At last! New telepads
Do the new telepads simply recycle the appearance of the old ones? By that I mean, is there no way to tell, by visual inspection, at a distance, whether a telepad is the old 2 beacon variety, or the newer 6 beacon flavor? I *assume* there's no change(s) in appearance between the two, but I'd like confirmation, all the same.
|
I understand they will cost more in prestige, but have they left eng/ctrl costs the same?
. |
I was still unable to make beacons to the "opposite side" (for example to blue only zones from a villain base).
The Pocket D beacon looked nice and I heard the Grandville one was fixed too.
All I know so far.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Do the new telepads simply recycle the appearance of the old ones? By that I mean, is there no way to tell, by visual inspection, at a distance, whether a telepad is the old 2 beacon variety, or the newer 6 beacon flavor? I *assume* there's no change(s) in appearance between the two, but I'd like confirmation, all the same.
|
Here's the Basic Teleporter and the Hacked Teleporter side-by-side.
I didn't take a screen shot, but the Arcane teleporters are also identical in appearance.
http://www.change.org/petitions/ncso...city-of-heroes#
ok...i've just started building a base...i've read about hacked telepads...now i want one...or at least four...but that's not the point...what does it take to get one? basic work table...check...prestige for days...check...enough power and control? who knows...all i do know is that it is not listed as a crafting option on the basic work table....so what does it take to get it?
1. Wait for I22 to go Live.
2. ?
3. Profit.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Here's the Basic Teleporter and the Hacked Teleporter side-by-side.
I didn't take a screen shot, but the Arcane teleporters are also identical in appearance. |
I'll certainly be using them, but it'll be pretty "meh" once they are placed.
I've already forgotten about most of you
I think maybe it's a test run.
If it goes well, maybe we'll see some new telepad designs as well.
Frankly, I don't know why they don't just make the Base Entry portal able to exit to any zone and remove the need for telepads completely.
*headdesk* I can't believe I never thought of attaching the beacons like that. >.< *adds to base update list*
|
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Nice layout Zombie Man!
Oh if only there -was- text on the beacons. Villain-side tends to be darker and more difficult to distinquish one from the next.
Nice layout Zombie Man!
Oh if only there -was- text on the beacons. Villain-side tends to be darker and more difficult to distinquish one from the next. |
That's not a photoshopped screencap.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Nice. Hadnt even thought to look for an overlay for the beacons.
Have the room limits been adjusted????
It would be dumb to have to have the large gp room for two telepads....
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
The room limits only address the number of telepads, don't they? Not the number of Beacons?
The room limits only address the number of telepads, don't they? Not the number of Beacons?
|
.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
The room limits only address the number of telepads, don't they? Not the number of Beacons?
|
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
There *can* be if you want: Overlay Zone Names to Telepad Beacons Cende [I16].
That's not a photoshopped screencap. |
Edit: While I have the Overlays, it looks like the page is borked. :-/
There *can* be if you want: Overlay Zone Names to Telepad Beacons Cende [I16].
That's not a photoshopped screencap. |
Plus I can't even get the beacons to stick to the sides or the front of the teleporters. How are y'all doing that? Is there a trick or does it just take a lot of patience? My beacons are all snapping to the walls.
Link doesn't work for me, it seems to just be a blank white page
Plus I can't even get the beacons to stick to the sides or the front of the teleporters. How are y'all doing that? Is there a trick or does it just take a lot of patience? My beacons are all snapping to the walls. |
Link doesn't work for me, it seems to just be a blank white page
Plus I can't even get the beacons to stick to the sides or the front of the teleporters. How are y'all doing that? Is there a trick or does it just take a lot of patience? My beacons are all snapping to the walls. |
Put the unzipped files from base_city.zip to this directory under your main CoH directory...
\data\texture_library\WORLD\V_COV\Bases\Details\Functional\base_tele_aux\
\data\texture_library\WORLD\V_COV\Bases\Details\Functional\base_tele_arc_aux\
As to making the beacons 'stick' to the telepad, you have to float a sticky 'wall' superimposed on the telepad and then stick the beacon to that floating wall. The most used sticky wall is the office partition cubicle. Here's how to float an object:
After initially placing an item, shift+click+drag will allow you vertical control over the moment; ctrl+click+drag will move the item only on its horizontal plane (though sometimes hard walls like to trick up the placements); and alt+click+drag will rotate the item, sometimes around its central axis, sometimes around the central axis of its placement box, and sometimes around an arbitrary point - it varies by item.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Yeah. The trick is to position a Cubicle where you want the beacons. The walls of the cubicle act like valid mounting locations for the beacons.
|
Still it's nice to go from 9 tp units to 4. 3 Hacked units for the regular zones, 1 hacked unit in a separate room linked to the hazard areas and one raid TP unit.
I went to hell and back to convince the team that we needed the "xyz" tools
Be sure to make use of them or I'll blow up breakfast table!
Ignoring anyone is a mistake. You might miss something viral to your cause.
Do the new telepads simply recycle the appearance of the old ones? By that I mean, is there no way to tell, by visual inspection, at a distance, whether a telepad is the old 2 beacon variety, or the newer 6 beacon flavor? I *assume* there's no change(s) in appearance between the two, but I'd like confirmation, all the same.