MIA - Nelson's Extended Staff Fighting Video From The Summit Art Panel
Not a huge fan of how ridiculously flashy some of those moves are, to be honest. Mainly the break dance one. Oh well. Still a cool set, regardless.
Not a huge fan of how ridiculously flashy some of those moves are, to be honest. Mainly the break dance one. Oh well. Still a cool set, regardless.
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I on the other hand, love it! Watched it on youtube and wow awesome! Want want want want want . . .
WANT!
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Not a huge fan of how ridiculously flashy some of those moves are, to be honest. Mainly the break dance one. Oh well. Still a cool set, regardless.
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I was really looking forward to Staff Fighting too.
WAAAAAAAAANT.
Also want a rod of pure glowy FX.
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Here's the video separated from the Ustream.
The voice over is inseparable from the video, so, there is no pure version of it that I know of yet.
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Have to echo what a few others have said - not a fan of the break dance move but otherwise LOVE the set. Been waiting for staff fighting since beta and regardless of that one move, the rest of the set rocks and Ill be buying it. Already have a character created for it, just waiting for it to arrive.
I love all the animations, especially the big 'Eye of the Storm' break-dancy one. All of those animations I'd expect to see in a staff-wielding character from a fighting game, and more than expect to see here. You're a superhero, you're supposed to show off how awesome you are and how much you've trained with your weapon of choice.
...and with that last line I now have a mental image of Christopher Walken using Staff Melee, set to the Fatboy Slim song. I find no issue with this.
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You're a superhero, you're supposed to show off how awesome you are and how much you've trained with your weapon of choice.
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Would be nice if, whenever they made super flashy moves, they made an alt animation that was more toned down and reserved.
Originally Posted by Xzero45
Would be nice if, whenever they made super flashy moves, they made an alt animation that was more toned down and reserved.
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Doesn't mean I think they shouldn't have alt. animations that are more practical as opposed to the spectacle move set Staff comes with. Hell, I've been wanting a version of that for Dual Pistols for a while (the Master Mind pistol animations and Thug animations would probably work for half of them already).
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About the flashy animations in the video:
Here's the thing. I believe that the animations are the last thing done for a new power. They are dictated by the numbers in the power, specifically the Cast Time. Cast Time, of course, is dictated by other numbers (damage scale, endurance cost, recharge, etc.).
Instead of having more "animations" of your character just sitting there as you wait for the Cast Time to finish, we get flashy animations. And I'd rather see those, than see even more powers where my character doesn't really do anything (see: Snipes), or long Cast Time powers that look derpy (see: Energy Transfer).
Wait, there's a dev running around here with the name of a certain Red Wizard of Thay lich?
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In my world, however, he may think he's Sensei, but it's Szass Tam. Kinda like how TJ refuses to call Zwillenger, Zwillenger.
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Doesn't mean I think they shouldn't have alt. animations that are more practical as opposed to the spectacle move set Staff comes with. Hell, I've been wanting a version of that for Dual Pistols for a while (the Master Mind pistol animations and Thug animations would probably work for half of them already).
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Thought for the day:
"Hope is the first step on the road to disappointment."
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I love the animations, even more the new one.
I love how we got now more fluid animations from one attack to the next instead those old slow awful activation time attacks(Thunderstrike I look at ya)
I wish melee sets would get alternate animations to be on par visually to the newest ones.
I'd be pleased as punch, if they'd just let us have the three MM attacks for Dual Pistols as options, I'll live with the rest if I could just have those three.
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Probably because the animations aren't exactly the same length in time. Still, is definetly something I would like to see, and I like the current animations. It's just not every gunslinger alt I have should know gun-fu. I'd like to play a traditional cowboy if possible down the line.
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