killing [Tough] animation


Angelxman81

 

Posted

I don't love the beathing the chest gorilla routine for turning on Fighting: Tough, but I run all male character tough guys. I deal with it. It is stupid 99% of the time. But, meh.

My wife however refuses to turn on the power on the Tank i am helping her with. A willpower tank (especially using SOs) needs this.

Is there any way to kill the animation on this thing?


 

Posted

Activate it while moving.


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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Yeah it doesn't look so hot either on my little bunny DB/ElA scrapper.


 

Posted

Wow. I agree that the animation is kinda dumb, but a < 2 second animation that only plays once when you toggle up (So maybe a half dozen times in a play session, if you die or exemplar below the level of the power a few times) is the deal breaker?

I just can't wrap my brain around that. If it were a persistant or replayed at regular intervals, I could understand it, but this is just bizarre to me.


@Roderick

 

Posted

/powexec_name tough$$e dance

Seems to do to trick. It plays the dance emote instead of the regular one. You can try switching in other emotes and bind it to a key and use that to activate Tough.

Unfortunately there's still a chance the animation will play when you zone. I don't know what controls the order when the game try's to play all your "toggle-on" emotes at once.




In Paragon City since June 2005.

 

Posted

It's an unnecessary power, in any case. I have it on my WP Tank only because there wasn't anything else I really wanted to grab, and I often forget about turning it and Weave on. I find that they don't make enough difference to keep me alive in any situations where I'm in trouble without them.


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Posted

Quote:
Originally Posted by Siolfir View Post
Activate it while moving.
Yeah, I usually toggle everything BUT Tough, then tap the "run" key and hit Tough. Goodbye Tarzan wanna-be!


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

With these two tricks, you can pretty much skip having to worry about the animation you do not want.

Quote:
Originally Posted by Siolfir View Post
Activate it while moving.
Quote:
Originally Posted by Ironblade View Post
Or just before you zone. I usually activate offensive toggles just before zoning since offensive toggles will root you and zoning will let you cut that short.


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Posted

Quote:
Originally Posted by Chyll View Post
With these two tricks, you can pretty much skip having to worry about the animation you do not want.
And maybe in a few more decades when the Devs finally get around to doing more Power Customizations this'll be one of the first powers to get new animation options.


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Posted

Quote:
Originally Posted by Lothic View Post
And maybe in a few more decades when the Devs finally get around to doing more Power Customizations this'll be one of the first powers to get new animation options.
Hasten and Super Speed need it more.


 

Posted

Thanks folks, I'll experiment with running and zoning tricks. And yes, it is a deal breaker. and no, I do not get it either.


Also, she is addicted to flying carpet and rocket board, so she toggles on/off a few more times than a veteran player might.

(It took me 15 min to talk her into getting the jetpack for Grandville) -She quietly started using it a few missions later and admitted that to me at the end of the play session. One too many tarantula attacks with no armors up is my suspicion.


 

Posted

Quote:
Originally Posted by Lothic View Post
And maybe in a few more decades when the Devs finally get around to doing more Power Customizations this'll be one of the first powers to get new animation options.
Well, or maybe it's a job for Null the Gull. Tough (and Hasten) are the other two "meta-powers" like the Fitness tree, where you have a numerically superior option that requires an annoying compromise (in Fitness' case, burning 3 power slots, for Tough/Hasten, a brief to extended period of looking like a dork).

Tough and Hasten don't really require animations at all (activation time, sure) and we should get an option to turn them off entirely rather than having a menu of animation options.

...though the ;dance way of hiding Tough's animation is strangely hilarious. Behold! I express my increased toughness through INTERPRETIVE DANCE!


@Mindshadow

 

Posted

Quote:
Originally Posted by Egos_Shadow View Post
Well, or maybe it's a job for Null the Gull. Tough (and Hasten) are the other two "meta-powers" like the Fitness tree, where you have a numerically superior option that requires an annoying compromise (in Fitness' case, burning 3 power slots, for Tough/Hasten, a brief to extended period of looking like a dork).
hmm.... Are you aware that Fitness is now inherent? All new characters (and any old ones that you respec) get Swift, Hurdle, Health and Stamina automatically at level two.


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Posted

Quote:
Originally Posted by Lothic View Post
And maybe in a few more decades when the Devs finally get around to doing more Power Customizations this'll be one of the first powers to get new animation options.
They could even use the new animation they made for Integration to replace the tarzan emote on it.

Now we just need pool customization...


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Egos_Shadow View Post
...though the ;dance way of hiding Tough's animation is strangely hilarious. Behold! I express my increased toughness through INTERPRETIVE DANCE!
Is there any other way?

Seriously, I'm sure it would work with other emotes. I was trying it out on my netbook in coffee shop, which is a pain, and it was the first emote I could remember the name of.




In Paragon City since June 2005.

 

Posted

Quote:
Originally Posted by Egos_Shadow View Post
...though the ;dance way of hiding Tough's animation is strangely hilarious. Behold! I express my increased toughness through INTERPRETIVE DANCE!
This made my morning a little brighter.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Ironblade View Post
hmm.... Are you aware that Fitness is now inherent? All new characters (and any old ones that you respec) get Swift, Hurdle, Health and Stamina automatically at level two.
That was exactly my point.

Fitness, Tough and Hasten are numerically superior options, but nobody liked burning 3 power slots on a gym membership, just as nobody likes Rawr Smash or the Burning Hands of Shame, but we take them because it's numerically superior and endure it - and joy to those who are good enough they never need either power!

So now we don't have to burn 3 slots on the gym membership, and everyone is much happier. But we still endure the Burning Hands of Shame.

I mean, this is not exactly "omg stop the build" level problems here, but I'd like to know it's on someone's Quality of Life tweaks list, even if they're not going to get to it anytime Soon(tm).

Because I can totally endure a little shame for +70% recharge.


@Mindshadow

 

Posted

Quote:
Originally Posted by Feefa J View Post
Is there any other way?

Seriously, I'm sure it would work with other emotes. I was trying it out on my netbook in coffee shop, which is a pain, and it was the first emote I could remember the name of.
I think we should be able to replace any long emote with a dance.

It would make waiting for Total Focus to finish animating so much better, in a "you're about to get served" kind of way.

You can totally see it, I'm sure. Some huge spiky demon mo-fo striding across the battlefield, hands aglow with spheres of power, doing an Air Guitar so awesome that people are stunned and then explode.


@Mindshadow

 

Posted

I always put first look and concept over funtionality and performance.

But yes, devs gotta now by now we want basic concepts that covers most things up. Chest beating animation and Tarzan scream are the most silly things in this game, along with the onion rings from super jump, fiery pom poms of dead from hasten and ultra bright mess of super speed.

I wish they were working on power customization for pools and epics, even if they sell it for VIPs at the store.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
I always put first look and concept over funtionality and performance.
I guess it was kind of easier to ignore in Ye Olden Days before power recoloring (it's weird how noticable it is), because powers looked how they looked, and you just had to accept that the focused totality of your transcendent mind-powers manifested as pinkness. You were already having to suck it up and accept a certain level of concept dissonance.

It's kind of like, I don't know, how Citadel Task Force is now - it's not that it suddenly became so much worse, but the newer things are done so much better that the things that weren't improved stand out in sharp relief.

And that's why we can never have nice things.


@Mindshadow

 

Posted

Quote:
Originally Posted by Egos_Shadow View Post
And that's why we can never have nice things.
Yes, I am soloing Blueside, and logging it in a thread in Brutes forum. I was railing this morning about the difficulties of understanding the writing, how they could be better.... And then the caffeine kicked in and I realized that many of those problems do not exist, and by and large the writing is much better and the stories do evolve in a more organic fashion. Time travel is a b^?@%.


 

Posted

I suggest closing your eyes after clicking the power.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
I suggest closing your eyes after clicking the power.
Aw, but then I won't see the dancing! (Oh, wait. You're not talking to me. )




In Paragon City since June 2005.