Level 53 and weaker than a Hellion


AkuTenshiiZero

 

Posted

Quote:
Originally Posted by Zwillinger View Post
We have a reason that the story is told in whatever way it is. Whether it's due to a nuance of the actual story or because of limitations imposed by mechanics (it could be either or in this particular case, I honestly don't know), we wanted there to be the chance that you could be brought low by a guy throwing a rock. I'm not a story designer, so I'm not going to pretend to know why TPN was written in the way it was, but I know the way that Positron, Protean, Baryonyx, Viridian and Dr. Aeon work: Deliberately and with purpose.

I'm not asking you to agree with our story telling decisions 100% of the time. I am asking you to discuss the story for it's merit.
There is too much expectation from the developers that players stay "on the rails" and do each successive trial in order. There is too much expectation from the developers that player skill or desire to run later trials with increased difficulty. There is too much unwillingness from the developers to let players experience the story in a non-linear fashion.

http://tvtropes.org/pmwiki/pmwiki.php/Main/OffTheRails

Quote:
Off the Rails
The Game Master has created an epic plot that spans time, space and dimensions. Its scope is exceeded only by its elegance, its elegance only bettered by its plot, its plot only bested by its setting, and the whole thing is held together by a compelling supporting cast of NPCs. The campaign is perfect.

...at least, that's what the Game Master thinks.

Meanwhile, the players have decided that the huge scope has made the world shallow, it's only "elegant" if you like a Cliché Storm, the plot was lifted straight from the third remake of something, the setting looks like it came from Manos: The Hands of Fate with the Serial Numbers Filed Off, and the so-called supporting cast of NPCs are either cookie-cutter stereotypes or Mary Sues who make the players feel like the supporting cast. It's about halfway through the campaign, and the players have decided that everything is only going to get worse. The time has come to strike a blow for freedom, for better plots, and against this idiotic Game Master. The players go Off the Rails.

This can take many forms, but at its core, one (or more) players disrupts the Game Master's carefully-crafted plot by killing an important NPC, revealing an important secret, or just refusing to go where the plot demands they should go. Or maybe they just switch sides.

If the Game Master is inflexible, either the GM ignores all actions that disrupt his plot (a.k.a. Railroading), or drops a whole ton of rocks on them. Or pauses the game to confer with his players about them ruining the adventure. A more creative Game Master, on the other hand, will take this player revolt and run with it, spinning a new plot out of the threads of the player's actions. Of course, good Game Masters rarely have their players revolt on them in the first place. A party going thoroughly and maliciously Off the Rails is often a herald of the end of the gaming group, or at least the end of one person's tenure as Game Master.
Players are starting to go off the rails at this point. Oh, and the rocks, well tvtropes has a page for that too:

http://tvtropes.org/pmwiki/pmwiki.ph...llEveryoneDies
Quote:
Rocks Fall, Everyone Dies

This is what happens in role playing games when the game master gets utterly fed up with the players: he kills them all spectacularly.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Zwillinger View Post
I'm not a story designer, so I'm not going to pretend to know why TPN was written in the way it was, but I know the way that Positron, Protean, Baryonyx, Viridian and Dr. Aeon work: Deliberately and with purpose.
THIS, IMHO, is the problem.

I personally get the thrown rock thing. The problem is that you should get it, and everyone should get it. The presentation of the story needs to make it crystal clear.

Even if the reasons behind the thrown rock thing are supposed to be mysterious and linked to future events, the fact that they should be mysterious or whatever needs to be clearly presented.

No matter what the justification, having Superman brought low by a thrown rock will always be jarring and not-epic compared to him fighting Darkseid or Thanos. But the justification should be so clearly presented that a young child who does not play should be able to tell what is going on without prompting.

Not exaggerating.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

I understand what you're saying Snow, however there is a difference, mechanically, between pen and paper RPG's and an MMORPG, mostly because of development restrictions. Don't get me wrong, I love pen and paper, however the same principals that apply there cannot apply to MMORPG story telling. Not in the same way.

Also, Protean is an amazing DM, and has never railroaded us once on our campaign. :P


Andy Belford
Community Manager
Paragon Studios

 

Posted

Gone to the Praetorians!!!


 

Posted

Quote:
Originally Posted by Zwillinger View Post
Rularuu is still around...

Just check out the SSA's...

Also, keep in mind, we've basically said that we're tying a bow on the Praetorian content. The showdown with Tyrant is coming. You can count on it.

Which leaves the question...where do we go from there?
The rest of the bloody cosmos.

Merging my commentary with another of your earlier posts. We've been fighting the "Kree" since 2002: aka the Rikti. We haven't seen the equivalents of the Skrulls, Shi'ar, Dominators, Khunds, Dormammu, the Red Lantern Corps, or anyone else who might have legitimately higher power levels than us Terran monkeys. We've fought the CoH answer to Hero Games' Tyranon the Conqueror, aka Rularuu, also for years. But when we actually start becoming godlike (any metahuman qualifies as demi-godlike, just ask Romulus), we end up fighting the Dorks From Next Door, aka, Praetoria. And despite being a tiny ground down, post-apocalyptic population, they have infinite troops, and their civilians can kill us. With rocks.

So yes, we would like to feel godlike at this, the halfway point in our incarnate journey. If not Galactus, can we at least meet the vanguard of Darkseid's armada?


 

Posted

Quote:
Originally Posted by Zwillinger View Post
Also, Protean is an amazing DM, and has never railroaded us once on our campaign. :P
But has he ever ambushed you?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Seschat View Post
despite being a tiny ground down, post-apocalyptic population, they have infinite troops
You mean the war robots made by other robots, and the soliders who are clones?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Zwillinger View Post
I understand what you're saying Snow, however there is a difference, mechanically, between pen and paper RPG's and an MMORPG, mostly because of development restrictions.
The thing is that doesn't explain the increasingly level shifted AVs in the trials, the number of "1 shot, 1 kill" mechanics, the inability to use an awaken in the 2nd phase of the MoM trial (try it sometime), and the general "kill the players before they can react" nature of the trials.

You want players to invest themselves in the story, but many players (not all) are saying "I'm not having much fun with this story." At what point does this become a large enough problem that it needs to be fixed?

Quote:
Originally Posted by Zwillinger View Post
Don't get me wrong, I love pen and paper, however the same principals that apply there cannot apply to MMORPG story telling. Not in the same way.
Yet there are ways to make an MMORPG story more appealing, and I'm speaking strictly from a mechanics perspective.

Let's take the TPN.
  • Why aren't there waypoints (as requested in the beta) for the next building to go to? That is existing tech, no programming or art time needed.
  • Why aren't there items outside that delay the seers from showing up?
  • Why aren't there items outside that prevent, or at least delay the seers from converting the civilians?
  • Why did the developers see fit to break the 1-shot prevention code on numerous levels in the trial?
From a script point of view, the TPN makes sense. From a game point of view, the TPN does not.

Quote:
Originally Posted by Zwillinger View Post
Also, Protean is an amazing DM, and has never railroaded us once on our campaign. :P
But the developers are willing to do so with the Incarnate Trials. Why else threaten the players with decreased rewards for doing the earlier trials? Do you not see the double standard?




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

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Originally Posted by Golden Girl View Post
You mean the war robots made by other robots, and the soliders who are clones?
That seems to be a big flipflop right there. I mean the descriptions for IDF commanders mention them being genetically modified, I think some arcs hint them being clones, and the trainer in the First Ward seems to suggest they're fairly normal humans in powered suits.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
You mean the war robots made by other robots, and the soliders who are clones?
At this stage, I'm of the opinion that 99.9% of the entire population of Praetoria are clones, not just the Olympian Guard. Which then begs the question: why are we being so nice to these people?


 

Posted

Quote:
Originally Posted by Seschat View Post
At this stage, I'm of the opinion that 99.9% of the entire population of Praetoria are clones, not just the Olympian Guard. Which then begs the question: why are we being so nice to these people?
If there were that many clones, the Resistance wouldn't exist


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
If there were that many clones, the Resistance wouldn't exist
I had a Essayon this subject, just hadn't felt like posting it. Today I shall. I call it "Free Will Does Not Exist In Praetoria" One moment...


All right. I was thinking about Praetoria (bad idea, I know), and came up with a theory that fits what we know about the place, and patches over the plot holes littered across the mission map by writers not paying enough attention to the development bible. Simply put, there is no free will in Praetoria.

Zero. None whatsoever.

Now, for some time I've been of the opinion that nothing happens in Praetoria save by Cole's will. Two recent storylines have jelled my theory above. The first was the recent Hamidon invasion event, where we learn that Cole has access vat-grow a pair of clones of Colonel DuRay, and have them instantiated with custom memories to order. The second was after completing the First Ward arc, and noticing that this was the first ever mention of _childhood_ In any Praetoria story-line, and only out here in the "abandoned" part of the nation.

Think about it: in Praetoria proper (Nova, Imperial, and Neutropolis), civilians talk about how happy they are to live and work here, but not how safe it is to raise a family. Hostages express relief that they weren't chomped by ghouls, but never express how they hope that their children grow up to be like their rescuers. In fact, the only _offspring_ we know about are "Special": Penelope Yin (daughter of an immigrant), Diabolique (born while the ultra secret Midnighter's Club was still functioning), Dominatrix (Cole's own granddaughter), Katie Hannon (most likely part of a long term scheme to keep Tillman out of Cole's head). People may talk about "brothers" or "sisters", husbands and wives, but never children or parents.

At this point, I have to conclude that nearly everyone in the city is vat-grown in those countless gold Revenant Project tubes we see in every lab map, programmed for their place in society, and installed for the greater (Cole's) good. If the societal programming breaks down, the Seers find them and send them off to the BAF for reprogramming. If the non-violence controls weaken, they're recruited into the PPD. If both systems fail, then the unhappy citizen is recruited by Cole's most loyal deep-cover minion: Calvin Scott. Stable citizens with psionic potential get sent to the seers, and the real loons that have the potential for true power? That would be you, the player character in Powers Division. And by the time you've had enough personal development to start looking for the curtain behind the man behind the curtain, you get a free trip to Primal Earth (or First Ward). Remember to fight the power, the State needs traitorous enemies to stand against.

The Praetors and their ilk are kept under control by Cole' iron hand, their incessant infighting, their overwhelming psychological issues, and most recently, Cole offering fast-track drinks of Incarnate kool-ade. The Hamidon is as firmly under the thumb of Tyrant s the Going Rogue briefing made it out to be. Sorry veterans of the underground trial, but You Have Been Had. All we actually see is Desdemona picking up an empty Carnie mask and announcing that she feels Vanessa's psychic impressions telling her the Great Truth. Des isn't a psychic, she's a pretty brute force sorceress, and as anyone who has played the red-side alignment and morality missions knows, a fairly gullible one.
And as for the big man himself? Marcus "I will bring order to the multiverse" Cole is dancing his little tyrannical dance on the marionette-strings of the Well of the Furies.

Apologies for spelling & grammar: typed the first draft at work on my phone.


 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
THIS, IMHO, is the problem.

I personally get the thrown rock thing. The problem is that you should get it, and everyone should get it. The presentation of the story needs to make it crystal clear.

Even if the reasons behind the thrown rock thing are supposed to be mysterious and linked to future events, the fact that they should be mysterious or whatever needs to be clearly presented.

No matter what the justification, having Superman brought low by a thrown rock will always be jarring and not-epic compared to him fighting Darkseid or Thanos. But the justification should be so clearly presented that a young child who does not play should be able to tell what is going on without prompting.

Not exaggerating.
But in this case, there are floating ladies projecting a Kryptonite radiation field while Superman is getting pelted by rocks.


 

Posted

Quote:
Originally Posted by Scythus View Post
But in this case, there are floating ladies projecting a Kryptonite radiation field while Superman is getting pelted by rocks.
I get that.

A lot of people have posted that they don't get that. It isn't presented dramatically enough for us to go 'oh, that makes sense' nor even clearly enough for people not to be posting about 'how is this happening to me???'

Even though Zwillinger certainly understands the mechanic, he doesn't understand why it is that way from a story standpoint. He's just going on faith.

That's a problem.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Actually I think I know what the real problem is, but I'd get in trouble here for saying it. Pacification isn't just there to add another circle to the buff/debuff bar, and as I pointed out buffs and debuffs are insanely powerful in this game, so the conclusion should be obvious.


 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
I get that.

A lot of people have posted that they don't get that.
There are numerous posts in this very thread talking about how that nifty little "Kryptonite radiation" field is still in effect and the civilian-thrown-rock is doing more damage than the huge robot's plasma rifle.

Please explain how we're supposed to "just get that" in a rationale that would seem reasonable to someone who understands the concept of "a plasma rifle is more dangerous than a rock".

Then while you're at it, explain why these aren't present in earlier encounters - like, for example, when you're tearing through their army. After all, as has been brought up before, if only a handful of their psychics are capable of bringing a entire league of incarnates to something roughly weaker than your average toddler (to be killed by a thrown rock - most toddlers are more durable than that) then what good does it do to have public sentiment on our side?


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
There are numerous posts in this very thread talking about how that nifty little "Kryptonite radiation" field is still in effect and the civilian-thrown-rock is doing more damage than the huge robot's plasma rifle.

Please explain how we're supposed to "just get that" in a rationale that would seem reasonable to someone who understands the concept of "a plasma rifle is more dangerous than a rock".

Then while you're at it, explain why these aren't present in earlier encounters - like, for example, when you're tearing through their army. After all, as has been brought up before, if only a handful of their psychics are capable of bringing a entire league of incarnates to something roughly weaker than your average toddler (to be killed by a thrown rock - most toddlers are more durable than that) then what good does it do to have public sentiment on our side?
What's more demoralizing? Death troops shooting bolts of light at you, or the civilians you're supposed to be setting free sneering angrily and resentfully toward you while throwing rocks at your head?


 

Posted

It's not the mechanics, to me. It's perfectly fine for the Devs to have a few missions out of the many thousands in the game where our buffs are negated and where stacking debuffs are used against us.

It comes down to two things:

1) If Superman is to be hurt by a rock thrown by a non-powered citizen due to Phobia using her telepathy on him, it needs to be perfectly clear via visible ingame FX that this is what is happening.
That way, we don't have people getting confused and thinking that the citizens are well-empowered or that it's a bug or that Incarnates are inherently weaker than Praetorian citizens.

2) The larger issue is that there need to be more story presentation about how overwhelmingly powerful Incarnates are. We have been taking down giant robots since the Malta first showed up.
For instance (so to speak), making the environment in the trials mostly destructible would be great. Who wouldn't want to blast a gigantic hole in the BAF wall (although it would probably be a bad idea) with a Judgement?


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Quote:
Originally Posted by Scythus View Post
What's more demoralizing? Death troops shooting bolts of light at you, or the civilians you're supposed to be setting free sneering angrily and resentfully toward you while throwing rocks at your head?
You don't come back from the hospital from being demoralized.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
You don't come back from the hospital from being demoralized.
You don't come back from the hospital from being blown to bits either, and yet this game still allows it.


 

Posted

Quote:
Originally Posted by Kitsune9tails View Post
That way, we don't have people getting confused and thinking that the citizens are well-empowered or that it's a bug or that Incarnates are inherently weaker than Praetorian citizens.
Or, they could just con grey and be easily killed and make you have to pick them out of the target list or else fail for killing even one. People think they're tough because they were deliberately made so. There's no excuse for almost everything you run into in Praetoria being at least level 54.

Edit: Like I said, it would have made a much better arc outside of the Incarnate system. But this inexplicable need that everything has to revolve around Praetoria for the first half of your Incarnate career is, in my opinion, a complete waste of the potential of what the trials could be. Even using the exact same mechanics and a different enemy group that isn't "same old same old" and looks as if they should be more powerful would make it far more palatable.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
Or, they could just con grey and be easily killed and make you have to pick them out of the target list or else fail for killing even one. People think they're tough because they were deliberately made so. There's no excuse for almost everything you run into in Praetoria being at least level 54.
As someone stated earlier, they probably don't con gray to keep someone from griefing the trial.

Hero Boy: We're almost there, team!

Grief Boy: *Judgments a bunch of gray-conning civilians.* lulz.

Trial Failed!


 

Posted

Quote:
Originally Posted by Siolfir View Post
You don't come back from the hospital from being demoralized.
You can have depression clinically treated.


 

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Originally Posted by LISAR View Post
You can have depression clinically treated.
Clinical depression != demoralized.

But I guess having someone throw rocks at you makes heroes go all emo... I guess they should just add a /wrist emote that gets forced before you fall over.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
Clinical depression != demoralized.
Speaking from experience... they're very closely related.