that would gladly toy with their victim (walking), use a magic carpet for maneuverability in combat, or in fact need to used a jet pack/hover-board for moving around quickly while in combat (Example: Silver Surfer. With this area I would understand something that confined the entire body to restrict movement however the aforementioned do not. as I do role-play.


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by AcceleratorRay View Post
Standard code rant. The movement powers are animations. Allowing other animations to play with them is most likely not a simple switch of a flag.



See that 'Forum Rules and Guidelines' link up at the top of the page? It includes
Ah, thank you for the information. You are awarded the first to provide and actual informed debate badge. THis thread has been changed to be within the rules.


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by Sheogoth View Post
We all have been annoyed by accidentally clicking walk to dropped out of the sky/detoggle our shields, or we just plan like using walk. You people seriously need to fix walk so we can use our powers with it. I mean if we can run/super speed/ninja run/fly/jump/super jump/run like a ninja throw a punch/shoot/heal/buff and land, then why can't we walk and use our powers? It doesn't seem to be one huge coding problem since we can fly without any trouble. If there is a canon reason, I'd -love- to hear it, and so would he rest of us!

This thread acts as a petition and discussion thread. Players: Give me your all knowing input, or sign it.

I mean come -on- developers, designers, implementers. Have you really gotten -this- lazy?

CIty of heroes was made to be a game of diversity, where we could customize how we wanted and play how we wanted, not a set of gloves that only fits one hand.
so wait, I'm confused about what you're saying.

You want Walk/Hoverboard (and I assume Flying Carpet and Cyote Travel as well) to be changed because clicking them shuts down other powers. Now There are two points I'm confused about. I'll outline them below:

1) You do not explain how you want these powers to be changed above or beyond the ability to use other powers while the previous mentioned powers are active. While this sounds to be a simple point, it leave considerable details unaddressed. I will go into more detail shortly.

2) When you say
Quote:
We all have been annoyed by accidentally clicking walk to dropped out of the sky/detoggle our shields, or we just plan like using walk.
the inference seems to be that you are clicking the power in question when you intended to click a different power. So... why not just put the travel power on a different tray? You get ten of them after all.

Now back to point 1. I know it sounds simple to just say "Let me use [insert power name] while I'm walking/flying my carpet/running as a coyote/riding my hover board." But to what effect? If it's an attack power does it hit harder? Is it more likely to miss? How will it look?

Lets say I'm using the Cyote travel power and I go to use brawl. Does the Coyote jump up on it's hind legs and punch the target in question with it's paw? Some how that doesn't seem to be very effective.

Lets say I'm using hover board and I go to use Foot stomp. Well number one how do I use foot stomp when I'm in the air? and number two if I am using it, it would seem like I'd be foot stomping my board. So what happens when I do this?

Before I could put any support behind this request I would want to see these points addressed.

As for my counter point to this request: I do not see the benefits of changing a series of powers to access to over 580+ (I stopped counting after 580) other power because you do not wish to look at the power tray before clicking the power, or moving the problematic power to a different tray to avoid the problem all together, to be worth the investment of man-power on the part of Paragon Studios. There are other more vital problems to address in the game.

Some examples of these more vital problems I can think of:
  • The glitch where the Holiday Powers clear your power tray
  • The Tailor problem with Mace Mastery
  • The Fog of war Resetting on various maps
Oh and lets not forget the problems with the Custom Characters used in the AE and the previous purchased items on the Paragon Market problems.

I can appreciate your frustration at the event you have described, but I do not feel that the incident in question should require the man-power that you are asking for to correct it when there are already simple answers that you can undertake with out the Developers involvement.




 

Posted

Quote:
Originally Posted by Sheogoth View Post
I would think that Coyote would be the only "cosmetic" as it changes your model. But to address your thematic and RP rebuttal many people role play cocky/fearless characters that would gladly toy with their victim (walking), use a magic carpet for maneuverability in combat, or in fact need to used a jet pack/hover-board for moving around quickly while in combat (Example: Silver Surfer. With this area I would understand something that confined the entire body to restrict movement however the aforementioned do not. as I do role-play.
The fact that some players try to use the powers in combat situations isn't relevant. The powers are still deliberately designed to prevent the use of all other powers.

None of the powers you are complaining about are required to play the game. They were only added to flesh out character concepts. They are purely fluff, just like the snowball power that does no damage.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
The fact that some players try to use the powers in combat situations isn't relevant. The powers are still deliberately designed to prevent the use of all other powers.

None of the powers you are complaining about are required to play the game. They were only added to flesh out character concepts. They are purely fluff, just like the snowball power that does no damage.
And to get to my response to character concepts, you've actually quoted that.
And snowballs to my knowledge do no health damage in real life, even cartoon life. Adding an object for character concepts, and making them unable to be used when a character concept includes using in combat is oxymoronic. Furthermore making them not required, cost a fee, and making them stop all power use is even worse.


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by Torroes_Prime View Post
so wait, I'm confused about what you're saying.

You want Walk/Hoverboard (and I assume Flying Carpet and Cyote Travel as well) to be changed because clicking them shuts down other powers. Now There are two points I'm confused about. I'll outline them below:

1) You do not explain how you want these powers to be changed above or beyond the ability to use other powers while the previous mentioned powers are active. While this sounds to be a simple point, it leave considerable details unaddressed. I will go into more detail shortly.

2) When you say the inference seems to be that you are clicking the power in question when you intended to click a different power. So... why not just put the travel power on a different tray? You get ten of them after all.

Now back to point 1. I know it sounds simple to just say "Let me use [insert power name] while I'm walking/flying my carpet/running as a coyote/riding my hover board." But to what effect? If it's an attack power does it hit harder? Is it more likely to miss? How will it look?

Lets say I'm using the Cyote travel power and I go to use brawl. Does the Coyote jump up on it's hind legs and punch the target in question with it's paw? Some how that doesn't seem to be very effective.

Lets say I'm using hover board and I go to use Foot stomp. Well number one how do I use foot stomp when I'm in the air? and number two if I am using it, it would seem like I'd be foot stomping my board. So what happens when I do this?

Before I could put any support behind this request I would want to see these points addressed.

As for my counter point to this request: I do not see the benefits of changing a series of powers to access to over 580+ (I stopped counting after 580) other power because you do not wish to look at the power tray before clicking the power, or moving the problematic power to a different tray to avoid the problem all together, to be worth the investment of man-power on the part of Paragon Studios. There are other more vital problems to address in the game.

Some examples of these more vital problems I can think of:
  • The glitch where the Holiday Powers clear your power tray
  • The Tailor problem with Mace Mastery
  • The Fog of war Resetting on various maps
Oh and lets not forget the problems with the Custom Characters used in the AE and the previous purchased items on the Paragon Market problems.

I can appreciate your frustration at the event you have described, but I do not feel that the incident in question should require the man-power that you are asking for to correct it when there are already simple answers that you can undertake with out the Developers involvement.
Points:

1. I never said just I am having this issue many people do. I did not say Coyote needs to be changed but a kick or bit attack for a brawl attack would make sense. Foot Stomp: How do you use it even do damage to the knocked down adversaries, if it's from the knockdown how do you increase this, why don't knockback powers like gust do additional damage when enemies impact? And many metals are made in the CoX world to resist high pressure even to the degree super strength.
2. To make powers available to use/keep powers toggled, Coyote should not (the exception of walk/brawl) as you change yourself, though brawl could easily be changed into a bite attack.

To express equal want and need for a fix to the inconvenient problems at hand now, this could be grouped in with these as this is also inconvenient and people paid money for these "fluff powers" We already pay for incarnate, xp boosts, and Invention sets


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by Sheogoth View Post
And snowballs to my knowledge do no health damage in real life
Well since you insisted on going there. Here's a link to a report on real life injuries caused by snowballs.

http://www.phac-aspc.gc.ca/injury-bl...-neige07_e.pdf


The age and sex of the people injured by snowballs.




The cause of the injury.



The location of the injury.



and the nature of the injury suffered.


 

Posted

Agree most of what people said, there nothing wrong with these power, walk isn't a travel power, it for fun like Rp fun or just fooling around with friends.

Try to remove it form your tray so you don't click on it by mistake and kill yourself, I use to have a problem with Self Destruction.

Hover Broad is just for fun or a quick travel power to get to those places you can't get to with ss and other none flight powers.


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Posted

Quote:
Originally Posted by Forbin_Project View Post
Well since you insisted on going there. Here's a link to a report on real life injuries caused by snowballs.

http://www.phac-aspc.gc.ca/injury-bl...-neige07_e.pdf


The age and sex of the people injured by snowballs.




The cause of the injury.



The location of the injury.



and the nature of the injury suffered.

Hm, this picture provides no information on if the snowball had and object inside ( only contact with ground/surface/etc.), now let's apply this logic a game where even dominators can take a clip of bullets with no problem and pedestrians are immortal.


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by GreenFIame View Post
Agree most of what people said, there nothing wrong with these power, walk isn't a travel power, it for fun like Rp fun or just fooling around with friends.

Try to remove it form your tray so you don't click on it by mistake and kill yourself, I use to have a problem with Self Destruction.

Hover Broad is just for fun or a quick travel power to get to those places you can't get to with ss and other none flight powers.
Let's look at Beast Run, Ninja Run, Steam Pack, GvE semi jetpack, and the 30 day jetpack. The rules of nullification aren't applied to those, but under what these people are saying they should. Now let's go into a hypothetical and say they decided to do so.


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Both Walk and Rocket Board are working exactly as the devs intended. Nothing is broken. Get used to it.

They could still work much better though. It would certainly be nice if at the very least your toggles restored when you turned the power off. Seriously though, Ninja Run and Beast Run and Steam Jump do not cause de-toggle, why should any other purchased travel power?

And if that's exactly what the Dev's intended. . . Well then that's kinda dumb in my opinion.


 

Posted

Quote:
Originally Posted by Sheogoth View Post
Hm, this picture provides no information on if the snowball had and object inside ( only contact with ground/surface/etc.), now let's apply this logic a game where even dominators can take a clip of bullets with no problem and pedestrians are immortal.
I know it causes you much angst and frustration to have your childish arguments refuted so easily with links and screenshots. Maybe you should think before posting statements that are ridiculously easy to tear apart.


 

Posted

I love when someone has been proven so completely and irrevocably wrong yet they insist on digging their heels in anyway.

Don't make statements about what should be "easy" to code. The devs have specifically stated that these powers work this way because of the amount of time that it would take to create new animations (and yes, they would be new animations). Beast/Ninja Run aren't the same because while they are animations themselves like the Flying Carpet and Hover Board, you don't maintain the positions when your powers animate. Instead you just play a different animation, then return to your previous animation. That won't work quite as well for an animation involving something that is meant to be another object (the board/carpet would just vanish while your power animates, then reappear when it's done), hence the requirement of a metric pantload of new animations. It has nothing to do with the devs' magical fantasyworld of "intent" where everyone shall play the game as They demand (and that is certainly an issue in some areas of the game), it's purely a matter of practicality.

You're wrong. Sorry. This is where you go "oh well" and let it die.

Oh but that's right, I'm just being "snarky", so it doesn't matter what I say, because it's impossible to be correct and derisively mock someone's ridiculously wrong opinions at the same time.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Remaugen View Post
And if that's exactly what the Dev's intended. . . Well then that's kinda dumb in my opinion.
The devs do and don't do lots of things that some people think is stupid.

Some people think it's stupid they can't respec out of power sets.

Some people think it's stupid that the devs refuse to let us email SG invites to our own characters.

Some people think it's stupid the devs refuse to merge the servers.

Some people think it's stupid that the devs let players form closed leagues in the Queue.

Everyone has a pet peeve they think the devs are stupid for doing or not doing.

There isn't an MMO in existence where everyone is happy with their devs decisions.