Going TW/DA


Aett_Thorn

 

Posted

I'm with Kazz, for me it was a thematic choice. I almost went regen, but my toon is natural origin, so WP worked better on my concept. That it's easy to manage to me is a bonus.

I may start a second one with a different secondary and origin soon, but I want to see how this one goes for me first.


 

Posted

I did a TW/Inv and just didn't like it. never been a fan of Inv so I dropped that at 22, was thinking maybe a WP, but as mention EVERYONE is a WP. So Forget that, EA was a possiblity but after looking at my costume (Black Knight theme), I went back to my orginal idea... DA. I was talked out of it due to End drain.

Doing a Mock up in Mids as best I could figured out what I could do and rerolled. Im at level 30 and dont have any problems. Yes its a End heavy Combo but paying attention does wonders for the end bar. Yes the combo isn't a click and forget set up due to the drain but I like the Tools DA has. And I've never done a DA toon so its a double win for me.

Certainly got a lot of funny comments from people when they realized I was DA hehe.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

With a soft-capped to smash/lethal TW/DA scrap, I am seriously considering not taking Cloak of Fear or Oppressive Gloom ... since at the S/L soft-cap it's really not clear how much more mitigation these would provide, and the end costs of COF are crazy (though OG is easier).

Can anyone provide some insight into whether skipping these sort of misses what DA is about?

Also, in case anyone is wondering, Cloak of Shadows (the stealth) makes the Titan Weapon disappear though weapon effects like glow are still visible.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
With a soft-capped to smash/lethal TW/DA scrap, I am seriously considering not taking Cloak of Fear or Oppressive Gloom ... since at the S/L soft-cap it's really not clear how much more mitigation these would provide, and the end costs of COF are crazy (though OG is easier).

Can anyone provide some insight into whether skipping these sort of misses what DA is about?

Also, in case anyone is wondering, Cloak of Shadows (the stealth) makes the Titan Weapon disappear though weapon effects like glow are still visible.
I find OG very good on scrappers because it allows you to ignore minions and even help teh squishies/off-tank in the case of problematic minions (like, when the ice/invul tanker is getting pwned by psi-using mobs, or tons of defdebuff in the case of ice). Plus OG is a one-slot power (1 acc and you're fine) and the rest of DA is kinda demanding.

But my main DA is DM so she isn't the AoE knockdown powerhouse TW is - I'd say toggle it off and give it a try if you already have it.

Edit: Dechs already answered it but Cloak of Darkness hides your entire toon no matter if she has a weapon or not so use the no fx option.


 

Posted

Quote:
Originally Posted by Combat View Post
I personally don't think willpower has a ton of synergy with TW, but it does work thematically and solves some problems.
The synergy is that it stops one from needing to redraw to use powers. Something many players (not all) do not care for. Not to mention the KD/KU from TW allows WP to get breathing room for the regeneration.

Then there's just the fact that some people just want to worry about hitting those attack buttons and not so much on survival.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Granite Agent View Post
Can anyone provide some insight into whether skipping these sort of misses what DA is about?
Check out both of my DA Sucks videos. There's a brute and a tank soloing +4/x8. Neither uses CoF for OG.

Quote:
Originally Posted by Granite Agent View Post
Also, in case anyone is wondering, Cloak of Shadows (the stealth) makes the Titan Weapon disappear though weapon effects like glow are still visible.
Go into power customization and set it to "no fade or pulse." Poof, weapon's back.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post

Go into power customization and set it to "no fade or pulse." Poof, weapon's back.
Yeah, i just wanted a shadowy puff-ball with glowing eyes who was holding a BIG FREAKING SWORD Seems that I have to settle for slightly obscured puff ball lol.


 

Posted

I finally got my tw/da kicking *** at 32. Changing some things around (mostly in how I attack) got me functional even at level 18. I no longer have any endurance problems, and I did not slot for endredux in my attacks outside of whats in my sets. My biggest problem was _excessive_ use of AoD. OMG. 16 end per swipe unmodded? OMG.


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
I finally got my tw/da kicking *** at 32. Changing some things around (mostly in how I attack) got me functional even at level 18. I no longer have any endurance problems, and I did not slot for endredux in my attacks outside of whats in my sets. My biggest problem was _excessive_ use of AoD. OMG. 16 end per swipe unmodded? OMG.
Yeah but I think that end cost is justified - keep on going and you will probably fix that issue too - maybe go for Body Mastery.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by OneFrigidWitch View Post
and allows for a slower pace of slaughter due to a non-end costing stun.
Sorry, I got stuck here. DA has a non-end costing stun?


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Yeah, I have to say I don't understand all the fuss about ZOMG ENDURANCE ISSUES AAAAAH either. On my TW/DA there are times when I get to about 50% endurance, but then I just wait like 3 seconds and it's back up. I'd like to think this is because TW does so much damage most things die in a single momentum chain, so you don't really need to fight and fight and fight.

I suppose slotting 2 endurance redux into all my attacks helps too, but it's not as if I'm missing anything by doing that aside from 2-3% extra damage. Oh, the humanity :P


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

Quote:
Originally Posted by shaggy5 View Post
Sorry, I got stuck here. DA has a non-end costing stun?
OG eats hps, not end. Last I checked it did at least.


-------
Hew in drag baby

 

Posted

Quote:
Originally Posted by Pinny View Post
Yeah, I have to say I don't understand all the fuss about ZOMG ENDURANCE ISSUES AAAAAH either.
While DA compares favorably in terms of endurance consumption compared to Ela & FA, unlike either of those two sets it gets no tool to deal with the increased consumption.

Anyone who thinks TW doesn't eat endurance fast, doesn't have enough recharge.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Anyone who thinks TW doesn't eat endurance fast, doesn't have enough recharge.
...or just isn't putting themselves in situations where they'd notice it. Until about level 20, I didn't really notice my end costs being particularly high. I knew it was an end-hungry set; I'd played it in beta after all, and read all about it too. But I was actually considering putting off Quick Recovery for a few levels rather than grabbing it right at 20. Then I ran into my first EB in a solo mission, and suddenly I was sucking wind. I hadn't been running at a high difficulty, just x1 or x2, so fights simply ended too quickly for me to run out of endurance, no matter how expensive my powers were. Running to the next group was enough time for me to recover most of the endurance I'd spent on the last group. I didn't really start to feel pressure on my blue bar until I turned up my difficulty to x8 some levels later to make use of Whirling Smash, at which point I was standing still fighting for a while against each group.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Anyone who thinks (insert power set here) doesn't eat endurance fast, doesn't have enough recharge.
Fixed.

I think that could be a forum sig.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by shaggy5 View Post
Sorry, I got stuck here. DA has a non-end costing stun?
pretty much. OG is 0.08/s

(in comparison to yer average sheild 0.21 ~ 0.26/s)


perma jump is ---> /up 1

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
While DA compares favorably in terms of endurance consumption compared to Ela & FA, unlike either of those two sets it gets no tool to deal with the increased consumption.
If you slot Theft of Essence into DA's heal (which is up like every 9 seconds), how many mobs does it need to net you a meaningful amount of endurance?


 

Posted

Quote:
Originally Posted by Granite Agent View Post
If you slot Theft of Essence into DA's heal (which is up like every 9 seconds), how many mobs does it need to net you a meaningful amount of endurance?
50% end slotting brings the cost down to 22.5 Endurance.

The Proc is 20% chance for 10% endurance (which can actually be 12 endurance if your end bar has a max of 120, for instance) but for simplicity, let's just say 10.

To get more than 22.5 endurance back, you'd need to proc off of three targets.

Crap, I forget my statistics. Let me edit this later.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Another thread that has inspired an influx of a certain build. Seeing lots of TW/DA's at low level now.

Just like I was seeing plant/storms.

Funny, how some threads turn out to be very influential on people.

I have a Kat/DA that's maxed out IO and incarnate wise and I love him to death. TW/DA is probably incredibly good once you get a handle on your endurance issues. Dark regeneration is simoly an unbelievable power that makes the set worth it by itself.


 

Posted

Quote:
Originally Posted by Gospel_NA View Post
Another thread that has inspired an influx of a certain build. Seeing lots of TW/DA's at low level now.

Just like I was seeing plant/storms.
Lol I didn't see other plant storms ingame but I'm glad my thread influenced people, they probably outleveled mine already since I don't play everyday and the altitis has been taking a toll on me. I had to resist rolling a DB/DA because of another thread (didn't buy TW).

But DA is the armor I had the most fun to 50 and I have two baby brutes, claws and DM, just have to take them out of that stupid deserted Praetoria...


 

Posted

Quote:
Originally Posted by JayboH View Post
Fixed.

I think that could be a forum sig.
Could be!



Quote:
Originally Posted by Granite Agent View Post
If you slot Theft of Essence into DA's heal (which is up like every 9 seconds), how many mobs does it need to net you a meaningful amount of endurance?

Quote:
Originally Posted by Dechs Kaison View Post
50% end slotting brings the cost down to 22.5 Endurance.

The Proc is 20% chance for 10% endurance (which can actually be 12 endurance if your end bar has a max of 120, for instance) but for simplicity, let's just say 10.

To get more than 22.5 endurance back, you'd need to proc off of three targets.

Crap, I forget my statistics. Let me edit this later.

Ultimately it doesn't matter of you even break even every time you are facing 10 enemies.

My point was that Ela & FA have tools to deal with their toggles & damage aura. At best theft of essence helps you counterbalance the cost of your heal - that does nothing for your basic end consumption.


This isn't a strike against DA, this is why people consider it endurance heavy IMO.


Unless your point was to use it like an end recovery tool? I don't think I would recommend that.



Early on I considered TW/DA for a Brute, ultimately I went Ela instead for a variety of reasons. Brute is still low level as I'm working on incarnate stuff for a Scrapper atm.

Does anyone have a TW/DA build with the following?

  • 1900-2K HP if Brute
  • Either softcaps SM/L and has decent to high Ene Def (40% ideal) or Melee/Ranged/AoE DEF high to softcap. 32.5% is not ideal to me, as this is insufficient on trials and requires 2 lucks to softcap.
  • OG/CoF Optional (CoF is too end heavy, and I'm not a fan of the drunk walk, KD will probably mitigate that though)
  • Hasten/SS/CJ are must haves
  • 60-75% Global Rech before Hasten
  • No budget limit (basically anything except the Panacea proc, but only because I don't think that proc is worth it)


 

Posted

Update on my scrapper:

Level 31 and I feel like he's really getting solid. All on common IOs for now, with the exception of theft of essence and a KB proc.

Happily soloing on x4, learning to use my inspirations all over again. Ran through the first three parts of the SSA last night and the longbow gave me a little trouble. I only run three toggles for now. Mez, S/L, and Death Shroud.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Here are some builds for TW/DA scraps that I have been messing with.

They are all based on Iggy's DB/DA build so credit where it is due -- I even left his toon's name in the mids file.

Note these are using DB as a TW proxy where:
Power Slice = Crushing Blow
Ablating Strike = Follow Through (I think)
Blinding Feint = Build Momentum
Vengeful Slice = whatever takes -RES (Rend Armor?), hence open slot for Achilles proc

First build is basic and overslotted in Oppressive Gloom.

Second build tries moving the OG slots elswhere -- I left end/stun, immob change, and neg dmg chance in OG -- is that worth it? Does the ng dmg affect the user or the enemies?

In the second build you could skip the PVP +3 def IO and still have 45.9% S/L -- or keep it for 48.9% (buffer).

Third build loses OG in favr of vengeance to slot 7.5% LoTG, and mve other slots around (including fully slotting Typhoon Edge as proxy for Whirling Smash).

Definitely could use some help optimizing these builds.


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Posted

I currently run all native toggles available at 32, + combat jumping. I have a num and a miracle slotted, and a perf shifter (with no extra in my stamina yet). One of my toggles is slotted just with a reactive end io, and my stealth is slotted with a def/res, lotg def/end, lotg def (all three boosted 2-3). My reactive end is boosted. My armors are slotted kind of sucky, because I wanted really badly to get ranged defense and melee defense right away. I have 1 6slot 32 mako, 1 6 slot oblit 32, 1 4slot erad 32, and 1 2 slot zephyr. This gets me 17% ranged def, and just 11% melee def. But with two def sweeps I can get 41% melee def. Usually I just opt for 1 def sweep for 26% and killing as fast as possible. I do not have any end problems at this time, except against either +3 mobs (im dead?), +2 mobs w/bosses, or ebs. I can handle +1/4, but 0/4 is faster and way more fun. My death shroud is just slotted with erad chance for damage.

edit: oops, incomplete sentence.
I am going to farm tips/amerits and farm the WTF and the weekly wwd for lots of merits (to convert) and 1 freebie merit. When I am fully slotted I will go to 50. I do realize that with only 30-36% ranged def I will never be awesome at trials, but well, hopefully someone will boost me with something. Ice or fire armor or whatever would go a long way to surviving. Plus I am going for resillient for the boost to my res.

Quote:
Originally Posted by Dechs Kaison View Post
Update on my scrapper:

Level 31 and I feel like he's really getting solid. All on common IOs for now, with the exception of theft of essence and a KB proc.

Happily soloing on x4, learning to use my inspirations all over again. Ran through the first three parts of the SSA last night and the longbow gave me a little trouble. I only run three toggles for now. Mez, S/L, and Death Shroud.


-------
Hew in drag baby