Master Run: Hardest and Easiest


Atomic_Saint

 

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Originally Posted by Chad Gulzow-Man View Post
(Still haven't had the time to try either of the 2 new trials... but from everything I've heard, I doubt I'll be changing either of the above.)
The two new iTrials aren't bad. Probably the most time-coming badge will be for getting all 16 of Malaise's nightmares. You only get 3 per run, occurring randomly, and you need all 16 out of 16 for the badge.


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Originally Posted by Ironblade View Post
Unfortunately, MoLambda is flat-out stupid in implementation. Most of the Master badges can be obtained simply by the team/league EXCELLING in their performance. Others can be obtained by choosing to make things slightly more difficult. The badges for Lambda require you to run the trial in a manner completely the opposite of a 'normal' run.... three times.

I'm in total agreement with you. I still suggest one of two things needs to happen:

1.) Let it go back to the "bugged state" where you can get all 3 badges in one go at it. If you're team is good enough to collect all 10 of each temp power and not use them and beat Marauder; you get all 3 badges; don't have to do it three times to prove a point.


or


2.) Let us be able to use the temp powers. Meaning, if I go for the acid badge, allow us to use the pacification grenades on Marauder.

If the league is going for the grenade badge, then let them be able to use the acids.



So glad I got these badges when they were first out.


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Originally Posted by Energizing_Ion View Post
1.) Let it go back to the "bugged state" where you can get all 3 badges in one go at it. If you're team is good enough to collect all 10 of each temp power and not use them and beat Marauder; you get all 3 badges; don't have to do it three times to prove a point.
That might be too easy now. I got it while it was bugged but that was before they nerfed Marauder. It was HARD to take him down fast enough, even with a full league of skilled players.


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Quote:
Originally Posted by Ironblade View Post
That might be too easy now. I got it while it was bugged but that was before they nerfed Marauder. It was HARD to take him down fast enough, even with a full league of skilled players.
This - I did it before and after the changes - The three times we had to beat him were CAKE compared to when he went 100% Smashing/Lethal resistant.


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Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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MoKeyes is definitely the hardest to get, with MoCuda and MoLRSF behind it(due to bad experiences I have personally had on them, namely, failing the last mission on each).

Easiest is a tie between MoBAF, MoSTF, MoITF, and MoKahn IMHO. I have all of them on my badger, STF and Kahn on my corruptor, and STF and ITF on my Spider.


 

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I've found Master of Barracuda is actually quite easy if you clear the ambush mobs outside the main room, taking them as they come. The rest of the TF is pretty straightforward.


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Hard (somewhat): Keyes, i'll even place MoM on there due to the grinding of GM's in the 1st mission, even though i can get all badges each run even with people that are not even level shifted.

Easy: UG 2(runs)

Editor's Note: TPN and MoM are easy, waaay too easy.
Those will be the next Incarnate farms imo.

Master of's note:
ALL of the Mo badges are pretty easy once you assemble a solid team that will assemble for new Mo runs.



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Posted

Quote:
Originally Posted by Dark Energon View Post
Editor's Note: TPN and MoM are easy, waaay too easy.
Those will be the next Incarnate farms imo.
People keep saying that, but I don't think they know what they are saying, at least on some servers they are the exception (as in no one is running them at all) rather than being farmed.




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Originally Posted by Snow Globe View Post
People keep saying that, but I don't think they know what they are saying, at least on some servers they are the exception (as in no one is running them at all) rather than being farmed.
Leave thinking to horses, they have bigger brains :P
No, all joking aside, i do see where you are coming from. There are a bunch of people who think they can lead a league, but can't even lead a horse to water if it's dying of thirst.

There are a few solid leaders out there who can make these trials farmable, u know it, i know it, and i know u know at least one person who can do it on your server.

Within days of these coming out, i farmed MoM for a good 4 hours or more, while going for each and every badge on each run. Most of the time we get 3 out of 4 per run, even with some on the league who were not level shifted yet.



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Posted

Quote:
Originally Posted by Dark Energon View Post
There are a few solid leaders out there who can make these trials farmable, u know it, i know it, and i know u know at least one person who can do it on your server.
Given that:
  • I'm pretty much "that person" on Triumph
  • Most of the great trial runners have either switched servers or left the game
  • I'm refusing to do any trials (even BAFs) without a solid team these days
I'm going to have to say "yeah, right" to that.




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Originally Posted by Snow Globe View Post
I'm going to have to say "yeah, right" to that.
And i guess that is to my "Within days of these coming out, i farmed MoM for a good 4 hours or more, while going for each and every badge on each run. Most of the time we get 3 out of 4 per run, even with some on the league who were not level shifted yet." comment.. And you know what Snow, i could care less if you don't believe me. I know, and the people that ran with me know the truth.



Dark Energon, Founder of the Freedom Legion SG on Guardian server.
(SG founded on 12-08-'09, Top100: 08-17-'10, Top50: 12-23-'10, Top25: 12-11-'11)
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Posted

Quote:
Originally Posted by Dark Energon View Post
And i guess that is to my "Within days of these coming out, i farmed MoM for a good 4 hours or more, while going for each and every badge on each run. Most of the time we get 3 out of 4 per run, even with some on the league who were not level shifted yet." comment..
No, my response was directly to what I quoted, specifically to this point:
Quote:
Originally Posted by Dark Energon View Post
i know u know at least one person who can do it on your server.
I know Triumph's trial runners, and I'm known to most (if not all) of Triumph's trial runners. Up until the Underground, I was leading all sorts of trials. Up until Issue 21 and the Underground I never had the level of frustration with a 75% active failure rate for a trial. During Issue 20.5 (Jun 28-Sep 12), I ran Keyes 41 times, with failures total. One of those was due to a bug (AM got stuck in a upper walkway) and a GM not arriving in 10 minutes to fix the problem. From September 13 to today, I've ran 20 Undergrounds and 11 of those were failures. Actually 12, if you count the one time we exceeded the time limit of the last battle. Given that leaders generally (not just me) were not being listened to, my desire to run the UG dropped to nothing. Quite frankly, that feeling progressed to TPN (though I was fortunate enough to find a capable group of players for that run, even if the servers crashed before we finished it), and to the MoM trial (where people once more demonstrated that they didn't want to listen to instructions).

Quote:
Originally Posted by Dark Energon View Post
And you know what Snow, i could care less if you don't believe me. I know, and the people that ran with me know the truth.
Let me be clear: There are a handful of good trial leaders on Triumph, and I'm one of them. Until the Underground, I was the one showing the OTHER trial leaders how the trials worked.




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Question to Snow Globe..what do you think about the iTrials going CoX wide for queing up a trial?

..I probably should have PM'd this question..


 

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Any tips for Master of Statesman TF?


 

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Originally Posted by Kotchie View Post
Question to Snow Globe..what do you think about the iTrials going CoX wide for queing up a trial?
I'm sorry, I really wouldn't want to inflict a completely random group of players from all servers to a difficult trial. Unless trials are designed like the Halloween trial, I can see a lot of grief spread over all the servers as UG, TPN, and MoM can all be failed by one person.

Quote:
Originally Posted by Ultimus View Post
Any tips for Master of Statesman TF?
Have everyone have at least the Alpha level shift, preferably with the rest of the incarnate slots powered. Have a defense based tank for the final AVs, and a decent support character or two. Other than that, practice.




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Posted

Quote:
Originally Posted by Snow Globe View Post
I'm sorry, I really wouldn't want to inflict a completely random group of players from all servers to a difficult trial. Unless trials are designed like the Halloween trial, I can see a lot of grief spread over all the servers as UG, TPN, and MoM can all be failed by one person.


Have everyone have at least the Alpha level shift, preferably with the rest of the incarnate slots powered. Have a defense based tank for the final AVs, and a decent support character or two. Other than that, practice.
Thanks put together a PUG and we got it first try

Since Statesman is dying I have a feeling the badge might be going away so wanted to get it prior.


 

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MoKeyes is probably the only one I will never actually get. So personally I will vote for it being the hardest to obtain.

As for easiest, I see a lot of votes for MoApex, but honestly... MoKahn is laughably easy.


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Posted

Quote:
Originally Posted by Ultimus View Post
Since Statesman is dying I have a feeling the badge might be going away so wanted to get it prior.
HIGHLY doubtful. He's simply the TF's contact -- all they have to do is reassign it (Ms. Liberty, maybe?) to another contact and change a few minor details.


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Quote:
Originally Posted by Snow Globe View Post
I'm sorry, I really wouldn't want to inflict a completely random group of players from all servers to a difficult trial.
Thats why, IMO, they need to give a league leader the power to KICK instead of the "vote to kick" crap, and have it so we can add more people DURING the trial before we hit the minimum threshold. I have lead ALOT of trials, and the fact that I cant kick during a trial INFURIATES me. If I invited the person and they are being stupid, thats one thing...but when I que up and get random people, which is TOTALLY fine..and they act stupid and then I cant get rid of them..AAARRRGGGHHH....but you say "just lock the league, and you dont have to deal with that aspect"... that is true, but when you have alot fewer people on that want to do the trial, then you cant start, and if you que it takes FOREVER, or not at all. Maybe the que system could use some redesigning..I do not know what changes could or should be made..but there HAS to be a way to make it more efficient and involve more people who WANT to do the END GAME but cant do to time zone/server size. There are ALOT of good players spread over the different servers, who for one reason or another, have a loyalty to their "home" server, IMO they should still have the option of playing the trials too....END RANT

(I may or may not be rambling, its early here )


 

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Quote:
Originally Posted by Eric Nelson View Post
HIGHLY doubtful. He's simply the TF's contact -- all they have to do is reassign it (Ms. Liberty, maybe?) to another contact and change a few minor details.
I wasn't taking any chances either. I managed to get MoSTF recently because I was worried something would change with the badge.


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Originally Posted by StormVyxen View Post
Keyes was the hardest, but also was the most accomplished. We worked our tails /off/ since it was literally the day before the pet bug was fixed.
I remember when the Mostf first came out... NO level shift. Lore pets and so fourth and it was the same feeling... when we got it it was like YES!!! you felt good... I haven't gotten any of the keys badges yet because like Snow said. you need to really get a team that gets it, and it does suck when one person can mess it up if they so choose... I will get it, it's just a matter of time... It would be nice if you could do cross server runs and be able to help other people on the less populated servers get the chance to suceed in it.


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Originally Posted by Nitra View Post
I remember when the Mostf first came out... NO level shift. Lore pets and so fourth and it was the same feeling... when we got it it was like YES!!! you felt good... I haven't gotten any of the keys badges yet because like Snow said. you need to really get a team that gets it, and it does suck when one person can mess it up if they so choose... I will get it, it's just a matter of time... It would be nice if you could do cross server runs and be able to help other people on the less populated servers get the chance to suceed in it.
Green Stuff and MoKeyes are easily the two most satisfying badges I have gotten in game. So much so, I proudly display Master of Keyes Island Reactor as my character's title, and I don't anticipate changing it anytime soon.


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Posted

Quote:
Originally Posted by Kotchie View Post
there HAS to be a way to make it more efficient and involve more people who WANT to do the END GAME but cant due to time zone/server size.
I agree. Unfortunately cross server teaming has a lot of technical issues to overcome, as well as a host of social issues to overcome. Arcanaville and I have had some interesting discussions about some of them over the last few years. I can see her point about some of them. However I'm still trying to think of a way to make the namespace issue acceptable to her, let alone the developers.

Quote:
Originally Posted by Kotchie View Post
There are ALOT of good players spread over the different servers, who for one reason or another, have a loyalty to their "home" server, IMO they should still have the option of playing the trials too...
I agree that there are great players on every server. However there are poor players on every server as well. Throwing the mix blindly (blind LFG cross-server) will only cause more problems than it would fix.




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Originally Posted by Ultimus View Post
Thanks put together a PUG and we got it first try

Since Statesman is dying I have a feeling the badge might be going away so wanted to get it prior.

Snap you're right. Not only that, but MoLRSF and Blackguard are going to be several times easier to get due to this, Archvillain most likely will be affected, VEATs will get a new hero to fight in their last arc from Alan Desslock, etc.