Not-so-farfetched New Travel Powers :D


BashfulBanshee

 

Posted

I know that there is a lot we want as players, and little the devs can do without making complete new animations for emotes and powers, etc... so! Here are four of my suggestions, but there are plenty great ones out there! These would make more sense as individual purchaseable powers, but they could also be expanded into pools with a couple more powers added.




"Sub-Terranean or Aquatic Transport"
-A ground-target-placement based pseudo-teleport power that could have animation options like "tunneling" or "puddle jumping" with the demon summon animation and the coralax summon animations for example. no new power/emote animations needed. NOT AFFECT SELF bc its a tp.

pool expansion? - "Geyser/Puddle Burst" [geyser animation from DFB trial Hydra Heads'attack, as a single target knock up and smashing dmg.


"Whirlwind Transport"
-A fly based power with a tornado, dust devil or whirlwind animation tied in. to make it combat, add a kb or minor +def and minor -tohit debuff like hover+hurricane. no new power/emote animations needed. NOT AFFECT SELF bc it's basically fly with a special aura/path aura.

pool expansion? - updraft [similar to air superiority effect wise, knock up and smashing dmg. has a gusting upward animation.]


"Motor-Board"
-basically the slide power with a motorized skateboard model attatched, or heck even just a skateboard[ish]. with spherical wheels to acocmodate the sideways traveling. have a -fly/-jump built in. WHAM, dont need to detoggle powers and make an affect only. no new power/emote animations needed.


"LargeEagle/Condor/FoxBat/Mini-dragon/GiantButterfly/GiantDragonfly Transform"
-would be a toggle, affect only, transform - LIKE THE NEW COYOTE POWER[best new travel power yet!]. would have an auto fly, like Kheld Squiddies, constant flapping when stationary, wings out when soaring forward, backwards flapping. we have wings, potentially a bird model from the attack hawk power coming. can be done maybe!






ok that's all i have for now. any other not-so-farfetched ideas or ways to improve these? [i.e. NOT riding animals or free players, and not vehicles b/c that has been explained as not do-able many times. XD] thanks for reading!


 

Posted

I can whole-heartedly support the last option in particular (animal transformations). I deleted a concept character because I wasn't happy with using humanoid versions of animals pieced together from the costume creator.

And while not new, make the old Prestige Power Slide available first before making anything else with that animation available.


 

Posted

Quote:
Originally Posted by daveyj3 View Post
I know that there is a lot we want as players, and little the devs can do without making complete new animations for emotes and powers, etc... so! Here are four of my suggestions, but there are plenty great ones out there! These would make more sense as individual purchaseable powers, but they could also be expanded into pools with a couple more powers added.




"Sub-Terranean or Aquatic Transport"
-A ground-target-placement based pseudo-teleport power that could have animation options like "tunneling" or "puddle jumping" with the demon summon animation and the coralax summon animations for example. no new power/emote animations needed. NOT AFFECT SELF bc its a tp.

pool expansion? - "Geyser/Puddle Burst" [geyser animation from DFB trial Hydra Heads'attack, as a single target knock up and smashing dmg.


"Whirlwind Transport"
-A fly based power with a tornado, dust devil or whirlwind animation tied in. to make it combat, add a kb or minor +def and minor -tohit debuff like hover+hurricane. no new power/emote animations needed. NOT AFFECT SELF bc it's basically fly with a special aura/path aura.

pool expansion? - updraft [similar to air superiority effect wise, knock up and smashing dmg. has a gusting upward animation.]


"Motor-Board"
-basically the slide power with a motorized skateboard model attatched, or heck even just a skateboard[ish]. with spherical wheels to acocmodate the sideways traveling. have a -fly/-jump built in. WHAM, dont need to detoggle powers and make an affect only. no new power/emote animations needed.


"LargeEagle/Condor/FoxBat/Mini-dragon/GiantButterfly/GiantDragonfly Transform"
-would be a toggle, affect only, transform - LIKE THE NEW COYOTE POWER[best new travel power yet!]. would have an auto fly, like Kheld Squiddies, constant flapping when stationary, wings out when soaring forward, backwards flapping. we have wings, potentially a bird model from the attack hawk power coming. can be done maybe!






ok that's all i have for now. any other not-so-farfetched ideas or ways to improve these? [i.e. NOT riding animals or free players, and not vehicles b/c that has been explained as not do-able many times. XD] thanks for reading!

Uhm just checking but you do realize that none of the new travel powers that have been added allow the use of any other powers while they are on right?


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Uhm just checking but you do realize that none of the new travel powers that have been added allow the use of any other powers while they are on right?
uhm ya. that is correct XD, but that is because they require a specific pose and are flying powers, with a specific object attatched. they are affect self only because they are constant-motion fixed-pose toggle-flys and the devs would be required to create new animations for all the emotes and powers otherwise.

the powers i am suggesting are not flying, and the one that is, is not tied to a physical object, thereby effectively canceling the need for the "affect self" that the hoverboard and magic carpet are forced to use. the fourth power i am suggesting, is a transform and is identical to the new coyote power, except that it is auto flying like the Kheldian Nova form.

yes, i do realize. i thought i explained that XD lol


 

Posted

Quote:
Originally Posted by daveyj3 View Post
uhm ya. that is correct XD, but that is because they require a specific pose and are flying powers, with a specific object attatched. they are affect self only because they are constant-motion fixed-pose toggle-flys and the devs would be required to create new animations for all the emotes and powers otherwise.

the powers i am suggesting are not flying, and the one that is, is not tied to a physical object, thereby effectively canceling the need for the "affect self" that the hoverboard and magic carpet are forced to use. the fourth power i am suggesting, is a transform and is identical to the new coyote power, except that it is auto flying like the Kheldian Nova form.

yes, i do realize. i thought i explained that XD lol
The point I was making is that the devs aren't making new travel power sets. Their making 1 shot cosmetic/thematic travel powers that have no attack/defenses linked to them and aren't enhanceable/slotable. Restricting the use of all other powers makes it easier and faster for the devs to make them. There are no "pool expansions" because they are not a part of a power pool.

So while it's very possible we may see some of these ideas in the future, they'll most likely have the same restrictions as Rocket Board, Flying Carpet, and Coyote.


 

Posted

One idea that I thought could be cool is a kind of 'swing' powerset. Essentially by way of grappling hooks, webbing, whatever.

Swing:
Swing: +Speed
Wall Bounce: +Speed +Defense
Entangle: Fire your grappling hook, webs, cables, whatever and entangle the enemy
Grab: Use it to pull a target to you.

Just saying.


 

Posted

true, about the last three travel powersets, but before that came three 'travel' powers that do not impose the same limitations: ninja run, beast run, and steam jump.

the limitations were due to the fact that the powers that were very highly requested, happened to also require a fixed flying pose and an attatched object, or an entire transform.

though, maybe you are right, and from now on it's 600points for a affect self only cosmetic travel toggle de-toggler. but that would be so sad, and be a sort of shame if they dont expand on the plethora of potential travel abilities and instead stay in the easy toggle de-toggler zone.


 

Posted

I would love to see new travel powers like transforming into birds or other flying creatures which would be a good travel power. I would love to see a Pheonix transformation travel power.


 

Posted

Quote:
Originally Posted by daveyj3 View Post
true, about the last three travel powersets, but before that came three 'travel' powers that do not impose the same limitations: ninja run, beast run, and steam jump.

the limitations were due to the fact that the powers that were very highly requested, happened to also require a fixed flying pose and an attatched object, or an entire transform.

though, maybe you are right, and from now on it's 600points for a affect self only cosmetic travel toggle de-toggler. but that would be so sad, and be a sort of shame if they dont expand on the plethora of potential travel abilities and instead stay in the easy toggle de-toggler zone.
Even the Ninja/Beast run powers as awesome as they are are non-slottable individual powers and are more of a poor man's travel power. By that they are better than Sprint but by themselves are no equal to any of the main travel powers.

(tho Swift/Sprint/Hurdle do boost them)

Steam Jump is just Jump Pack with a new back pack design. They aren't travel powers but travel power boosters and can be used to boost the main travel powers.


Personally I think the devs went the wrong way with these new travel powers. I think they should have done these things as costume recipes. The recipes could have been account bound like enhancements to prevent them from getting on the market and easily sold for 80-100 pts each.

We already have a dozen or so wings recipes, and maybe half a dozen boots recipes, along with combat/movement only auras. So why not sell recipes for:

Animated Jet pack
Various flying object
Skateboards, Roller Blades, Rocket Skates

Sure the new transformation powers would be the same but I think most players wouldn't think twice about buying dozens of relatively inexpensive costume recipes because:

a.) Thanks to currently existing costume recipes we are already used to the idea that costume recipes are one shot purchases that can't be reused once created on a single character. and

b.) We are obsessed with costume creation. (Just look a how many extra costume slots we can buy) We tend to go nuts over getting new costume items.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Personally I think the devs went the wrong way with these new travel powers. I think they should have done these things as costume recipes. The recipes could have been account bound like enhancements to prevent them from getting on the market and easily sold for 80-100 pts each.

We already have a dozen or so wings recipes, and maybe half a dozen boots recipes, along with combat/movement only auras. So why not sell recipes for:

Animated Jet pack
Various flying object
Skateboards, Roller Blades, Rocket Skates

Sure the new transformation powers would be the same but I think most players wouldn't think twice about buying dozens of relatively inexpensive costume recipes because:

a.) Thanks to currently existing costume recipes we are already used to the idea that costume recipes are one shot purchases that can't be reused once created on a single character. and

b.) We are obsessed with costume creation. (Just look a how many extra costume slots we can buy) We tend to go nuts over getting new costume items.
agreed, they should make a dozen or two new costume and temp power recipes. those few we have are great.


 

Posted

No more Temp Power recipes please. I would much rather just be able to purchase the ones we have now from a contact.


Enjoy your day please.

 

Posted

Quote:
Originally Posted by BashfulBanshee View Post
No more Temp Power recipes please. I would much rather just be able to purchase the ones we have now from a contact.
No I'm not talking about temp power recipes. I'm talking about animated costume recipes that activate when the regular travel powers activate.

Wings flap when using Fly or Jump
Rocket Boots ignite when using Fly

So why can't we have a variety of jet pack costume pieces that ignite when Fly or SJ is used?

Or a flying platform for that matter.

A Whirlwind/Tornado could be a Pathing Aura.


These things don't need to be powers. They can be costume pieces/auras that animate in conjunction with our existing travel powers.


 

Posted

Quote:
Originally Posted by daveyj3 View Post
true, about the last three travel powersets, but before that came three 'travel' powers that do not impose the same limitations: ninja run, beast run, and steam jump.
Not to mention the various jetpacks.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
A Whirlwind/Tornado could be a Pathing Aura.

These things don't need to be powers. They can be costume pieces/auras that animate in conjunction with our existing travel powers.
/TANGENT

GOD i want anything wind related.

a wind blast or storm elemental MM powerset, a whirlwind tornado path aura, or a "four winds" epic pool for several AT's [based off scirocco and ice mistral's wind powers]. they dont NEED to be new player powers, but they could be

path aura would be the easiest tho, i know


 

Posted

Quote:
Originally Posted by daveyj3 View Post
path aura would be the easiest tho, i know
Well, I wouldn't go so far as to say the easiest, for all I know the graphics could be very hard to get just right. I do think as an aura we'd get more use out of it. As a power we'd be stuck with it as one thing where an aura we could have it propelling a flier, a Dervish on the ground like the Tasmanian Devil, or bouncing around with SJ/Ninja/Beast run.


 

Posted

It is unlikely they will allow the use of powers while in any other form. It takes a humougous amount of effort for this to happen. This is the same reason why no motorcycles/web slinging etc. Using a power when in another other form requires new animations, and not just a few animations. It would require reanimating every single power in every single set. That is no small task.

Perhaps at some point they will come up with a new means of transfering animations between forms but it doesn't exist at this time.

What WOULD be nice with any new travel power/form is to create a new inherent power which is "Memorize Toggles" so that when you turn on your flying carpet your 8 toggles are turned off but memorized, then when you get off you have 1 button with no animation which puts them all back on again. Disable in PvP zones because they abuse everything. But I might actually buy these new powers if this ability existed. Turning on toggles over and over again is NO fun.

This isn't unbalancing that I can see and it makes the new powers much less invasive.


----------------------------
You can't please everyone, so lets concentrate on me.

 

Posted

Quote:
Originally Posted by Ultra_Violence View Post
It is unlikely they will allow the use of powers while in any other form. It takes a humougous amount of effort for this to happen. This is the same reason why no motorcycles/web slinging etc. Using a power when in another other form requires new animations, and not just a few animations. It would require reanimating every single power in every single set. That is no small task.

Perhaps at some point they will come up with a new means of transfering animations between forms but it doesn't exist at this time.

What WOULD be nice with any new travel power/form is to create a new inherent power which is "Memorize Toggles" so that when you turn on your flying carpet your 8 toggles are turned off but memorized, then when you get off you have 1 button with no animation which puts them all back on again. Disable in PvP zones because they abuse everything. But I might actually buy these new powers if this ability existed. Turning on toggles over and over again is NO fun.

This isn't unbalancing that I can see and it makes the new powers much less invasive.
yes!

although, my very first suggestion...

""Sub-Terranean or Aquatic Transport"
-A ground-target-placement based pseudo-teleport power that could have animation options like "tunneling" or "puddle jumping" with the demon summon animation and the coralax summon animations for example. no new power/emote animations needed. NOT AFFECT SELF bc its a tp."

...is a TP of sorts with ground based placement and really only fx/animations from other powers XD and wouldnt require 'new' animations, and doesnt require any detoggling... T_T ah wants it so baaaaddddd.

also, i categorize motorcycles [and most vehicles for that matter] and weblinging as 'farfetched' [meaning particularly difficult, and therefore not likely in the near future]... which was meant to be the opposite of this thread... precisely because they would require new animations and mechanics like "pedestrians move out of way of motocycle on road" and "grappling hook + gravity effects". but i think everyone here is actually on the same page lol idk why im repeating XD

i suggest new travel powers, using existing animations and only new objects[board carpet and so on] and fx[whirlwind cloud, and so on] orrrrr continue using the "transform and detoggle all and affect self only" powers but use new models [auto-flying models would be nice like squiddies ]. some new powers may not need to reduce power usage and simply increase speed for example and function the same as SS but with different fx. flying ones would be more difficult if a partifular object is included.

[although cloud travel isnt likely since we have a path aura + fly and that works nicely XD but "rock chunk flying" for example, would be just like hoverboard and magic carpet probably]

oops! i lost my train of thought now...